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Will animation lock ever be removed?

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Comments

  • baritone3kbaritone3k Member Posts: 223

    Originally posted by wrightstuf

    Originally posted by baritone3k


    Originally posted by wrightstuf


    Originally posted by Azmodai


    Originally posted by wrightstuf


    Originally posted by stayontarget

    Most people are so used to tab targeting games where movement is nothing more than fluff,  hence the reason they find it hard to change.

    The OP is talking about animation lock. last i checked animation lock and tab targetting were two completely different things

    No its the same thing exatly, In tab target games Moving is not essential so staying still or animation lock does not matter but in TERA its made difficult and using skills has consequences (such as the animation lock) People are too used to the old Tab target and cant get it into their head yet. This game is not Button mash so DEAL WITH IT. 

    Deal with it? lol, i dont even plan on playing tera. i can play asian games for free. why pay for this one. and its not the same thing...in most mmos ive played, i can stand perfectly still and tab target indefinately. not that i would want to, but.

    Hahah.

     

    This one tickled me.

     

    Do you classify all asian games as the same?

     

    Then why play Mario Galaxies when you have aready bought and own and can play Super Mario Bros. for free on your Nintendo. Then you wouldn't have to buy a Wii.

     

    Actually, you could expand that stupidity to anything.

     

    Why by a Nintendo to play Super Mario Bros. when I can play with my dinky for free?

     

    TERA is as different from free "asian games" as Halo is from Halo 3.

    How stupid does this sound? " I have an Xbox and Halo I bought 9 years ago. Why would I buy an Xbox 360 to play Halo 3 when I already have Halo?"

    That is the level of apples to oranges stupid your comment sounds.

    i dont want to derail this thread, but i need to respond...what i'm saying is Tera, to me is just another asain game that looks to me like so many other asian games... you are charged full price for the download then you pay 15 a month. seems to me the majority of asain mmos are ftp and free to download as well. why would you call me stupid because i think Tera looks and plays like asain games? it has an asain feel because its asain, lol. if i want that, i'd play Aion. in fact i do...at least untill GW2 and TSW come out. its far more compelling and has far more content to be had early in the game. Tera is absolutely horrible in this regard. the beginning quests and the first dungeon i played were the worst ive seen. At least Aion's 1st dungeon showed some imagination.

    I could care less that Tera has action combat. so what? is that suppose to make the game?

    What i posted was my opinion....so you say i'm stupid for what i think??  i guess because you call me stupid, that means you're also calling everyone who's ever posted their opoinion on these forums stupid also.

    Interesting lack of logic in your reply to my reply.

    I am pointing out how flimsy and imo "stupid" your lumping of "asian games" is.

    You said , "i dont even plan on playing tera. i can play asian games for free. why pay for this one."

    To me, and I presume most of the logical people out here, you are putting TERA on par with FTP titles simply because it is an "asian game". My point is that your perception seems to be off. TERA is different in many ways from those "free" games. It has a seemless, persistent world, graphics powered by the Unreal engine and a novel approach to combat that is a mix of MMO standard, Devil May Cry/God of War and Dark Souls. It reeks of AAA quality.

    Aside from being an MMO, having a more mystical storyline, some VERY asian design choices for mobs and having been made in Asia, it is not equivalent to those other games.

    Another way to put what I am saying is that you can go buy a barely edible piece of meat from the pub and pay $12.50 for it ($6.25 - half off if you buy a drink during happy hour) and eat that, but I would hope you can at least taste the difference/the less stringy/unchewableness of a $25 Outback steak or, if your budget allows a $50-$100 steak at a steakhouse.

    They are all steak, but to say you don't want the one because you can get the other for a portion off the cost is true but does not make them equivalent.

    Which steak you choose is up to you, but recognize that comparing apples to oranges is comparing apples to oranges.

     

    Someone please make a good MMO.

  • ZylaxxZylaxx Member Posts: 2,574

    Originally posted by Ganathar

    Have you seen how some of the game's special abilities are performed especially some of the warrior attacks? If we didn't have animation lock these abilities would become instant attacks like wow's mortal strike, heroic strike, bloodthirst etc. You would just run around your enemy attacking him while hoping that he won't be able to hit you. You won't need to think before using abilities and just use ionthem when their CD is over, it would be another rotation game. You can try to do rotations in TERA but don't come complaining that some skilled player beat you in PvP, because the game is not meant to be played like that. Also, some glyphs will remove some of the rooting limitations of some of your abilities and that adds another dimension to customisation with glyphs, because taking glyphs that are designed only for damage dealing will gimp you in your mobility.

    In tab-target games the absence of an animation lock mechanic is acceptable because you can't move out of the way when someone attacks and such a mechanic would be pointless. However in TERA it's supposed to make you think before you attack, because that attack might be a big  mistake due to the animation lock. If you don't like that, then this game is not for you and you should cancel your pre-order.

    Sounds so much more fun and realistic when you put it that way.  Ohh Neverwinter is not going to have animation lock and the combat looks so much more fluid and fast and it is in pre-alpha.

    Everything you need to know about Elder Scrolls Online

    Playing: GW2
    Waiting on: TESO
    Next Flop: Planetside 2
    Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.

    image

  • KuppaKuppa Member UncommonPosts: 3,292

    Originally posted by baritone3k

    Originally posted by Kuppa


    Originally posted by Deron_Barak

    Other than levels and special glyphs removing some, all or making certain abilities faster there is also an attack speed speed modifier in the better gear. This makes all of your abilities animations faster.



    Yes rooting sucks but if it wasn't in you would be constant running spamming abilities like an fps. Go watch some Darkfall videos to see how it looks in practice. DF isn't a bad game I just prefer TERAs more.

    I believe that is what they should be aiming for, an fps style movement. Some other game will come along and do that and call itself TRUE action combat and we will all be MMOFO's according to that game....

    And to be more critical Tera doesn't really compare to an FPS, its more like RE5 where you cannot shoot and move. We all remember how that went along with the fans...

    REALITY CHECK

    Have you ever shot a real gun? Go watch FPSRussia's youtube vids if you haven't and want to get a decent feel for how it works.

    GAME CHECK

    Have you played an FPS recently? If not, check out how moving and shooting decreases your accuracy. Kneeling, going prone, holding your breath - all help to steady a shot. See how you have rate of fire. See how there is kickback and you end up shoot higher on your target and less accurately if you don't stop shooting and let the weapon settle? See how there are reload times and the fastest/most reliable weapon up close is your knife or the butt of your gun? See how most FPS' are getting MORE realistic and are not the 10 year old run and gun Quake style (which was cool, I admit).

     

    Now that we are done with guns and FPS - Let's talk melee weapons.

    REALITY CHECK

    Have you every swung a staff? Even just a broom stick or pvc pipe you saw sitting around? (Probably). Remember how you can't jsut stiop spinning it one direction and then switch it up unless you take into account momentum, angles, etc. Watch Bruce Lee doing Nunchuks. He has to account for everything as he is going because to get the nunchuks to where he needs them in 1 second he has to make some miute .2 second adjustments. And those are high speed, low mass weapons (admittedly one of the most difficult to use).

    Have you ever seen a 2 handed sword or even a broadsword or straight sword used? Watch how committing to an arc is really committing to an arc and how the other guy can punch you in the face if you make the wrong commitment. Think about how fencing came to be. That rapier, stabbing approach has many advantages - especially in terms of not being too big and telegraphing the move and locking the swordsman into a commited arc.

    Watch how the momentum and angles heavy weapon users have to take into consideration. There is little turning on the dime and sequences have to be readied. Variations exist, but like exercising with a kettlebell, you may end up tearing a muscle or dislocating your own joints if you try to pause a movement and don't ride it thought.

    GAME CHECK

    Fuck Resident Evil and how people hated it. Look at Dark Souls and how people praise it. Try out the combat in Dark Souls and tell me if momentum isn't taken into consideration.

    As games get better and more realistic, the reality of physics starts to intrude. It gives things weight and makes the games more compelling.

     

    That is my 2 cents.

     

    Am I going to play TERA? Yes. I hit up the Korean and then played a bit in Beta. Now that Open Beta starts and we get to keep out toons from here on out, I am all about it. Will I get frustrated when I overextend myself and get countered due to choosing the wrong move. Yes. Who will I blame? Myself. Not a game that is trying to be more difficult/realistic. This is the evolution of MMO combat. Not perfect. But it is the next step.

     

     

    Yes they lower your accuracy, but they dont lock you into place image

    Im not even going to pay attention to your "REALITY CHECKS" cause again, these arent simulations.....but just for fun:

    REALITY CHECK

    When have you seen a little girl hold an axe 3 times her size image

    image


    image

  • baritone3kbaritone3k Member Posts: 223

    Originally posted by Kuppa

    Originally posted by baritone3k


    Originally posted by Kuppa


    Originally posted by Deron_Barak

    Other than levels and special glyphs removing some, all or making certain abilities faster there is also an attack speed speed modifier in the better gear. This makes all of your abilities animations faster.



    Yes rooting sucks but if it wasn't in you would be constant running spamming abilities like an fps. Go watch some Darkfall videos to see how it looks in practice. DF isn't a bad game I just prefer TERAs more.

    I believe that is what they should be aiming for, an fps style movement. Some other game will come along and do that and call itself TRUE action combat and we will all be MMOFO's according to that game....

    And to be more critical Tera doesn't really compare to an FPS, its more like RE5 where you cannot shoot and move. We all remember how that went along with the fans...

    REALITY CHECK

    Have you ever shot a real gun? Go watch FPSRussia's youtube vids if you haven't and want to get a decent feel for how it works.

    GAME CHECK

    Have you played an FPS recently? If not, check out how moving and shooting decreases your accuracy. Kneeling, going prone, holding your breath - all help to steady a shot. See how you have rate of fire. See how there is kickback and you end up shoot higher on your target and less accurately if you don't stop shooting and let the weapon settle? See how there are reload times and the fastest/most reliable weapon up close is your knife or the butt of your gun? See how most FPS' are getting MORE realistic and are not the 10 year old run and gun Quake style (which was cool, I admit).

     

    Now that we are done with guns and FPS - Let's talk melee weapons.

    REALITY CHECK

    Have you every swung a staff? Even just a broom stick or pvc pipe you saw sitting around? (Probably). Remember how you can't jsut stiop spinning it one direction and then switch it up unless you take into account momentum, angles, etc. Watch Bruce Lee doing Nunchuks. He has to account for everything as he is going because to get the nunchuks to where he needs them in 1 second he has to make some miute .2 second adjustments. And those are high speed, low mass weapons (admittedly one of the most difficult to use).

    Have you ever seen a 2 handed sword or even a broadsword or straight sword used? Watch how committing to an arc is really committing to an arc and how the other guy can punch you in the face if you make the wrong commitment. Think about how fencing came to be. That rapier, stabbing approach has many advantages - especially in terms of not being too big and telegraphing the move and locking the swordsman into a commited arc.

    Watch how the momentum and angles heavy weapon users have to take into consideration. There is little turning on the dime and sequences have to be readied. Variations exist, but like exercising with a kettlebell, you may end up tearing a muscle or dislocating your own joints if you try to pause a movement and don't ride it thought.

    GAME CHECK

    Fuck Resident Evil and how people hated it. Look at Dark Souls and how people praise it. Try out the combat in Dark Souls and tell me if momentum isn't taken into consideration.

    As games get better and more realistic, the reality of physics starts to intrude. It gives things weight and makes the games more compelling.

     

    That is my 2 cents.

     

    Am I going to play TERA? Yes. I hit up the Korean and then played a bit in Beta. Now that Open Beta starts and we get to keep out toons from here on out, I am all about it. Will I get frustrated when I overextend myself and get countered due to choosing the wrong move. Yes. Who will I blame? Myself. Not a game that is trying to be more difficult/realistic. This is the evolution of MMO combat. Not perfect. But it is the next step.

     

     

    Yes they lower your accuracy, but they dont lock you into place image

    Im not even going to pay attention to your "REALITY CHECKS" cause again, these arent simulations.....

    Great. You were able to successfully avoid having your terrible argument destroyed by reading 1/10th of my response. Well played.

    Well, everyone else who reads them all will see how shallow your understanding is. Have fun with your hands over your eyes.

    - EDIT - Response to your "REALITY CHECK" edit -

    Never and never would. That would be a side argument about the art of the game. That choice is like WoW' unrealistic (Titan's Grip. Weapons in Fem Human hands being 50% bigger than the aready too big weapons in other races' hands.

    My responses were apologies for the implementation of locking in moves, etc. Replace the races with X's and Y's if you want. The weapon use is still more realistic than in other MMOs. The part that makes it more fun for me is having this aspect be more realistic. It is less abstract and more directly related to actual combat. That is my argument.

    Someone please make a good MMO.

  • HimemiyaHimemiya Member Posts: 139

    Originally posted by Zylaxx

    Originally posted by Ganathar

    Have you seen how some of the game's special abilities are performed especially some of the warrior attacks? If we didn't have animation lock these abilities would become instant attacks like wow's mortal strike, heroic strike, bloodthirst etc. You would just run around your enemy attacking him while hoping that he won't be able to hit you. You won't need to think before using abilities and just use ionthem when their CD is over, it would be another rotation game. You can try to do rotations in TERA but don't come complaining that some skilled player beat you in PvP, because the game is not meant to be played like that. Also, some glyphs will remove some of the rooting limitations of some of your abilities and that adds another dimension to customisation with glyphs, because taking glyphs that are designed only for damage dealing will gimp you in your mobility.

    In tab-target games the absence of an animation lock mechanic is acceptable because you can't move out of the way when someone attacks and such a mechanic would be pointless. However in TERA it's supposed to make you think before you attack, because that attack might be a big  mistake due to the animation lock. If you don't like that, then this game is not for you and you should cancel your pre-order.

    Sounds so much more fun and realistic when you put it that way.  Ohh Neverwinter is not going to have animation lock and the combat looks so much more fluid and fast and it is in pre-alpha.

    Because it's the same watching some videos than playing a game extensively. Any kind of problems a game might have usually don't surface until much MUCH later. This game has been out a while elsewhere. 

    L2P TERA combat:

  • spaceportspaceport Member Posts: 405

    People who complain about animation lock have never played an action-rpg in their lives.

     

    Removing the animation lock would dumb down the combat.

    Why do that when you can already play GW2?

    image
    "Esport with tournaments is for hardcore pvp'rs that want to be competitive. Openworld PVP with ganking and griefing is for casuals that just wants their pvp mixed with pve from time to time."
    otacu

  • KuppaKuppa Member UncommonPosts: 3,292

    Originally posted by baritone3k

    Originally posted by Kuppa


    Originally posted by baritone3k


    Originally posted by Kuppa


    Originally posted by Deron_Barak

    Other than levels and special glyphs removing some, all or making certain abilities faster there is also an attack speed speed modifier in the better gear. This makes all of your abilities animations faster.



    Yes rooting sucks but if it wasn't in you would be constant running spamming abilities like an fps. Go watch some Darkfall videos to see how it looks in practice. DF isn't a bad game I just prefer TERAs more.

    I believe that is what they should be aiming for, an fps style movement. Some other game will come along and do that and call itself TRUE action combat and we will all be MMOFO's according to that game....

    And to be more critical Tera doesn't really compare to an FPS, its more like RE5 where you cannot shoot and move. We all remember how that went along with the fans...

    REALITY CHECK

    Have you ever shot a real gun? Go watch FPSRussia's youtube vids if you haven't and want to get a decent feel for how it works.

    GAME CHECK

    Have you played an FPS recently? If not, check out how moving and shooting decreases your accuracy. Kneeling, going prone, holding your breath - all help to steady a shot. See how you have rate of fire. See how there is kickback and you end up shoot higher on your target and less accurately if you don't stop shooting and let the weapon settle? See how there are reload times and the fastest/most reliable weapon up close is your knife or the butt of your gun? See how most FPS' are getting MORE realistic and are not the 10 year old run and gun Quake style (which was cool, I admit).

     

    Now that we are done with guns and FPS - Let's talk melee weapons.

    REALITY CHECK

    Have you every swung a staff? Even just a broom stick or pvc pipe you saw sitting around? (Probably). Remember how you can't jsut stiop spinning it one direction and then switch it up unless you take into account momentum, angles, etc. Watch Bruce Lee doing Nunchuks. He has to account for everything as he is going because to get the nunchuks to where he needs them in 1 second he has to make some miute .2 second adjustments. And those are high speed, low mass weapons (admittedly one of the most difficult to use).

    Have you ever seen a 2 handed sword or even a broadsword or straight sword used? Watch how committing to an arc is really committing to an arc and how the other guy can punch you in the face if you make the wrong commitment. Think about how fencing came to be. That rapier, stabbing approach has many advantages - especially in terms of not being too big and telegraphing the move and locking the swordsman into a commited arc.

    Watch how the momentum and angles heavy weapon users have to take into consideration. There is little turning on the dime and sequences have to be readied. Variations exist, but like exercising with a kettlebell, you may end up tearing a muscle or dislocating your own joints if you try to pause a movement and don't ride it thought.

    GAME CHECK

    Fuck Resident Evil and how people hated it. Look at Dark Souls and how people praise it. Try out the combat in Dark Souls and tell me if momentum isn't taken into consideration.

    As games get better and more realistic, the reality of physics starts to intrude. It gives things weight and makes the games more compelling.

     

    That is my 2 cents.

     

    Am I going to play TERA? Yes. I hit up the Korean and then played a bit in Beta. Now that Open Beta starts and we get to keep out toons from here on out, I am all about it. Will I get frustrated when I overextend myself and get countered due to choosing the wrong move. Yes. Who will I blame? Myself. Not a game that is trying to be more difficult/realistic. This is the evolution of MMO combat. Not perfect. But it is the next step.

     

     

    Yes they lower your accuracy, but they dont lock you into place image

    Im not even going to pay attention to your "REALITY CHECKS" cause again, these arent simulations.....

    Great. You were able to successfully avoid having your terrible argument destroyed by reading 1/10th of my response. Well played.

    Well, everyone else who reads them all will see how shallow your understanding is. Have fun with your hands over your eyes.

    Lol take it easy. Where exactly is your argument destruction part? can you highlight it, cause I don't see a clear point in your rant...

    image


    image

  • Deron_BarakDeron_Barak Member Posts: 1,136

    Originally posted by Zylaxx

    Sounds so much more fun and realistic when you put it that way.  Ohh Neverwinter is not going to have animation lock and the combat looks so much more fluid and fast and it is in pre-alpha.

     You know I read that too but watching the NW combat video I never noticed a point where a weapon swing was done on the run.  The teleport skill did however and there are instant abilities like that in TERA as well.

     Being more fluid and taking away from mechanics are up to personal preference.  If you took out all of the rooting it would hurt the game IMO.  It's not as though BHS could not have taken it away, they put it there for a reason and it compliments the fact they have full collision detection.

    Just not worth my time anymore.

  • spaceportspaceport Member Posts: 405

    Originally posted by Kuppa

    Originally posted by baritone3k


    Originally posted by Kuppa


    Originally posted by baritone3k


    Originally posted by Kuppa


    Originally posted by Deron_Barak

    Other than levels and special glyphs removing some, all or making certain abilities faster there is also an attack speed speed modifier in the better gear. This makes all of your abilities animations faster.



    Yes rooting sucks but if it wasn't in you would be constant running spamming abilities like an fps. Go watch some Darkfall videos to see how it looks in practice. DF isn't a bad game I just prefer TERAs more.

    I believe that is what they should be aiming for, an fps style movement. Some other game will come along and do that and call itself TRUE action combat and we will all be MMOFO's according to that game....

    And to be more critical Tera doesn't really compare to an FPS, its more like RE5 where you cannot shoot and move. We all remember how that went along with the fans...

    REALITY CHECK

    Have you ever shot a real gun? Go watch FPSRussia's youtube vids if you haven't and want to get a decent feel for how it works.

    GAME CHECK

    Have you played an FPS recently? If not, check out how moving and shooting decreases your accuracy. Kneeling, going prone, holding your breath - all help to steady a shot. See how you have rate of fire. See how there is kickback and you end up shoot higher on your target and less accurately if you don't stop shooting and let the weapon settle? See how there are reload times and the fastest/most reliable weapon up close is your knife or the butt of your gun? See how most FPS' are getting MORE realistic and are not the 10 year old run and gun Quake style (which was cool, I admit).

     

    Now that we are done with guns and FPS - Let's talk melee weapons.

    REALITY CHECK

    Have you every swung a staff? Even just a broom stick or pvc pipe you saw sitting around? (Probably). Remember how you can't jsut stiop spinning it one direction and then switch it up unless you take into account momentum, angles, etc. Watch Bruce Lee doing Nunchuks. He has to account for everything as he is going because to get the nunchuks to where he needs them in 1 second he has to make some miute .2 second adjustments. And those are high speed, low mass weapons (admittedly one of the most difficult to use).

    Have you ever seen a 2 handed sword or even a broadsword or straight sword used? Watch how committing to an arc is really committing to an arc and how the other guy can punch you in the face if you make the wrong commitment. Think about how fencing came to be. That rapier, stabbing approach has many advantages - especially in terms of not being too big and telegraphing the move and locking the swordsman into a commited arc.

    Watch how the momentum and angles heavy weapon users have to take into consideration. There is little turning on the dime and sequences have to be readied. Variations exist, but like exercising with a kettlebell, you may end up tearing a muscle or dislocating your own joints if you try to pause a movement and don't ride it thought.

    GAME CHECK

    Fuck Resident Evil and how people hated it. Look at Dark Souls and how people praise it. Try out the combat in Dark Souls and tell me if momentum isn't taken into consideration.

    As games get better and more realistic, the reality of physics starts to intrude. It gives things weight and makes the games more compelling.

     

    That is my 2 cents.

     

    Am I going to play TERA? Yes. I hit up the Korean and then played a bit in Beta. Now that Open Beta starts and we get to keep out toons from here on out, I am all about it. Will I get frustrated when I overextend myself and get countered due to choosing the wrong move. Yes. Who will I blame? Myself. Not a game that is trying to be more difficult/realistic. This is the evolution of MMO combat. Not perfect. But it is the next step.

     

     

    Yes they lower your accuracy, but they dont lock you into place image

    Im not even going to pay attention to your "REALITY CHECKS" cause again, these arent simulations.....

    Great. You were able to successfully avoid having your terrible argument destroyed by reading 1/10th of my response. Well played.

    Well, everyone else who reads them all will see how shallow your understanding is. Have fun with your hands over your eyes.

    Lol take it easy. Where exactly is your argument destruction part? can you highlight it, cause I don't see a clear point in your rant...

    Skills don't really lock you in the place though...

    You move a bit while doing them

     

    Have you even played this game?

    image
    "Esport with tournaments is for hardcore pvp'rs that want to be competitive. Openworld PVP with ganking and griefing is for casuals that just wants their pvp mixed with pve from time to time."
    otacu

  • HimemiyaHimemiya Member Posts: 139

    Originally posted by Deron_Barak

    Originally posted by Zylaxx

    Sounds so much more fun and realistic when you put it that way.  Ohh Neverwinter is not going to have animation lock and the combat looks so much more fluid and fast and it is in pre-alpha.

     You know I read that too and watching the NW combat video I never noticed a point where a weapon swing was done on the run.  The teleport skill did however and there are instant abilities like that in TERA as well.

     Being more fluid and taking away from mechanics are up to personal preference.  If you took out all of the rooting it would hurt the game IMO.  It's not as though BHS could not have taken it away, they put it there for a reason and it compliments the fact they have full collision detection.

    Which is exactly what they want. It's not without a reason comments as the following will keep popping here and there. Leave TERA's combat alone, k thanks.

     

    http://www.gamefaqs.com/boards/938738-/62465088

    Tera combat isnt really like gw2's. Tera is slower paced with a strategic element in place with with the animation locks. Gw2 combat felt like ice skating with a whiffle ball bat. Running and attacking at the same time made the ai easy to beat and kiting is rediculously easy. Other issues with targetting were also easily present. It is fun, i just think Tera's combat is better and more engaging.

    Ice-skating with a wiffle ball bat is a pretty accurate observation, though I enjoyed it.

    L2P TERA combat:

  • KuppaKuppa Member UncommonPosts: 3,292

    Originally posted by spaceport

    Originally posted by Kuppa


    Originally posted by baritone3k


    Originally posted by Kuppa


    Originally posted by baritone3k


    Originally posted by Kuppa


    Originally posted by Deron_Barak

    Other than levels and special glyphs removing some, all or making certain abilities faster there is also an attack speed speed modifier in the better gear. This makes all of your abilities animations faster.



    Yes rooting sucks but if it wasn't in you would be constant running spamming abilities like an fps. Go watch some Darkfall videos to see how it looks in practice. DF isn't a bad game I just prefer TERAs more.

    I believe that is what they should be aiming for, an fps style movement. Some other game will come along and do that and call itself TRUE action combat and we will all be MMOFO's according to that game....

    And to be more critical Tera doesn't really compare to an FPS, its more like RE5 where you cannot shoot and move. We all remember how that went along with the fans...

    REALITY CHECK

    Have you ever shot a real gun? Go watch FPSRussia's youtube vids if you haven't and want to get a decent feel for how it works.

    GAME CHECK

    Have you played an FPS recently? If not, check out how moving and shooting decreases your accuracy. Kneeling, going prone, holding your breath - all help to steady a shot. See how you have rate of fire. See how there is kickback and you end up shoot higher on your target and less accurately if you don't stop shooting and let the weapon settle? See how there are reload times and the fastest/most reliable weapon up close is your knife or the butt of your gun? See how most FPS' are getting MORE realistic and are not the 10 year old run and gun Quake style (which was cool, I admit).

     

    Now that we are done with guns and FPS - Let's talk melee weapons.

    REALITY CHECK

    Have you every swung a staff? Even just a broom stick or pvc pipe you saw sitting around? (Probably). Remember how you can't jsut stiop spinning it one direction and then switch it up unless you take into account momentum, angles, etc. Watch Bruce Lee doing Nunchuks. He has to account for everything as he is going because to get the nunchuks to where he needs them in 1 second he has to make some miute .2 second adjustments. And those are high speed, low mass weapons (admittedly one of the most difficult to use).

    Have you ever seen a 2 handed sword or even a broadsword or straight sword used? Watch how committing to an arc is really committing to an arc and how the other guy can punch you in the face if you make the wrong commitment. Think about how fencing came to be. That rapier, stabbing approach has many advantages - especially in terms of not being too big and telegraphing the move and locking the swordsman into a commited arc.

    Watch how the momentum and angles heavy weapon users have to take into consideration. There is little turning on the dime and sequences have to be readied. Variations exist, but like exercising with a kettlebell, you may end up tearing a muscle or dislocating your own joints if you try to pause a movement and don't ride it thought.

    GAME CHECK

    Fuck Resident Evil and how people hated it. Look at Dark Souls and how people praise it. Try out the combat in Dark Souls and tell me if momentum isn't taken into consideration.

    As games get better and more realistic, the reality of physics starts to intrude. It gives things weight and makes the games more compelling.

     

    That is my 2 cents.

     

    Am I going to play TERA? Yes. I hit up the Korean and then played a bit in Beta. Now that Open Beta starts and we get to keep out toons from here on out, I am all about it. Will I get frustrated when I overextend myself and get countered due to choosing the wrong move. Yes. Who will I blame? Myself. Not a game that is trying to be more difficult/realistic. This is the evolution of MMO combat. Not perfect. But it is the next step.

     

     

    Yes they lower your accuracy, but they dont lock you into place image

    Im not even going to pay attention to your "REALITY CHECKS" cause again, these arent simulations.....

    Great. You were able to successfully avoid having your terrible argument destroyed by reading 1/10th of my response. Well played.

    Well, everyone else who reads them all will see how shallow your understanding is. Have fun with your hands over your eyes.

    Lol take it easy. Where exactly is your argument destruction part? can you highlight it, cause I don't see a clear point in your rant...

    Skills don't really lock you in the place though...

    You move a bit while doing them

     

    Have you even played this game?

    Are you just trying to be funny or you really have no clue what we are talking about here?

    image


    image

  • MuktukMuktuk Member UncommonPosts: 84

    Animation lock makes the combat feel clunky and choppy to me.  Doubt they'll change it though.

  • spaceportspaceport Member Posts: 405

    Originally posted by Kuppa

    Originally posted by spaceport


    Originally posted by Kuppa


    Originally posted by baritone3k


    Originally posted by Kuppa


    Originally posted by baritone3k


    Originally posted by Kuppa


    Originally posted by Deron_Barak

    Other than levels and special glyphs removing some, all or making certain abilities faster there is also an attack speed speed modifier in the better gear. This makes all of your abilities animations faster.



    Yes rooting sucks but if it wasn't in you would be constant running spamming abilities like an fps. Go watch some Darkfall videos to see how it looks in practice. DF isn't a bad game I just prefer TERAs more.

    I believe that is what they should be aiming for, an fps style movement. Some other game will come along and do that and call itself TRUE action combat and we will all be MMOFO's according to that game....

    And to be more critical Tera doesn't really compare to an FPS, its more like RE5 where you cannot shoot and move. We all remember how that went along with the fans...

    REALITY CHECK

    Have you ever shot a real gun? Go watch FPSRussia's youtube vids if you haven't and want to get a decent feel for how it works.

    GAME CHECK

    Have you played an FPS recently? If not, check out how moving and shooting decreases your accuracy. Kneeling, going prone, holding your breath - all help to steady a shot. See how you have rate of fire. See how there is kickback and you end up shoot higher on your target and less accurately if you don't stop shooting and let the weapon settle? See how there are reload times and the fastest/most reliable weapon up close is your knife or the butt of your gun? See how most FPS' are getting MORE realistic and are not the 10 year old run and gun Quake style (which was cool, I admit).

     

    Now that we are done with guns and FPS - Let's talk melee weapons.

    REALITY CHECK

    Have you every swung a staff? Even just a broom stick or pvc pipe you saw sitting around? (Probably). Remember how you can't jsut stiop spinning it one direction and then switch it up unless you take into account momentum, angles, etc. Watch Bruce Lee doing Nunchuks. He has to account for everything as he is going because to get the nunchuks to where he needs them in 1 second he has to make some miute .2 second adjustments. And those are high speed, low mass weapons (admittedly one of the most difficult to use).

    Have you ever seen a 2 handed sword or even a broadsword or straight sword used? Watch how committing to an arc is really committing to an arc and how the other guy can punch you in the face if you make the wrong commitment. Think about how fencing came to be. That rapier, stabbing approach has many advantages - especially in terms of not being too big and telegraphing the move and locking the swordsman into a commited arc.

    Watch how the momentum and angles heavy weapon users have to take into consideration. There is little turning on the dime and sequences have to be readied. Variations exist, but like exercising with a kettlebell, you may end up tearing a muscle or dislocating your own joints if you try to pause a movement and don't ride it thought.

    GAME CHECK

    Fuck Resident Evil and how people hated it. Look at Dark Souls and how people praise it. Try out the combat in Dark Souls and tell me if momentum isn't taken into consideration.

    As games get better and more realistic, the reality of physics starts to intrude. It gives things weight and makes the games more compelling.

     

    That is my 2 cents.

     

    Am I going to play TERA? Yes. I hit up the Korean and then played a bit in Beta. Now that Open Beta starts and we get to keep out toons from here on out, I am all about it. Will I get frustrated when I overextend myself and get countered due to choosing the wrong move. Yes. Who will I blame? Myself. Not a game that is trying to be more difficult/realistic. This is the evolution of MMO combat. Not perfect. But it is the next step.

     

     

    Yes they lower your accuracy, but they dont lock you into place image

    Im not even going to pay attention to your "REALITY CHECKS" cause again, these arent simulations.....

    Great. You were able to successfully avoid having your terrible argument destroyed by reading 1/10th of my response. Well played.

    Well, everyone else who reads them all will see how shallow your understanding is. Have fun with your hands over your eyes.

    Lol take it easy. Where exactly is your argument destruction part? can you highlight it, cause I don't see a clear point in your rant...

    Skills don't really lock you in the place though...

    You move a bit while doing them

     

    Have you even played this game?

    Are you just trying to be funny or you really have no clue what we are talking about here?

    No thats why im asking.

    Have you ever played an action-rpg?

     

    Let me guess, no.

     

    What you are asking is similar to having auto-aim in an FPS.

     

    Animation lock raises the skill ceiling,it makes the combat mcuh more realistic and strategic.

     

    Again, if you want a dumbed down "action comat" where you can bunny hop while swinging 7 foot axes (because that's more realistic ROFL), GW2 is perfect for you.

     

    You will also get used to it very fast, since it's very similar to wow.

    image
    "Esport with tournaments is for hardcore pvp'rs that want to be competitive. Openworld PVP with ganking and griefing is for casuals that just wants their pvp mixed with pve from time to time."
    otacu

  • rexzshadowrexzshadow Member Posts: 1,428

    Originally posted by Kuppa

    It seems like folks have their mind set on supporting the lock no matter what. Even though I like the combat system I believe it could benefit from not having the lock. Its really not that complicated, there are f2p games(dragons nest) that already have it. Once a big AAA mmo like Tera comes along and actually gives us movement in combat WITH aiming then we will all know how good it could be image

    Well to me and lot of people Dragon Nest combat feel like your flailing around trying to hit anything around you. Nothing has much weight to it, also its like max to  like 16 player in a set map in pvp, try anything over 50 and you can forgot about doing anything but watch lag.


    Originally posted by Unlight

    No, it is NOT the same thing.  Tab-targeting can be used in conjunction with movement, while keeping movement an important factor in combat.  Just because games have largely been designed in a certain way, doesn't make it the only way it can ever work.  Tera itself proves that tried and true doesn't always equate to set in stone.

    movement in tab target game only matter when you have gimkky extra like avoid traps on the ground or said fire cirle or run the hell away. Other wise its pretty fcking worthless. If you move 3m to the left in Tera you dodge an attack, you move  any where with in like a 5 m radius of the enemy your still going to be eatin hits with yoru face either way. Only movement that matter in tab target is getting out of range which normally means for melee your not in attacking range either. Completely different in Term of Tera getting out of range.

    Everyone go play monster hunter, god eater burst, dark soul or demon first. Play any one of them and than come back and talk about animation roots.

  • spaceportspaceport Member Posts: 405

    Originally posted by rexzshadow

    Everyone go play monster hunter, god eater burst, dark soul or demon first. Play any one of them and than come back and talk about animation roots.

    Yup, those games would be complete crap without animation roots.

     

    But remember, we are talking to people who started liking "action combat" ever since Arenanet said GW2 was going to have it.

    image
    "Esport with tournaments is for hardcore pvp'rs that want to be competitive. Openworld PVP with ganking and griefing is for casuals that just wants their pvp mixed with pve from time to time."
    otacu

  • baritone3kbaritone3k Member Posts: 223

    Originally posted by Kuppa

    Originally posted by baritone3k


    Originally posted by Kuppa


    Originally posted by baritone3k


    Originally posted by Kuppa


    Originally posted by Deron_Barak

    Other than levels and special glyphs removing some, all or making certain abilities faster there is also an attack speed speed modifier in the better gear. This makes all of your abilities animations faster.



    Yes rooting sucks but if it wasn't in you would be constant running spamming abilities like an fps. Go watch some Darkfall videos to see how it looks in practice. DF isn't a bad game I just prefer TERAs more.

    I believe that is what they should be aiming for, an fps style movement. Some other game will come along and do that and call itself TRUE action combat and we will all be MMOFO's according to that game....

    And to be more critical Tera doesn't really compare to an FPS, its more like RE5 where you cannot shoot and move. We all remember how that went along with the fans...

    REALITY CHECK

    Have you ever shot a real gun? Go watch FPSRussia's youtube vids if you haven't and want to get a decent feel for how it works.

    GAME CHECK

    Have you played an FPS recently? If not, check out how moving and shooting decreases your accuracy. Kneeling, going prone, holding your breath - all help to steady a shot. See how you have rate of fire. See how there is kickback and you end up shoot higher on your target and less accurately if you don't stop shooting and let the weapon settle? See how there are reload times and the fastest/most reliable weapon up close is your knife or the butt of your gun? See how most FPS' are getting MORE realistic and are not the 10 year old run and gun Quake style (which was cool, I admit).

     

    Now that we are done with guns and FPS - Let's talk melee weapons.

    REALITY CHECK

    Have you every swung a staff? Even just a broom stick or pvc pipe you saw sitting around? (Probably). Remember how you can't jsut stiop spinning it one direction and then switch it up unless you take into account momentum, angles, etc. Watch Bruce Lee doing Nunchuks. He has to account for everything as he is going because to get the nunchuks to where he needs them in 1 second he has to make some miute .2 second adjustments. And those are high speed, low mass weapons (admittedly one of the most difficult to use).

    Have you ever seen a 2 handed sword or even a broadsword or straight sword used? Watch how committing to an arc is really committing to an arc and how the other guy can punch you in the face if you make the wrong commitment. Think about how fencing came to be. That rapier, stabbing approach has many advantages - especially in terms of not being too big and telegraphing the move and locking the swordsman into a commited arc.

    Watch how the momentum and angles heavy weapon users have to take into consideration. There is little turning on the dime and sequences have to be readied. Variations exist, but like exercising with a kettlebell, you may end up tearing a muscle or dislocating your own joints if you try to pause a movement and don't ride it thought.

    GAME CHECK

    Fuck Resident Evil and how people hated it. Look at Dark Souls and how people praise it. Try out the combat in Dark Souls and tell me if momentum isn't taken into consideration.

    As games get better and more realistic, the reality of physics starts to intrude. It gives things weight and makes the games more compelling.

     

    That is my 2 cents.

     

    Am I going to play TERA? Yes. I hit up the Korean and then played a bit in Beta. Now that Open Beta starts and we get to keep out toons from here on out, I am all about it. Will I get frustrated when I overextend myself and get countered due to choosing the wrong move. Yes. Who will I blame? Myself. Not a game that is trying to be more difficult/realistic. This is the evolution of MMO combat. Not perfect. But it is the next step.

     

     

    Yes they lower your accuracy, but they dont lock you into place image

    Im not even going to pay attention to your "REALITY CHECKS" cause again, these arent simulations.....

    Great. You were able to successfully avoid having your terrible argument destroyed by reading 1/10th of my response. Well played.

    Well, everyone else who reads them all will see how shallow your understanding is. Have fun with your hands over your eyes.

    Lol take it easy. Where exactly is your argument destruction part? can you highlight it, cause I don't see a clear point in your rant...

    Haha this quoting is getting so long.

     

    To be clear -

     

    I am responding to the Resident Evil vs. Free Movement of FPS concept.

     

    The short answer is - RE was ridiculous because that level of not being able to walk and chew gum was extreme. It was based on limitations at the time and had a moderatey justifiable excuse when compared to reality - it's hard to move around and properly aim and shoot something in the face. As the series progressed, they should have progressed beyond this to the more realistic (though still not realistic) way FPS deal with it.

    I do not think that the extreme version of RE is a fair comparable in terms of either the level of frustration it creates or the distance from reality it is. Tera is sitting much closer to being realistic about the physics involved in these melee moves. And for casters, is echoing that  limitation and alowing for the case to be made that stability, exhaustion and  concentration will come into play while casting certain spells.

     

    My point - it is more realistic which is the direction lots of games are going in should they choose. I think it will be better received by the people who are good with it, hated and excuses made by the people who are not and a lot of in betweens.

     

    I for one plan on mastering it and feeling more rewarded for being able to handle dpsing and tanking as a Warrior in this game than I did dpsing and tanking in WoW and the other MMOs.

    Someone please make a good MMO.

  • KuppaKuppa Member UncommonPosts: 3,292

    Originally posted by spaceport

    Originally posted by Kuppa


    Originally posted by spaceport


    Originally posted by Kuppa


    Originally posted by baritone3k


    Originally posted by Kuppa


    Originally posted by baritone3k


    Originally posted by Kuppa


    Originally posted by Deron_Barak

    Other than levels and special glyphs removing some, all or making certain abilities faster there is also an attack speed speed modifier in the better gear. This makes all of your abilities animations faster.



    Yes rooting sucks but if it wasn't in you would be constant running spamming abilities like an fps. Go watch some Darkfall videos to see how it looks in practice. DF isn't a bad game I just prefer TERAs more.

    I believe that is what they should be aiming for, an fps style movement. Some other game will come along and do that and call itself TRUE action combat and we will all be MMOFO's according to that game....

    And to be more critical Tera doesn't really compare to an FPS, its more like RE5 where you cannot shoot and move. We all remember how that went along with the fans...

    REALITY CHECK

    Have you ever shot a real gun? Go watch FPSRussia's youtube vids if you haven't and want to get a decent feel for how it works.

    GAME CHECK

    Have you played an FPS recently? If not, check out how moving and shooting decreases your accuracy. Kneeling, going prone, holding your breath - all help to steady a shot. See how you have rate of fire. See how there is kickback and you end up shoot higher on your target and less accurately if you don't stop shooting and let the weapon settle? See how there are reload times and the fastest/most reliable weapon up close is your knife or the butt of your gun? See how most FPS' are getting MORE realistic and are not the 10 year old run and gun Quake style (which was cool, I admit).

     

    Now that we are done with guns and FPS - Let's talk melee weapons.

    REALITY CHECK

    Have you every swung a staff? Even just a broom stick or pvc pipe you saw sitting around? (Probably). Remember how you can't jsut stiop spinning it one direction and then switch it up unless you take into account momentum, angles, etc. Watch Bruce Lee doing Nunchuks. He has to account for everything as he is going because to get the nunchuks to where he needs them in 1 second he has to make some miute .2 second adjustments. And those are high speed, low mass weapons (admittedly one of the most difficult to use).

    Have you ever seen a 2 handed sword or even a broadsword or straight sword used? Watch how committing to an arc is really committing to an arc and how the other guy can punch you in the face if you make the wrong commitment. Think about how fencing came to be. That rapier, stabbing approach has many advantages - especially in terms of not being too big and telegraphing the move and locking the swordsman into a commited arc.

    Watch how the momentum and angles heavy weapon users have to take into consideration. There is little turning on the dime and sequences have to be readied. Variations exist, but like exercising with a kettlebell, you may end up tearing a muscle or dislocating your own joints if you try to pause a movement and don't ride it thought.

    GAME CHECK

    Fuck Resident Evil and how people hated it. Look at Dark Souls and how people praise it. Try out the combat in Dark Souls and tell me if momentum isn't taken into consideration.

    As games get better and more realistic, the reality of physics starts to intrude. It gives things weight and makes the games more compelling.

     

    That is my 2 cents.

     

    Am I going to play TERA? Yes. I hit up the Korean and then played a bit in Beta. Now that Open Beta starts and we get to keep out toons from here on out, I am all about it. Will I get frustrated when I overextend myself and get countered due to choosing the wrong move. Yes. Who will I blame? Myself. Not a game that is trying to be more difficult/realistic. This is the evolution of MMO combat. Not perfect. But it is the next step.

     

     

    Yes they lower your accuracy, but they dont lock you into place image

    Im not even going to pay attention to your "REALITY CHECKS" cause again, these arent simulations.....

    Great. You were able to successfully avoid having your terrible argument destroyed by reading 1/10th of my response. Well played.

    Well, everyone else who reads them all will see how shallow your understanding is. Have fun with your hands over your eyes.

    Lol take it easy. Where exactly is your argument destruction part? can you highlight it, cause I don't see a clear point in your rant...

    Skills don't really lock you in the place though...

    You move a bit while doing them

     

    Have you even played this game?

    Are you just trying to be funny or you really have no clue what we are talking about here?

    No thats why im asking.

    Have you ever played an action-rpg?

     

    Let me guess, no.

     

    What you are asking is similar to having auto-aim in an FPS.

     

    Animation lock raises the skill ceiling,it makes the combat mcuh more realistic and strategic.

     

    Again, if you want a dumbed down "action comat" where you can bunny hop while swinging 7 foot axes (because that's more realistic ROFL), GW2 is perfect for you.

     

    You will also get used to it very fast, since it's very similar to wow.

    Where in all of my post have I said that movement would make Tera more realistic? It wont, it will make it more fun IMO.

    Now, its my turn to make stuff up about your posts: "If you want to keep lock on animations to make the game more arcade be my guest ROFL"

    image


    image

  • KuppaKuppa Member UncommonPosts: 3,292

    Originally posted by baritone3k

    Originally posted by Kuppa


    Originally posted by baritone3k


    Originally posted by Kuppa


    Originally posted by baritone3k


    Originally posted by Kuppa


    Originally posted by Deron_Barak

    Other than levels and special glyphs removing some, all or making certain abilities faster there is also an attack speed speed modifier in the better gear. This makes all of your abilities animations faster.



    Yes rooting sucks but if it wasn't in you would be constant running spamming abilities like an fps. Go watch some Darkfall videos to see how it looks in practice. DF isn't a bad game I just prefer TERAs more.

    I believe that is what they should be aiming for, an fps style movement. Some other game will come along and do that and call itself TRUE action combat and we will all be MMOFO's according to that game....

    And to be more critical Tera doesn't really compare to an FPS, its more like RE5 where you cannot shoot and move. We all remember how that went along with the fans...

    REALITY CHECK

    Have you ever shot a real gun? Go watch FPSRussia's youtube vids if you haven't and want to get a decent feel for how it works.

    GAME CHECK

    Have you played an FPS recently? If not, check out how moving and shooting decreases your accuracy. Kneeling, going prone, holding your breath - all help to steady a shot. See how you have rate of fire. See how there is kickback and you end up shoot higher on your target and less accurately if you don't stop shooting and let the weapon settle? See how there are reload times and the fastest/most reliable weapon up close is your knife or the butt of your gun? See how most FPS' are getting MORE realistic and are not the 10 year old run and gun Quake style (which was cool, I admit).

     

    Now that we are done with guns and FPS - Let's talk melee weapons.

    REALITY CHECK

    Have you every swung a staff? Even just a broom stick or pvc pipe you saw sitting around? (Probably). Remember how you can't jsut stiop spinning it one direction and then switch it up unless you take into account momentum, angles, etc. Watch Bruce Lee doing Nunchuks. He has to account for everything as he is going because to get the nunchuks to where he needs them in 1 second he has to make some miute .2 second adjustments. And those are high speed, low mass weapons (admittedly one of the most difficult to use).

    Have you ever seen a 2 handed sword or even a broadsword or straight sword used? Watch how committing to an arc is really committing to an arc and how the other guy can punch you in the face if you make the wrong commitment. Think about how fencing came to be. That rapier, stabbing approach has many advantages - especially in terms of not being too big and telegraphing the move and locking the swordsman into a commited arc.

    Watch how the momentum and angles heavy weapon users have to take into consideration. There is little turning on the dime and sequences have to be readied. Variations exist, but like exercising with a kettlebell, you may end up tearing a muscle or dislocating your own joints if you try to pause a movement and don't ride it thought.

    GAME CHECK

    Fuck Resident Evil and how people hated it. Look at Dark Souls and how people praise it. Try out the combat in Dark Souls and tell me if momentum isn't taken into consideration.

    As games get better and more realistic, the reality of physics starts to intrude. It gives things weight and makes the games more compelling.

     

    That is my 2 cents.

     

    Am I going to play TERA? Yes. I hit up the Korean and then played a bit in Beta. Now that Open Beta starts and we get to keep out toons from here on out, I am all about it. Will I get frustrated when I overextend myself and get countered due to choosing the wrong move. Yes. Who will I blame? Myself. Not a game that is trying to be more difficult/realistic. This is the evolution of MMO combat. Not perfect. But it is the next step.

     

     

    Yes they lower your accuracy, but they dont lock you into place image

    Im not even going to pay attention to your "REALITY CHECKS" cause again, these arent simulations.....

    Great. You were able to successfully avoid having your terrible argument destroyed by reading 1/10th of my response. Well played.

    Well, everyone else who reads them all will see how shallow your understanding is. Have fun with your hands over your eyes.

    Lol take it easy. Where exactly is your argument destruction part? can you highlight it, cause I don't see a clear point in your rant...

    Haha this quoting is getting so long.

     

    To be clear -

     

    I am responding to the Resident Evil vs. Free Movement of FPS concept.

     

    The short answer is - RE was ridiculous because that level of not being able to walk and chew gum was extreme. It was based on limitations at the time and had a moderatey justifiable excuse when compared to reality - it's hard to move around and properly aim and shoot something in the face. As the series progressed, they should have progressed beyond this to the more realistic (though still not realistic) way FPS deal with it.

    I do not think that the extreme version of RE is a fair comparable in terms of either the level of frustration it creates or the distance from reality it is. Tera is sitting much closer to being realistic about the physics involved in these melee moves. And for casters, is echoing that  limitation and alowing for the case to be made that stability, exhaustion and  concentration will come into play while casting certain spells.

     

    My point - it is more realistic which is the direction lots of games are going in should they choose. I think it will be better received by the people who are good with it, hated and excuses made by the people who are not and a lot of in betweens.

     

    I for one plan on mastering it and feeling more rewarded for being able to handle dpsing and tanking as a Warrior in this game than I did dpsing and tanking in WoW and the other MMOs.

    I agree that it doesn't come close to the frustration level in RE5, but like RE5 I believe it adds nothing. Its just another way of playing a game. Also, could you guys please stop with the "realistic", there is nothing realisitc about Tera.

    image


    image

  • spaceportspaceport Member Posts: 405

    Originally posted by Kuppa

    Originally posted by spaceport


    Originally posted by Kuppa


    Originally posted by spaceport


    Originally posted by Kuppa


    Originally posted by baritone3k


    Originally posted by Kuppa


    Originally posted by baritone3k


    Originally posted by Kuppa


    Originally posted by Deron_Barak

    Other than levels and special glyphs removing some, all or making certain abilities faster there is also an attack speed speed modifier in the better gear. This makes all of your abilities animations faster. Yes rooting sucks but if it wasn't in you would be constant running spamming abilities like an fps. Go watch some Darkfall videos to see how it looks in practice. DF isn't a bad game I just prefer TERAs more.


     

    I believe that is what they should be aiming for, an fps style movement. Some other game will come along and do that and call itself TRUE action combat and we will all be MMOFO's according to that game....

    And to be more critical Tera doesn't really compare to an FPS, its more like RE5 where you cannot shoot and move. We all remember how that went along with the fans...

    REALITY CHECK

    Have you ever shot a real gun? Go watch FPSRussia's youtube vids if you haven't and want to get a decent feel for how it works.

    GAME CHECK

    Have you played an FPS recently? If not, check out how moving and shooting decreases your accuracy. Kneeling, going prone, holding your breath - all help to steady a shot. See how you have rate of fire. See how there is kickback and you end up shoot higher on your target and less accurately if you don't stop shooting and let the weapon settle? See how there are reload times and the fastest/most reliable weapon up close is your knife or the butt of your gun? See how most FPS' are getting MORE realistic and are not the 10 year old run and gun Quake style (which was cool, I admit).

     

    Now that we are done with guns and FPS - Let's talk melee weapons.

    REALITY CHECK

    Have you every swung a staff? Even just a broom stick or pvc pipe you saw sitting around? (Probably). Remember how you can't jsut stiop spinning it one direction and then switch it up unless you take into account momentum, angles, etc. Watch Bruce Lee doing Nunchuks. He has to account for everything as he is going because to get the nunchuks to where he needs them in 1 second he has to make some miute .2 second adjustments. And those are high speed, low mass weapons (admittedly one of the most difficult to use).

    Have you ever seen a 2 handed sword or even a broadsword or straight sword used? Watch how committing to an arc is really committing to an arc and how the other guy can punch you in the face if you make the wrong commitment. Think about how fencing came to be. That rapier, stabbing approach has many advantages - especially in terms of not being too big and telegraphing the move and locking the swordsman into a commited arc.

    Watch how the momentum and angles heavy weapon users have to take into consideration. There is little turning on the dime and sequences have to be readied. Variations exist, but like exercising with a kettlebell, you may end up tearing a muscle or dislocating your own joints if you try to pause a movement and don't ride it thought.

    GAME CHECK

    Fuck Resident Evil and how people hated it. Look at Dark Souls and how people praise it. Try out the combat in Dark Souls and tell me if momentum isn't taken into consideration.

    As games get better and more realistic, the reality of physics starts to intrude. It gives things weight and makes the games more compelling.

     

    That is my 2 cents.

     

    Am I going to play TERA? Yes. I hit up the Korean and then played a bit in Beta. Now that Open Beta starts and we get to keep out toons from here on out, I am all about it. Will I get frustrated when I overextend myself and get countered due to choosing the wrong move. Yes. Who will I blame? Myself. Not a game that is trying to be more difficult/realistic. This is the evolution of MMO combat. Not perfect. But it is the next step.

     

     

    Yes they lower your accuracy, but they dont lock you into place image

    Im not even going to pay attention to your "REALITY CHECKS" cause again, these arent simulations.....

    Great. You were able to successfully avoid having your terrible argument destroyed by reading 1/10th of my response. Well played.

    Well, everyone else who reads them all will see how shallow your understanding is. Have fun with your hands over your eyes.

    Lol take it easy. Where exactly is your argument destruction part? can you highlight it, cause I don't see a clear point in your rant...

    Skills don't really lock you in the place though...

    You move a bit while doing them

     

    Have you even played this game?

    Are you just trying to be funny or you really have no clue what we are talking about here?

    No thats why im asking.

    Have you ever played an action-rpg?

     

    Let me guess, no.

     

    What you are asking is similar to having auto-aim in an FPS.

     

    Animation lock raises the skill ceiling,it makes the combat mcuh more realistic and strategic.

     

    Again, if you want a dumbed down "action comat" where you can bunny hop while swinging 7 foot axes (because that's more realistic ROFL), GW2 is perfect for you.

     

    You will also get used to it very fast, since it's very similar to wow.

    Where in all of my post have I said that movement would make Tera more realistic? It wont, it will make it more fun IMO.

    Now, its my turn to make stuff up about your posts: "If you want to keep lock on animations to make the game more arcade be my guest ROFL"

    If by more fun you mean more generic and easy then yes, i agree.

    image
    "Esport with tournaments is for hardcore pvp'rs that want to be competitive. Openworld PVP with ganking and griefing is for casuals that just wants their pvp mixed with pve from time to time."
    otacu

  • KuppaKuppa Member UncommonPosts: 3,292

    Originally posted by spaceport

    Originally posted by Kuppa


    Originally posted by spaceport


    Originally posted by Kuppa


    Originally posted by spaceport


    Originally posted by Kuppa


    Originally posted by baritone3k


    Originally posted by Kuppa


    Originally posted by baritone3k


    Originally posted by Kuppa


      Originally posted by Deron_Barak

    Other than levels and special glyphs removing some, all or making certain abilities faster there is also an attack speed speed modifier in the better gear. This makes all of your abilities animations faster. Yes rooting sucks but if it wasn't in you would be constant running spamming abilities like an fps. Go watch some Darkfall videos to see how it looks in practice. DF isn't a bad game I just prefer TERAs more.

    I believe that is what they should be aiming for, an fps style movement. Some other game will come along and do that and call itself TRUE action combat and we will all be MMOFO's according to that game....

    And to be more critical Tera doesn't really compare to an FPS, its more like RE5 where you cannot shoot and move. We all remember how that went along with the fans...

    REALITY CHECK

    Have you ever shot a real gun? Go watch FPSRussia's youtube vids if you haven't and want to get a decent feel for how it works.

    GAME CHECK

    Have you played an FPS recently? If not, check out how moving and shooting decreases your accuracy. Kneeling, going prone, holding your breath - all help to steady a shot. See how you have rate of fire. See how there is kickback and you end up shoot higher on your target and less accurately if you don't stop shooting and let the weapon settle? See how there are reload times and the fastest/most reliable weapon up close is your knife or the butt of your gun? See how most FPS' are getting MORE realistic and are not the 10 year old run and gun Quake style (which was cool, I admit).

     

    Now that we are done with guns and FPS - Let's talk melee weapons.

    REALITY CHECK

    Have you every swung a staff? Even just a broom stick or pvc pipe you saw sitting around? (Probably). Remember how you can't jsut stiop spinning it one direction and then switch it up unless you take into account momentum, angles, etc. Watch Bruce Lee doing Nunchuks. He has to account for everything as he is going because to get the nunchuks to where he needs them in 1 second he has to make some miute .2 second adjustments. And those are high speed, low mass weapons (admittedly one of the most difficult to use).

    Have you ever seen a 2 handed sword or even a broadsword or straight sword used? Watch how committing to an arc is really committing to an arc and how the other guy can punch you in the face if you make the wrong commitment. Think about how fencing came to be. That rapier, stabbing approach has many advantages - especially in terms of not being too big and telegraphing the move and locking the swordsman into a commited arc.

    Watch how the momentum and angles heavy weapon users have to take into consideration. There is little turning on the dime and sequences have to be readied. Variations exist, but like exercising with a kettlebell, you may end up tearing a muscle or dislocating your own joints if you try to pause a movement and don't ride it thought.

    GAME CHECK

    Fuck Resident Evil and how people hated it. Look at Dark Souls and how people praise it. Try out the combat in Dark Souls and tell me if momentum isn't taken into consideration.

    As games get better and more realistic, the reality of physics starts to intrude. It gives things weight and makes the games more compelling.

     

    That is my 2 cents.

     

    Am I going to play TERA? Yes. I hit up the Korean and then played a bit in Beta. Now that Open Beta starts and we get to keep out toons from here on out, I am all about it. Will I get frustrated when I overextend myself and get countered due to choosing the wrong move. Yes. Who will I blame? Myself. Not a game that is trying to be more difficult/realistic. This is the evolution of MMO combat. Not perfect. But it is the next step.

     

     

    Yes they lower your accuracy, but they dont lock you into place image

    Im not even going to pay attention to your "REALITY CHECKS" cause again, these arent simulations.....

    Great. You were able to successfully avoid having your terrible argument destroyed by reading 1/10th of my response. Well played.

    Well, everyone else who reads them all will see how shallow your understanding is. Have fun with your hands over your eyes.

    Lol take it easy. Where exactly is your argument destruction part? can you highlight it, cause I don't see a clear point in your rant...

    Skills don't really lock you in the place though...

    You move a bit while doing them

     

    Have you even played this game?

    Are you just trying to be funny or you really have no clue what we are talking about here?

    No thats why im asking.

    Have you ever played an action-rpg?

     

    Let me guess, no.

     

    What you are asking is similar to having auto-aim in an FPS.

     

    Animation lock raises the skill ceiling,it makes the combat mcuh more realistic and strategic.

     

    Again, if you want a dumbed down "action comat" where you can bunny hop while swinging 7 foot axes (because that's more realistic ROFL), GW2 is perfect for you.

     

    You will also get used to it very fast, since it's very similar to wow.

    Where in all of my post have I said that movement would make Tera more realistic? It wont, it will make it more fun IMO.

    Now, its my turn to make stuff up about your posts: "If you want to keep lock on animations to make the game more arcade be my guest ROFL"

    If by more fun you mean more generic and easy then yes, i agree.

    Whatever floats your boat buddy image

    image


    image

  • spaceportspaceport Member Posts: 405

     

    And while we are at it, EME should also remove open world PVP and make everyone fight in a big instance.

    Wuldn't that be fun? it sounds like fun

    oh and a cash shop with megaphones!! brilliant! that sounds SO FUN

     

    Now go to the The Secet World forum and ask them to change the setting into fantasy,  it would also be more "fun"!

    image
    "Esport with tournaments is for hardcore pvp'rs that want to be competitive. Openworld PVP with ganking and griefing is for casuals that just wants their pvp mixed with pve from time to time."
    otacu

  • Deron_BarakDeron_Barak Member Posts: 1,136
    It will come down to personal preference. At least we have choices. We have classic tab target with mobility, a more fps hybrid tab target with mobility and a free aim system with limited mobility. How this plays put in each will be different for PvE/PvP and how the game is built around each system. To change it after the fact would break parts of it.

    To answer the OP, that will be up to BHS. I don't know if EME would be able to take things like that out. It's very possible they will tweak the system, such as enabling slowed movement while using your "standard" attacks but we won't know until it happens.

    Just not worth my time anymore.

  • KuppaKuppa Member UncommonPosts: 3,292

    Originally posted by Deron_Barak

    It will come down to personal preference. At least we have choices. We have classic tab target with mobility, a more fps hybrid tab target with mobility and a free aim system with limited mobility. How this plays put in each will be different for PvE/PvP and how the game is built around each system. To change it after the fact would break parts of it.



    To answer the OP, that will be up to BHS. I don't know if EME would be able to take things like that out. It's very possible they will tweak the system, such as enabling slowed movement while using your "standard" attacks but we won't know until it happens.

    I also have a feeling they might tweak combat a bit. But to be honest the lock on animation is not their biggest issue. The combat is actually fun already, but the rest of the game is meh....there is literally no story and the quest are really just filler for in between combat. The game is gorgeous graphically though even though I don't like the art style at all, but that is personal opinion. Thats why Im not planning on getting the game at release but keeping an eye out for it.

    image


    image

  • KuppaKuppa Member UncommonPosts: 3,292

    Originally posted by spaceport

     

    And while we are at it, EME should also remove open world PVP and make everyone fight in a big instance.

    Wuldn't that be fun? it sounds like fun

    oh and a cash shop with megaphones!! brilliant! that sounds SO FUN

     

    Now go to the The Secet World forum and ask them to change the setting into fantasy,  it would also be more "fun"!

    You know while we are at it, they should add something more dynamic to the standard quest and probably have some story...like at all. image

    image


    image

  • spaceportspaceport Member Posts: 405

    Originally posted by Kuppa

    Originally posted by spaceport

     

    And while we are at it, EME should also remove open world PVP and make everyone fight in a big instance.

    Wuldn't that be fun? it sounds like fun

    oh and a cash shop with megaphones!! brilliant! that sounds SO FUN

     

    Now go to the The Secet World forum and ask them to change the setting into fantasy,  it would also be more "fun"!

    You know while we are at it, they should add something more dynamic to the standard quest and probably have some story...like at all. image

    You mean like the Rifts they are adding in the next update?

    Oh and Tera does have a story, maybe if you botter to read it...

    Oh wait, are you saying that if it's not in VOs, it doesn't have a story?

     

    Man i don't even like this game, too shallow for me, and yet i look like a fanboy while talking to this GW2 fanatics.

    We get it, if X is not like in GW2 it sucks, can't wait for GW2 to come so you guys stop flooding every forum complanining about how this MMO isn't an MMO-lite like GW2.

     

    Animation lock being a bad thing is the new buzzword ever since "moving out of the way" is enough for a game to have action combat.

    Oohohoh, wow also has action combat now!

     

    Progression in an MMO is bad = Check

    Progression in PVP is also bad = Check

    Having roles in a role playing game is bad = Check

    Monthly subs are evil, let's praise to the god of cash shop to save us from greedy developers = Check

     

    What's next? open world PVP is for gankers only? mounts are useless and no game should have them?

    Really, im curious.

    image
    "Esport with tournaments is for hardcore pvp'rs that want to be competitive. Openworld PVP with ganking and griefing is for casuals that just wants their pvp mixed with pve from time to time."
    otacu

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