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Dungeon Finder Announced...

drakes821drakes821 Member UncommonPosts: 535

http://tera.enmasse.com/news/posts/new-launch-features-new-and-better-dungeons

So the dreaded dungeon finder has just been announced for Tera...personally this really disappoints me as I like OWPvP and PvPing in general and from my experiences dungeon finder's kill OWPvP as people will just que up in town and wait there. How do others feel about this?

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Comments

  • rexzshadowrexzshadow Member Posts: 1,428

    You know fully well it doesn't kill OWPVP, as we all seen both SB and SM you can pretty much teleport to about less than 30s horse ride distance to them and with CR you can teleport directly to it. Either way people can avoid OPWPVP with or w/o dungeon finder.

  • stayontargetstayontarget Member RarePosts: 6,519

    Your dammed if you do and dammed if you don't have it.  I understand that games need to have the feature esp when the servers mature and less people will be in the low levels but I wish EmE would hold off on adding it until the game really needs it.  Oh well no biggie,  at least you can still pvp or pve in the open world while being que'd.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • rexzshadowrexzshadow Member Posts: 1,428

    Originally posted by stayontarget

    Your dammed if you do and dammed if you don't have it.  I understand that games need to have the feature esp when the servers mature and less people will be in the low levels but I wish EmE would hold off on adding it until the game really needs it.  Oh well no biggie,  at least you can still pvp or pve in the open world while being que'd.

    I really don't see the difference between queing up and shouting LF dungeon party.

  • Deron_BarakDeron_Barak Member Posts: 1,136
    As a middleground I wish you still had to travel there, both for PvP and PvE emmersion. Like Stayontarget said it's a feature that is becoming standard.

    Just not worth my time anymore.

  • Deron_BarakDeron_Barak Member Posts: 1,136
    Your right Rex in that it's more useful than constant LFG but it's having to travel to the location that sets the two methods apart. EME is pretty flexible right now, I wonder if we could pursuade them...

    Just not worth my time anymore.

  • SephirosoSephiroso Member RarePosts: 2,020

    I dont know what this EME is you're talking about, but i agree with you in wishing we still had to actually travel to the dungeons. Sure it takes time to do that, can even be up to 20 minutes(you know, to wait for the WHOLE group to get there) but still, its just catering way to much to be able to just teleport to a dungeon when you can't do it yourself without the use of the dungeon finder tool.

     

    Aside from that, people saying dungeon finder kills open world pvp needs to wake the hell up. We're already forced to sit in towns spamming general, trade, lfg, guild recruitment trying to find a tank or healer, so stop spouting bullshit, its annoying.

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  • stayontargetstayontarget Member RarePosts: 6,519

    Originally posted by rexzshadow

    Originally posted by stayontarget

    Your dammed if you do and dammed if you don't have it.  I understand that games need to have the feature esp when the servers mature and less people will be in the low levels but I wish EmE would hold off on adding it until the game really needs it.  Oh well no biggie,  at least you can still pvp or pve in the open world while being que'd.

    I really don't see the difference between queing up and shouting LF dungeon party.

    Oh god so true....

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • Deron_BarakDeron_Barak Member Posts: 1,136
    EME meaning Enmasse Entertainment. I read the article carefully and although it's probably in there it did not mention teleporting.

    On another note: 21 dungeons, 6 of them hard mode and 7 for level 60. That's a good start if you ask me. Plus it looks like we're getting teased with info little by little as time goes by for launch. /sigh, you are killing me!

    Just not worth my time anymore.

  • rexzshadowrexzshadow Member Posts: 1,428

    Originally posted by Deron_Barak

    Your right Rex in that it's more useful than constant LFG but it's having to travel to the location that sets the two methods apart. EME is pretty flexible right now, I wonder if we could pursuade them...

    Well if LFG teleport you there than i think its bad, i think it should just pretty much party you guys up but you still have to manually get there and go inside yourself, which isn't hard at all with all the teleport.


    Originally posted by stayontarget

    Originally posted by rexzshadow


    Originally posted by stayontarget

    Your dammed if you do and dammed if you don't have it.  I understand that games need to have the feature esp when the servers mature and less people will be in the low levels but I wish EmE would hold off on adding it until the game really needs it.  Oh well no biggie,  at least you can still pvp or pve in the open world while being que'd.

    I really don't see the difference between queing up and shouting LF dungeon party.

    Oh god so true....

    but since i'm tank ususally its Lancer lf pt and ig et about 10 whisper lol =X Unless its like early in the morning when no one is one.

  • drakes821drakes821 Member UncommonPosts: 535

    Originally posted by rexzshadow

    You know fully well it doesn't kill OWPVP, as we all seen both SB and SM you can pretty much teleport to about less than 30s horse ride distance to them and with CR you can teleport directly to it. Either way people can avoid OPWPVP with or w/o dungeon finder.

    Well some of my favorite PvP in the beta was camping the SB dungeon and fighting groups of similair leveled players. Also teleporting somewhat forces you to travel through the world instead of just waiting in a town, plus I'm sure some of the higher level dungeons are father away.

    At low levels I don't think it will affect the OWPvP that much since people are still questing, but at high levels I think it will have a much bigger significats since dungeons are the main end game atm. And yes "kill" is a bit too stong of a world, I suppose "damage" would be better suited.


    Originally posted by Sephiroso

    Aside from that, people saying dungeon finder kills open world pvp needs to wake the hell up. We're already forced to sit in towns spamming general, trade, lfg, guild recruitment trying to find a tank or healer, so stop spouting bullshit, its annoying.

    I guess I should have pointed out I'm not against the idea of having a dungeon finder that just makes partying up easy, I think thats a good idea. I'm against the idea that you are teleported to the dungeon.

    And as someone else pointed out the announcement doesn't specifically state you are teleported, I just assumed it, so this may be a pre-mature thread until we know the exact details.

     

  • Deron_BarakDeron_Barak Member Posts: 1,136

    Originally posted by rexzshadow

    Originally posted by Deron_Barak

    Your right Rex in that it's more useful than constant LFG but it's having to travel to the location that sets the two methods apart. EME is pretty flexible right now, I wonder if we could pursuade them...

    Well if LFG teleport you there than i think its bad, i think it should just pretty much party you guys up but you still have to manually get there and go inside yourself, which isn't hard at all with all the teleport.

     Most, if not all, dungeon finders have a teleporter function connected.  I agree with you that it would be nice to have the matching system but leave the travelling up to each person.  I see arguments the other way on waiting for "that guy" to check his mailbox, auction some items and sell his junk before he's ready to join you lol.  Eh, we'll have to see. 

    Just not worth my time anymore.

  • RusqueRusque Member RarePosts: 2,785

    This is 2012, Dungeon Finders are pretty standard.  Nothing to do with "easymode" claims and everything to do with giving the players a convinient way to create groups.

     

    As for this or that killing world PvP, it's all false. The only thing that kills world PvP is players not getting out there to pvp, and that's it.  You want world PvP? Make it happen, stop waiting for the devs to make it happen for you.

  • drakes821drakes821 Member UncommonPosts: 535

    So the community manager just confirmed that the dungeon finder is planned to be cross-server in Open Beta, that pretty much confirms that you are teleported.

    Source:http://tera-forums.enmasse.com/forums/general-discussion/topics/Dungeon-Finder-is-NOT-crossserver?page=3#post-221564


    Originally posted by Rusque

    This is 2012, Dungeon Finders are pretty standard.  Nothing to do with "easymode" claims and everything to do with giving the players a convinient way to create groups.

    As for this or that killing world PvP, it's all false. The only thing that kills world PvP is players not getting out there to pvp, and that's it.  You want world PvP? Make it happen, stop waiting for the devs to make it happen for you.

    Again the grouping part is okay, its the teleporting part that I'm not okay with. IMO MMO's are suppose to be a living and breathing world...not just a lobby to wait for que which I think these instant teleport dungeon finders make end game to an extent.

    And yes people not getting out of town does kill PvP I agree...which is why insta teleporting dungeon finders is bad for it because it allows people to run dungeons without setting foot outside of town.

  • otacuotacu Member UncommonPosts: 547

    Mmmh so:

    - dungeon finder is cross server

    - you get significant bonus and more loot  when you use it

    - teleport  to instance 

     

    one step forward to a lobby game. Sigh

    Btw this won't kill the owpvp (since IMO it will die pretty much by itself  for various reasons) but surely will damage it further. Deron sorry but i'm even more convinced now that Tera is a pve focused game. 

     

     

  • RusqueRusque Member RarePosts: 2,785

    Originally posted by drakes821

    So the community manager just confirmed that the dungeon finder is planned to be cross-server in Open Beta, that pretty much confirms that you are teleported.

    Source:http://tera-forums.enmasse.com/forums/general-discussion/topics/Dungeon-Finder-is-NOT-crossserver?page=3#post-221564


    Originally posted by Rusque

    This is 2012, Dungeon Finders are pretty standard.  Nothing to do with "easymode" claims and everything to do with giving the players a convinient way to create groups.

    As for this or that killing world PvP, it's all false. The only thing that kills world PvP is players not getting out there to pvp, and that's it.  You want world PvP? Make it happen, stop waiting for the devs to make it happen for you.

    Again the grouping part is okay, its the teleporting part that I'm not okay with. IMO MMO's are suppose to be a living and breathing world...not just a lobby to wait for que which I think these instant teleport dungeon finders make end game to an extent.

    And yes people not getting out of town does kill PvP I agree...which is why insta teleporting dungeon finders is bad for it because it allows people to run dungeons without setting foot outside of town.

    Or, you can look at it from the perspective that they can run around the open world while waiting for their queue to pop. Tanks/healers might be instant or short, but everyone else is usually looking at 15-20 minutes. Why not farm/gather mats in the world while waiting for your queue and pvp if you see someone?

    No one tells players, "You're in queue, you may not leave town."  People do that on their own because they don't actually want to pvp, they might say they do, but actions will always speak louder than words.

     

  • LeucentLeucent Member Posts: 2,371

    Lol, more old school added I see.

  • drakes821drakes821 Member UncommonPosts: 535

    Originally posted by Rusque

    Or, you can look at it from the perspective that they can run around the open world while waiting for their queue to pop. Tanks/healers might be instant or short, but everyone else is usually looking at 15-20 minutes. Why not farm/gather mats in the world while waiting for your queue and pvp if you see someone?

    No one tells players, "You're in queue, you may not leave town."  People do that on their own because they don't actually want to pvp, they might say they do, but actions will always speak louder than words.

    True I suppose that could happen, but from my experiences its not. But your right only time will tell.

    Plus it's still going to be open beta so the system could be tweaked if enough people don't like it.

  • deniterdeniter Member RarePosts: 1,439

    So, a tool to form groups server-wide, great!

    Combat & loot buffs + teleport to an instance, really?!

    I'll pass, tyvm.

  • killion81killion81 Member UncommonPosts: 995

    Originally posted by Rusque

    This is 2012, Dungeon Finders are pretty standard.  Nothing to do with "easymode" claims and everything to do with giving the players a convinient way to create groups.

     

    As for this or that killing world PvP, it's all false. The only thing that kills world PvP is players not getting out there to pvp, and that's it.  You want world PvP? Make it happen, stop waiting for the devs to make it happen for you.

     

    If you replace "world PvP" with non-consensual PvP, the complaints of the dungeon finder teleporting groups to dungeons make more sense.  People want to be able to camp dungeon entrances (likely in decent numbers) and gank groups coming to run the dungeon.  I guess you could say that's what "PvP" servers are all about... but it's much more convenient for players looking for entertaining PvE in their game.

  • helthroshelthros Member UncommonPosts: 1,449

    Seems like the people worried about it killing "world pvp" are more concerned with losing out on hotspots to camp for ganking. Boo freaking hoooooo

  • otacuotacu Member UncommonPosts: 547

    And BTW


     Speaking of rewards, you'll now see increased drops in all dungeons--up to double and triple the rates you've seen in past betas.
    http://tera.enmasse.com/news/posts/new-launch-features-new-and-better-dungeons


    This is BAD for geargrind game like Tera.
    If people grind gear too fast they will leave the game (just like they did in Korea)

  • Deron_BarakDeron_Barak Member Posts: 1,136

    Originally posted by otacu

    Mmmh so:

    - dungeon finder is cross server

    - you get significant bonus and more loot  when you use it

    - teleport  to instance 

     

    one step forward to a lobby game. Sigh

    Btw this won't kill the owpvp (since IMO it will die pretty much by itself  for various reasons) but surely will damage it further. Deron sorry but i'm even more convinced now that Tera is a pve focused game. 

     

     Your still wrong Sector.  Like Rusque said, those that want to engage in OWPvP will still do so.  Since there are PvE servers and EME is working on GvG for PvE servers there is no reason why OWPvP will suffer as a consequence of dungeon finders.  Someone who rolls on a PvP server will do so because they like OWPvP, they have a choice.  Other than being vulnerable during the time a person would run to a dungeon's entrance there is no difference on a PvP server.

    That said I would have like to see the teleporting out, oh well.  Looking at the bright side, once again EME gives players a choice.  You can still form up "the old fashioned way" if you want.

    Just not worth my time anymore.

  • Deron_BarakDeron_Barak Member Posts: 1,136

    Originally posted by otacu

    And BTW

     




     Speaking of rewards, you'll now see increased drops in all dungeons--up to double and triple the rates you've seen in past betas.




    http://tera.enmasse.com/news/posts/new-launch-features-new-and-better-dungeons

     



    This is BAD for geargrind game like Tera.

    If people grind gear too fast they will leave the game (just like they did in Korea)

     

     You should tell that to EnMasse, I'm sure they haven't thought it out and studied the data from K-TERA's rocky launch. image

    Just not worth my time anymore.

  • Zookz1Zookz1 Member Posts: 629

    Well, since nearly 100% of progression content in Tera is PVE, I am glad they have LFD. If you bought Tera for great PVP then I think you need to prepare for disappointment. FPS controls =/= good PVP. BG's are coming and as soon as that happens guess what will happen to every other form of PVP. It will be marginalized into uselessness. GvG will probably remain popular if we don't get ranked matches. Tera is a PVE themepark MMO that is heavily driven by gear. What part of that makes people think Tera will have more/better PVP than any other themepark MMO?

  • helthroshelthros Member UncommonPosts: 1,449

    Originally posted by Zookz1

    Well, since nearly 100% of progression content in Tera is PVE, I am glad they have LFD. If you bought Tera for great PVP then I think you need to prepare for disappointment. FPS controls =/= good PVP. BG's are coming and as soon as that happens guess what will happen to every other form of PVP. It will be marginalized into uselessness. GvG will probably remain popular if we don't get ranked matches. Tera is a PVE themepark MMO that is heavily driven by gear. What part of that makes people think Tera will have more/better PVP than any other themepark MMO?

     

    Pretty much. Clearly they are going for the action dungeon group experience. I hope they can do something meaningful with PvP, but the reason I feel like it won't is because balancing PvP and PvE for each character is impossible. GW gets away with it (atleast 1 did, dunno much about 2) because they have certain skills act differently in PvP.

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