-- The current state of Class Balance / Racial Balance: Not only class balance might be a hotly debated aspect of GW2, but also Racial balance: as of now there are racial elite skills capable of one shotting people. Like the Charr Artillery Barage.
Somewhere I either read or saw in a video interview that the Racial Skills are not available in PVP - they want to avoid the situation where the best Warrior is a Charr, that type of thing.
That is correct. Racial skills are locked in PVP and you cannot use them in structured PVP at all. WvW I do not know but my guess is they are locked there too. But structured PvP is for the E-sports and you cant use them there, and thats what I care about.
Man, its hard to keep up with all your posts. I don't even have the time to go completely off topic in this discussion. Sorry about that Vesavius.
I have to restrict it to unknowns and not general concerns though.
Also whether a glimpse in a demo or walkthrough of a few events in a high leveled zone is enough for people to judge their levels of polish, is up for anyone to decide for himself.
-- The current state of Class Balance / Racial Balance: Not only class balance might be a hotly debated aspect of GW2, but also Racial balance: as of now there are racial elite skills capable of one shotting people. Like the Charr Artillery Barage.
Somewhere I either read or saw in a video interview that the Racial Skills are not available in PVP - they want to avoid the situation where the best Warrior is a Charr, that type of thing.
That is correct. Racial skills are locked in PVP and you cannot use them in structured PVP at all. WvW I do not know but my guess is they are locked there too. But structured PvP is for the E-sports and you cant use them there, and thats what I care about.
Man, its hard to keep up with all your posts. I don't even have the time to go completely off topic in this discussion. Sorry about that Vesavius.
I have to restrict it to unknowns and not general concerns though.
Also whether a glimpse in a demo or walkthrough of a few events in a high leveled zone is enough for people to judge their levels of polish, is up for anyone to decide for himself.
Originally posted by DarkPony - NDA drop: The NDA is supposed to drop at the next beta event but so far there haven't been any overall impressions from long term testers. Only long term testers are able to speak up about unforseen aspects and maybe give us an idea of the longevity of the game.
I am interested as to why this is so important to you now Pony...
Long term testers were giving you ample impressions and info about SWtOR, the game you fanboied over and then left before your month was up, but you disregarded them all (even calling them trolls and whatnot for saying what you later agreed with).
Just seems very weird that now it's note worthy.
Really, someone learning from an experience "seems very weird", what an unusual world you must live in.
There has been an awful lot of press information regarding GW2 coming at us the past weeks and even though we caught a fair glimpse of a lot of aspects of the game there's still a lot of things we do not know at this time. Things that might or might not influence your decision to go for an early purchase.
Let's try and sum them all up and please correct me where I am wrong (I sucked up a lot of GW2 info but it's very likely that I missed some aspects) also please add those that you think I missed.
GW2, What we still don't know at this time:
- Launch date: pretty obvious one. Might be important for people for planning their weeks off.
- Higher than level 30 PVE content: there have been 50 levels missing in the press event. What is the state of this content?
update: So far two higher leveled areas have been in the Demo: posters report they are polished.
update: some links from wordoftruth showing demo play of higher level content in this post
- Higher than level 30 zones and regions: Due to the level restriction in the past event I think we've seen only a small part of the world. What's the state of these areas, polish wise?
update: So far two higher leveled areas have been in the Demo: posters report they are polished.
update: some links from wordoftruth showing demo play of higher level content in this post
- Dungeons: The bread and butter for some gamers: We saw only one of eight announced dungeons in action. (Correct me if I'm wrong).
update: Actually it seems it has been 1 instead of 2 of eight dungeons so far.
- Mini games / Activities: Has any activity been available in the press event? (I might have missed some info on these) They mention 30 activities on the wiki.
update: Kegball has been reported to be in the event but hardly enyone recorded footage of it
- The current state of Class Balance / Racial Balance: Not only class balance might be a hotly debated aspect of GW2, but also Racial balance: as of now there are racial elite skills capable of one shotting people. Like the Charr Artillery Barage.
- Their plans for the Cash Shop at launch and in the future: we've seen some itterations on their philosophy behind their cash shop in the past, and they say they want more player feedback in beta, but to me and others this is an important point that might make or break our intent to buy this game. Also the press was barred from disclosing anything about the CS in the press event because it is still subject to changes. But to make an informed decision this might paramount to some.
- Lag levels in WvW: The released videos so far have been a mixed bunch: some with and some without lag. Because the game will offer 100's versus 100's of players duking it out but we haven't seen battles on that scale yet (correct me if I'm wrong), this is important to those planning to live of WvW.
- NDA drop: The NDA is supposed to drop at the next beta event but so far there haven't been any overall impressions from long term testers. Only long term testers are able to speak up about unforseen aspects and maybe give us an idea of the longevity of the game.
- Update: What is the state of Sylvari and Asura races, capitals and starting zones?
update: removed rumor about those two races sharing a starter world. If so it needs confirmation. The general question still stands.
- Update: What is the state of structured pvp? So far people have reported they saw 2 maps and only conquest ones at launch. But there's hints of many more structured pvp options.
- Update: Region Locking: How are you planning to accomodate for people who travel a lot? Is region locking only in place to warrant a regionally specific pricing model with big differences?
On the left side of the zones map, you can see a 1-15 zone between two cities. The city of the left is Rata Sum (asura) the city on the right is The Grove (sylvari).
Edit: it would make sense because like I said, in GW1, the tree is like 1 zone away from Rata Sum.
Well, it looks better than the bandwidth warning, anyway.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
No confirmation, but ArenaNet has said repeatedly that racial elites are more for flavour than something people will base a build around. They are intended to be weaker than other, non-racialy based elite skills. The charr elite simply hasn't been balanced yet. The only evidence being that it is clearly too powerful when compared to other elites.
No confirmation, but ArenaNet has said repeatedly that racial elites are more for flavour than something people will base a build around. They are intended to be weaker than other, non-racialy based elite skills. The charr elite simply hasn't been balanced yet. The only evidence being that it is clearly too powerful when compared to other elites.
"Sardu: The racial skills seem to be a good example of that.
Jon: Yeah, the racial stuff we aren’t going to allow in PvP because then it creates this thing where you have to be a norn warrior or whatever. But then there’s also stuff like, should this skill even exist in PvP because it’s too strong, or does it work for PvE?"
On the left side of the zones map, you can see a 1-15 zone between two cities. The city of the left is Rata Sum (asura) the city on the right is The Grove (sylvari).
Edit: it would make sense because like I said, in GW1, the tree is like 1 zone away from Rata Sum.
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No confirmation, but ArenaNet has said repeatedly that racial elites are more for flavour than something people will base a build around. They are intended to be weaker than other, non-racialy based elite skills. The charr elite simply hasn't been balanced yet. The only evidence being that it is clearly too powerful when compared to other elites.
"Sardu: The racial skills seem to be a good example of that.
Jon: Yeah, the racial stuff we aren’t going to allow in PvP because then it creates this thing where you have to be a norn warrior or whatever. But then there’s also stuff like, should this skill even exist in PvP because it’s too strong, or does it work for PvE?"
Hmm, so will they remove them from pvp altogether or WvW only? Still not really clear.
No confirmation, but ArenaNet has said repeatedly that racial elites are more for flavour than something people will base a build around. They are intended to be weaker than other, non-racialy based elite skills. The charr elite simply hasn't been balanced yet. The only evidence being that it is clearly too powerful when compared to other elites.
"Sardu: The racial skills seem to be a good example of that.
Jon: Yeah, the racial stuff we aren’t going to allow in PvP because then it creates this thing where you have to be a norn warrior or whatever. But then there’s also stuff like, should this skill even exist in PvP because it’s too strong, or does it work for PvE?"
Hmm, so will they remove them from pvp altogether or WvW only? Still not really clear.
It says not allow in PvP, which to me means both WvW and structured. The reason he gave apples to both.
You worry to much try seeking problems that maybe not even there.
You eather go for it or not thats up to you offcorse but i have feeling nomatter what you and so many others try disect every millimeter of game to find something wrong with it as you all do for past 7 years.
Finally a bigger developer try be innovative and bring something new and even before you have played it you already have doubs.
Judge when you have played the damn game, instead guessing before even played 1 min hehe.
Hope to build full AMD system RYZEN/VEGA/AM4!!!
MB:Asus V De Luxe z77 CPU:Intell Icore7 3770k GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now)) MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB PSU:Corsair AX1200i OS:Windows 10 64bit
No confirmation, but ArenaNet has said repeatedly that racial elites are more for flavour than something people will base a build around. They are intended to be weaker than other, non-racialy based elite skills. The charr elite simply hasn't been balanced yet. The only evidence being that it is clearly too powerful when compared to other elites.
"Sardu: The racial skills seem to be a good example of that.
Jon: Yeah, the racial stuff we aren’t going to allow in PvP because then it creates this thing where you have to be a norn warrior or whatever. But then there’s also stuff like, should this skill even exist in PvP because it’s too strong, or does it work for PvE?"
Hmm, so will they remove them from pvp altogether or WvW only? Still not really clear.
In the last beta all racial skills were unselectable in structured PvP, both normal skills and elites. Not sure about WvW though.
I don't suffer from insanity, I enjoy every minute of it.
On the left side of the zones map, you can see a 1-15 zone between two cities. The city of the left is Rata Sum (asura) the city on the right is The Grove (sylvari).
Edit: it would make sense because like I said, in GW1, the tree is like 1 zone away from Rata Sum.
Interesting how the Asuran and Sylvari starting areas (1-15) are shared from the beginning unlike the other 3 racial cities, they have their own 1-15 and 15-25 zones.
Playing now: Cities: Skyline / Ori and the Blind Forest / Banished
On the left side of the zones map, you can see a 1-15 zone between two cities. The city of the left is Rata Sum (asura) the city on the right is The Grove (sylvari).
Edit: it would make sense because like I said, in GW1, the tree is like 1 zone away from Rata Sum.
You worry to much try seeking problems that maybe not even there.
You eather go for it or not thats up to you offcorse but i have feeling nomatter what you and so many others try disect every millimeter of game to find something wrong with it as you all do for past 7 years.
Finally a bigger developer try be innovative and bring something new and even before you have played it you already have doubs.
Judge when you have played the damn game, instead guessing before even played 1 min hehe.
This is not the debate here. My list of actual concerns is very different. And the list of things in GW2 I look forward too is a completely list alltogether.
This thread is about informing people about current unknowns. Since prepurchase has started, interested people should have the opportunity to inform themselves as much as possible.
No confirmation, but ArenaNet has said repeatedly that racial elites are more for flavour than something people will base a build around. They are intended to be weaker than other, non-racialy based elite skills. The charr elite simply hasn't been balanced yet. The only evidence being that it is clearly too powerful when compared to other elites.
"Sardu: The racial skills seem to be a good example of that.
Jon: Yeah, the racial stuff we aren’t going to allow in PvP because then it creates this thing where you have to be a norn warrior or whatever. But then there’s also stuff like, should this skill even exist in PvP because it’s too strong, or does it work for PvE?"
Hmm, so will they remove them from pvp altogether or WvW only? Still not really clear.
In the last beta all racial skills were unselectable in structured PvP, both normal skills and elites. Not sure about WvW though.
AND even if they left those in the coding for the behavior and numbers of the pvp and pve skills are separated so they can change the numbers and balance them on the fly, a simple patch would fix it with that design, even if they have issues with the code it wouldn't take more then two hotfixes
On the left side of the zones map, you can see a 1-15 zone between two cities. The city of the left is Rata Sum (asura) the city on the right is The Grove (sylvari).
Edit: it would make sense because like I said, in GW1, the tree is like 1 zone away from Rata Sum.
Comments
That is correct. Racial skills are locked in PVP and you cannot use them in structured PVP at all. WvW I do not know but my guess is they are locked there too. But structured PvP is for the E-sports and you cant use them there, and thats what I care about.
They don't want to show ALL of the content, So I doubt Sylvari and Asura are going in to the beta and I doubt it for zones above level 30 too.
Updatered.
Man, its hard to keep up with all your posts. I don't even have the time to go completely off topic in this discussion. Sorry about that Vesavius.
I have to restrict it to unknowns and not general concerns though.
Also whether a glimpse in a demo or walkthrough of a few events in a high leveled zone is enough for people to judge their levels of polish, is up for anyone to decide for himself.
My brand new bloggity blog.
As far as I know you can use them in WvW.
My brand new bloggity blog.
Polish is always an unknown, in any game.
You are certainly right on that Pony.
I am interested as to why this is so important to you now Pony...
Long term testers were giving you ample impressions and info about SWtOR, the game you fanboied over and then left before your month was up, but you disregarded them all (even calling them trolls and whatnot for saying what you later agreed with).
Just seems very weird that now it's note worthy.
There's also a preview of a high level dungeon (twilight arbor) in the may issue of PC Gamer. Not on the internet but it's out there.
http://www.guildwars2guru.com/forum/twilight-arbor-dungeon-pcgamer-preview-t31854.html
What can men do against such reckless hate?
You do realise that they wont show asura and sylvari content, because they want stuff to remain a surprise
"I am not a robot. I am a unicorn."
OP............thank you. Great post.
This is the best I can do.
http://www.guildwarsinsider.com/tyrias-updated-map/
On the left side of the zones map, you can see a 1-15 zone between two cities. The city of the left is Rata Sum (asura) the city on the right is The Grove (sylvari).
Edit: it would make sense because like I said, in GW1, the tree is like 1 zone away from Rata Sum.
Ah, the pony with the non-animated avatar.
Well, it looks better than the bandwidth warning, anyway.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
No confirmation, but ArenaNet has said repeatedly that racial elites are more for flavour than something people will base a build around. They are intended to be weaker than other, non-racialy based elite skills. The charr elite simply hasn't been balanced yet. The only evidence being that it is clearly too powerful when compared to other elites.
EDIT: removed the obvious.
http://www.guildwars2hub.com/features/interviews/traits-and-builds-interview-jon-peters
"Sardu: The racial skills seem to be a good example of that.
Jon: Yeah, the racial stuff we aren’t going to allow in PvP because then it creates this thing where you have to be a norn warrior or whatever. But then there’s also stuff like, should this skill even exist in PvP because it’s too strong, or does it work for PvE?"
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Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom
Hmm, so will they remove them from pvp altogether or WvW only? Still not really clear.
My brand new bloggity blog.
It says not allow in PvP, which to me means both WvW and structured. The reason he gave apples to both.
You worry to much try seeking problems that maybe not even there.
You eather go for it or not thats up to you offcorse but i have feeling nomatter what you and so many others try disect every millimeter of game to find something wrong with it as you all do for past 7 years.
Finally a bigger developer try be innovative and bring something new and even before you have played it you already have doubs.
Judge when you have played the damn game, instead guessing before even played 1 min hehe.
Hope to build full AMD system RYZEN/VEGA/AM4!!!
MB:Asus V De Luxe z77
CPU:Intell Icore7 3770k
GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
PSU:Corsair AX1200i
OS:Windows 10 64bit
In the last beta all racial skills were unselectable in structured PvP, both normal skills and elites. Not sure about WvW though.
Afaik, there's only Conquest for structured PvP at launch.
edit: yep.
http://wiki.guildwars2.com/wiki/Structured_PvP
Hype train -> Reality
Interesting how the Asuran and Sylvari starting areas (1-15) are shared from the beginning unlike the other 3 racial cities, they have their own 1-15 and 15-25 zones.
Playing now: Cities: Skyline / Ori and the Blind Forest / Banished
The image is from http://www.guildwarsinsider.com/tyrias-updated-map/ I just added the names of the cities.
This is not the debate here. My list of actual concerns is very different. And the list of things in GW2 I look forward too is a completely list alltogether.
This thread is about informing people about current unknowns. Since prepurchase has started, interested people should have the opportunity to inform themselves as much as possible.
All we are doing is helping with that.
My brand new bloggity blog.
AND even if they left those in the coding for the behavior and numbers of the pvp and pve skills are separated so they can change the numbers and balance them on the fly, a simple patch would fix it with that design, even if they have issues with the code it wouldn't take more then two hotfixes
Oh, and 1 more:
Pricing & distribution of additional content / expansions.
Completely unknown.
Hype train -> Reality
Sure looks like it's a shared zone on that map. But I guess we'll have to wait to find out.
My brand new bloggity blog.