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What is the reason for open world pvp?
I mean i love open world pvp but it has to give reasons, why should i kill certain people and let others live?
If its only the you get pvp points to buy pvp gear when you kill someone, that is just easiest way to add open world pvp and not fun enough for me.
i heard there is a politic system so maybe im wrong and the open world pvp comes with many reasons?
Comments
Hope this helps
Conquest mechanics, control mechanics, risk/reward levels, and many other possible components of open world PVP are community building features. Open world PVP is not now, nor has it ever been a community building feature in and of itself. Actually, if the reasons for open world PVP are not compelling and engaging enough to the populace, open world PVP can be the most damaging thing to any server community.
Yes, I play EVE. Yes, I played, UO, SB, DAoC and pretty much whatever other game you feel is the measuring stick for when you unzip your digital fly and slap your hardcore ePeen on the table in reply.
Open World PVP itself is just a flag: Attackable = true. It allows only attacking of others. In the majority of cases, pointless open world PVP is only interesting for the guy out PKing, not for the guy that was trying to gather mats or the guy that was looking to finish a quest. It's open world PVP's supporting mechanics that allows for interesting gameplay, consequential gameplay and meaningful encounters.
So, I'm also curious... What is the reason for the open world PVP?
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
The PvP is as it is in TERA because of community feedback, they want it this way. The PvP servers are highly populated as a result. There are even cries not to bring BGs to PvP servers because of the effect it has on OWPvP. There are reasons to PvP like rare boss spawns for guild rep quests. I guess those rep rewards are really nice and the rare mobs give more status. Also guild levels deteriorate over time so endgame there will still be a draw on top of Nexus PvP.
There is an excitement factor to playing where someone cam roll on you at any moment. I do agree that certain effects of Outlaw status could be tweaked but overall I think people love how the PvP is on PvP servers.
With BGs and GvG coming on the future, as well as less known rumors, roll PvE/RP if you want to do things in peace. I'm rolling on the RP server for many reasons but I will miss that head swivel excitement. I hope GvG comes sooner than later.
BTW I love your imagery on past PvP games lol
Just not worth my time anymore.
Just not worth my time anymore.
Ok, so it's kind of like Lineage 2, where it's most for those that want to PK (and be an outlaw as a reseult) can do so, while more organized group can use it to lock down or control key map points or spawns? While looking for info on the open world PVP, I came across this article : http://lorehound.com/news/tera-pvp-first-impressions/ Have rewards been added to PVP or is it currently still for fun and statisitcs?
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Infamy is a point system gained by killing players that that keeps you KoS until all of your points are worked off. The plan when the Outlaw system was outlined was debuffs for the outlaw based upon thresholds of infamy. The debuffs never saw the light of day because of community feedback. At this point no other changes are planned for the Outlaw system. People like the system the way it is.
In regards to rewards for PvP there is one direct and one indirect both having to do with the guild level system. GvG aparently gives points to guilds that win and controlling rare spawn points for the guild rep kill quests. I'm not sure about Nexus content but I hear there is PvP gear to be had there.
Just not worth my time anymore.
Just not worth my time anymore.
So... Is the guild's PvP gear much better than any other gear? I sure hope not.
The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject.
There are tons of different reasons for OWPvP, and many of them have been listed here, but here is the only one that really matters to me: It adds an extra layer of excitement, challenge, and intensity to normal gameplay. Everything you do requires you to be a little more alert, a little more on edge, and a little more prepared for everything to suddenly go sideways on you. That's OWPvP in general. Now, take that feeling of being constantly "on edge" and multiply it by 10 for TERA because ANYONE can be an enemy to you, at any time...and you'll have answered your own question.
I don't know if the stats are for PvP or if it's just general gear. So far the only items I've seen with PvP mods on them are crystals from a vendor, anyone can buy and use them. One of the cool things about TERAs itemization is that you can heavily customize your play style with glyphs and crystals.
My hope is that the PvP gear is just for accessories and a way to "all in" what your doing at that moment.
Just not worth my time anymore.
Things like PvP gear, honor points, and other supposed "PvP rewards" are actually what kill PvP in games. I don't know why people fail to understand this. When there is some artificial reason to PvP, then it becomes ALL anyone cares about, and people forget the meta-game that actually gives REAL consequenses to fighting.
There is some new info about the political system
http://tera-forums.enmasse.com/forums/news-announcements/topics/Upcoming-Political-System-Get-ReadyThe fun in going out and kill whoever you want.
There are no points rewards. No gear rewards. No sieges. No territorial control. No guild halls to attack.
In Tera you go out and kill people. Simple as that.
You can camp a respawn point at least.
Some people want to be simple as that.
There is no connection between the "political system" and the owpvp
If you want something more you have to go with sandbox games or themeparks with territorial control (like Daoc for example)