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Star Wars: The Old Republic: Subscriptions Declining Says Analyst

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  • AryanRoAryanRo Member UncommonPosts: 48

    What killed SWTOR for me first light and dark crystal restrictions.. I went in beta and I voice my opinion and several did we were majority over the one that accepted the restrictions but no they put them on.. Mod armor was cool but not enough around of piece to put decent armor together much of the designs are crap. The best pieces are lost in green armor and cant be destroyed to learn the schematics to make them.. Social armor is scatter all over and only available for one type light only medium armor is level 4. to get social pts enough to make level for got do esseless to death as is or was the only instant that gave you 100+pts per run... crafting -most of your hard earn coin goes up in slaves getting you mats.. Questing you out level your quest line and get crap rewards by the time I finished Nar Shadda Tattooine and cant recall the other planet are already grey.. and last no repespect among Jedi..World Chat might as well have it off not read the idiot comments made.. or verbal fights over how the game looks like wow..

  • KickaxeKickaxe Member UncommonPosts: 177

    Originally posted by Corehaven

    Originally posted by ddd47

    Another fan of the SWTOR confirms that the game is very nice ..single player game with nice cooperative options.

    Why pay a monthly fee???

    Well I got into a weekend beta.  Saw by day two that this game was an RPG co op.  I wont say its a horrible game, but there's a whole lot wrong with it, half of which I probably dont even know, but I saw enough. 

     

    I will say its good enough to me that if it was about 30 dollars, Id pay for the game, and play it.  With no sub fee.  Its good enough to garner that from me.  So its not a total waste at all.  Its worthy of me laying some money down and enjoying it. 

     

    But right now the sub fee is whats keeping me away from it, because its just not worthy of one. 

    I agree with you , Core, that there is 'a whole lot wrong with it.'  Funny enough, even as a fan I feel like I could list far more flaws of the game than most of the naysayers could.  But as far as sub fee being a deterent, it just isn't (for me).  For me, the sub fee in terms of cost is absolutely negligible, but as a payment system (especially instead of cash shop) it is absolutely preferrable.

     

    Not sure that my reply to you is particularly worthy of posting, but I'm trying to emphasize that perhaps the negativity on this forum has been at least somewhat overstated; that there are likely plenty of people (1.25 m?) similar to me that are paying and are going to continue to pay for the game because, regardless of presence of flaws in an MMO, we enjoy the game.

  • PurutzilPurutzil Member UncommonPosts: 3,048

    Hi, person who thought the game was not that good and would decline here.

     

    Yeah, we know this will happen, it happens to every game released. People unsubscribe actively after launch, any game does.  I can copy and paste this article,  switch out the game name and numbers and I'd be right for every single new game that is released. 

     

    Heck, can do a 'population boom' for subscription for most game after expansions/big updates as a article before it too.

  • k-damagek-damage Member CommonPosts: 738



    Originally posted by Denambren

    1.25 million seems a little optimistic by 2013

    Yeah ... Considering the 4 other mastodon MMOs being released this year (Pandaria, GW2, TERA, and to an extent, Secret World), and considering the general dissatisfaction gamers have felt towards the title, only estimating a 500.000 loss in one year is totally unrealistic. It's not like there was one sole concurrent, there are four ... and four big, big ones. 500.000 is :

    - half what WoW lost in a year, but long time players will move back to Pandaria, at least to try it

    - at least half the estimated number of GW2 players

    - grossly the number of TERA expected players, and a little less for Secret World (considering old sub numbers like AoC, WAR, Rift, etc during periods where WoW was still a huge challenger).

    I wonder where this analyst comes from.

     


    ***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****

  • tokyo121tokyo121 Member UncommonPosts: 10

    Wow. People sure are quick to scream "DOOOOOOOOOOM" with news like this. No MMO released to date has had a lot of end-game content. Everquest, WoW, and many of the other MMO's to come out have had end-game content added months after release. Bioware is doing the samething. Unfortunately for Bioware, there are many other games out there with more content and more polish due to them having been out for a year or more. Look at Rift and it's content at launch compared to now.

     

    Don't be so quick to cry "Doom" and "Go to FTP." Content takes time to develope and test. SWTOR has a great leveling experience. While the end-game isn't a raid-filled buffet, hopefully Bioware can turn it into something other than a WoW-clone endgame where all you do is the same raids over and over and over and over and........

  • k-damagek-damage Member CommonPosts: 738

    Originally posted by tokyo121

    hopefully Bioware can turn it into something other than a WoW-clone endgame where all you do is the same raids over and over and over and over and........

    I lol'd.

    ***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****

  • DrannyDranny Member UncommonPosts: 279

    Originally posted by Mephster

    Well let the mass exodus begin I guess. WIth Diablo 3 and GW2 right around the corner the game will die a horrible death unfortunately. The sad part is that the game isn't even 6 months old yet. I wish we had a real Star Wars sandbox mmo to play!


     

     

  • daltaniousdaltanious Member UncommonPosts: 2,381

    Originally posted by ddd47

    Another fan of the SWTOR confirms that the game is very nice ..single player game with nice cooperative options.

    Why pay a monthly fee???


     

    Hmm... can I ask WHY you play at all any game, sub or free? I guess for FUN. And swtor is INCREDIBLY FUN. I do not care at all for forced group questing/playing. Or beins single player. The ONLY thing that matter for me is being FUN.

    And from my long experience (im close to 50 now) so far I'm willing to PAY (even double ammount that is now in average) for only three games in the world: Wow, Rift and now SWtor.

    About grouping, socializing .... I can only suggest ... go out, socialize with real life friends.

  • ZarriyaZarriya Member UncommonPosts: 446



    Originally posted by Jaedor




    Originally posted by gaeanprayer





    we believe it is prudent to adopt a more conservative forecast on subscribers at this time."

     

    Should have done that from the beginning. Companies keep thinking it's better to boast, but it isn't. It's far better to understate and have people think you're growing, than to over-state and appear to be bleeding profit.

    Public companies use hype to get investors to buy their stock. Emotional volatility is the mana supply of the stock market...

     

    With 1.7 subs for six months, they made $153MM and got back all the development costs plus free marketing from the hype. Box sales and other revenue paid for salaries and the gravy train. People will now be cut loose as they move into maintenance mode on a smaller scale... and that's the money cycle of projects in gaming. (imo)






     

    And that is honestly why I am very dissaponted in SWTOR.  I do feel cheated.  I expected way more than 3 months gameplay (it would have been a month but i had a guild to care for and friends to play with that have all left too)  especially since I was stupid enough to buy the collector's edition.  Bioware/EA overhyped and lied about their game and have left behind a lot of angry customers.



     

  • Gothikka6Gothikka6 Member Posts: 1

    You wanna know why people started quitting SWTOR? because they got to max level too quick and went speeding through end game content. There is a simple solution to that, SLOW DOWN. i mean its not a competition on who gets to max level first lol... all the people who crap and whine about " aww this game sucks because it doesn't have enough content" , shut up for once in your life.maybe if you didn't speed through content, you would have something to do..

    There, thats my rant finished. personally, i love this game. There's actually nothing wrong with it, except the people on there. 

  • cybersrscybersrs Member UncommonPosts: 181

    Please! Stop with the updates and focus on fixing the stuttering problem!!!

  • NanfoodleNanfoodle Member LegendaryPosts: 10,904

    I can wait for new end game content if the things I love are there. PvP is unblanced from factions to classes. How they messed up balancing mirriored classes is a fail on a epic level. Even after the patch the UI is just bad. Give players the ability to fix it pls but in the end it wont matter I have ordered GW2 and will be heading there when it releases. I wont look back unless ANet messes up. 

  • lugnutusalugnutusa Member Posts: 8

    Lack of endgame is only a problem if you actually get to the endgame in the first place.

    My time in beta was enough to convince me not to even buy this boring, stiff excuse for a game.  It's sad, because I was really looking forward to it.  Videos that I saw online looked like your average MMO, the sort of gameplay you can get from WoW or any F2P game from the Asian market.

    But I figured hey, give 'em a chance, they might be making something special here.

     

    ...aaaaand, they didn't.

  • bhimabhima Member Posts: 81

    Originally posted by GeezerGamer

    Originally posted by bhima


    Originally posted by GeezerGamer

    The funny thing is, if they had just done a good job of cloning WoW, they'd probably be doing fine. But not only did they recycled the same old game, they put crap out there as their flagship.

    This is not true. Most people who play WoW won't leave their years of commitment to start over to play another "WoW". Sure they may give it a shot, but the vast majority will realize they are just playing the same game but without all of their friends/guilds/geared up characters.  

    I would argue that the same thing that will scoup up WoW players is the same thing that will bring in new players: An entirely new MMO experience. 

    It's working for Rift. It's not on the same scale as TOR, but it's actually growing slowly by winning people over.

    Rifts sub numbers today would not be considered a success for ToR simply because of the huge difference in operating costs. It may be growing slowly, but it looks like its growth would be inconsequential to the suits at EA who spent what is estimated to be close to 200 million for the game. Also, Rift didn't pull much of that 10 million WoW fanbase if at all, so my point still stands... if you want a game to lure away some of the WoW players for a significant amount of time, you will have to offer them something different.

  • Ice-QueenIce-Queen Member UncommonPosts: 2,483

    Originally posted by HikaruShidou

    The beta testers told them so many times about the problem with TOR... they chose not to listen to us.

    Reap what they sow. The game will fall.

    Even if they quickly pump out some end-game, it's going to be so unpolished and uncreative because now they are just striving to keep their players.

    I was a general tester for about 9 months if I remember correctly. Everytime we'd get more testers, the first things people would complain about is the UI, then would come all the loading screens and how long it takes to go from one planet to the other, too much time spent loading screens going to and from planets. There were a ton of complaints that were basically asking for features an mmo should have out of the box. Bioware put those things on thier "wall of crazy" which means, "stuff that we can give them later on to pretend we're listening" "stuff that should be ingame at release, but we'll use it later for content."

    What was frustrating is bringing up these problems with the game and constantly being bashed by biodrones for not praising the game constantly. The devs had the attitude they knew better and we were just numbers on a map to see where everyone would be ingame.

     

    I'm not surprised BW doesn't have high level transfers for the PTR, they could never give them to us in beta. We'd have them for a day or so and it broke so much they'd take them back. End game wasn't heavily tested.

    Before someone says I'm hating, it's not hating on SWTOR/BW, it's disappointment. They had the headsup to the problems people would have with the game and they didn't listen. We should all hope mmo's that come out do well, we all win when they do. In the case with SWTOR, it's not going to happen, too many mistakes already and mmo customers are just not as forgiving as they once were. I honestly think egos got in the way of the games success as well as inexperience with making an mmo from Bioware. One only have to go back to watch videos of BW hyping the game to see this.

    image

    What happens when you log off your characters????.....
    http://www.youtube.com/watch?v=GFQhfhnjYMk
    Dark Age of Camelot

  • ignore_meignore_me Member, Newbie CommonPosts: 1,987

    Originally posted by daltanious 

    Hmm... can I ask WHY you play at all any game, sub or free? I guess for FUN. And swtor is INCREDIBLY FUN. I do not care at all for forced group questing/playing. Or beins single player. The ONLY thing that matter for me is being FUN.

    Ok so you say it's about FUN

    And from my long experience (im close to 50 now) so far I'm willing to PAY (even double ammount that is now in average) for only three games in the world: Wow, Rift and now SWtor.

    About grouping, socializing .... I can only suggest ... go out, socialize with real life friends.

    When playing the game, a lot of people think it is FUN to have people in game to socialize and group with. This isn't Hang out with my bros dot com, it's MMORPG.com. Cocktail parties and going to the pubs is so far from the discussion of why SWTOR fails at end game.

    You should really wait until you have been level 50 for a while so that you get some perspective. Unless you are really casual in your play and love raiding, the big stop sign at 50 will get you too.

     

     

    Survivor of the great MMORPG Famine of 2011

  • OpapanaxOpapanax Member Posts: 973

    Originally posted by ignore_me

    Originally posted by daltanious 

    Hmm... can I ask WHY you play at all any game, sub or free? I guess for FUN. And swtor is INCREDIBLY FUN. I do not care at all for forced group questing/playing. Or beins single player. The ONLY thing that matter for me is being FUN.

    Ok so you say it's about FUN

    And from my long experience (im close to 50 now) so far I'm willing to PAY (even double ammount that is now in average) for only three games in the world: Wow, Rift and now SWtor.

    About grouping, socializing .... I can only suggest ... go out, socialize with real life friends.

    When playing the game, a lot of people think it is FUN to have people in game to socialize and group with. This isn't Hang out with my bros dot com, it's MMORPG.com. Cocktail parties and going to the pubs is so far from the discussion of why SWTOR fails at end game.

    You should really wait until you have been level 50 for a while so that you get some perspective. Unless you are really casual in your play and love raiding, the big stop sign at 50 will get you too.

     

     

    I've got to second this or rather echo the sentament that has been expressed many times from the disatisfied playerbase from SWTOR. You could hear dozens upon dozens of reasons why TOR is not up to par and why IMO is not a -AAA- title. I think that is one reason why MMO' gaming in general has reached this stagnant point. Throwing lables of AAA everywhere.

    Has anyone every heard a new title called an AA MMO or just an A MMO? No and why not? Because of the mindless hype of many of us and the gaming medias following of the masses and some developers outright incompetance. You might attribute it to arrogance by them or whatever word you find makes most nice with you favorite company.

    The point of the matter remains that SWTOR is not something that should be looked at as a NEXT-GEN title. It has too many features both missing and lacking to even be in charge of cleaning up the stands after the actual award show. The voice overs are nice I can definately see they spent some money in that department.

    To me however it seems that they devoted more time to signing checks than actually developing anything of real vaule on this game..

    Yea that sounds about right..

    PM before you report at least or you could just block.

  • AldersAlders Member RarePosts: 2,207

    Originally posted by Vorthanion

    Originally posted by Alders


    Originally posted by dumpcat




    Originally posted by HikaruShidou



    The beta testers told them so many times about the problem with TOR... they chose not to listen to us.





    Reap what they sow. The game will fall.





    Even if they quickly pump out some end-game, it's going to be so unpolished and uncreative because now they are just striving to keep their players.










     

    I was in beta for a long time, I was not a weekend tester, and this is not true at all. In AoC that was true, in warhammer that was true but in SWTOR only a few people said anything negative and they said it over and over. The vast majority of testers praised it and just talked about bugs that needed fixing, but still generally praised the game. So maybe the testers were to blame as well. I just miss the orange pixel .

     

    More nonsense.  I was also in beta for a long time and judging by general chat, people were ignoring all the flaws and saying stuff like "it'll get fixed, it's only beta".  Every time i brought up an issue in chat i was immediately told to piss off by blind fans that didn't want to accept it's flaws. 

    The players that were in beta longer than the weekend testers were friends and family that were not doing their jobs.  Sure they were looking for bugs but not many stood up and said you know what, this system in place is not working as an MMO feature.  The ones that did, like myself, were shot down and told to go play WoW. 

    Hope these same people enjoy what they helped create.

    Maybe it's because those testers didn't want yet another old school MMO or maybe they don't see certain mechanics as flaws like you do.  It's pretty arrogant to say they didn't do their job, just because they didn't point out the things YOU didn't like about the game.  Not every MMO has to be an experiemnt in social enslavement.  You want a forced grouping, raid centric, non-scripted, non-voiced game, there's plenty out there to choose from.  Move on and realize that not every game needs to meet your criteria nor cater to your wants and needs.

     

    I do not want forced grouping.  I'm bored to death of raids.  The only voice acting that i could do without is the non class quests.  I was not expecting old school.

    I wanted a freaking Star Wars MMO with hundreds of people exploring vast planets and interacting with each other.  What i got was a faction imbalanced Co-op that goes way overboard to encourage anti-social solo play.

    All i heard during beta was "BW hit a homerun with this one", and all i could do was shake my head and send  feedback in game. 

    I wish i was wrong, i really do, but it is what it is.

     

  • hikaru77hikaru77 Member UncommonPosts: 1,123

    1.25 mill by the end of Q3, and is just an analyst prediction, that number could go up or down, still we have this forums full of people takling about ¨swtor is doomed¨, ¨the game is bad¨, just Lol.

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857

    Originally posted by bhima

    Originally posted by GeezerGamer


    Originally posted by bhima


    Originally posted by GeezerGamer

    The funny thing is, if they had just done a good job of cloning WoW, they'd probably be doing fine. But not only did they recycled the same old game, they put crap out there as their flagship.

    This is not true. Most people who play WoW won't leave their years of commitment to start over to play another "WoW". Sure they may give it a shot, but the vast majority will realize they are just playing the same game but without all of their friends/guilds/geared up characters.  

    I would argue that the same thing that will scoup up WoW players is the same thing that will bring in new players: An entirely new MMO experience. 

    It's working for Rift. It's not on the same scale as TOR, but it's actually growing slowly by winning people over.

    Rifts sub numbers today would not be considered a success for ToR simply because of the huge difference in operating costs. It may be growing slowly, but it looks like its growth would be inconsequential to the suits at EA who spent what is estimated to be close to 200 million for the game. Also, Rift didn't pull much of that 10 million WoW fanbase if at all, so my point still stands... if you want a game to lure away some of the WoW players for a significant amount of time, you will have to offer them something different.

    The point is, Rift went through a similar situation, on a smaller scale. THey had initial success and then lost subs fast and hard. But since then through frequent quality patches, they are winning back subs slowly. Rift was able to stop the bleed and turn it around.

     

    While on a larger scale, BW could achieve similar results with the same focus, but instead at a much bigger scale. My point is, the size difference between TOR and RIFT doesn't matter, if BW would adopt the same philosophy and work patters, they should expect the same results. Not everyone's leaving TOR becuse it's a WoW clone. But because the game itself is crap.

  • iceman00iceman00 Member Posts: 1,363

    Originally posted by Xenrathe

    Just to clarify since some people seem to misunderstand:

    Q1 of FY(2013) begins in October of 2012.  So this is a prediction less than six months away, not simply next year.

    Good point.  I admit I made that mistake when I started.  A 30% drop in 6 months is pretty  brutal for a new (in MMO terms) game.

  • Jason2444Jason2444 Member Posts: 372

    Is he taking new MMO releases into account, or is he just predicting the numbers by the continued trend?

     

    My guess is he didn't take soon to be released MMOs into account.

    MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB
    Best MMO Companies: Trion Worlds, ArenaNet, CCP
    Worst MMO Companies: Electronic Arts

  • TJixleeTJixlee Member Posts: 159

    who knows..... all i know is analyst usually just talk out of there butts. literally just farting out of there mouths. usually idiots.

     

     

    but i will say there is the rare moments that these do nothing ppl get it right so who knows

    image

  • iceman00iceman00 Member Posts: 1,363

    Originally posted by dumpcat



    I agree with some of that but open world PvP is almost dead in WoW soo.. I agree whole heartedly with the NPCs in WoW. in TOR most of them unless they are giving you a quest don't even talk at all. The polish took wow years. PvE is not better scripted, this one area that ToR got right. ToR has an open world just no incentive to explore it. I go off the beaten path all the time, especially the level 30 and up planets, tons of open space.

     

    Looks like MMORPG's formatting got fubared again, so got rid of all the spaces.

    8 years into the game, yeah the world factor of pvp has decreased, especially given expansions which made pvp zones, differing BG's, etc.  At launch and I'd argue at least 3-4 years into the game, still wasn't uncommon to see pvp raids on various capitals.  Hell, was even a few instances when Garrosh became warchief that people were killing him, and a lot of horde players hated him so much, they let him die.  :p

    As far as the NPC's with charm, it didn't really take "years."  They got out the gate pretty strong with that.  Adding additional world polish might've taken time (fleshing out a lot of things), but was still worlds ahead of what currently exists in TOR.  Azeroth didn't feel "dead", and the reason for that wasn't the high amount of subs.  Sure, there were those, but the world was living and breathing, not completely static.

    Certain worlds are huge, but in WoW, you didn't take a penalty or risk dying heading off the beaten path just because you were willing to go off the beaten path.

  • joocheesejoocheese Member Posts: 845

    Originally posted by iceman00

    Originally posted by Xenrathe

    Just to clarify since some people seem to misunderstand:

    Q1 of FY(2013) begins in October of 2012.  So this is a prediction less than six months away, not simply next year.

    Good point.  I admit I made that mistake when I started.  A 30% drop in 6 months is pretty  brutal for a new (in MMO terms) game.

    30%? That is pretty brutal.

This discussion has been closed.