They're also trying to use terminology people used to the archaic trinity model are used to. In practice, there is no trinity in GW2. The damage, control and support aspects are tied to your skills, with most skills having multiple aspects on them. For example, Chaos Storm damages enemies, applies random conditions to enemies (control) and random boons to allies (support). As such, you'll be using skills by what's needed at the time... a cripple on that mob over there, a boon application to some allies in a tough fight, burning down a mob someone else has snared, things like that. Basically, since you'll be using damage, control and support all at the same time the "role" concept is pretty well removed.
Tanking, DPS and healing is covered by all team members. Its a wecomed change but for the trinity to really be dead then there would never be any of the rolls, everyone would be DPS like in console games. Sure its not the standard way its set up in most MMOs but the trinity is very much alive and well in this game, just dressed in aa new set of duds. If it wasnt, no one would tank or heal even if only for a short duration and they do every time you team. Like already stated even the devs say its a soft trinity.
This is false. There is no "tanking", for example. There's control... you can kite mobs, block an attack, put up walls, things of that nature. You cannot, however, taunt a mob and absorb the damage it can give. Just like there are no healers. You can apply boons, you can apply ground targetting effects, but you can't target an ally and heal him. The basic fact that you have damage, control and support abilities on you at all times in a single build demonstrates that there's no intent for you to play a "role", at least in the archaic sense. Instead your apparent role with change with every next skill you use or spell you cast. A ranger will go from control (with shots that cripple, for example) to damage to support (healing rain, for example) with three presses of the keys. It's using the right skills at the right times for the best effect.
You'll see when you experience it in practice. Roles as you know them are pretty well defunct.
Tanking is in it simple form, damage mitigation. Most classes have it, not in the standard sense but they do have it. Every team member has to mitigate damage and take turns at it to win. They replaced taunt but who every is closest to the mob has aggro. So standing next to a mob is taunt. In basic MMO mechanics every team member takes turns tanking, healing and DPSing. All 3 legs of the trinity. If there was no trinity there would be no legs other then DPS. Sure its handled different and a welcome change but dont be fooled the trinity is not dead in GW2.
Tanking is in it simple form, damage mitigation. Most classes have it, not in the standard sense but they do have it. Every team member has to mitigate damage and take turns at it to win. They replaced taunt but who every is closest to the mob has aggro. So standing next to a mob is taunt. In basic MMO mechanics every team member takes turns tanking, healing and DPSing. All 3 legs of the trinity. If there was no trinity there would be no legs other then DPS. Sure its handled different and a welcome change but dont be fooled the trinity is not dead in GW2.
This, too, is incorrect. For example, proximity is only one feature in aggro mechanics in GW2. For example, if you're closer to a mob than someone else doing damage, the mob is more likely to attack the person doing the damage. Other factors mentioned may be armor types, how damaged you are, etc. So no, there's no tanking in any sense of the trinity at all.
The trinity isn't dead in GW2... for it to be dead it had to exist in the first place. It's a different style of combat altogether.
Here's a little example pieced together looking at things like traits, etc. for the mesmer. I'm a mesmer, fighting a mob. I've traited my clones to apply cripples when shattered. I'm using a greatsword and a couple utilities that create clones and phantasms. So, I'm fighting this mob, trying to keep range. Create clone, F1, attack some, create, F2, attack... mob gets too close, use the knockback on the greatsword to send it flying, more clones, attacks, shatters... Now, this is a 1v1 type of scenario, so "support" isn't fully represented aside from self-heals, but as you can see there's no actual tanking going on here. In this case it's avoidance, using skills at need to keep the enemy controlled so I can maximize damage from the greatsword. Now, you can add another mob and a guardian, and working together we can keep both mobs controlled simultaneously while damaging, plus spells with supporting aspects on them now have a buddy they can apply to. There's no trinity gameplay here, just using the right skills to do the job at need.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it."-Jeff Strain, co-founder of ArenaNet, 2007
Tanking is in it simple form, damage mitigation. Most classes have it, not in the standard sense but they do have it. Every team member has to mitigate damage and take turns at it to win. They replaced taunt but who every is closest to the mob has aggro. So standing next to a mob is taunt. In basic MMO mechanics every team member takes turns tanking, healing and DPSing. All 3 legs of the trinity. If there was no trinity there would be no legs other then DPS. Sure its handled different and a welcome change but dont be fooled the trinity is not dead in GW2.
This, too, is incorrect. For example, proximity is only one feature in aggro mechanics in GW2. For example, if you're closer to a mob than someone else doing damage, the mob is more likely to attack the person doing the damage. Other factors mentioned may be armor types, how damaged you are, etc. So no, there's no tanking in any sense of the trinity at all.
The trinity isn't dead in GW2... for it to be dead it had to exist in the first place. It's a different style of combat altogether.
Here's a little example pieced together looking at things like traits, etc. for the mesmer. I'm a mesmer, fighting a mob. I've traited my clones to apply cripples when shattered. I'm using a greatsword and a couple utilities that create clones and phantasms. So, I'm fighting this mob, trying to keep range. Create clone, F1, attack some, create, F2, attack... mob gets too close, use the knockback on the greatsword to send it flying, more clones, attacks, shatters... Now, this is a 1v1 type of scenario, so "support" isn't fully represented aside from self-heals, but as you can see there's no actual tanking going on here. In this case it's avoidance, using skills at need to keep the enemy controlled so I can maximize damage from the greatsword. Now, you can add another mob and a guardian, and working together we can keep both mobs controlled simultaneously while damaging, plus spells with supporting aspects on them now have a buddy they can apply to. There's no trinity gameplay here, just using the right skills to do the job at need.
I have played a tank in a MMO that mitgated damage by dodge and evade because it was a cloth class. How you cant see the basics of what makes up a trinity in a MMO I have no clue. Simple form is stand and click taunt and have a lot of plate armour. Sure there is other ways to do it and GW2 is walking a different path. Mesmers you use are a wonderful picture of this. Their portals they use cause a lot of aggro and have the mob runing in circles. Thats a taunt and damage mitigation in one skill. You would need to remove all healing and damage mitigation (tanking) for there to be no trinity.
Tanking is in it simple form, damage mitigation. Most classes have it, not in the standard sense but they do have it. Every team member has to mitigate damage and take turns at it to win. They replaced taunt but who every is closest to the mob has aggro. So standing next to a mob is taunt. In basic MMO mechanics every team member takes turns tanking, healing and DPSing. All 3 legs of the trinity. If there was no trinity there would be no legs other then DPS. Sure its handled different and a welcome change but dont be fooled the trinity is not dead in GW2.
This, too, is incorrect. For example, proximity is only one feature in aggro mechanics in GW2. For example, if you're closer to a mob than someone else doing damage, the mob is more likely to attack the person doing the damage. Other factors mentioned may be armor types, how damaged you are, etc. So no, there's no tanking in any sense of the trinity at all.
The trinity isn't dead in GW2... for it to be dead it had to exist in the first place. It's a different style of combat altogether.
Here's a little example pieced together looking at things like traits, etc. for the mesmer. I'm a mesmer, fighting a mob. I've traited my clones to apply cripples when shattered. I'm using a greatsword and a couple utilities that create clones and phantasms. So, I'm fighting this mob, trying to keep range. Create clone, F1, attack some, create, F2, attack... mob gets too close, use the knockback on the greatsword to send it flying, more clones, attacks, shatters... Now, this is a 1v1 type of scenario, so "support" isn't fully represented aside from self-heals, but as you can see there's no actual tanking going on here. In this case it's avoidance, using skills at need to keep the enemy controlled so I can maximize damage from the greatsword. Now, you can add another mob and a guardian, and working together we can keep both mobs controlled simultaneously while damaging, plus spells with supporting aspects on them now have a buddy they can apply to. There's no trinity gameplay here, just using the right skills to do the job at need.
I have played a tank in a MMO that mitgated damage by dodge and evade because it was a cloth class. How you cant see the basics of what makes up a trinity in a MMO I have no clue. Simple form is stand and click taunt and have a lot of plate armour. Sure there is other ways to do it and GW2 is walking a different path. Mesmers you use are a wonderful picture of this. Their portals they use cause a lot of aggro and have the mob runing in circles. Thats a taunt and damage mitigation in one skill. You would need to remove all healing and damage mitigation (tanking) for there to be no trinity.
Those portals do what?
OK... you're making things up now. Portals cause aggro... lol. Made me giggle at work.
Comments
retreat to mancave
Let's go WvW!
Weary but hopeful
Not Believing Hype
Wait and See
Not that Innovative
Feel the same
Spectacular, spectacular
No words in the vernacular
Can describe this great event
You'll be dumb with wonderment
Returns are fixed at ten percent
You must agree, that's excellent
And on top of your fee...
You'll be involved artistically.
So exciting, the audience will stomp and cheer!
So delighting, it will run for 50 years!
So exciting, the audience will stomp and cheer!
So delighting, it will run for 50 years!
Elephants! Arabians!
Indians! And courtesans!
Acrobats! and juggling bears!
Exotic girls! Fire eaters!
Muscle Men! Contortionists!
Intrigue, danger, and romance!
Electric lights, Machinery,
Powered with electricity!
So exciting, the audience will stomp and cheer!
So delighting, it will run for 50 years!
So exciting, the audience will stomp and cheer!
So delighting, it will run for 50 years!
Spectacular, spectacular
No words in the vernacular
Can describe this great event
You'll be dumb with wonderment
The hills are alive, with the sound of music...
So exciting, the audience will stomp and cheer!
So delighting, it will run for 50 years!
So exciting, the audience will stomp and cheer!
So delighting, it will run for 50 years!
The courtesan and sitar man
Are pulled apart by an evil plan...
But in the end she hears his song...
And their love is just too strong.
It's a little bit funny,
This feeling inside...
So exciting, the audience will stomp and cheer!
So delighting, it will run for 50 years--!
Sitar player's secret song,
helps them flee the evil one...
Though the tyrant rants and rails,
it is all to no avail!
Zidler:
I am the evil maharajah! You will not escape!
Satine:
Oh Harold, no one could play him like you could!
Zidler:
No one's going to!
So exciting, we'll make them laugh
we'll make them cry!
So delighting --!
Duke: And in the end should someone die?
So exciting, the audience will stomp and cheer!
So delighting it will run for 50 years...!
Duke: Generally, I like it...!
Learn, then post.
Oderint, dum metuant.
Yeah, me too
"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)
Tanking is in it simple form, damage mitigation. Most classes have it, not in the standard sense but they do have it. Every team member has to mitigate damage and take turns at it to win. They replaced taunt but who every is closest to the mob has aggro. So standing next to a mob is taunt. In basic MMO mechanics every team member takes turns tanking, healing and DPSing. All 3 legs of the trinity. If there was no trinity there would be no legs other then DPS. Sure its handled different and a welcome change but dont be fooled the trinity is not dead in GW2.
Biggest disappointment 2012
1) PVP
2) Innovative
3) Store
Post new, refreshing!
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
Laugh out loud?
Needs a fourth w....
This, too, is incorrect. For example, proximity is only one feature in aggro mechanics in GW2. For example, if you're closer to a mob than someone else doing damage, the mob is more likely to attack the person doing the damage. Other factors mentioned may be armor types, how damaged you are, etc. So no, there's no tanking in any sense of the trinity at all.
The trinity isn't dead in GW2... for it to be dead it had to exist in the first place. It's a different style of combat altogether.
Here's a little example pieced together looking at things like traits, etc. for the mesmer. I'm a mesmer, fighting a mob. I've traited my clones to apply cripples when shattered. I'm using a greatsword and a couple utilities that create clones and phantasms. So, I'm fighting this mob, trying to keep range. Create clone, F1, attack some, create, F2, attack... mob gets too close, use the knockback on the greatsword to send it flying, more clones, attacks, shatters... Now, this is a 1v1 type of scenario, so "support" isn't fully represented aside from self-heals, but as you can see there's no actual tanking going on here. In this case it's avoidance, using skills at need to keep the enemy controlled so I can maximize damage from the greatsword. Now, you can add another mob and a guardian, and working together we can keep both mobs controlled simultaneously while damaging, plus spells with supporting aspects on them now have a buddy they can apply to. There's no trinity gameplay here, just using the right skills to do the job at need.
Oderint, dum metuant.
As others said:
Guild Wars Two
Topic:
Don't Know Yet
my next game
no it's an argument, opinions are required to have intimate or expertise support.
Every one plays
We will see?
When is Beta?
Everybody kites everything
No more healers
Spam dodge button
Endless circle strafing
Brain dead AI
Repetitive 'dynamic' events
I have three
they're all related
Wonderful Levelling Experience
No End Game
Just Like SWTOR
Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom
Something trolls buy
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007
I have played a tank in a MMO that mitgated damage by dodge and evade because it was a cloth class. How you cant see the basics of what makes up a trinity in a MMO I have no clue. Simple form is stand and click taunt and have a lot of plate armour. Sure there is other ways to do it and GW2 is walking a different path. Mesmers you use are a wonderful picture of this. Their portals they use cause a lot of aggro and have the mob runing in circles. Thats a taunt and damage mitigation in one skill. You would need to remove all healing and damage mitigation (tanking) for there to be no trinity.
Those portals do what?
OK... you're making things up now. Portals cause aggro... lol. Made me giggle at work.
Oderint, dum metuant.
stay on topic
Let's internet