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The reason for open world pvp

OnigodOnigod Member UncommonPosts: 756

What is the reason for open world pvp?

 

I mean i love open world pvp but it has to give reasons, why should i kill certain people and let others live?

If its only the you get pvp points to buy pvp gear when you kill someone, that is just easiest way to add open world pvp and not fun enough for me.

 

i heard there is a politic system so maybe im wrong and the open world pvp comes with many reasons?

Comments

  • Laughing-manLaughing-man Member RarePosts: 3,655

    Originally posted by Onigod

    What is the reason for open world pvp?   Open world pvp is a community building feature.  It allows for people to create guilds such a PK guilds or PKK guilds, to both cause chaos and to thwart it.  It allows for player created content IE GvG.  It also allows for you to kill that jerk whos continually stealing the gather nodes you are trying to get but he keeps taking them while you fight the monsters guarding them...  It allows for a lot of interesting gameplay.

     

     

    I mean i love open world pvp but it has to give reasons, why should i kill certain people and let others live?  Because you can, because thats how real life works too, because sometimes some people are really ASKING to die.  I mean in my example above, there was a guy who kept continually stealing my quest reward item that was a treasure box you had to gather 4 of, so every time I'd kill the mobs around one of the boxes this guy ran up named "Archer" and stole my box, he did it three times, on the third time I killed him and said "Try it again, I dare you"  he did not.

    If its only the you get pvp points to buy pvp gear when you kill someone, that is just easiest way to add open world pvp and not fun enough for me.   There is no PVP gear to buy from killing people with PVP tokens or anything of that sort, you get no reward for killing someone other than the glory of killing them, unless you are in a guild war, then you get bragging rights too.  There IS gear that helps you in PVP but its mostly crafted or earned through PVE.

     

    i heard there is a politic system so maybe im wrong and the open world pvp comes with many reasons?  There is much we still do not know about the political system, much we have yet to discover.  Though there is word of a "jail" being put into the game to punish bad players, perhaps people who are PKs in your area as a Vanarch you can send them to jail once they die.  Things like that.

    Hope this helps

  • rexzshadowrexzshadow Member Posts: 1,428
    The jail was taken out, they wanted to put in but couldn't find a good way to prevent abuse. Also there is PvP gear, its suppose to be earn through battleground but battleground is missing so, you can as of now earn them through token from nexus. At least thats what the QOA part 1 patch says.
  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by Laughing-man

    Originally posted by Onigod

    What is the reason for open world pvp?   Open world pvp is a community building feature.  It allows for people to create guilds such a PK guilds or PKK guilds, to both cause chaos and to thwart it.  It allows for player created content IE GvG.  It also allows for you to kill that jerk whos continually stealing the gather nodes you are trying to get but he keeps taking them while you fight the monsters guarding them...  It allows for a lot of interesting gameplay.

    Conquest mechanics, control mechanics, risk/reward levels, and many other possible components of open world PVP are community building features. Open world PVP is not now, nor has it ever been a community building feature in and of itself. Actually, if the reasons for open world PVP are not compelling and engaging enough to the populace, open world PVP can be the most damaging thing to any server community.

     

    Yes, I play EVE. Yes, I played, UO, SB, DAoC and pretty much whatever other game you feel is the measuring stick for when you unzip your digital fly and slap your hardcore ePeen on the table in reply.

    Open World PVP itself is just a flag: Attackable = true. It allows only attacking of others. In the majority of cases, pointless open world PVP is only interesting for the guy out PKing, not for the guy that was trying to gather mats or the guy that was looking to finish a quest. It's open world PVP's supporting mechanics that allows for interesting gameplay, consequential gameplay and meaningful encounters.

     

    So, I'm also curious... What is the reason for the open world PVP?

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • Deron_BarakDeron_Barak Member Posts: 1,136
    @Loktofeit

    The PvP is as it is in TERA because of community feedback, they want it this way. The PvP servers are highly populated as a result. There are even cries not to bring BGs to PvP servers because of the effect it has on OWPvP. There are reasons to PvP like rare boss spawns for guild rep quests. I guess those rep rewards are really nice and the rare mobs give more status. Also guild levels deteriorate over time so endgame there will still be a draw on top of Nexus PvP.

    There is an excitement factor to playing where someone cam roll on you at any moment. I do agree that certain effects of Outlaw status could be tweaked but overall I think people love how the PvP is on PvP servers.

    With BGs and GvG coming on the future, as well as less known rumors, roll PvE/RP if you want to do things in peace. I'm rolling on the RP server for many reasons but I will miss that head swivel excitement. I hope GvG comes sooner than later.

    BTW I love your imagery on past PvP games lol

    Just not worth my time anymore.

  • Deron_BarakDeron_Barak Member Posts: 1,136
    BGs and GvG will be coming to PvE servers which is why I said roll on them if you don't want 24/7 PvP. I meant to make this clear in my thinking but failed lol.

    Just not worth my time anymore.

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by Deron_Barak

    @Loktofeit



    The PvP is as it is in TERA because of community feedback, they want it this way. The PvP servers are highly populated as a result. There are even cries not to bring BGs to PvP servers because of the effect it has on OWPvP. There are reasons to PvP like rare boss spawns for guild rep quests. I guess those rep rewards are really nice and the rare mobs give more status. Also guild levels deteriorate over time so endgame there will still be a draw on top of Nexus PvP.



    There is an excitement factor to playing where someone cam roll on you at any moment. I do agree that certain effects of Outlaw status could be tweaked but overall I think people love how the PvP is on PvP servers.



    With BGs and GvG coming on the future, as well as less known rumors, roll PvE/RP if you want to do things in peace. I'm rolling on the RP server for many reasons but I will miss that head swivel excitement. I hope GvG comes sooner than later.



    BTW I love your imagery on past PvP games lol

    Ok, so it's kind of like Lineage 2, where it's most for those that want to PK (and be an outlaw as a reseult) can do so, while more organized group can use it to lock down or control key map points or spawns? While looking for info on the open world PVP, I came across this article : http://lorehound.com/news/tera-pvp-first-impressions/  Have rewards been added to PVP or is it currently still for fun and statisitcs?

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • Deron_BarakDeron_Barak Member Posts: 1,136
    The writer in that article was a little misinformed. There was no "reward" system planned for being an Outlaw with infamy. It was a debuff ironically.

    Infamy is a point system gained by killing players that that keeps you KoS until all of your points are worked off. The plan when the Outlaw system was outlined was debuffs for the outlaw based upon thresholds of infamy. The debuffs never saw the light of day because of community feedback. At this point no other changes are planned for the Outlaw system. People like the system the way it is.

    In regards to rewards for PvP there is one direct and one indirect both having to do with the guild level system. GvG aparently gives points to guilds that win and controlling rare spawn points for the guild rep kill quests. I'm not sure about Nexus content but I hear there is PvP gear to be had there.

    Just not worth my time anymore.

  • Deron_BarakDeron_Barak Member Posts: 1,136
    Oh, the reason guild levels are important is because a lot of nice gear can be bought from vendors if in a high level guild.

    Just not worth my time anymore.

  • WolvardsWolvards Member Posts: 650

    Originally posted by Deron_Barak

    Oh, the reason guild levels are important is because a lot of nice gear can be bought from vendors if in a high level guild.

    So... Is the guild's PvP gear much better than any other gear? I sure hope not.

    The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject.

  • RebelScum99RebelScum99 Member Posts: 1,090

    There are tons of different reasons for OWPvP, and many of them have been listed here, but here is the only one that really matters to me:  It adds an extra layer of excitement, challenge, and intensity to normal gameplay.  Everything you do requires you to be a little more alert, a little more on edge, and a little more prepared for everything to suddenly go sideways on you.  That's OWPvP in general.  Now, take that feeling of being constantly "on edge" and multiply it by 10 for TERA because ANYONE can be an enemy to you, at any time...and you'll have answered your own question.

     

     

  • Deron_BarakDeron_Barak Member Posts: 1,136
    @Wolvards

    I don't know if the stats are for PvP or if it's just general gear. So far the only items I've seen with PvP mods on them are crystals from a vendor, anyone can buy and use them. One of the cool things about TERAs itemization is that you can heavily customize your play style with glyphs and crystals.

    My hope is that the PvP gear is just for accessories and a way to "all in" what your doing at that moment.

    Just not worth my time anymore.

  • ironhelixironhelix Member Posts: 448

    Things like PvP gear, honor points, and other supposed "PvP rewards" are actually what kill PvP in games. I don't know why people fail to understand this. When there is some artificial reason to PvP, then it becomes ALL anyone cares about, and people forget the meta-game that actually gives REAL consequenses to fighting.

  • JuaksJuaks Member UncommonPosts: 271
  • otacuotacu Member UncommonPosts: 547

    Originally posted by Onigod

    What is the reason for open world pvp?

    The fun in going out and kill whoever you want.

     

     

     


    Originally posted by Onigod

    I mean i love open world pvp but it has to give reasons, why should i kill certain people and let others live?

    If its only the you get pvp points to buy pvp gear when you kill someone, that is just easiest way to add open world pvp and not fun enough for me.

    There are no points rewards. No gear rewards. No sieges. No territorial control. No guild halls to attack.

    In Tera you go out and kill people. Simple as that.

    You can camp a respawn point at least.

    Some people want to be simple as that.

     

     

     


    Originally posted by Onigod

    i heard there is a politic system so maybe im wrong and the open world pvp comes with many reasons?

    There is no connection between the "political system" and the owpvp

     

     

     

    If you want something more you have to go with sandbox games or themeparks with territorial control (like Daoc for example)

     

     

     

     

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