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GW2 didn't reinvent MMO, they aren't introducing anything new to the Genre, but what they are doing is combining everything that was fun, everything that was innovative in other games and bring them together and evolve them to fit their game.
I came across a post where someone was discussing whether or not GW2 is Innovative, and introducing anything NEW.
And someone posted that everything that existed in GW2 existed in a form in every other MMO But they were never all in a single game before. And I believe thats Why GW2 is so popular and will stay popular.
Dodge mechanic - DDO and Vindictus, TERA
W v W - DAOC RvR
Dynamic Events - Rift
Personal Stories - SWTOR
PS : understand that GW2 brought everything that was fun, evolve it, changing it to fit their game is a good thing. No one is denying it. Rift did invent the dynamic rifts, but GW2 brought it further, it actually made it dynamic. It combined normal questing, with the concept and made it work better.
PS: SWTOR tried to combine MMO with Story and RPG, but it focused on Profession stories, yet forgotten about choices that mattered. GW2 took that idea and focused on PERSONAL stories, stories based on Race with Profession to direct how and where the stories go. Its an evolution of their concept.
What makes a game great isn't to try something new, rather is to bring what is already there, and Evolve it to the next stage where it becomes something entirely new.
Life is a Maze, so make sure you bring your GPS incase you get lost in it.
Comments
As the old saying goes:
"Good artists borrow; great artists steal."
Now many can argue with this. The "Rifts" Would come up in the same place, be the same thing, and people could just farm on them (Like I did : P )
GW2 has ACTUAL Dynamic Events, that people don't know what will come up and where.
There is no stealing in regards to the development of technology, except when EA is involved ofcourse.
GW2's DE's are anything but dynamic. It's a cyclical flow chart of events
I really hate this "if a game has a minor pale resemblance of it, it's not innovating".
Calling Rift's system 'dynamic events' feels inaccurate after seeing what a GW2's dynamic events look like. With the leeway we're giving Rift we may as well credit WAR for dynamic events... and we all know how much of a stretch and silly it'd be to say PQs were dynamic events.
MMOs aren't created overnight, they take years to build. We don't know who truly originated the idea of dynamic events and I take protest to crediting the 'first joker who puts out something along the bare minimum lines' as the 'innovator'.
Disclaimer: I'm not calling Trion a 'joker'(that was generalized) nor am I knocking Rift. I'm not a currently subscriber but it's definitely a decent game worth it's sub price.
We really need separate forums for every newly launched game. There can be the anti-<MMO> one and there can be the 'what general discussion should be' one. All the lamenting can happen together where each can find solace in like minded can't-move-on-ers leaving the rest of us to actually move forward and discuss meaningful and relevant topics.
I'm also interested in hearing how you think the grapes taste.
Re: SWTOR
"Remember, remember - Kakk says 'December.'"
Oh EA, you are caught again.
They aren't dynamic, they are scripted along a track. "Oh look, the bandits are attacking that town... again." Same as earlier today, and yesterday, and the day before that. Phases of an event won't change - the bandits won't decide to adopt another tactic, or attack a different town, or quit permanently. They will go from Phase 1, to 2, to 3, and on and on, until players intervene.
GW2 is indeed a melting pot. It's an amalgamation of everything that's wrong with MMORPGs today. Ultra-fast leveling, instant gratification 80's for PvP, instance-only e-sport PvP (and yes, WvW is an instance), meaningless gameworld, "P2W" cash shop, catering to the casual solo player, etc.
It has everything other games have been bashed relentlessly for.
Hell hath no fury like an MMORPG player scorned.
So much wrong with this, I don't even know where to start.
We really need separate forums for every newly launched game. There can be the anti-<MMO> one and there can be the 'what general discussion should be' one. All the lamenting can happen together where each can find solace in like minded can't-move-on-ers leaving the rest of us to actually move forward and discuss meaningful and relevant topics.
A MMO is the sum of its parts.
It is far, far too simple to just say that they took a little from this and a little from that and blending it together and somehow magically you have a game.
It's all about implementation.
Their ideas may not be 100% unique, but their implementation of them certainly is AND innovation is often something that isn't 100% new and unique but rather a new way of doing something.
Very few people could argue against the fact that Apple is an innovative company - even though I despise i-anything.
MP3 players existed before iPods, tablets existed before iPads, laptops existed before iBooks, etc. etc.
But their implementation of these devices was both revolutionary and innovative.
Over-priced, simplistic, locked down garbage IMO but still I cannot deny their innovation and the revolution(s) they began with their products.
Its funny that you include this one, since TERA (Bluehole) stole parts of the codes (ideas) from NcSoft..
Moreover, its difficult to say that GW2 "stole" ideas from games like Tera/SWTOR since devellopment of GW2 started 5 years ago.. To prove someone stole ideas you should compare the draft feature lists etc..
They forgot to add 10+ man PVE.
My main concern is the leveling experience especially the replayability of alts. Hopefully they'll have an open beta or trial at some point.
It may suprise you to know that very few people outside of places like MMORPG.com "relentlessly bash" on these kinds of systems and game play.
Some of the people on these forums would have you believe that everything is just an EQ clone and EQ is just a MUD clone with graphics and MUDs are just.... Over simplification at it's finest. Kind of funny that, considering what you brought up.(Apple... which I 100% whole heartily agree with)
We really need separate forums for every newly launched game. There can be the anti-<MMO> one and there can be the 'what general discussion should be' one. All the lamenting can happen together where each can find solace in like minded can't-move-on-ers leaving the rest of us to actually move forward and discuss meaningful and relevant topics.
No, they just have 100+ man scaling PvE in the open world...
Dynamic - (of a process or system) Characterized by constant change, activity, or progress.
LOL. Point missed.
He's confusing random for dynamic
Please enlighten than?
Calm down there Sparky. I'm not knocking it, it's definately a step forward. But I don't think they are properly labeled. True dynamic content cannot be scripted. At least not with today's current technology. True Dynamic Content is generally player based content.
This is very true.
I also think many uninformed players confuse dynamic events with hearts which are sort of traditional quests and are not dynamic
Ballerinas are always on their toes. Why don't they just get taller ballerinas?
How boring would the demo be if the occurrence of events and speed of leveling wasn't increase.
Can you imagine the poor level of testing and QA that would exists if the beta's values weren't changed to trigger more often so that they can actually be tested.
I, for one, don't want to start playing the game after it goes live and find out certain DEs are bugged because they never occured in beta to be thouroughly tested.
We really need separate forums for every newly launched game. There can be the anti-<MMO> one and there can be the 'what general discussion should be' one. All the lamenting can happen together where each can find solace in like minded can't-move-on-ers leaving the rest of us to actually move forward and discuss meaningful and relevant topics.