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Dynamic Events SWTOR-Amazing

palulalulapalulalula Member UncommonPosts: 651

Bioware started with Dynamic events and i was there, it is fantastic and patch 1.2 changed so many things.  Here is the link from oldrepublic.net ---http://www.oldrepublic.net/475-bioware-starts-rolling-dynamic-events.html    

Comments

  • KakkzookaKakkzooka Member Posts: 591

    If you define "dynamic" as players logging into SWTOR's servers, then yes, that's dynamic.

    Re: SWTOR

    "Remember, remember - Kakk says 'December.'"

  • QuizzicalQuizzical Member LegendaryPosts: 25,499

    First, there is an SWTOR forum, not just the pub.

    Second, that article reads like an April Fool's Day joke.  Guild Wars 2 introduces the term "dynamic events" to mean well over 1000 different events in the world, with which are up at any given time varying, but always a lot of them available.  (To be fair, Guild Wars 2 didn't invent the notion; other games had called it "public quests" or "rifts" or whatever.)  So SWTOR appropriates the term to mean "a news desk and two world bosses".

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by Quizzical

    Guild Wars 2 introduces the term "dynamic events" to mean well over 1000 different events in the world, with which are up at any given time varying, but always a lot of them available.  (To be fair, Guild Wars 2 didn't invent the notion; other games had called it "public quests" or "rifts" or whatever.) 

    "Global events" also, if we want to go back as for as UO and AC.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • dave6660dave6660 Member UncommonPosts: 2,699

    Originally posted by Loktofeit

    Originally posted by Quizzical

    Guild Wars 2 introduces the term "dynamic events" to mean well over 1000 different events in the world, with which are up at any given time varying, but always a lot of them available.  (To be fair, Guild Wars 2 didn't invent the notion; other games had called it "public quests" or "rifts" or whatever.) 

    "Global events" also, if we want to go back as for as UO and AC.

    Yeah, it's not a new concept by any stretch of the imagination.  But it makes for good marketing hype.

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

  • AntariousAntarious Member UncommonPosts: 2,846

    Originally posted by Loktofeit

    Originally posted by Quizzical

    Guild Wars 2 introduces the term "dynamic events" to mean well over 1000 different events in the world, with which are up at any given time varying, but always a lot of them available.  (To be fair, Guild Wars 2 didn't invent the notion; other games had called it "public quests" or "rifts" or whatever.) 

    "Global events" also, if we want to go back as for as UO and AC.

     

    The Interest Team in Ultima Online was probably one of the most amazing things any MMO ever had.   From the IGM's that did the official content that every shard had... to the volunteer teams that existed on each shard.. creating unique events/history for their assigned shard.

     

    That's dynamic to me...  because it wasn't some pre-programmed event that happened all the time.   Or like the 39.99 a month server EverQuest had.. where the GM's did the same limited number of events over and over.

     

    Granted I was on the Interest Team so I'm biased but anyway... lol.

     

    Anyway If TOR can add anything that makes the people still playing it happy... good for them.

     

    *edited for grammar... likely to be edited again and again... for grammer*

  • DannyGloverDannyGlover Member Posts: 1,277

    They can call it whatever they want. The point is that they brought massively multiplayer into their game... FINALLY! Better late than never.

    I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.

  • RefMinorRefMinor Member UncommonPosts: 3,452
    I am annoyed about it because it forced me to say something nice.
  • DannyGloverDannyGlover Member Posts: 1,277


    Originally posted by RefMinor
    I am annoyed about it because it forced me to say something nice.
    haha +1

    I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by DannyGlover

     




    Originally posted by RefMinor

    I am annoyed about it because it forced me to say something nice.





    haha +1

     



    image

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

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