Maybe it's just that when companies get so large they lose their creative edge and become riven by internal politics; and to make a good original game requires a high degree of risk, which is anathema to large companies:
SWTOR smacks of a game built to a fixed blueprint that was cast in concrete about half a decade ago to appeal to a particular market segment. And one wonders whether it's a game that it's developers would really want to play themselves?
Either that or they need a thoroughly ruthless prick as their CEO like Apple did with Steve Jobs. Very few men did more for innovation, and very few were bigger jerks.
So ditch the two Bioware doctors and bring in a jerk. That'll fix it.
Id imagine a large portion of the management and devs from the independant Bioware of old have moved on and now everything is done EA's way of get it out quick and hype it to hell so that by the time people realise the game is rubbish, we already have their money. Bioware is in fact now an amalgamation of Bioware, Mythic, and EA, and all of Bioware's core values have been lost
TL;DR - Its all EA's Fault, there is no Bioware anymore.
True. Many EA studios just got renamed into Bioware.
I would not be so forgivingfor Bioware managment though.
The top-high brass of former Bioware (Muzyka ,etc ) they are deep into EA structure , I am sure payed extremly well and overall seem happy.
After all if you don't count games value but only managment job career , them making Bioware incorporated into huge corporation as EA and now having high position in it , could be and imo is viewed as a big promotion. (not to mention big personal financial bonus as they surely either sold their BW shares or got them exchanged to EA shares + propably very nice managment contract in EA).
Normal workders & devs?
Yeah ,well unless company is heavily employee owned ,which very rarely happen - they don't have any saying in BW incorporation into EA.
ANYWAY
I stopped making distinction "good BW / bad EA"
Bioware = EA , so no point defending BW seriously.
Just have a good memories of old BW company and if you really have to (which I would advise against) go and look for some independent developer studio to put in on pedestal ,cause BW is nothing more like a brand and that's just not gonna change like ever. Remember EA payed alot of money for this brand,
Bioware are responsible for a few decent games, that was a long time ago.
Similarly, they are responsible for selling their company to EA for one simple reason - they wanted the money.
Now, I don't necessarily blame them for doing that, but when you make a deal with the devil etc.
TOR was a clear cut case of using a big franchise name to get as many box sales as possible and now, after only a few months, TOR is in full damage control mode (obvious to everyone save the most vehement fanboys).
It's a simple case of live by the sword die by the sword.
Ok one its biowares fault, had the game suffered from poor release , due to rushed etc. you might be right, but the game designed systems, engines are all junk.
Bioware doubled down on single player game experince in an mmo, thats a wrong format and it shows. This is not EA's fault.
The same is true of WAR also that was mythics fault, when the building block and core game design are flawed you don't get to blame the gusy way up there.
Your agrument that the "old" bioware is gone is ok but bioware is still real it it was current bioware's fault. Thus it is biowares fault. it might not be xxxx person's fault because they are no longer there but bioware is still real and not gone.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
The same is true of WAR also that was mythics fault, when the building block and core game design are flawed you don't get to blame the gusy way up there.
Mythic changed the direction of their development at about the time they were bought by EA, by adding levels and other industry standard features (read WoW). If you look closely at WAR's design you can see what effect levels had:
- They split the open world PvP game, so that the whole zoning system was compromised
- They made the public quests mostly undoable due to lack of enough people
- Levelling wave quickly passed through early levels making them empty
- Nothing really to do at endgame - the whole game was meant to be end game!
- levelled scenarios replaced open world PvP
- Developer resources redirected at a critical time in the games development
One can only speculate as to whether EA was involved in this U turn...
Biofail are clueless. They may have somewhat of an idea on the SP console market, but sucks gorilla balls in the mmo genre. They should all be fired starting with the two dumbass Doctors who don't know jack shit. I feel a room full of red assed monkeys could have made a better mmorpg that TOR.
everybody knows EA buyout small competitor and dismentle then later but u cant blame the down fall of warhammer and swtor on EA. Beta testers nowaday are pretty much just to report bugs, their suggestion not mostly not welcome at all. Once the management setup what they want to do with the game there is no changing it.
Biofail are clueless. They may have somewhat of an idea on the SP console market, but sucks gorilla balls in the mmo genre. They should all be fired starting with the two dumbass Doctors who don't know jack shit. I feel a room full of red assed monkeys could have made a better mmorpg that TOR.
But... but... what about all the money thrown at that game to make it?
I wonder how SWTOR would be seen if it was a SPRPG instead of the MMORPG it tries to be.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
Comments
Either that or they need a thoroughly ruthless prick as their CEO like Apple did with Steve Jobs. Very few men did more for innovation, and very few were bigger jerks.
So ditch the two Bioware doctors and bring in a jerk. That'll fix it.
True. Many EA studios just got renamed into Bioware.
I would not be so forgivingfor Bioware managment though.
The top-high brass of former Bioware (Muzyka ,etc ) they are deep into EA structure , I am sure payed extremly well and overall seem happy.
After all if you don't count games value but only managment job career , them making Bioware incorporated into huge corporation as EA and now having high position in it , could be and imo is viewed as a big promotion. (not to mention big personal financial bonus as they surely either sold their BW shares or got them exchanged to EA shares + propably very nice managment contract in EA).
Normal workders & devs?
Yeah ,well unless company is heavily employee owned ,which very rarely happen - they don't have any saying in BW incorporation into EA.
ANYWAY
I stopped making distinction "good BW / bad EA"
Bioware = EA , so no point defending BW seriously.
Just have a good memories of old BW company and if you really have to (which I would advise against) go and look for some independent developer studio to put in on pedestal ,cause BW is nothing more like a brand and that's just not gonna change like ever. Remember EA payed alot of money for this brand,
I dont hate any Game Company...Cause well its a Game Company.
Bioware are responsible for a few decent games, that was a long time ago.
Similarly, they are responsible for selling their company to EA for one simple reason - they wanted the money.
Now, I don't necessarily blame them for doing that, but when you make a deal with the devil etc.
TOR was a clear cut case of using a big franchise name to get as many box sales as possible and now, after only a few months, TOR is in full damage control mode (obvious to everyone save the most vehement fanboys).
It's a simple case of live by the sword die by the sword.
Ok one its biowares fault, had the game suffered from poor release , due to rushed etc. you might be right, but the game designed systems, engines are all junk.
Bioware doubled down on single player game experince in an mmo, thats a wrong format and it shows. This is not EA's fault.
The same is true of WAR also that was mythics fault, when the building block and core game design are flawed you don't get to blame the gusy way up there.
Your agrument that the "old" bioware is gone is ok but bioware is still real it it was current bioware's fault. Thus it is biowares fault. it might not be xxxx person's fault because they are no longer there but bioware is still real and not gone.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
Mythic changed the direction of their development at about the time they were bought by EA, by adding levels and other industry standard features (read WoW). If you look closely at WAR's design you can see what effect levels had:
- They split the open world PvP game, so that the whole zoning system was compromised
- They made the public quests mostly undoable due to lack of enough people
- Levelling wave quickly passed through early levels making them empty
- Nothing really to do at endgame - the whole game was meant to be end game!
- levelled scenarios replaced open world PvP
- Developer resources redirected at a critical time in the games development
One can only speculate as to whether EA was involved in this U turn...
Biofail are clueless. They may have somewhat of an idea on the SP console market, but sucks gorilla balls in the mmo genre. They should all be fired starting with the two dumbass Doctors who don't know jack shit. I feel a room full of red assed monkeys could have made a better mmorpg that TOR.
everybody knows EA buyout small competitor and dismentle then later but u cant blame the down fall of warhammer and swtor on EA. Beta testers nowaday are pretty much just to report bugs, their suggestion not mostly not welcome at all. Once the management setup what they want to do with the game there is no changing it.
But... but... what about all the money thrown at that game to make it?
I wonder how SWTOR would be seen if it was a SPRPG instead of the MMORPG it tries to be.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)