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Exactly how are chests that can only be unlocked via buying keys in the Cash shop NOT Pay 2 win?

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  • VowOfSilenceVowOfSilence Member UncommonPosts: 565

    Originally posted by Pigozz

    Originally posted by Distopia


    Originally posted by FezVizzini

    Would someone please explain why ANYTHING bought from the cash shop (whether real or perceived) bothers them ?

    the only thing that would bother me is constant injection of the cash shop into my experience, basically it being indoctrined into the experience at every {or every other} step of the way. Large on-screen icons, long grinds to get things that are designed as an incentive to just buy it with cash/gems, etc.. That sort of thing would ruin the game IMO.

    This!

    Other than that, I have almost 0 issue with it (I strongly loathe the fact you can buy guild influence with gold, I hope they'll change that)

    Oh and one more thing, I posted it few times before, noone really reply to it

    What do you consider Xpacs in P2P games such as in world of warcraft ?? Isnt it a premium content you cant acces without paying additional money?? It also usually contains much stronger gear, spells, levels and basicaly all kind of stuff that will definately make you stronger than people who didnt buy the Xpac - Which pretty much makes all those Xpacs a P2W games...You all just have been somehow tricked into not realising it IMO

    Noone ever seemed to bother with that

    Distopia's post already answered your question as well... you pay for the XPac once, and that's it. Your payment has no impact on the gameplay other than simply allowing you to access the content.

    You won't see the issues mentioned by Distopia with regular XPacs, only in cash shop games (although the P2P can cause similar issues, like devs trying to "strech" content and add grind)

    Hype train -> Reality

  • VicodinTacoVicodinTaco Member UncommonPosts: 804

    I thought I heard gear doesn't really matter in this game so why would loot matter?

     

    Kinda like in GW1 you can just create a lvl 20 and get handed the same max gear everyone else gets.

  • just1opinionjust1opinion Member UncommonPosts: 4,641

    Originally posted by Pigozz

    Originally posted by Distopia


    Originally posted by FezVizzini

    Would someone please explain why ANYTHING bought from the cash shop (whether real or perceived) bothers them ?

    the only thing that would bother me is constant injection of the cash shop into my experience, basically it being indoctrined into the experience at every {or every other} step of the way. Large on-screen icons, long grinds to get things that are designed as an incentive to just buy it with cash/gems, etc.. That sort of thing would ruin the game IMO.

    This!

    Other than that, I have almost 0 issue with it (I strongly loathe the fact you can buy guild influence with gold, I hope they'll change that)

    Oh and one more thing, I posted it few times before, noone really reply to it

    What do you consider Xpacs in P2P games such as in world of warcraft ?? Isnt it a premium content you cant acces without paying additional money?? It also usually contains much stronger gear, spells, levels and basicaly all kind of stuff that will definately make you stronger than people who didnt buy the Xpac - Which pretty much makes all those Xpacs a P2W games...You all just have been somehow tricked into not realising it IMO

    Noone ever seemed to bother with that

     

    Brilliant point.

    President of The Marvelously Meowhead Fan Club

  • aesperusaesperus Member UncommonPosts: 5,135

    Originally posted by loeslein

    I thought I heard gear doesn't really matter in this game so why would loot matter?

     

    Kinda like in GW1 you can just create a lvl 20 and get handed the same max gear everyone else gets.

    You're exactly right.

    What people don't really understand yet, is loot in this game is more about customization than it is about power. Yes, gear gives you a boost to you're character's strength, but it's not nearly on the same level as it is in other games. It's more about getting the weapon that looks the way you want, and has the right mix of stats you want.

    Every class shares the same 8 stats, with 2 their profession. This means there will be a LOT of customization in terms of weapon stats. Say you're build calls for a staff that is more heavily in power & crit, but you have another defensive build that calls for daggers that are more heavy in toughness and health, or toughness & conditions.There's a lot to take into account, it's much less a case of 'wheres the best weapon in the game', and more of a case of 'which weapon fits my playstyle the best, how do i get it, and how do i make it look the way I want?'

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by VowOfSilence

     

    Distopia's post already answered your question as well... you pay for the XPac once, and that's it. Your payment has no impact on the gameplay other than simply allowing you to access the content.

    You won't see the issues mentioned by Distopia with regular XPacs, only in cash shop games (although the P2P can cause similar issues, like devs trying to "strech" content and add grind)

    There is something that is done with some expansions though, character progression locks. LIke say AA in AOC, it is basically the same thing as an indoctrined system designed to gimp you unless you purchase said Xpac. This could easily be added to the base game, but it never was.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • aesperusaesperus Member UncommonPosts: 5,135

    Originally posted by Distopia


    Originally posted by FezVizzini

    Would someone please explain why ANYTHING bought from the cash shop (whether real or perceived) bothers them ?

    the only thing that would bother me is constant injection of the cash shop into my experience, basically it being indoctrined into the experience at every {or every other} step of the way. Large on-screen icons, long grinds to get things that are designed as an incentive to just buy it with cash/gems, etc.. That sort of thing would ruin the game IMO.

    That's actually a really good point. One of the few actually valid concerns I've seen on these boards.

    What I can say is that they didn't do it with the first game. While it doesn't appear like they would start doing that with the second one, it's very much of a 'we'll just have to wait and see' type of deal. If they did do that, I would be very annoyed.

  • Entropy14Entropy14 Member UncommonPosts: 675

    Originally posted by Deleted User

    Heres an idea seeing how the ones defending the cash shop dont see it as any real benefit , and the rest of us dont care for it .

    Lets just banish it all together , then everyone is happy.

    Problem solved. RIGHT?

    A net will make money off the box sales and can release expansions like they did with guild wars 1 to keep the money rolling in.

    The excuse for its free after the box is bought doesnt apply anymore as an excuse for a cash shop.

    Release an expansion like they have been doing for years buy it and theres your extra income to pay for that content they made for you.

    It worked in the past before we became koreanized it can work again.

    This goes for all mmos out there , you guys defending cash shops is ridiculous, sit down in a chair take a deap breathe and actually think for once .

     

    not sure how defending CS is ridiculous, some people enjoy paying for fancy mounts , or some cool peice of clothing, ect... If you dislike CS just dont buy from them.  I myself have never purchased a CS item and probably never will.  But I personally dont give a flying crap what they sell.

     

    I dont let what others do ingame interfere with my fun,  all that matters to me is that my friends are on and that we get to go out and have a good time and some laughs.

  • aesperusaesperus Member UncommonPosts: 5,135

    Originally posted by Distopia

    There is something that is done with some expansions though, character progression locks. LIke say AA in AOC, it is basically the same thing as an indoctrined system designed to gimp you unless you purchase said Xpac. This could easily be added to the base game, but it never was.

    Ya.. this actually happened a bit in the first game. It took a while, but as time went on it got harder and harder to avoid getting expansions. You could still PvP alright, it was just harder, and many of the best builds were using the newer skills. That said, you didn't need to buy any of the expansions to complete any of the PvE content, but there were definitely incentives to buy the new expansions when they came out.

    However, that's kind of the point of the business model. You aren't paying for a sub & an expansion, and they need to make money somehow. So, they do need to do something to make you want to buy the new expansions or they'd be broke. So instead of gimping those that don't have the expansions, they make the ones that do get the expansions seem much more awesome.

  • FangrimFangrim Member UncommonPosts: 616

    OP argument was squashed on post 2,I WOULD take a ban just for the pleasure of calling him a dickhead but i won't give him that pleasure :)


    image

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by aesperus

    Originally posted by Distopia



    There is something that is done with some expansions though, character progression locks. LIke say AA in AOC, it is basically the same thing as an indoctrined system designed to gimp you unless you purchase said Xpac. This could easily be added to the base game, but it never was.

    Ya.. this actually happened a bit in the first game. It took a while, but as time went on it got harder and harder to avoid getting expansions. You could still PvP alright, it was just harder, and many of the best builds were using the newer skills. That said, you didn't need to buy any of the expansions to complete any of the PvE content, but there were definitely incentives to buy the new expansions when they came out.

    However, that's kind of the point of the business model. You aren't paying for a sub & an expansion, and they need to make money somehow. So, they do need to do something to make you want to buy the new expansions or they'd be broke. So instead of gimping those that don't have the expansions, they make the ones that do get the expansions seem much more awesome.

    Yeah, I do recall that as well in GW1. Factions to Nightfall was very noticable if I recall correctly. Vanilla to Factions wasn't so bad though.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • FangrimFangrim Member UncommonPosts: 616

    what I don't understand is people that are constantly squawking like a demented chicken,no one is forcing you to buy it ! If you don't like it don't buy it.simple

    bk bk bkarrrk


    image

  • CaponestyleCaponestyle Member UncommonPosts: 112
    Any that believe it's pay to win ill see you on the battlefield for being a whiner. will not be buying items. Any that are going to pay to win ill see you on the battlefield. your money does not buy skill in this game. I'll own all you newbs
  • Rhianni32Rhianni32 Member Posts: 222

    Whew. Here I thought we were going to make it through the weekend without having another cash shop flame fest. Thanks for not letting me down guys.

  • RizelStarRizelStar Member UncommonPosts: 2,773

    Originally posted by aesperus

    Originally posted by Distopia

    Originally posted by FezVizzini

    Would someone please explain why ANYTHING bought from the cash shop (whether real or perceived) bothers them ?

    the only thing that would bother me is constant injection of the cash shop into my experience, basically it being indoctrined into the experience at every {or every other} step of the way. Large on-screen icons, long grinds to get things that are designed as an incentive to just buy it with cash/gems, etc.. That sort of thing would ruin the game IMO.

    That's actually a really good point. One of the few actually valid concerns I've seen on these boards.

    What I can say is that they didn't do it with the first game. While it doesn't appear like they would start doing that with the second one, it's very much of a 'we'll just have to wait and see' type of deal. If they did do that, I would be very annoyed.

    This is one of my concerns, but see, when I saw the leak stuff the xp bosts that aren't stackable is only used for mobs, not events, so if you just do events you'll be fine regardless, if you just grind mobs...

    Like events are the actual things that level you up, skill points, dungeons, personal story.

    Grinding mobs really don't if you look at how much xp is given.

    The boosts just make it to where you gain a tad bit more experience by killing mobs but the events give the same.

    The keys aren't needed if you just buy a golem butler they unlock the chest lol. If your impatient or just don't have time, go buy a key to unlock em or play earn money/karma, get a butler.

    If they take the butler out, that can be another conern or worry.

    Grind really isn't in the game which is fortunate, but even without grind some people just don't have time to play games, so they may pay to catcha up with others, but no one can buy anythingto distance themselves from someone else stat wise.

    Maybe inventory space, that golem, salvage kits that(Don't work while in combat lol), and etc.

    What's in red is for any other claims.

     

     

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

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