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What would people like to see done?

GeezerGamerGeezerGamer Member EpicPosts: 8,857

I've been saying for a while that while Rift is a WoW Clone, recent content releases appear to have taken a turn away from WoW and they really seem to be trying to pave their own way with originality. That said, I feel that 1.8 is a step in the wrong direction. I have tried these new skills on the PTS and I was disappointed. These skills are virtually identical to everything we've seen for years. 

 

What I would really like to see is Trion taking Rift in it's own direction, but I should think it would take something as major as an expanion to do this. Even still, Trion has hinted that they have future plans for Rift, but haven't committed to anything yet.  So what kinds of things could Trion do either in an expansion or in periodic content updates that would really make this game pull ahead?

 

For me, I'd like to see the Soul System revised. What had originally sold me on this game was in how many options you had. I had really believed that you could litterally sculpt your own playstyle. When I looked over the soul System, I thought it would be limitless, If you wanted a familiar standby style, you could do that, If you wanted to get creative and start really mixing and matching souls and talents (Within obvious and compatable limits). Make trade offs for damage and utility talents etc. But in the end, we still have the cookie cutter specs. That saddens me.

Comments

  • WarbsWarbs Member Posts: 245

    The major step i want them to make is to remove the factions, i want both the Guardians and Defiants to join forces and have all the PvP based between Guilds declaring war on each other, obviously objectives like map control and so on can be introduced to help this along.

    The moving into the planes is also a step that i am very much looking forward too.

    I want them to make this game a challenge again, i remember when a expert dungeon was tough and required communication and skill.

  • dreamer05dreamer05 Member UncommonPosts: 679

    Originally posted by Warbs

    The major step i want them to make is to remove the factions, i want both the Guardians and Defiants to join forces and have all the PvP based between Guilds declaring war on each other, obviously objectives like map control and so on can be introduced to help this along.

    The moving into the planes is also a step that i am very much looking forward too.

    I want them to make this game a challenge again, i remember when a expert dungeon was tough and required communication and skill.

    While I think making pvp guild based is a horrible idea I have to agree with you on your other points.  I think moving into new worlds within the planes is a really good idea. I also believe people would be more dedicated if they could face more challenges.  Unless your pvping in a lower rank there really is no losing in this game, it's not too challenging for anyone who knows what they're doing.  I think making people think and plan and dedicate themselves would keep them interested.  I also agree with the OP as far as the soul system is concerned.  While I understand some specs would be more desired than others there are quite a few specs or trees that are just completely obsolete. 

    With that said I would like to say Trion is doing a wonderful job relative to the MMORPG storm and you can tell they really have their heart in it.

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  • GolelornGolelorn Member RarePosts: 1,395

    My problem is that I can't find a guild that actually raids. Every guild claims they raid, but when I join its like "Oh, we raid once a week, and normally even have to cancel that." Any raid guild that is recruiting expects you to be already geared.

     

    Would really like to see alternatives to raiding, so those of us who can't get in the already established raiding guilds can actually enjoy end game.

    The current PvP system gets old fast, and the PvP rewards lag behind raiding rewards something fierce. Even though many claim they are on par. Maybe a year ago it was.

  • DerpybirdDerpybird Member Posts: 991

    Originally posted by GeezerGamer

    I've been saying for a while that while Rift is a WoW Clone, recent content releases appear to have taken a turn away from WoW and they really seem to be trying to pave their own way with originality. That said, I feel that 1.8 is a step in the wrong direction. I have tried these new skills on the PTS and I was disappointed. These skills are virtually identical to everything we've seen for years. 

     

    What I would really like to see is Trion taking Rift in it's own direction, but I should think it would take something as major as an expanion to do this. Even still, Trion has hinted that they have future plans for Rift, but haven't committed to anything yet.  So what kinds of things could Trion do either in an expansion or in periodic content updates that would really make this game pull ahead?

     

    For me, I'd like to see the Soul System revised. What had originally sold me on this game was in how many options you had. I had really believed that you could litterally sculpt your own playstyle. When I looked over the soul System, I thought it would be limitless, If you wanted a familiar standby style, you could do that, If you wanted to get creative and start really mixing and matching souls and talents (Within obvious and compatable limits). Make trade offs for damage and utility talents etc. But in the end, we still have the cookie cutter specs. That saddens me.

    I played Rift for about 2 months at the beginning of the year after I quit WoW. Maybe that was my mistake because I had burned out on that after 6 or so years. At any rate, I thought the world was stunning, mobs looked fairly interesting, questing was more or less the same as in every MMO I had played but not that tedious. I don't like the character models at all or their combat animations but that's a style preference.

    I thought the soul system was really unique and interesting until I realized that they had optimized builds. 1 button and poof. I know you can choose what you like, but I assumed that they were presenting optimized builds, so to me, the soul system disappeared and we were back to static and generic classes. I also did some research and found that I could create macros for most of my skill rotations, which were convenient yet made things really repetitive.

    I liked the Rifts and even the Rift invasaions until at some point I can't describe they became a nuissance rather than something exciting. Every area I went to had some sort of quest to close down X number of rifts.

    I love that they are pushing out content regularly, and the last video I saw of the raid looked awesome. Beautiful environments, what appeared to be interesting boss mechanics, all plusses in my book. If this was released at the same time as WoW, I imagine that they'd be king because their development team (at least in terms of content) appears to kick ass.

    They could get me back if they rethought combat and moved the game away from WoW and into its own thing.

    All IMO.

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  • GeezerGamerGeezerGamer Member EpicPosts: 8,857

    Originally posted by Warbs

    The major step i want them to make is to remove the factions, i want both the Guardians and Defiants to join forces and have all the PvP based between Guilds declaring war on each other, obviously objectives like map control and so on can be introduced to help this along.

    The moving into the planes is also a step that i am very much looking forward too.

    I want them to make this game a challenge again, i remember when a expert dungeon was tough and required communication and skill.

    I like the idea of removing factions. I have alwasy hated the idea that says "Hey let's be stupid and do the work of the Game's main antagonist for him"

    Traditionally, a strong enemy causes people to set aside differences and join forces. This 2 faction system is ridiculous. I think this became most obvious during WoW's TBC when you had Horde Vs. Alliance at the same time Scryer Vs. Aldor. I was like, these guys (The Shatar) are figting for survival and they have to watch petty bickering between base factions and they are OK with it. LOL.

  • sapheroithsapheroith Member Posts: 116

    I think Trion took a wrong step at the first place to make raiding their main endgame. 

    It abandonded its own unique feature aka rifts, and turned into a gear treadmill just like Wow. I mean the game's key feature and their most innovative feature is not been improved, thats just wrong.

    If they could branch and expand from the rift system, it should resemble very close to the DEs that GW2 is currently using. I would definitely wanna see this coming.

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  • GeezerGamerGeezerGamer Member EpicPosts: 8,857

    Originally posted by sapheroith

    I think Trion took a wrong step at the first place to make raiding their main endgame. 

    It abandonded its own unique feature aka rifts, and turned into a gear treadmill just like Wow. I mean the game's key feature and their most innovative feature is not been improved, thats just wrong.

    If they could branch and expand from the rift system, it should resemble very close to the DEs that GW2 is currently using. I would definitely wanna see this coming.

    I Agree, Rifts are the game's namesake. As was mentioned in a previous post, Going into the plane worlds could provide some interesting content. That could allow them to refocus. I love the raid rifts and would level to see an expansion on that. But yeah, 5, 10 and 20 man content as well as public group content but not pre set instances but rather centered on the fluid rifts.

  • KinchyleKinchyle Member Posts: 309

    "Rift is a WoW clone"....

     

    This is where I stop reading and/or taking anything you have to say seriously.

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857

    Originally posted by Kinchyle

    "Rift is a WoW clone"....

     

    This is where I stop reading and/or taking anything you have to say seriously.

    And yet you still found it within yourself to post. Too bad it was pointless, you could have said something constructive or added to the conversation.

    And yeah, it's pretty much generally accepted that Rift is like WoW in many many ways. Even looking at Trion's slogan "We're not in Azeroth anymore", What do you think that means?

  • PuremallacePuremallace Member Posts: 1,856

    Well I would like housing and traveling to the other planes added to the game. My assumption is they are about to drop their version of WvW from GW2. Sorry GW fans, but it will not be long before this is copied and Trion is pretty damn good at that.

     

    I expect Planetouched Wilds to be some kind of hidden zone wide city or maybe we get a new zone like Ember Isle.

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857

    Originally posted by Puremallace

    Well I would like housing and traveling to the other planes added to the game. My assumption is they are about to drop their version of WvW from GW2. Sorry GW fans, but it will not be long before this is copied and Trion is pretty damn good at that.

     

    I expect Planetouched Wilds to be some kind of hidden zone wide city or maybe we get a new zone like Ember Isle.

    PVP is already mixed shards. Yes, it's typical PVP in a box, but in terms of xross shard. It's already there.

    If they want to make an expanded version, that would be cool. But WoW's Alteric Valley is kinda like that.

    What makes GW2 different is 3 factions.

  • OldManFunkOldManFunk Member Posts: 894

    The problems I have with Rift, and therefore the things I'd like to see fixed, are:

     

    PVP - PvP is a huge gear grind rather than a fun thing to do when you're not PvEing. Rift PvP is gear vs. gear. I'd like for PvP to be balanced properly instead of used as a way to keep people grinding.

     

    Rifts - The rifts were awesome before I figured out that they had no real purpose. Rifts should be epic, but they suck.

     

    RAIDS - I don't. I don't mind that people do, but what about me? 5 man versions of raid zones with the same gear drops. People can't keep raid guilds together anyway so stop pushing that awful crud.

     

    PvE Sets - My cleric has a PvE tank set, PvE heal set, PvE DPS set and PvP set... there are way too many sets of gear, and way to many tiers... my bags don't have 100 slots, and endlessly grinding out gear makes the game so much less fun.

     

    World Events - are bad. Lame. Very RPish... and thin on actual content. Just stop.

     

    Hope all that can be changed!

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857

    Originally posted by OldManFunk

    The problems I have with Rift, and therefore the things I'd like to see fixed, are:

     

    PVP - PvP is a huge gear grind rather than a fun thing to do when you're not PvEing. Rift PvP is gear vs. gear. I'd like for PvP to be balanced properly instead of used as a way to keep people grinding.

     

    Rifts - The rifts were awesome before I figured out that they had no real purpose. Rifts should be epic, but they suck.

     

    RAIDS - I don't. I don't mind that people do, but what about me? 5 man versions of raid zones with the same gear drops. People can't keep raid guilds together anyway so stop pushing that awful crud.

     

    PvE Sets - My cleric has a PvE tank set, PvE heal set, PvE DPS set and PvP set... there are way too many sets of gear, and way to many tiers... my bags don't have 100 slots, and endlessly grinding out gear makes the game so much less fun.

     

    World Events - are bad. Lame. Very RPish... and thin on actual content. Just stop.

     

    Hope all that can be changed!

    You have some valid points. I'd love to see them take the points you made about Rifts and Raids and merge them into something epic and unique.

  • GolelornGolelorn Member RarePosts: 1,395

    Originally posted by OldManFunk

    The problems I have with Rift, and therefore the things I'd like to see fixed, are:

     

    PVP - PvP is a huge gear grind rather than a fun thing to do when you're not PvEing. Rift PvP is gear vs. gear. I'd like for PvP to be balanced properly instead of used as a way to keep people grinding.

     

    Rifts - The rifts were awesome before I figured out that they had no real purpose. Rifts should be epic, but they suck.

     

    RAIDS - I don't. I don't mind that people do, but what about me? 5 man versions of raid zones with the same gear drops. People can't keep raid guilds together anyway so stop pushing that awful crud.

     

    PvE Sets - My cleric has a PvE tank set, PvE heal set, PvE DPS set and PvP set... there are way too many sets of gear, and way to many tiers... my bags don't have 100 slots, and endlessly grinding out gear makes the game so much less fun.

     

    World Events - are bad. Lame. Very RPish... and thin on actual content. Just stop.

     

    Hope all that can be changed!

    image

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857

    Originally posted by Warbs

    The major step i want them to make is to remove the factions, i want both the Guardians and Defiants to join forces and have all the PvP based between Guilds declaring war on each other, obviously objectives like map control and so on can be introduced to help this along.

    The moving into the planes is also a step that i am very much looking forward too.

    I want them to make this game a challenge again, i remember when a expert dungeon was tough and required communication and skill.

    This part, I agree. Not that I am opposed to Guild V Guild, but I don't see it happening in Rift's current state.

    What could happen, is to remove the factions as you said, and utilize the merc system and redesign Warfronts for 3 sided battles.

  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    PvP

     

    It's pretty much just an annoying experience if you have to grind the gear while everyone whales on your face for weeks. And once you get the gear, you realize it was all for nothing. There is no point except queuing up for BGs over and over and over again.

  • niceguy3978niceguy3978 Member UncommonPosts: 2,051

    Two main things for me.  Do something with the rifts.  I honestly don't know what, but the damn game is called Rift, but the rifts themselves feel tacked on to me.  That and, double the number of 1-49 zones, so that you have at least 2 paths of leveling.  

  • alterfenixalterfenix Member UncommonPosts: 370

    Originally posted by OldManFunk

    The problems I have with Rift, and therefore the things I'd like to see fixed, are:

     

    PVP - PvP is a huge gear grind rather than a fun thing to do when you're not PvEing. Rift PvP is gear vs. gear. I'd like for PvP to be balanced properly instead of used as a way to keep people grinding.

    Since they already have factions (only 2 but still) I wonder why not to make either 2-3 zones for level 50 with objectives and some kind of RvR, WvWvW (would work best probably) or for some FFA PvP (not best idea but still better than nothing). If it is supposed to be a gear grind then let it be at least some fun.

     

    Rifts - The rifts were awesome before I figured out that they had no real purpose. Rifts should be epic, but they suck.

     True. Perhaps making zone wide events (but this time something harder than normal zone events) that this time are really random so you never know when to expect it could help here. Consider raid rifts as kind of entry point to this to gear up and then do those zone events. And this time ofc something more epic.

    RAIDS - I don't. I don't mind that people do, but what about me? 5 man versions of raid zones with the same gear drops. People can't keep raid guilds together anyway so stop pushing that awful crud.

     I have to admit that I left Rift some time ago so this may not be accurate anymore but I still remember that tanking raids was a lot of fun for me. Which is something that I can't really say about most experts. Anyway my previous idea also should help here.

    PvE Sets - My cleric has a PvE tank set, PvE heal set, PvE DPS set and PvP set... there are way too many sets of gear, and way to many tiers... my bags don't have 100 slots, and endlessly grinding out gear makes the game so much less fun.

    True that clerics have such problems. I already said it a while ago that Trion should take a look at Runes of Magic which has pretty much similar issue. Or rather had as RoM has now it nicely solved. Basically you can switch there between 2 sets (here obviously would be required at least 3 slots) but set that is being replaced doesn't end up in inventory. You can freely manage character's equipment (both equipment sets) in your character's window but no piece of equipment from either set is in your bags at any time. Feature suggested by some players in beta, several times also after launch but then Trion never really bothered with this.

    World Events - are bad. Lame. Very RPish... and thin on actual content. Just stop.

    Actually unless now it's different then I'd say that there is not much roleplay at all. Those events reminded me more of f2p titles than any rp really. As to the rest of statement I completely agree.

     

    Hope all that can be changed!

    I wouldn't really count on changes here. Don't take me wrong, I'd love to see changes but then Trion so far doesn't really seem to be interested in it. And don't tell me that it is now 1.8 so since launch busy Trion put a lot of work and a lot of changes have been made. They did change a lot but then points such as above are being risen since launch and here we are, players still complain about same points.

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