I'm going to agree with Lobo on this one. The complete lack of skill customization has killed my optimism for this game.
That was part of the challenge with Diablo II, planning your skill tree from Lvl:1 to Lvl:99 often even before you started the first quest. This new system is completely boring; every max level character has exactly the same skill options all the time. Serioulsy... I even changed my skill loadout in the middle of a boss fight to optimize for that specific fight.
PvP is not going to be much better: that monk strafing your wizard's lighting? No problem! swap mid battle to arcane bolts that track his every move and kite him forever with ray of frost.
Part of the fun with the Diablo series was the difficulty, part of the difficulty was character planning and stat management. Both have been removed, so the game has lost a lot of fun.
I think some are confused over skills in D3, yes you unlock skills and rune effects as you level but a skill/rune you unlock at level 30 is not nessesarly better than one you unlock as level 10, they are designed to be side grades to be a different flavour.
If you like AOE then use the AOE skills and runes etc. Each class has around 22 active skills (over 100 to choose from when you add runes) they each also have about 12 passive skills, so at max level a player can use 5 active skills that he picks from a pool of over 100 and 3 passive skills picked from a pool around 12.
Yes you can swap skills mid fight but there is a cool down and blizz say you cannot swap in PvP.
Stats are on gear and gems - want to max out str then farm str gear and use str gems.
I know that all the gamers have not been around forever. May not play as many games. And are generally still curious and new to all the gaming world.
So in retrospect i dont blame them for all the silly theories like : People dont like D3 because its not MMO , People dont like D3 because its not carbon copy of D1-2 ... etc
So for their service. And to prevent further confusion , i decided to bring you educated answer...
Here it is:
Major problem
Diablo 3 has removed all skill customisation traditional to series, and RPG
Diablo 3 has removed all stats. Thing that is ABC of RPG. In Diablo 3 case this is also severely limiting number of stats on item drops aswell, which in term also nerfs item collecting fun.
Xbox graphics - No high res textures on 2012 PC game
No server browser ( just auto connect to random game)
So what we have there.
D3 is now officially less complex than any MMO or ARPG out there. Even WOW is far more complex.
Every good game goal should be "easy to learn difficult to master" , if they hope to have any longevity.
While in D3 we have only "easy to learn, than autopilot"
There is simply not much left for user to do - no customisation. Just collecting (now severely simpler items)
Less experimentation, less variety, less thinking = game that gets boring fast
On top of that every character is the same.
Every barbarian = your barbarian. (skill wise)
They even look the same...
While Diablo 2 because of large variety is still actively played today.
I got bored with D3 even after few hours.
Because of above mentioned simplification.
--------------
Bottom line:
Diablo 3 is now simplified and dumbed down to rank of some Iphone game, or kids game like "Free Realms"
That is your answer folks.
blizzard killing skill trees is certainly sad, but for me the simple reason i just won't go near d3 is the awful auction house thing. that's the final nail in my view.
by all means, have an auction house if you really want. but to charge us for it? pfft.
edit: i just don't see the whole "make money gaming" thing as a positive in any way shape or form. it's a game. the idea of working for money is something i associate with that awful thing called "a job". i don't want to think about real money when i'm gaming.
i just want to kill stuff, loot stuff, repeat.
um you can kill stuff, loot stuff, repeat. just dont use the 'evil' auction house lol.
il just be playing it with work mates. wont be worried about the auction cause we will be too busy destroying each difficulty one chapter at a time.
as for skill trees...really? does it really matter? you can mix and match runes instead for different builds to suit your play style. skill trees have been used in too many games these days. i for one am glad it is different. something new to learn.
It'll be interesting to see a conclusion to the diablo story I guess. Beyond that though it just hasn't grabbed my attention, not sure why. I'll probably just end up watching a playthrough on a stream.
Lineage eternal on the other hand looks interesting, but still a long ways off from release, will have to wait and see how it turns out.
So you guys stop making claim based on nothing, actually give us very precise example why D3 is deeper and more challenging that any of the sequels. I mean low level mobs dies from attacking you! Jesus christ, they die from attacking you, i actually have to repeat, because well i can't believe it, i had to get it pointed to me and had my jaw fall from sheer amazement. I mean come on already, and You have the balls to make this claim? based on what exactly?
Every single of the great feature, like random dungeon is out, i mean we all know D1&2 was already super shallow games, and well the randomness was already super basic compare to some roguelike or other similar games like NEthack and others; i think nobody will ever argue that, but they had so stunning graphics for their time, and well those feature was still there at least. Where is D3 now, who give even a shit about their graphic, 99% of the games today have similar graphics anyway? People want some gameplay, every damn noob in the industry is capable to make somewhat decent graphics with 1/100 the money put in it.
Blizz have fucking billion from Wow, and they are not even able to raise their hack&lash game to a decent level of interest? i mean apart from the RMTHA, which is a very personal topic. So RMTHA? is that it?
LOL, go get some clue before doing such claim, and at least try to play some decent game that share the same category before talking about them, its pretty clear you never played any of the game Diablo took their inspiration and all their features from, ye i talk about D1&2, since D3 took them all out. At least try to play NetHack or something that is still around from the time dungeon crawling actually meant something more than plain gear grind and awesome graphics.
Or maybe that's you guys with Blizz that are unable to understand what was underneath those games, and can only see the money making aspect of them? Actually i think thats more like that, you guys don't even have any poetry, how could you even understand role playing games to begin with? You guys probably are among those that think that roles mean dps/healer/tank anyway, just clueless, plain desperately clueless.
So much anger I 'll only address one point cus the rest of the post was crazy man rambling - DUNGEONS IN D3 ARE RANDOM in layout, mobs, loot, and events. Outside space - the layout is not random but the loot, mobs, events/mini dungeons (cellers/caves) are random.
Originally posted by Alot It's not really an educated answer to be honest, it's basically a form of jumping at conclusions because of overly high expectations. The whole anti-Diablo 3 sentiment reminds me of the Mass Effect/Morrowind fanboy response to Mass Effect 2(or 3)/Oblivion(or Skyrim). Just my two Septims.
Good comparisons Morrowind >>>> Oblivion ME1 >>>>>>>> ME3
And honestly. I love ARPGs Was waiting for D3 like crazy until yesterday (good that i didnt preorder) When I am indefinetly more satisfied with indie ARPG like Path Of Exile (and play it like crazy) than with high budget friggin Blizzard game. That i honestly stopped playing after 3 hours, out of boredom... That has to say something ?
Naah. 99% of the whining about how those old games were so much more challenging and original and had more depth is balls. The only reason they were challenging is that they needed to waste your time, after all, games had much less funding than nowadays and players would have burned through all of the content in very little time. Just my unpopular opinions that will hopefully make this thread go boom.
Well said Alot, well said indeed.
So you guys stop making claim based on nothing, actually give us very precise example why D3 is deeper and more challenging that any of the sequels. I mean low level mobs dies from attacking you! Jesus christ, they die from attacking you, i actually have to repeat, because well i can't believe it, i had to get it pointed to me and had my jaw fall from sheer amazement. I mean come on already, and You have the balls to make this claim? based on what exactly?
Every single of the great feature, like random dungeon is out, i mean we all know D1&2 was already super shallow games, and well the randomness was already super basic compare to some roguelike or other similar games like NEthack and others; i think nobody will ever argue that, but they had so stunning graphics for their time, and well those feature was still there at least. Where is D3 now, who give even a shit about their graphic, 99% of the games today have similar graphics anyway? People want some gameplay, every damn noob in the industry is capable to make somewhat decent graphics with 1/100 the money put in it.
Blizz have fucking billion from Wow, and they are not even able to raise their hack&lash game to a decent level of interest? i mean apart from the RMTHA, which is a very personal topic. So RMTHA? is that it?
LOL, go get some clue before doing such claim, and at least try to play some decent game that share the same category before talking about them, its pretty clear you never played any of the game Diablo took their inspiration and all their features from, ye i talk about D1&2, since D3 took them all out. At least try to play NetHack or something that is still around from the time dungeon crawling actually meant something more than plain gear grind and awesome graphics.
Or maybe that's you guys with Blizz that are unable to understand what was underneath those games, and can only see the money making aspect of them? Actually i think thats more like that, you guys don't even have any poetry, how could you even understand role playing games to begin with? You guys probably are among those that think that roles mean dps/healer/tank anyway, just clueless, plain desperately clueless.
And here I was, expecting that my plan would prove to be unsuccessful. I was wrong. Enjoy it, my dear Signature Charr Engineer.
Edit: The poster above me is a man of unsurpassed bravery.
I do see your point about the dumbing down but I have played tonnes of games MMOs/MOBAs/RPGs/FPSs and really am enjoying D3. I did not play Diablo 1 or 2 which plays a role in me liking the game I believe because I did not have any preconceived notions of how it should be. It's nice to play something a little different and it should bridge the gap to GW2 nicely.
First off, I think people just hate change. I don't want to jump to any conclusions until I've played the total product. I think there's also an aspect of people really rallying against Blizzard that has to be recongized. It's the cool thing to hate World of Warcraft and it's going to be the "cool" thing to hate Diablo 3. Just my opinion though.
Diablo had its time in the sun. There was a time when isometric games were cool because that was the limitations of technology. When games have that 'retro' feeling generally their prices reflect that. League of Legends is free. Grimrock is like... $15. Diablo 3 is set to be $59.99 or higher. The game deserves to be maybe $20 if that. The people who are excited about this game are only the people who played Diablo 2.
Compare this to say Starcraft 2 which more than just the Starcraft community were excited about...
I might be in the minority here but I have been completely enjoying the OB, as far as it being to easy, this is only the first act that we get to see, I lvled my bard to 12 by running it 4 times today and enjoyed every minute of it, but makeing assumptions on the difficutly of the game based on act I is not logical.
I know that all the gamers have not been around forever. May not play as many games. And are generally still curious and new to all the gaming world.
So in retrospect i dont blame them for all the silly theories like : People dont like D3 because its not MMO , People dont like D3 because its not carbon copy of D1-2 ... etc
So for their service. And to prevent further confusion , i decided to bring you educated answer...
Here it is:
Major problem
Diablo 3 has removed all skill customisation traditional to series, and RPG
Which you can change at will whenever and are automatically same for everyone
Diablo 3 has removed all stats. Thing that is ABC of RPG. In Diablo 3 case this is also severely limiting number of stats on item drops aswell, which in term also nerfs item collecting fun.
They removed manual customisation , and only allow item influence on the stats.
Can you create mage with 100% of stat in Intelligence and all else 0 ?
No?
Case closed
Minor problem
Xbox graphics - No high res textures on 2012 PC game
Personal opinion - define hi-res, what resolution do textures need to be to be "hi-res"?
Hi-res - means high resolution - Google is your friend
No server browser ( just auto connect to random game)
Wrong, you choose what quest you want to play and the game finds others doig that same quest, or you can form a party with your friends and start a quest.
Ditto - you cant browse servers but are automatically assigned
......
So much wrong in this post... see above in RED
Bottom Line - OP doesn't know enough the game and thinks just cus the old stat and tree system is not present we don't have something a little more interesting replacing it.
I might be in the minority here but I have been completely enjoying the OB, as far as it being to easy, this is only the first act that we get to see, I lvled my bard to 12 by running it 4 times today and enjoyed every minute of it, but makeing assumptions on the difficutly of the game based on act I is not logical.
I very much feel the same way. I agree it is incredibly easy but we are locked at normal difficulty so it will become a lot more challenging when we can tone that up a bit. Would be nice if they did allow some different difficulties... I don't really see why they wouldn't because it's not like we are getting more content but they will do what they wish.
I know that all the gamers have not been around forever. May not play as many games. And are generally still curious and new to all the gaming world.
So in retrospect i dont blame them for all the silly theories like : People dont like D3 because its not MMO , People dont like D3 because its not carbon copy of D1-2 ... etc
So for their service. And to prevent further confusion , i decided to bring you educated answer...
Here it is:
Major problem
Diablo 3 has removed all skill customisation traditional to series, and RPG
Diablo 3 has removed all stats. Thing that is ABC of RPG. In Diablo 3 case this is also severely limiting number of stats on item drops aswell, which in term also nerfs item collecting fun.
Xbox graphics - No high res textures on 2012 PC game
Personal opinion - define hi-res, what resolution do textures need to be to be "hi-res"?
No server browser ( just auto connect to random game)
Wrong, you choose what quest you want to play and the game finds others doig that same quest, or you can form a party with your friends and start a quest.
......
So much wrong in this post... see above in RED
Bottom Line - OP doesn't know enough the game and thinks just cus the old stat and tree system is not present we don't have something a little more interesting replacing it.
Showing basic stats as above and setting your own base stats (D1/D2 or any old school D&D based rpg) as two completely different things. The latter in the other two Diablo games allowed players to build alturnate statted classes and use for instance STR based gear on a Wizard for example (not the best idea just an example), in Diablo 3 it does seem that it's been thrown out the window for 'X class has X gear' aka the MMORPG item system, which limits the customisation outright, plus not a huge fan of gear 'auto designing' itself to your character, late game it will be very 'clone wars' again...
Same with the skill system D3 may have X million combinations a class, however with it's 'X skill goes here' way of gameplay (and with 'classic' skill slotting mode seemingly broken in the OB) the player is only limited to one skilltype fitted with only one rune type, which is a far cry from the hybrid mash ups this sub genre is known for.
That said SOME things of D3 are a blessing the TP button and iding of items MUCH love there, had to admit early game is deeply frustrating having a full bag of id required items and no TP scroll 'AGH!' but 'health orbs'? Come on Blizzard it's not God of War/Devil May Cry, bottom line is as much as Blizzard took ideas from Diablo in making WoW, it seems they've taken WoW's MMORPG item/skill system, spliced it onto Diablo and aimed it for the WoW playerbase (big hint of that is the 'buy a year of WoW get D3 free' deal)..
Diablo 3 will not have the same followers as before thats for sure, and with both Torchlight 2 and Path of Exlie offering a better 'classic' Diablo experience, with a lot more options given in features and character builds/progression. I think the only reason to buy Diablo 3 is the lore now, sadly either way Blizzard get people buying the game, as it's not a subcription based game they don't really give two hoots if the game's population doesn't stick around.
Take a look at this one. It's a good read with valid arguments.
That entire thread is full of great information actually. Thanks for linking that.
Good one, but let me ask you counter question:
Why would anyone make more than one character class character ?
In D1-2 you could make protection barbarian , ice sorceress , fire sorceress ... etc
Now you make one, and just swap skills, equipment on the go ...
While that is indeed true, did you really enjoy that 8th power run through Hell and the endless cow levels that followed? Hell i did, the first couple of times. This removes the unneccessary BS of yet another sorc or class of your choice just in case you screwed the talent points up, or didn't have the right sorc build. You and others may have enjoyed that. I sure as hell didn't.
There'll always be a few people who won't like any game, no matter how great it is. Not really a problem, just a question of different tastes.
Diablo 3 indeed does provide deeper gameplay and far more viable character builds than the previous games. So that'll be good. Will it be challenging? Well, the beta was easy as Hell, but it'll get harder later. And there's 3 more difficulties after Normal.
So in DnD terms the mucnhkins are crying because they can no longer make the feeble quasimodo that can not avoid a snail but level a mountain with spells...
It have been proved over and over again that people that actually like min-max:ing for the math side of it are very few and far apart. The people who like min-maxing because it destorys people are a fair bit more but they only like it for the fact the most people are not min-maxers and thus fall easy prey to this.
Here is my tip
If you like to Min-Max to dominate PvP... Pick up bloody Magic: The Gathering.
They way i see it this gives everyone at least a fighting chance and the game is not much more based on infividual skill. You the player have to play smart to dominate instead on relying on your borderline glitched WMD
That being said though i think this was a lose/lose scenario for Blizzard, if they did not change stuff people would have complained about paying for a expansion to D2 with some more dynamic enviorments. And the other route.. well just look at Lobo's post.
if this schaisse is true,i just cant use Diablo-like term when im trying find games with character customization Diablo-like.
'Classic' Diablo would still be fine i think although you could say Titan Quest, Fate, Torchlight, Path of Exile, Mythos (the orginal version) like titles instead... As said before thankfully theres more IPs out there then there was for this sub genre of action RPGs now
I know that all the gamers have not been around forever. May not play as many games. And are generally still curious and new to all the gaming world.
So in retrospect i dont blame them for all the silly theories like : People dont like D3 because its not MMO , People dont like D3 because its not carbon copy of D1-2 ... etc
So for their service. And to prevent further confusion , i decided to bring you educated answer...
Here it is:
Major problem
Diablo 3 has removed all skill customisation traditional to series, and RPG
Diablo 3 has removed all stats. Thing that is ABC of RPG. In Diablo 3 case this is also severely limiting number of stats on item drops aswell, which in term also nerfs item collecting fun.
Xbox graphics - No high res textures on 2012 PC game
Personal opinion - define hi-res, what resolution do textures need to be to be "hi-res"?
No server browser ( just auto connect to random game)
Wrong, you choose what quest you want to play and the game finds others doig that same quest, or you can form a party with your friends and start a quest.
......
So much wrong in this post... see above in RED
Bottom Line - OP doesn't know enough the game and thinks just cus the old stat and tree system is not present we don't have something a little more interesting replacing it.
Showing basic stats as above and setting your own base stats (D1/D2 or any old school D&D based rpg) as two completely different things. The latter in the other two Diablo games allowed players to build alturnate statted classes and use for instance STR based gear on a Wizard for example (not the best idea just an example), in Diablo 3 it does seem that it's been thrown out the window for 'X class has X gear' aka the MMORPG item system, which limits the customisation outright, plus not a huge fan of gear 'auto designing' itself to your character, late game it will be very 'clone wars' again...
Lets see how it works ut late game, a wizard in D3 can use a shield FYI
Same with the skill system D3 may have X million combinations a class, however with it's 'X skill goes here' way of gameplay (and with 'classic' skill slotting mode seemingly broken in the OB) the player is only limited to one skilltype fitted with only one rune type, which is a far cry from the hybrid mash ups this sub genre is known for.
As above
That said SOME things of D3 are a blessing the TP button and iding of items MUCH love there, had to admit early game is deeply frustrating having a full bag of id required items and no TP scroll 'AGH!' but 'health orbs'? Come on Blizzard it's not God of War/Devil May Cry, bottom line is as much as Blizzard took ideas from Diablo in making WoW, it seems they've taken WoW's MMORPG item/skill system, spliced it onto Diablo and aimed it for the WoW playerbase (big hint of that is the 'buy a year of WoW get D3 free' deal)..
The Idea of health globes is so a player can keep going from one fight right into the next without the need to carry 50 health poitions and chugg chugg chugg chugg, I tried this in beta and found it was hard to die - my health would drop to around 50% but we are talking about the begining of act 1 (effectivly a tutorial) on normal difficulty, I did have to chugg one potion though. I am sure in further acts and certinly higher difficulties health globes will play a much vital role.
Diablo 3 will not have the same followers as before thats for sure, and with both Torchlight 2 and Path of Exlie offering a better 'classic' Diablo experience, with a lot more options given in features and character builds/progression. I think the only reason to buy Diablo 3 is the lore now, sadly either way Blizzard get people buying the game, as it's not a subcription based game they don't really give two hoots if the game's population doesn't stick around.
Right now there are over 200,000 players in public games, add in the players not in public games and we be close if not over 300,000 in game right now, and the US are fast asleep at the moment, so interest in the beta atleast is very high.
Sure PoE and TL offer a more traditional ARPG but I am done with the boring "+1 str" and "+x% dmg with swords" allocations every level, I prefer getting a new skills or a new rune that will transform a skill with every level.
Atleast Blizzard did something different with D3 skill system, it would have been much easier if they stuck to the old system - I think blizzard deserve some credit for going outide the box considring they're often shouted at for playing it safe.
The only problem i and my friends have is that you can't create your own Public Game including password, lvl limit, player limit.
Diablo 3 is very good, they have taken alot which was bad in Diablo 2 and made it better, me and my cousin have played Diablo 2 for many years and Diablo 3 is a very good game, i actually installed Diablo 2 yesterday and it's still awesome but Diablo 3 has some things that is better. I can agree that Diablo 3 doesn't have the same "creepy" art feel that Diablo 2 had and the music.
Interesting read, even though I've decided long ago not to play D3. But looking at the stuff about gear and stats for D3, it looks like BioWare is maintaining the stance they took with SWTOR. Your gear defines everything about your character. You do not put points into character stats at all. Everything is derived from the gear you acquire. Naturally, the class you play dictates what gear you can acquire.
Heh, glad I stayed off the D3 road long ago.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
Comments
I agree whit the op + u know u hate d3 when u can play the ob but refuse to play it instead u play d2 ....
I think some are confused over skills in D3, yes you unlock skills and rune effects as you level but a skill/rune you unlock at level 30 is not nessesarly better than one you unlock as level 10, they are designed to be side grades to be a different flavour.
If you like AOE then use the AOE skills and runes etc. Each class has around 22 active skills (over 100 to choose from when you add runes) they each also have about 12 passive skills, so at max level a player can use 5 active skills that he picks from a pool of over 100 and 3 passive skills picked from a pool around 12.
Yes you can swap skills mid fight but there is a cool down and blizz say you cannot swap in PvP.
Stats are on gear and gems - want to max out str then farm str gear and use str gems.
um you can kill stuff, loot stuff, repeat. just dont use the 'evil' auction house lol.
il just be playing it with work mates. wont be worried about the auction cause we will be too busy destroying each difficulty one chapter at a time.
as for skill trees...really? does it really matter? you can mix and match runes instead for different builds to suit your play style. skill trees have been used in too many games these days. i for one am glad it is different. something new to learn.
D3 is not everyones cup of tea
It'll be interesting to see a conclusion to the diablo story I guess. Beyond that though it just hasn't grabbed my attention, not sure why. I'll probably just end up watching a playthrough on a stream.
Lineage eternal on the other hand looks interesting, but still a long ways off from release, will have to wait and see how it turns out.
So much anger I 'll only address one point cus the rest of the post was crazy man rambling - DUNGEONS IN D3 ARE RANDOM in layout, mobs, loot, and events. Outside space - the layout is not random but the loot, mobs, events/mini dungeons (cellers/caves) are random.
And here I was, expecting that my plan would prove to be unsuccessful. I was wrong. Enjoy it, my dear Signature Charr Engineer.
Edit: The poster above me is a man of unsurpassed bravery.
Safehouse Gaming up and running at: http://www.youtube.com/channel/UCnKd0Hk85CQ_N04Ae7v5zZg
http://www.reddit.com/r/Diablo/comments/sm00b/d3_dumbed_down_compared_to_d2_not_so_fast/
Take a look at this one. It's a good read with valid arguments.
First off, I think people just hate change. I don't want to jump to any conclusions until I've played the total product. I think there's also an aspect of people really rallying against Blizzard that has to be recongized. It's the cool thing to hate World of Warcraft and it's going to be the "cool" thing to hate Diablo 3. Just my opinion though.
Diablo had its time in the sun. There was a time when isometric games were cool because that was the limitations of technology. When games have that 'retro' feeling generally their prices reflect that. League of Legends is free. Grimrock is like... $15. Diablo 3 is set to be $59.99 or higher. The game deserves to be maybe $20 if that. The people who are excited about this game are only the people who played Diablo 2.
Compare this to say Starcraft 2 which more than just the Starcraft community were excited about...
Website: http://www.thegameguru.me / YouTube: http://www.youtube.com/users/thetroublmaker
I might be in the minority here but I have been completely enjoying the OB, as far as it being to easy, this is only the first act that we get to see, I lvled my bard to 12 by running it 4 times today and enjoyed every minute of it, but makeing assumptions on the difficutly of the game based on act I is not logical.
Safehouse Gaming up and running at: http://www.youtube.com/channel/UCnKd0Hk85CQ_N04Ae7v5zZg
That entire thread is full of great information actually. Thanks for linking that.
Good one, but let me ask you counter question:
Why would anyone make more than one character class character ?
In D1-2 you could make protection barbarian , ice sorceress , fire sorceress ... etc
Now you make one, and just swap skills, equipment on the go ...
Showing basic stats as above and setting your own base stats (D1/D2 or any old school D&D based rpg) as two completely different things. The latter in the other two Diablo games allowed players to build alturnate statted classes and use for instance STR based gear on a Wizard for example (not the best idea just an example), in Diablo 3 it does seem that it's been thrown out the window for 'X class has X gear' aka the MMORPG item system, which limits the customisation outright, plus not a huge fan of gear 'auto designing' itself to your character, late game it will be very 'clone wars' again...
Same with the skill system D3 may have X million combinations a class, however with it's 'X skill goes here' way of gameplay (and with 'classic' skill slotting mode seemingly broken in the OB) the player is only limited to one skilltype fitted with only one rune type, which is a far cry from the hybrid mash ups this sub genre is known for.
That said SOME things of D3 are a blessing the TP button and iding of items MUCH love there, had to admit early game is deeply frustrating having a full bag of id required items and no TP scroll 'AGH!' but 'health orbs'? Come on Blizzard it's not God of War/Devil May Cry, bottom line is as much as Blizzard took ideas from Diablo in making WoW, it seems they've taken WoW's MMORPG item/skill system, spliced it onto Diablo and aimed it for the WoW playerbase (big hint of that is the 'buy a year of WoW get D3 free' deal)..
Diablo 3 will not have the same followers as before thats for sure, and with both Torchlight 2 and Path of Exlie offering a better 'classic' Diablo experience, with a lot more options given in features and character builds/progression. I think the only reason to buy Diablo 3 is the lore now, sadly either way Blizzard get people buying the game, as it's not a subcription based game they don't really give two hoots if the game's population doesn't stick around.
Bring on the WARRRRGGHH!
While that is indeed true, did you really enjoy that 8th power run through Hell and the endless cow levels that followed? Hell i did, the first couple of times. This removes the unneccessary BS of yet another sorc or class of your choice just in case you screwed the talent points up, or didn't have the right sorc build. You and others may have enjoyed that. I sure as hell didn't.
what is the new term for Diablo-like games now?
if this schaisse is true,i just cant use Diablo-like term when im trying find games with character customization Diablo-like.
Let's internet
There'll always be a few people who won't like any game, no matter how great it is. Not really a problem, just a question of different tastes.
Diablo 3 indeed does provide deeper gameplay and far more viable character builds than the previous games. So that'll be good. Will it be challenging? Well, the beta was easy as Hell, but it'll get harder later. And there's 3 more difficulties after Normal.
Please change the thread name to "Why am i dislking Diablo 3: The Answer".
So in DnD terms the mucnhkins are crying because they can no longer make the feeble quasimodo that can not avoid a snail but level a mountain with spells...
It have been proved over and over again that people that actually like min-max:ing for the math side of it are very few and far apart. The people who like min-maxing because it destorys people are a fair bit more but they only like it for the fact the most people are not min-maxers and thus fall easy prey to this.
Here is my tip
If you like to Min-Max to dominate PvP... Pick up bloody Magic: The Gathering.
They way i see it this gives everyone at least a fighting chance and the game is not much more based on infividual skill. You the player have to play smart to dominate instead on relying on your borderline glitched WMD
That being said though i think this was a lose/lose scenario for Blizzard, if they did not change stuff people would have complained about paying for a expansion to D2 with some more dynamic enviorments. And the other route.. well just look at Lobo's post.
This have been a good conversation
'Classic' Diablo would still be fine i think although you could say Titan Quest, Fate, Torchlight, Path of Exile, Mythos (the orginal version) like titles instead... As said before thankfully theres more IPs out there then there was for this sub genre of action RPGs now
Bring on the WARRRRGGHH!
The only problem i and my friends have is that you can't create your own Public Game including password, lvl limit, player limit.
Diablo 3 is very good, they have taken alot which was bad in Diablo 2 and made it better, me and my cousin have played Diablo 2 for many years and Diablo 3 is a very good game, i actually installed Diablo 2 yesterday and it's still awesome but Diablo 3 has some things that is better. I can agree that Diablo 3 doesn't have the same "creepy" art feel that Diablo 2 had and the music.
Interesting read, even though I've decided long ago not to play D3. But looking at the stuff about gear and stats for D3, it looks like BioWare is maintaining the stance they took with SWTOR. Your gear defines everything about your character. You do not put points into character stats at all. Everything is derived from the gear you acquire. Naturally, the class you play dictates what gear you can acquire.
Heh, glad I stayed off the D3 road long ago.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)