How the hell did they do this?! SWTOR forums say it's impossible to achieve this feature, that the programming is tantamount to a mission to Mars. Good for you guys, genuinely meant.
It's generally based on the engine. Unreal uses kismet scripting in order to achieve its day night cycle by essentially moving a light source in a specific direction then changing the skybox textures as the transition progresses. I've done it in Unreal, never understood why it was so difficult in the Hero engine.
It is easy to do in the Hero engine - I have done it with the Hero engine trial, it's super super easy.
TOR didn't do it on purpose only because they wanted a very specific atmosphere or "scene" for each location for story reasons.
Or so they said, I'd have to search pretty hard to find that quote from Bioware.
I played Operation Flashpoint 11 years ago, where we had to navigate using real constellations at night to reach our objectives, Are you really going to tell me this cant be done in 2012?
I don't find it very impressive at all, you don't really feel as if the sun is going up at all, there is no real night sky with stars, its more as if they are gradually turning on an halogen. Nothing even remotely comparable to some mmo where the whole scenery is changing ambiance with moon phases and the overall color tone of the scenery shift with the sun/moon colors. Also its nice they actually did something, as some mmo today seam to want to avoid this as well.
So... I take it you haven't seen the Aurora yet then in GW2.
I played Operation Flashpoint 11 years ago, where we had to navigate using real constellations at night to reach our objectives, Are you really going to tell me this cant be done in 2012?
I think I remember reading that LOTRO's night sky is actually a replica of where all the stars were the night Tolkien started writing LOTR or something along those lines. No idea what this has to do with anything, but thought it was cool.
I don't find it very impressive at all, you don't really feel as if the sun is going up at all, there is no real night sky with stars, its more as if they are gradually turning on an halogen. Nothing even remotely comparable to some mmo where the whole scenery is changing ambiance with moon phases and the overall color tone of the scenery shift with the sun/moon colors. Also its nice they actually did something, as some mmo today seam to want to avoid this as well.
So... I take it you haven't seen the Aurora yet then in GW2.
You mean they have aurora like in Skyrim? that would be nice. Are they animated?
I don't find it very impressive at all, you don't really feel as if the sun is going up at all, there is no real night sky with stars, its more as if they are gradually turning on an halogen. Nothing even remotely comparable to some mmo where the whole scenery is changing ambiance with moon phases and the overall color tone of the scenery shift with the sun/moon colors. Also its nice they actually did something, as some mmo today seam to want to avoid this as well.
So... I take it you haven't seen the Aurora yet then in GW2.
You mean they have aurora like in Skyrim? that would be nice. Are they animated?
That's what I'm hearing, yes. The aurora is, the moon is (and crosses the sky), no one has specifically mentioned a sun though.
How the hell did they do this?! SWTOR forums say it's impossible to achieve this feature, that the programming is tantamount to a mission to Mars. Good for you guys, genuinely meant.
It is easy to do in the Hero engine - I have done it with the Hero engine trial, it's super super easy.
TOR didn't do it on purpose only because they wanted a very specific atmosphere or "scene" for each location for story reasons.
Or so they said, I'd have to search pretty hard to find that quote from Bioware.
Bioware certainly never said they couldn't do it, they most definitely said they didn't do it for a reason, and you're right about that reason.
It's not something hard or even all that time consuming to do.
But if you think about it this way. When you have cutscenes, that are built into the game-play, it would be jarring to see a scene in daylight that is taking place at night in the game world.Their reasoning makes sense.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
How the hell did they do this?! SWTOR forums say it's impossible to achieve this feature, that the programming is tantamount to a mission to Mars. Good for you guys, genuinely meant.
It is easy to do in the Hero engine - I have done it with the Hero engine trial, it's super super easy.
TOR didn't do it on purpose only because they wanted a very specific atmosphere or "scene" for each location for story reasons.
Or so they said, I'd have to search pretty hard to find that quote from Bioware.
Bioware certainly never said they couldn't do it, they most definitely said they didn't do it for a reason, and you're right about that reason.
It's not something hard or even all that time consuming to do.
But if you think about it this way. When you have cutscenes, that are built into the game-play, it would be jarring to see a scene in daylight that is taking place at night in the game world.Their reasoning makes sense.
As if it is hard to put a check or a link for the day/night cycle between cutscene and in game, your reason seam very weak to me, nothing easier to do in a modern 3d software.
How the hell did they do this?! SWTOR forums say it's impossible to achieve this feature, that the programming is tantamount to a mission to Mars. Good for you guys, genuinely meant.
It is easy to do in the Hero engine - I have done it with the Hero engine trial, it's super super easy.
TOR didn't do it on purpose only because they wanted a very specific atmosphere or "scene" for each location for story reasons.
Or so they said, I'd have to search pretty hard to find that quote from Bioware.
Bioware certainly never said they couldn't do it, they most definitely said they didn't do it for a reason, and you're right about that reason.
It's not something hard or even all that time consuming to do.
But if you think about it this way. When you have cutscenes, that are built into the game-play, it would be jarring to see a scene in daylight that is taking place at night in the game world.Their reasoning makes sense.
This seems to be the reason in Guild War 2 they do their cutscenes out of game, because they would be conflicting with not really an issue but apparently people like day and night, it's not really a need though.
So yea it makes sense, to me it's not something good to do in an MMO with a world that's persistant, it works really well IMO with Biowares single player games.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
How the hell did they do this?! SWTOR forums say it's impossible to achieve this feature, that the programming is tantamount to a mission to Mars. Good for you guys, genuinely meant.
It is easy to do in the Hero engine - I have done it with the Hero engine trial, it's super super easy. TOR didn't do it on purpose only because they wanted a very specific atmosphere or "scene" for each location for story reasons. Or so they said, I'd have to search pretty hard to find that quote from Bioware.
Bioware certainly never said they couldn't do it, they most definitely said they didn't do it for a reason, and you're right about that reason. It's not something hard or even all that time consuming to do. But if you think about it this way. When you have cutscenes, that are built into the game-play, it would be jarring to see a scene in daylight that is taking place at night in the game world.Their reasoning makes sense.
This seems to be the reason in Guild War 2 they do their cutscenes out of game, because they would be conflicting with not really an issue but apparently people like day and night, it's not really a need though. So yea it makes sense, to me it's not something good to do in an MMO with a world that's persistant, it works really well IMO with Biowares single player games.
Ho come on, what conflict? they will have conflict only if they don't plan ahead, and make quick and cheap anim that can't handle moving lightning much, which is clearly cheap for animation is it (not handling moving light properly)? I mean ye it probably would give then a little bit more work, but then a good 3D designer could handle this without much extra work, you would just have to make sure he is aware of what are the limitations and needs ingame, that's all. But tehn making this work when all your studios is scattered on the globe, like in India China, US and who knows where, then ye it could be a serious problem.
They also said once that certain events will only become available during certain weathertypes, like snowstorms, thunderstorms, etc.
Link with proof? Not that i wouldn't like it, but that seems like it would be a lot more work to implement. That would be awesome though! Game of Thrones just poped up in my head! They could make a severe winter hit every year in game, have everyone saying "Winter is coming" and stocking up on supply for it, haha sorry, /rant off
NO, no...rant stays on. This is what we should be demanding from devs. Not this petty nonsense of what is or sint a zone or instance. These are the things we need to rant about. MORE immersion!
How the hell did they do this?! SWTOR forums say it's impossible to achieve this feature, that the programming is tantamount to a mission to Mars. Good for you guys, genuinely meant.
It is easy to do in the Hero engine - I have done it with the Hero engine trial, it's super super easy.
TOR didn't do it on purpose only because they wanted a very specific atmosphere or "scene" for each location for story reasons.
Or so they said, I'd have to search pretty hard to find that quote from Bioware.
Bioware certainly never said they couldn't do it, they most definitely said they didn't do it for a reason, and you're right about that reason.
It's not something hard or even all that time consuming to do.
But if you think about it this way. When you have cutscenes, that are built into the game-play, it would be jarring to see a scene in daylight that is taking place at night in the game world.Their reasoning makes sense.
As if it is hard to put a check or a link for the day/night cycle between cutscene and in game, your reason seam very weak to me, nothing easier to do in a modern 3d software.
That really depends on how they set up their scenes, if they're taking place within the game world it would work if they're not your idea wouldn't. If I recall correctly when in a cutscene all other PC's around vanish (aside from those you may be grouped with). That says to me they're not taking place in game during real time and are actually phased out. If that's the case the lighting would be what was set to show during the scene.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
40 minutes of night ;-; That doesn't make me happy at all. Day/night cycles are cool for most people, but they suck for the colorblind. Guess I get to bump into objects, run into a wall for 10 minutes before I realize I'm not going anywhere, and be generally blind as a bat for 40 minutes every 2 hours v-v
*mopes away*
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
How the hell did they do this?! SWTOR forums say it's impossible to achieve this feature, that the programming is tantamount to a mission to Mars. Good for you guys, genuinely meant.
It is easy to do in the Hero engine - I have done it with the Hero engine trial, it's super super easy.
TOR didn't do it on purpose only because they wanted a very specific atmosphere or "scene" for each location for story reasons.
Or so they said, I'd have to search pretty hard to find that quote from Bioware.
Bioware certainly never said they couldn't do it, they most definitely said they didn't do it for a reason, and you're right about that reason.
It's not something hard or even all that time consuming to do.
But if you think about it this way. When you have cutscenes, that are built into the game-play, it would be jarring to see a scene in daylight that is taking place at night in the game world.Their reasoning makes sense.
This seems to be the reason in Guild War 2 they do their cutscenes out of game, because they would be conflicting with not really an issue but apparently people like day and night, it's not really a need though.
So yea it makes sense, to me it's not something good to do in an MMO with a world that's persistant, it works really well IMO with Biowares single player games.
Ho come on, what conflict? they will have conflict only if they don't plan ahead, and make quick and cheap anim that can't handle moving lightning much, which is clearly cheap for animation is it (not handling moving light properly)? I mean ye it probably would give then a little bit more work, but then a good 3D designer could handle this without much extra work, you would just have to make sure he is aware of what are the limitations and needs ingame, that's all. But tehn making this work when all your studios is scattered on the globe, like in India China, US and who knows where, then ye it could be a serious problem.
Don't know you could be right, I'm just guessing based off of what's been sai between the two games,
I honestly just like Skyrim's way no need for phasing out or anything, but that couldn't work well in a MMO.
I mean really that's why I see GW 2 ad SWTOR doing what they do, players in the background and other things happeing, because if you move out of the scene and something else is happening totally different, it would be less immersive, least in my opinion.
It makes even more sense to me now looking at it, I mean those guns fights in SWTOR, if they changed, it'd be weird if the quest giver was talking about that fight over there but when the cutscene ends, you see no fight and what not.
Now about lighting and what not, I'm sure you are correct, I think it could be done, it'd be nice for people(can't sa some or many IDK that) but it's not a need for [me], though it'd be much better as well just not needed.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Last I read it was going to last 2 hours. 80 minutes of day, 40 minutes of night.
I'll try to find the video where I saw moon/planet in the sky, If memory serves, it did move across the sky.
So it's somwhat the height of summer? I wonder whether they will change the time slowly, going from 80min day and 40min night to 40min day and 80min night.
For those who haven't seen it yet and are interested in minor things like this (take note that the description of the video said that the video is sped up, and that the actual transition takes about 6 minutes in the game):
Apparantly there's a moving sun aswell, but you couldn't see it in the vid. Don't know if this is true though.
Also, inb4 "how is this different then other games" or "lol i don't see what's so innovative about this". It's just a vid for those who want to see it guys.
Link with proof? Not that i wouldn't like it, but that seems like it would be a lot more work to implement. That would be awesome though! Game of Thrones just poped up in my head! They could make a severe winter hit every year in game, have everyone saying "Winter is coming" and stocking up on supply for it, haha sorry, /rant off
I don't really remember the link, sorry. I do remember that it was in an interview, but it was a pretty old one (i think it was from 2010, can't remember).
So the only link i can give you is the wiki page on it, if that's of any use to you.
No that link is awesome, doesn't give a lot of detail, but "typically" Wiki doesn't make stuff up. They may stretch some facts. But it will be really cool if this comes true, GW2 keeps looking better and better, more of a world rather than a game. Haha i can't stop thinking of Game of Thrones, Last nights episode was intense. AHHH!!!! Another week to wait!!!! Darn you HBO!
The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject.
40 minutes of night ;-; That doesn't make me happy at all. Day/night cycles are cool for most people, but they suck for the colorblind. Guess I get to bump into objects, run into a wall for 10 minutes before I realize I'm not going anywhere, and be generally blind as a bat for 40 minutes every 2 hours v-v
*mopes away*
I'll be the guy in Black looking to meet you in WvW for 40 minutes every couple of hours
I think that 40 minutes of day/night is too short. The cycle is way too fast, I feel the cycle should be extended to at least four hours of day/night.
More importantly, I would also like to see a way for it to be turned off or some allowance for those that are color blind or have others with vision problems.
Comments
It is easy to do in the Hero engine - I have done it with the Hero engine trial, it's super super easy.
TOR didn't do it on purpose only because they wanted a very specific atmosphere or "scene" for each location for story reasons.
Or so they said, I'd have to search pretty hard to find that quote from Bioware.
I played Operation Flashpoint 11 years ago, where we had to navigate using real constellations at night to reach our objectives, Are you really going to tell me this cant be done in 2012?
So... I take it you haven't seen the Aurora yet then in GW2.
Oderint, dum metuant.
I think I remember reading that LOTRO's night sky is actually a replica of where all the stars were the night Tolkien started writing LOTR or something along those lines. No idea what this has to do with anything, but thought it was cool.
My Guild Wars 2 Vids
You mean they have aurora like in Skyrim? that would be nice. Are they animated?
That's what I'm hearing, yes. The aurora is, the moon is (and crosses the sky), no one has specifically mentioned a sun though.
Oderint, dum metuant.
Excellent , glad to see the features I once thought were standard in AAA mmorpg's for years being in games as they should.
Bioware certainly never said they couldn't do it, they most definitely said they didn't do it for a reason, and you're right about that reason.
It's not something hard or even all that time consuming to do.
But if you think about it this way. When you have cutscenes, that are built into the game-play, it would be jarring to see a scene in daylight that is taking place at night in the game world.Their reasoning makes sense.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
That video would last about 5 seconds, why in the world would you want to see that?
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
As if it is hard to put a check or a link for the day/night cycle between cutscene and in game, your reason seam very weak to me, nothing easier to do in a modern 3d software.
This seems to be the reason in Guild War 2 they do their cutscenes out of game, because they would be conflicting with not really an issue but apparently people like day and night, it's not really a need though.
So yea it makes sense, to me it's not something good to do in an MMO with a world that's persistant, it works really well IMO with Biowares single player games.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Ho come on, what conflict? they will have conflict only if they don't plan ahead, and make quick and cheap anim that can't handle moving lightning much, which is clearly cheap for animation is it (not handling moving light properly)? I mean ye it probably would give then a little bit more work, but then a good 3D designer could handle this without much extra work, you would just have to make sure he is aware of what are the limitations and needs ingame, that's all. But tehn making this work when all your studios is scattered on the globe, like in India China, US and who knows where, then ye it could be a serious problem.
+1
Vanguard's is more impressive.
Ardwulf's Lair | Ardwulf's YouTube Channel | Ardwulf on Twitter
That really depends on how they set up their scenes, if they're taking place within the game world it would work if they're not your idea wouldn't. If I recall correctly when in a cutscene all other PC's around vanish (aside from those you may be grouped with). That says to me they're not taking place in game during real time and are actually phased out. If that's the case the lighting would be what was set to show during the scene.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
40 minutes of night ;-; That doesn't make me happy at all. Day/night cycles are cool for most people, but they suck for the colorblind. Guess I get to bump into objects, run into a wall for 10 minutes before I realize I'm not going anywhere, and be generally blind as a bat for 40 minutes every 2 hours v-v
*mopes away*
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
Don't know you could be right, I'm just guessing based off of what's been sai between the two games,
I honestly just like Skyrim's way no need for phasing out or anything, but that couldn't work well in a MMO.
I mean really that's why I see GW 2 ad SWTOR doing what they do, players in the background and other things happeing, because if you move out of the scene and something else is happening totally different, it would be less immersive, least in my opinion.
It makes even more sense to me now looking at it, I mean those guns fights in SWTOR, if they changed, it'd be weird if the quest giver was talking about that fight over there but when the cutscene ends, you see no fight and what not.
Now about lighting and what not, I'm sure you are correct, I think it could be done, it'd be nice for people(can't sa some or many IDK that) but it's not a need for [me], though it'd be much better as well just not needed.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
So it's somwhat the height of summer? I wonder whether they will change the time slowly, going from 80min day and 40min night to 40min day and 80min night.
It's Disney World!
No that link is awesome, doesn't give a lot of detail, but "typically" Wiki doesn't make stuff up. They may stretch some facts. But it will be really cool if this comes true, GW2 keeps looking better and better, more of a world rather than a game. Haha i can't stop thinking of Game of Thrones, Last nights episode was intense. AHHH!!!! Another week to wait!!!! Darn you HBO!
The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject.
I'll be the guy in Black looking to meet you in WvW for 40 minutes every couple of hours
Attention to detail is huge. It's the little things like this that add up to be a big thing. Nice.
Ballerinas are always on their toes. Why don't they just get taller ballerinas?
I think that 40 minutes of day/night is too short. The cycle is way too fast, I feel the cycle should be extended to at least four hours of day/night.
More importantly, I would also like to see a way for it to be turned off or some allowance for those that are color blind or have others with vision problems.