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SW:TOR a flop? By who's standards...

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Comments

  • RefMinorRefMinor Member UncommonPosts: 3,452
    Originally posted by Burntvet


    Originally posted by Wolvards


    Originally posted by RefMinor



    Originally posted by ktanner3



    Originally posted by Jakard


    I guess this is my question. There is a lot of chatter about The Old Republic being an epic failure. I'm just curious by what standards are we judging this by? 
    As it stands right now (to my knowledge at least), the game is touting 1.7 million subscribers. So, I can only assume that it's "failure" cannot be judged on subscribers alone. If you told me that Rift had 1.7 million subscribers, I guarantee you that Trion would be abdolutely overjoyed. They probably have 400,000 to 500,000 subscribers and they're still overjoyed.
    Is it their 250 million dollar budget? Is it because the game didn't live up to the high expectations? I'm really just curious. I play SW:TOR but I certainly have issues with the game. I'm just trying to figure out where people are coming from when they call the game a failure.

     "Any game we don't like."

    That's basically it in a nutshell. Mostly from MMO players who haven't like an MMO since World of Warcraft.

    Oh and by the way, I'd LOVE to be failing at the tune of millions of dollars in profit every month.

     

     

    Not if you had spent over 200m usd before you could start to earn the income and your revenue stream was dropping before you were in a position to have paid the investment back.

    Agreed, but how many people bought boxes? 5 mill? lets say 2 mill just as a number. 2m x 60, just go with the basic, thats 120 million bam, not CE, jsut basic 60 box or DD, it's been out 4 months now? i'm losing track, 4 months times an average of 1.7 million at 15 bucks each, another 100 million, thats 220 mill give or take a large amount of money :) Are they even yet? nah probably not, but 1 or 2 more months and they turn a profit, not too shabby.

     

    For boxes sold at retail outlets, less than half goes back to the developer.

    The percentage is less than that (in the 25% range) for digital distributors.

    And that is not counting the box being sold at a discount, which it now is.

    And then it gets split. So, there is some disconnect with your math.

    One of the EA reps came out at some point and said they needed 1 mil subs for most of a year to be considered "profitable" while with 500k subs they would basically be breaking even...

     

     

    EA is also the publisher who own the developer so the combined percentage will be higher, and higher still if they own the distribution platform too. However I would be surprised if they make more than 40$ average per unit especially with the ongoing marketing required for invreasing new sales which are only running in the 17k a week range so no where near to replace churn.
  • ktanner3ktanner3 Member UncommonPosts: 4,063

    Originally posted by Slapshot1188

    Originally posted by Wolvards


    Originally posted by RefMinor


    Originally posted by ktanner3


    Originally posted by Jakard

    I guess this is my question. There is a lot of chatter about The Old Republic being an epic failure. I'm just curious by what standards are we judging this by? 

    As it stands right now (to my knowledge at least), the game is touting 1.7 million subscribers. So, I can only assume that it's "failure" cannot be judged on subscribers alone. If you told me that Rift had 1.7 million subscribers, I guarantee you that Trion would be abdolutely overjoyed. They probably have 400,000 to 500,000 subscribers and they're still overjoyed.

    Is it their 250 million dollar budget? Is it because the game didn't live up to the high expectations? I'm really just curious. I play SW:TOR but I certainly have issues with the game. I'm just trying to figure out where people are coming from when they call the game a failure.

     "Any game we don't like."

    That's basically it in a nutshell. Mostly from MMO players who haven't like an MMO since World of Warcraft.

    Oh and by the way, I'd LOVE to be failing at the tune of millions of dollars in profit every month.

     

     

    Not if you had spent over 200m usd before you could start to earn the income and your revenue stream was dropping before you were in a position to have paid the investment back.

    Agreed, but how many people bought boxes? 5 mill? lets say 2 mill just as a number. 2m x 60, just go with the basic, thats 120 million bam, not CE, jsut basic 60 box or DD, it's been out 4 months now? i'm losing track, 4 months times an average of 1.7 million at 15 bucks each, another 100 million, thats 220 mill give or take a large amount of money :) Are they even yet? nah probably not, but 1 or 2 more months and they turn a profit, not too shabby.

     If you are going to give an economics lesson you might want to factor in some minor details like the cost of the goods they sold, the cut of the stores that sold them, the cost of the servers and bandwidth they use, paying customer service and GMs and developers, the ongoing advertising... and so on, and so on..  You are clearly confusing revenue with profit.  Their monthly profit is a fraction of your napkin math.

     

     

    He's guess is no less important than yours unless you have those facts available.

    Currently Playing: World of Warcraft

  • WolvardsWolvards Member Posts: 650

    Originally posted by Burntvet

    Originally posted by Wolvards


    Originally posted by RefMinor


    Originally posted by ktanner3


    Originally posted by Jakard

    I guess this is my question. There is a lot of chatter about The Old Republic being an epic failure. I'm just curious by what standards are we judging this by? 

    As it stands right now (to my knowledge at least), the game is touting 1.7 million subscribers. So, I can only assume that it's "failure" cannot be judged on subscribers alone. If you told me that Rift had 1.7 million subscribers, I guarantee you that Trion would be abdolutely overjoyed. They probably have 400,000 to 500,000 subscribers and they're still overjoyed.

    Is it their 250 million dollar budget? Is it because the game didn't live up to the high expectations? I'm really just curious. I play SW:TOR but I certainly have issues with the game. I'm just trying to figure out where people are coming from when they call the game a failure.

     "Any game we don't like."

    That's basically it in a nutshell. Mostly from MMO players who haven't like an MMO since World of Warcraft.

    Oh and by the way, I'd LOVE to be failing at the tune of millions of dollars in profit every month.

     

     

    Not if you had spent over 200m usd before you could start to earn the income and your revenue stream was dropping before you were in a position to have paid the investment back.

    Agreed, but how many people bought boxes? 5 mill? lets say 2 mill just as a number. 2m x 60, just go with the basic, thats 120 million bam, not CE, jsut basic 60 box or DD, it's been out 4 months now? i'm losing track, 4 months times an average of 1.7 million at 15 bucks each, another 100 million, thats 220 mill give or take a large amount of money :) Are they even yet? nah probably not, but 1 or 2 more months and they turn a profit, not too shabby.

     

    For boxes sold at retail outlets, less than half goes back to the developer.

    The percentage is less than that (in the 25% range) for digital distributors.

    And that is not counting the box being sold at a discount, which it now is.

    And then it gets split. So, there is some disconnect with your math.

    One of the EA reps came out at some point and said they needed 1 mil subs for most of a year to be considered "profitable" while with 500k subs they would basically be breaking even...

     

    Yeah, but i threw 2 mill for box sales out there, i'm sure it was more, atleast i would hope so, being SW title, and yeah retailers make money too, but for the jist of it i don't think the game is a failure, i don't think it's a great success story, but to be a fail "yet" i disagree with, give it another 6 months and everyone will know, either the game will make it and stay afloat, or they won't and they will close their doors, i just kinda threw numbers out there that could be wrong, but for the sake of the argument i felt werent to optimistic or pessimistic, curious though, any way to find out what their box sales were? that would be interesting to see.

    The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject.

  • jacklojacklo Member Posts: 570

    Originally posted by ktanner3

    Actually yes.Many businesses  go into a venture knowing they won't turn a profit for at least 2 years.

    Simple math shows a conservative estimate of $120 million made in box sales(we don't know how many CE were sold) and a conservative estimate of 60 million made in subs. The game hasn't even been out half a year yet and they've alreaday come close to paying off the production costs.

    So yes, I'd be happier than a pig in sh*t.

    If only that was the whole story.

    There are still employees to pay along with server and bandwidth costs, and that's only the half of it.

    Maybe your maths are a little too 'simple'.

     

  • WolvardsWolvards Member Posts: 650

    Originally posted by ktanner3

    Originally posted by Slapshot1188


    Originally posted by Wolvards


    Originally posted by RefMinor


    Originally posted by ktanner3


    Originally posted by Jakard

    I guess this is my question. There is a lot of chatter about The Old Republic being an epic failure. I'm just curious by what standards are we judging this by? 

    As it stands right now (to my knowledge at least), the game is touting 1.7 million subscribers. So, I can only assume that it's "failure" cannot be judged on subscribers alone. If you told me that Rift had 1.7 million subscribers, I guarantee you that Trion would be abdolutely overjoyed. They probably have 400,000 to 500,000 subscribers and they're still overjoyed.

    Is it their 250 million dollar budget? Is it because the game didn't live up to the high expectations? I'm really just curious. I play SW:TOR but I certainly have issues with the game. I'm just trying to figure out where people are coming from when they call the game a failure.

     "Any game we don't like."

    That's basically it in a nutshell. Mostly from MMO players who haven't like an MMO since World of Warcraft.

    Oh and by the way, I'd LOVE to be failing at the tune of millions of dollars in profit every month.

     

     

    Not if you had spent over 200m usd before you could start to earn the income and your revenue stream was dropping before you were in a position to have paid the investment back.

    Agreed, but how many people bought boxes? 5 mill? lets say 2 mill just as a number. 2m x 60, just go with the basic, thats 120 million bam, not CE, jsut basic 60 box or DD, it's been out 4 months now? i'm losing track, 4 months times an average of 1.7 million at 15 bucks each, another 100 million, thats 220 mill give or take a large amount of money :) Are they even yet? nah probably not, but 1 or 2 more months and they turn a profit, not too shabby.

     If you are going to give an economics lesson you might want to factor in some minor details like the cost of the goods they sold, the cut of the stores that sold them, the cost of the servers and bandwidth they use, paying customer service and GMs and developers, the ongoing advertising... and so on, and so on..  You are clearly confusing revenue with profit.  Their monthly profit is a fraction of your napkin math.

     

     

    He's guess is no less important than yours unless you have those facts available.

    I'm not saying thats what it is, i just threw out numbers that were for the most part "close" to what would be expected, i know not all the money sold from boxes goes to their pockets, up keep costs, employees, retialers, further development, i get it, i do, i'm not trying to say i'm 100% right, just threw out numbers in a general direction to point out the game isn't a "fail", not yet atleast. It's isn't nearly successfull as many hoped or thought, but "fail" is a bit much.

    The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject.

  • WicoaWicoa Member UncommonPosts: 1,637

    It is a flop by the standard that threads like this have to be made to try and support it.

    For example, I don't see discussions like this over at the EVE section (apart from the item shop debacle a while ago).

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652

    Originally posted by ktanner3

    Originally posted by Slapshot1188

    Originally posted by Wolvards

     

    Agreed, but how many people bought boxes? 5 mill? lets say 2 mill just as a number. 2m x 60, just go with the basic, thats 120 million bam, not CE, jsut basic 60 box or DD, it's been out 4 months now? i'm losing track, 4 months times an average of 1.7 million at 15 bucks each, another 100 million, thats 220 mill give or take a large amount of money :) Are they even yet? nah probably not, but 1 or 2 more months and they turn a profit, not too shabby.

     If you are going to give an economics lesson you might want to factor in some minor details like the cost of the goods they sold, the cut of the stores that sold them, the cost of the servers and bandwidth they use, paying customer service and GMs and developers, the ongoing advertising... and so on, and so on..  You are clearly confusing revenue with profit.  Their monthly profit is a fraction of your napkin math.

     

     

    He's guess is no less important than yours unless you have those facts available.

     If you can find a "guess" in my post let me know.  What I listed are things that are factual and are all costs bourne by the company.  At no time did I estimate what those amounts would be.  if somehow you see differently please be sure to point it out, otherwise... as I said the person I quoted is confusing REVENUE with PROFITS.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • WolvardsWolvards Member Posts: 650

    Originally posted by Slapshot1188

    Originally posted by ktanner3


    Originally posted by Slapshot1188


    Originally posted by Wolvards


     

    Agreed, but how many people bought boxes? 5 mill? lets say 2 mill just as a number. 2m x 60, just go with the basic, thats 120 million bam, not CE, jsut basic 60 box or DD, it's been out 4 months now? i'm losing track, 4 months times an average of 1.7 million at 15 bucks each, another 100 million, thats 220 mill give or take a large amount of money :) Are they even yet? nah probably not, but 1 or 2 more months and they turn a profit, not too shabby.

     If you are going to give an economics lesson you might want to factor in some minor details like the cost of the goods they sold, the cut of the stores that sold them, the cost of the servers and bandwidth they use, paying customer service and GMs and developers, the ongoing advertising... and so on, and so on..  You are clearly confusing revenue with profit.  Their monthly profit is a fraction of your napkin math.

     

     

    He's guess is no less important than yours unless you have those facts available.

     If you can find a "guess" in my post let me know.  What I listed are things that are factual and are all costs bourne by the company.  At no time did I estimate what those amounts would be.  if somehow you see differently please be sure to point it out, otherwise... as I said the person I quoted is confusing REVENUE with PROFITS.

    K i didn't make my post exactly clear, i was simply trying to justify the game not being a "failure", Not trying to give exact numbers, just threw stuff out there lol, don't get so up-tight about it.

    The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652

    Originally posted by Wolvards

    Originally posted by ktanner3

    Originally posted by Slapshot1188

    Originally posted by Wolvards

     

    Agreed, but how many people bought boxes? 5 mill? lets say 2 mill just as a number. 2m x 60, just go with the basic, thats 120 million bam, not CE, jsut basic 60 box or DD, it's been out 4 months now? i'm losing track, 4 months times an average of 1.7 million at 15 bucks each, another 100 million, thats 220 mill give or take a large amount of money :) Are they even yet? nah probably not, but 1 or 2 more months and they turn a profit, not too shabby.

     If you are going to give an economics lesson you might want to factor in some minor details like the cost of the goods they sold, the cut of the stores that sold them, the cost of the servers and bandwidth they use, paying customer service and GMs and developers, the ongoing advertising... and so on, and so on..  You are clearly confusing revenue with profit.  Their monthly profit is a fraction of your napkin math.

     

     

    He's guess is no less important than yours unless you have those facts available.

    I'm not saying thats what it is, i just threw out numbers that were for the most part "close" to what would be expected, i know not all the money sold from boxes goes to their pockets, up keep costs, employees, retialers, further development, i get it, i do, i'm not trying to say i'm 100% right, just threw out numbers in a general direction to point out the game isn't a "fail", not yet atleast. It's isn't nearly successfull as many hoped or thought, but "fail" is a bit much.

     You used your made up numbers to claim they would break even in, and I quote " 1 or 2 more months".  Clearly when you look at actual profit and not revenue that is quite far from the case.  If they can stabilize subscriptions they will eventually turn a profit, but that will take far longer than "1 or 2 months".

     

    And if they cannot stabilize subscriptions... well then... let's just say that would not be a good thing.

     

     

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • RefMinorRefMinor Member UncommonPosts: 3,452
    Originally posted by Slapshot1188


    Originally posted by ktanner3


    Originally posted by Slapshot1188


    Originally posted by Wolvards


     

    Agreed, but how many people bought boxes? 5 mill? lets say 2 mill just as a number. 2m x 60, just go with the basic, thats 120 million bam, not CE, jsut basic 60 box or DD, it's been out 4 months now? i'm losing track, 4 months times an average of 1.7 million at 15 bucks each, another 100 million, thats 220 mill give or take a large amount of money :) Are they even yet? nah probably not, but 1 or 2 more months and they turn a profit, not too shabby.

     If you are going to give an economics lesson you might want to factor in some minor details like the cost of the goods they sold, the cut of the stores that sold them, the cost of the servers and bandwidth they use, paying customer service and GMs and developers, the ongoing advertising... and so on, and so on..  You are clearly confusing revenue with profit.  Their monthly profit is a fraction of your napkin math.

     

     

    He's guess is no less important than yours unless you have those facts available.

     If you can find a "guess" in my post let me know.  What I listed are things that are factual and are all costs bourne by the company.  At no time did I estimate what those amounts would be.  if somehow you see differently please be sure to point it out, otherwise... as I said the person I quoted is confusing REVENUE with PROFITS.

     

    He also has the revenue based on only people subbing one month at a time and people paying a sub for their free month and the 1.7m subs not declining over the 3 month period people have been subbed. Along with as you pointed out him counting the full revenue from each unit sold and not taking into account the costs.
  • jacklojacklo Member Posts: 570

    Originally posted by Wolvards

    K i didn't make my post exactly clear, i was simply trying to justify the game not being a "failure", Not trying to give exact numbers, just threw stuff out there lol, don't get so up-tight about it.

    That's ok, I guess that's what EA are trying to do with their investors!

  • asianbboy101asianbboy101 Member Posts: 82

    swtor is what you call a diamond in a rough. If bioware can polish the game, fix bugs,add good content and so forth, its going to be successful. 

    it's not like wow was extermeely polished when its game was released and it didn't have 5+ million subs in the beginning. 

  • ktanner3ktanner3 Member UncommonPosts: 4,063

    Originally posted by Wolvards

    Originally posted by Slapshot1188


    Originally posted by ktanner3


    Originally posted by Slapshot1188


    Originally posted by Wolvards


     

    Agreed, but how many people bought boxes? 5 mill? lets say 2 mill just as a number. 2m x 60, just go with the basic, thats 120 million bam, not CE, jsut basic 60 box or DD, it's been out 4 months now? i'm losing track, 4 months times an average of 1.7 million at 15 bucks each, another 100 million, thats 220 mill give or take a large amount of money :) Are they even yet? nah probably not, but 1 or 2 more months and they turn a profit, not too shabby.

     If you are going to give an economics lesson you might want to factor in some minor details like the cost of the goods they sold, the cut of the stores that sold them, the cost of the servers and bandwidth they use, paying customer service and GMs and developers, the ongoing advertising... and so on, and so on..  You are clearly confusing revenue with profit.  Their monthly profit is a fraction of your napkin math.

     

     

    He's guess is no less important than yours unless you have those facts available.

     If you can find a "guess" in my post let me know.  What I listed are things that are factual and are all costs bourne by the company.  At no time did I estimate what those amounts would be.  if somehow you see differently please be sure to point it out, otherwise... as I said the person I quoted is confusing REVENUE with PROFITS.

    K i didn't make my post exactly clear, i was simply trying to justify the game not being a "failure", Not trying to give exact numbers, just threw stuff out there lol, don't get so up-tight about it.

    That's alI was doing as well. I have no way of knowing what the actual revenue stream is, but even with those conservative estimates, I'd love to be failing at that rate.

    Currently Playing: World of Warcraft

  • jacklojacklo Member Posts: 570

    Originally posted by asianbboy101

    swtor is what you call a diamond in a rough. If bioware can polish the game, fix bugs,add good content and so forth, its going to be successful. 

    it's not like wow was extermeely polished when its game was released and it didn't have 5+ million subs in the beginning. 

    Dare I say it?

    "You can't polish a..." nah forget it lol.

  • SpiiderSpiider Member RarePosts: 1,135

    By mine.

    Story driven 100m$ online game. 2 months of it and everyone gets fed up. Even the fanbois will have nothing to do once they finish all stories in it.

    I just love SW lore but this is just plain boring game.

    No fate but what we make, so make me a ham sandwich please.

  • Darklighter1Darklighter1 Member UncommonPosts: 250

    Originally posted by RefMinor

    Mine

    *Edited because apparently if you defend this game, and defend yourself, you get issued warnings*

  • RefMinorRefMinor Member UncommonPosts: 3,452
    Originally posted by Darklighter1


    Originally posted by RefMinor

    Mine

    Yep, because your opinion matters.  I wish I could sit home all day and post all day about all the games I hate and don't play.  Clueless. 

     

    Of course my opinion matters, otherwise why would I post on a forum, just like you in fact. I simply answered the question posed by the OP.
  • RefMinorRefMinor Member UncommonPosts: 3,452
    Originally posted by asianbboy101

    swtor is what you call a diamond in a rough. If bioware can polish the game, fix bugs,add good content and so forth, its going to be successful. 
    it's not like wow was extermeely polished when its game was released and it didn't have 5+ million subs in the beginning. 

     

    Isn't a diamond in a rough a lump of coal
  • WolvardsWolvards Member Posts: 650

    Originally posted by jacklo

    Originally posted by Wolvards

    K i didn't make my post exactly clear, i was simply trying to justify the game not being a "failure", Not trying to give exact numbers, just threw stuff out there lol, don't get so up-tight about it.

    That's ok, I guess that's what EA are trying to do with their investors!

    To give credit where credit is due, that was a good one lol

    The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject.

  • WolvardsWolvards Member Posts: 650

    Originally posted by RefMinor

    Originally posted by asianbboy101

    swtor is what you call a diamond in a rough. If bioware can polish the game, fix bugs,add good content and so forth, its going to be successful. 

    it's not like wow was extermeely polished when its game was released and it didn't have 5+ million subs in the beginning. 

     

    Isn't a diamond in a rough a lump of coal

    What game do you like? lol

    The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject.

  • Darklighter1Darklighter1 Member UncommonPosts: 250

    Originally posted by Wolvards

    Originally posted by RefMinor


    Originally posted by asianbboy101

    swtor is what you call a diamond in a rough. If bioware can polish the game, fix bugs,add good content and so forth, its going to be successful. 

    it's not like wow was extermeely polished when its game was released and it didn't have 5+ million subs in the beginning. 

     

    Isn't a diamond in a rough a lump of coal

    What game do you like? lol

    Apparently, none.

  • CromicaCromica Member UncommonPosts: 657

    A flop? no but to me is is one of the worst mmos I have ever played, I had more fun in Warhammer

  • jacklojacklo Member Posts: 570

    Originally posted by Wolvards

    Originally posted by jacklo


    Originally posted by Wolvards

    K i didn't make my post exactly clear, i was simply trying to justify the game not being a "failure", Not trying to give exact numbers, just threw stuff out there lol, don't get so up-tight about it.

    That's ok, I guess that's what EA are trying to do with their investors!

    To give credit where credit is due, that was a good one lol

    ;-)

    Just couldn't resist lol

  • joocheesejoocheese Member Posts: 845

    Agreed, I was very dissapointed with TOR. It may not be a complete flop/failure as some put it due to the fact that enough thousands of poeple enjoy it and play it (however much I may disagree with them lol). With the franchise, the money, and the company behind it (EA), TOR should have been much more polished and much "better" of a game than what it is now. In that regards, I would say it failed; as to what degree of failure, that's up to the mmo playerbase (us gamers).

  • RefMinorRefMinor Member UncommonPosts: 3,452
    Originally posted by Wolvards


    Originally posted by RefMinor


    Originally posted by asianbboy101

    swtor is what you call a diamond in a rough. If bioware can polish the game, fix bugs,add good content and so forth, its going to be successful. 
    it's not like wow was extermeely polished when its game was released and it didn't have 5+ million subs in the beginning. 

     

    Isn't a diamond in a rough a lump of coal

    What game do you like? lol

     

    I am currently Beta testing an iOS version of Traveller, the PnP space game, I play another Sci Fi MMO that I don't talk about here, I will also be beta testing a rebooted version of Outer Empires another iOS MMO in a couple of weeks, I have played Perpetuum, glitch, EvE, Uncharted Waters and even ran the Mortal Online trial for a couple of weeks over the last year. I have gained enjoyment from them all in different ways, even tried SWTOR but that was the weakest if them all. Feel free to tell me how crap any and all of the games I have played are as I try things out and make my own mind up.
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