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Ive got a question that needs a fast respone please!

DrDreamDrDream Member UncommonPosts: 237

Its really stupid but i cant tell and im tierd of looking. What kinda Combat does GW2 have is it free action like tera or is it ur standard Tab/click targeting? or is it even somthing else?

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Comments

  • pacovpacov Member Posts: 311

    There is dodging but there is also tab targeting so its a mix

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  • fiontarfiontar Member UncommonPosts: 3,682

    GW2 doesn't require you to keep your cursor on your target all the time, but you don't require an active target to use a skill and will hit thing in the line/cone or area of the attack. Range matters and since you can use a skill while out of range, it's your responsibility to make sure you are in range. Unlike TERA, almost all skills can be used while moving and most animations do not root you in place. All classes also have an active dodge, with an endurance resource that limits how often you can dodge. Dodging movesw you out of the way, but also makes you invulnerable for a very brief window. Positioning is also important in GW2 and you can avoid some attacks by moving out of the way with out using the dodge skill.

    For me, the inability to move while using skills in TERA ruined the actiony feel of combat. Even though GW2 doesn't require constant, active cursor targeting, it actualy has a more actiony feel, imo, than TERA.

     

     

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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  • ZylaxxZylaxx Member Posts: 2,574

    Originally posted by fiontar

    GW2 doesn't require you to keep your cursor on your target all the time, but you don't require an active target to use a skill and will hit thing in the line/cone or area of the attack. Range matters and since you can use a skill while out of range, it's your responsibility to make sure you are in range. Unlike TERA, almost all skills can be used while moving and most animations do not root you in place. All classes also have an active dodge, with an endurance resource that limits how often you can dodge. Dodging movesw you out of the way, but also makes you invulnerable for a very brief window. Positioning is also important in GW2 and you can avoid some attacks by moving out of the way with out using the dodge skill.

    For me, the inability to move while using skills in TERA ruined the actiony feel of combat. Even though GW2 doesn't require constant, active cursor targeting, it actualy has a more actiony feel, imo, than TERA.

     

     

    Agreed.

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  • xr00t3dxxr00t3dx Member Posts: 275

    Originally posted by DrDream

    Its really stupid but i cant tell and im tierd of looking. What kinda Combat does GW2 have is it free action like tera or is it ur standard Tab/click targeting? or is it even somthing else?

    You didn't try very hard. find out yourself.

  • VolkonVolkon Member UncommonPosts: 3,748

    It's a hybrid of tab-targetting and more action oriented. You don't have to have a target to hit something, but you can (which helps in a crowd). You can swing your axe and everything near you regrets your choice to do so. However, in one major difference from Tera, you can attack while moving. None of the stop-action Tera is boasting. (Well, a few skills are channeled, they'll root you while you do so, but the majority aren't.)

    Ah, and you can also avoid damage by rolling out of the way of an attack, none of the WoW style "tracking attacks", where an arrow will chase you around corners and through trees and ground to hit you. If you go behind a tree, the tree stops things for example.

     

    Addendum: There are some spells that require you to have a target, such as any mesmer spells that create clones. Clones need a specific target and are destroyed if that target dies.

    Oderint, dum metuant.

  • cali59cali59 Member Posts: 1,634

    Watch this video until from the start mark until at least 15:00.  Totalbiscuit shows how you can swing at nothing and can sometimes damage enemies you're not targeting.

    http://www.youtube.com/watch?v=4ttfOuxB6Gc&feature=player_detailpage#t=808s

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by xr00t3dx

    You didn't try very hard. find out yourself.

    How did this response take longer than this one?

    ---------------------------------------------------------------------

    "Originally posted by fiontar

    GW2 doesn't require you to keep your cursor on your target all the time, but you don't require an active target to use a skill and will hit thing in the line/cone or area of the attack. Range matters and since you can use a skill while out of range, it's your responsibility to make sure you are in range. Unlike TERA, almost all skills can be used while moving and most animations do not root you in place. All classes also have an active dodge, with an endurance resource that limits how often you can dodge. Dodging movesw you out of the way, but also makes you invulnerable for a very brief window. Positioning is also important in GW2 and you can avoid some attacks by moving out of the way with out using the dodge skill.

    For me, the inability to move while using skills in TERA ruined the actiony feel of combat. Even though GW2 doesn't require constant, active cursor targeting, it actualy has a more actiony feel, imo, than TERA."

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • MeowheadMeowhead Member UncommonPosts: 3,716

    Not only can attacks be dodged by sidestepping them, but line of sight matters as well.  You can step behind a wall, a forcefield, or... welll... you can do this.

     

    http://www.youtube.com/watch?v=P_zn404EpSs

    Probably my favorite example of an attack being physically intercepted by another 'person'.

    (Though that works with ranged attacks, than say melee, since a swing of a sword would hit anybody in the arc)

  • RequiamerRequiamer Member Posts: 2,034

    I think its a bit hard to explain, as it is a mix of both tab and fps. You can tab target, but a lot of skills/spell don't auto aim, and even if some does your opponent can always dodge them (dodge always ignore attack, but then there is a dodge bar so you can't spam it). All skills can be used in movement, and they use similar aoe circle and item on the ground as Tera, but imo in a better manner. So its a very dynamic, but its neither full fps neither full tab targeting. They also use the switch weapons as fps does, since each weapon set have some specific use as they do in fps, and you will probably switch weapons a lot in this game. Tera is more fps aiming but then again you are locked down when you use skills, and honestly the range for ranged combat is so short i'm not sure it is really even fps, even Tera is a mild port of fps, Darkfall is a real port of fps combat, but tbh it didn't work very well for some reasons. ANd Tera is just about fps aim, they just missed so much aspect of fps, GW2 seam to have missed a lot less of them tbh. Also skill/weapons and all the fighting panoply is just a dimension deeper in GW2 than in Tera imo, which is a pretty shallow game overall, same for pvp which is like non existent in Tera but very important with a ton of nice features in GW2, so.

  • fiontarfiontar Member UncommonPosts: 3,682

    Originally posted by Distopia

    Originally posted by xr00t3dx



    You didn't try very hard. find out yourself.

    How did this response take longer than this one?

    ---------------------------------------------------------------------

    "Originally posted by fiontar

    GW2 doesn't require you to keep your cursor on your target all the time, but you don't require an active target to use a skill and will hit thing in the line/cone or area of the attack. Range matters and since you can use a skill while out of range, it's your responsibility to make sure you are in range. Unlike TERA, almost all skills can be used while moving and most animations do not root you in place. All classes also have an active dodge, with an endurance resource that limits how often you can dodge. Dodging movesw you out of the way, but also makes you invulnerable for a very brief window. Positioning is also important in GW2 and you can avoid some attacks by moving out of the way with out using the dodge skill.

    For me, the inability to move while using skills in TERA ruined the actiony feel of combat. Even though GW2 doesn't require constant, active cursor targeting, it actualy has a more actiony feel, imo, than TERA."

     

    And I'm not even a fast typist! :)

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
    image

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by fiontar

    Originally posted by Distopia


    Originally posted by xr00t3dx



    You didn't try very hard. find out yourself.

    How did this response take longer than this one?

    ---------------------------------------------------------------------

    "Originally posted by fiontar

    GW2 doesn't require you to keep your cursor on your target all the time, but you don't require an active target to use a skill and will hit thing in the line/cone or area of the attack. Range matters and since you can use a skill while out of range, it's your responsibility to make sure you are in range. Unlike TERA, almost all skills can be used while moving and most animations do not root you in place. All classes also have an active dodge, with an endurance resource that limits how often you can dodge. Dodging movesw you out of the way, but also makes you invulnerable for a very brief window. Positioning is also important in GW2 and you can avoid some attacks by moving out of the way with out using the dodge skill.

    For me, the inability to move while using skills in TERA ruined the actiony feel of combat. Even though GW2 doesn't require constant, active cursor targeting, it actualy has a more actiony feel, imo, than TERA."

     

    And I'm not even a fast typist! :)

    LOL

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • MeowheadMeowhead Member UncommonPosts: 3,716

    Originally posted by fiontar

    And I'm not even a fast typist! :)

    Well, I can explain that question easily.

    Whenever you start a topic, the first thing you should assume is that if people can answer JUST the title, they often will, without even bothering to read the opening post.

    If the title does not lead towards answers (I've got a question is not actually a question), then most people will just read the first post, and not bother to read anything else.

    Then, there's an even smaller subset that will bother to read say... the first page before giving up and go to the first post to respond.

    Hardly anybody actually reads every response in a topic.  That's too much like work!

    I'll admit even I, when pressed for time, or all the responses seem to be running in the same vein, will respond to things without reading everything in a topic. :/

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by Meowhead

    Well, I can explain that question easily.

    Whenever you start a topic, the first thing you should assume is that if people can answer JUST the title, they often will, without even bothering to read the opening post.

    If the title does not lead towards answers (I've got a question is not actually a question), then most people will just read the first post, and not bother to read anything else.

    Then, there's an even smaller subset that will bother to read say... the first page before giving up and go to the first post to respond.

    Hardly anybody actually reads every response in a topic.  That's too much like work!

    I'll admit even I, when pressed for time, or all the responses seem to be running in the same vein, will respond to things without reading everything in a topic. :/

    While true, my point was more about a guy coming in simply to say "Screw you, I'm not going to help you".. :)

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • dontadowdontadow Member UncommonPosts: 1,005

    REminds me of final fantasy xii, which IMO, was the best blend of RPG choice style combat with small action elements that allow maneuverability to factor into your attacks. 

    Any faster and it ventures into hte realm of is this RPG combat or FPS.  

  • atziluthatziluth Member UncommonPosts: 1,190

    I am curious... Why the need for a fast response?

    -Atziluth-

    - Never underestimate the predictability of stupidity.

  • MeowheadMeowhead Member UncommonPosts: 3,716

    Originally posted by atziluth

    I am curious... Why the need for a fast response?

    Finger was hovering over the prepurchase button and he wanted an answer before his credit card information timed out!

     

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by Meowhead

    Originally posted by atziluth

    I am curious... Why the need for a fast response?

    Finger was hovering over the prepurchase button and he wanted an answer before his credit card information timed out!

     

    That was actually my guess.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • DannyGloverDannyGlover Member Posts: 1,277


    Originally posted by Distopia

    Originally posted by Meowhead

    Originally posted by atziluth

    I am curious... Why the need for a fast response?
    Finger was hovering over the prepurchase button and he wanted an answer before his credit card information timed out!
     


    That was actually my guess.


    I was gonna guess that he was in the bathroom posting from his smartphone that was about to run out of battery life and needed the peace of mind to get through a rough situation.

    I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by DannyGlover

     




    Originally posted by Distopia





    Originally posted by Meowhead






    Originally posted by atziluth



    I am curious... Why the need for a fast response?






    Finger was hovering over the prepurchase button and he wanted an answer before his credit card information timed out!

     






    That was actually my guess.





    I was gonna guess that he was in the bathroom posting from his smartphone that was about to run out of battery life and needed the peace of mind to get through a rough situation.

     

    ROFL

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • DrDreamDrDream Member UncommonPosts: 237

    Thanks for the Quick replys, sorry i didnt reply ealier i needed to know quick because i was leaving within a few minutes of the post and wanted to know if i wanted to Pre-order this game or not. While teras controls wernt hard they just dont feel like somthing i wanna play everytime i play an mmo. i personally like the old click and number crunch etc. so from the descriptions ive read im thinking i made a good choice and cant beat B2P(BUY2PLAY). THANKS AGAIN

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  • NanfoodleNanfoodle Member LegendaryPosts: 10,900
    You also can skip the targeting and just swing for the hills. Watch the gambreaker videos of mike b playing the first press beta. Its a good mix of fast action combat and old school targeting.
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