1. You go around fighting things just because you enjoy the combat
2. You dont care about quests and just wonder around exploring
3. You want to play all races and classes because they are all very unique
4. You can level in PVP faster then you level in PVE
Doesnt most of this apply to just about all MMO?
Maybe for you. Even when I was new to WoW, I never had a 10th of the desire to explore or fight for the sake of fighting that I did in GW2 over just one weekend.
And I had that same kind of feeling with SWTOR. That lasted about two months. Eventually, the DE's will run dry, the world will be explored, and the combat will get dull or tedious. Happens to the best of MMOs, and will happen to GW2 as well.
1. You go around fighting things just because you enjoy the combat
2. You dont care about quests and just wonder around exploring
2. You cant really just explore...If you wander into a zone 3 or so levels above you, you will get destroyed. I thought this game would be different in this regard, but it is like any other MMO. Gated until you outlevel the zone. Only, the dynamic events continue to happen over and over, rather than doing different quests each time.
This is very important.
Creating completely scaling lvl content is big big mistake.
In RPG you need to feel progression. Thats why you have higher and lower lvl content
I found I could fight enemies 3-4 levels higher than me and actually live and kill them (eventually) but only if I played really, really well and didn't make any mistakes.
If I failed to dodge an attack or use my skills wrong etc. I'd have like 90% of my HP gone in the blink of an eye.
Also no chance of a Rally against mobs that much higher level, so was sure death if I dropped.
It was awesome. Truly skilled combat system. Bravo GW2, bravo!
Well a good MMO where you can't group is no MMO to me. If they don't fix the overflow problem, I will be very soon done with the game.
Good point, actually. What I think they need to do is add more servers, which, after this weekend they're probably thinking strongly about. lol I've never seen so many "FULL" servers in a beta.
Funny enough this is the first beta i have ever participated in, wherein the chat was surprisingly civil - granted, the chat-channels were not buzzing with activity but not once did i see players trash-talk the game or the mentioning of other MMOs in an effort to drive hope a random point.
Actually, the only genuine negativity i've seen is on the various forums.
This was the first beta since 2004 where I did NOT see constant (and I mean CONSTANT) comparisons being made to WoW.
And I've been in a LOT of betas.
That right there is enough "proof" for me.
I"d hope people wouldn't pay 60 dollars to simply troll chat in the game.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
1. You go around fighting things just because you enjoy the combat
2. You dont care about quests and just wonder around exploring
3. You want to play all races and classes because they are all very unique
4. You can level in PVP faster then you level in PVE
Doesnt most of this apply to just about all MMO?
Maybe for you. Even when I was new to WoW, I never had a 10th of the desire to explore or fight for the sake of fighting that I did in GW2 over just one weekend.
And I had that same kind of feeling with SWTOR. That lasted about two months. Eventually, the DE's will run dry, the world will be explored, and the combat will get dull or tedious. Happens to the best of MMOs, and will happen to GW2 as well.
I didn't have that feeling in SWTOR. Quite the opposite. Going away from the linear path meant nothing. Ever. In any part of the game.
In GW2, I actually had a crapload of fun exploring. It's one of the best aspects of the game in my opinion.
You also know the MMO is good when on the first day after the event there's over 18 pages of people thanking the devs on the beta forums for such an awesome experience in just the FIRST Beta Weekend Event.
I've never seen so many long thought out thank you's on any beta gaming forum I've ever been on.
Its usually a long list of complaints.
Not only this, but I saw more SUGGESTIONS than I did complaints. More people being like "Holy **** this is already awesome, but here are a few things you can do that would make it even more enjoyable."
The only thing people can find to complain about is Housing.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Don't agree with 1, but then I'm tired of the tab-targeting / hotbar MMO combat, so personal preference there.
I agree with 2, GW2 has a world and feel to it that makes me want to explore, something I've not experienced since Vanguard launch or DAoC before that.
I partially agree with 3, I did try them all, but found I just didn't like most of them. Each one just felt... off, for me, except the Thief and Guardian, which were great.
4 could be true, but WvW was always full when I tried to get into it and the scenarios/battlegrounds didn't give experience.
Over all I found the game to be solid and enjoyable, though I think it has quite a few flaws where it has tried to deviate from MMO norm and not quite got it right. It's close, but not there yet.
You do know that you dont ACTUALLY have to target something to hit it. I am sure that may be a bit harder as a ranged character with some abilities, but as a warrior, i never had to tab target once. I never had to target at all, simply run into the mobs, and start swinging, and i could hit as many as were there. As a ranged, you can also use any of your abilities without targeting, though I do imagine it would be a bit more difficult aiming projectiles.
5. You decide to follow a random NPC, just for the hell of it and it leads to an event.
Nice, I do like the sound of that.
There is a lot of stuff like that in the game. Obviously not all NPCs function this way but some of the ones I tried led to some interesting things. The NPCs are really part of the world in GW2. For example if an NPC says "I need to report this to my superir officer." or "I'm going to go home." he/she will actually run to where the officer or home is. It could be 2 feet away, or the next town over. The NPC will run there and it can be attacked and killed by mobs and revived by other players. it adds to the whole "build your own adventure" feel of the game.
Certain NPCs actually reveal events and various hidden stuff if you talk to them or listen to their idle chatter.
On my second day, when I really started exploring the world, I realized that in order to fully experience GW2, I have to forget a lot of the habits that I've formed over the years while playing MMOs. Events are not like your average quests or event invasions in Rift. When the event is over in GW2, it's not always the end. Sure, you can finish an event and move on but if you actually stick around for a bit, listen to NPCs or even follow some of them, it may lead you to another event or some hidden stuff or you may just witness an interesting and sometimes funny NPC interaction.
The only thing people can find to complain about is Housing.
The personal home instance is a perfect way to introduce housing in the future.
I do miss open world housing in MMOs, for sure, but I don't miss the urban sprawl and destruction of "wild" areas it causes.
I still think the best way to ever do housing in a MMO would be like it is done in the Fable games - houses are pre-built on the server and you buy them from NPC's and actually live in the NPC cities/towns.
Open world - no urban sprawl - helps local economies - populates world all over instead of just in "hubs"
1. You go around fighting things just because you enjoy the combat
2. You dont care about quests and just wonder around exploring
3. You want to play all races and classes because they are all very unique
4. You can level in PVP faster then you level in PVE
About number 4...
If an MMO is good, you wont want to level faster; you'll want to enjoy the ride.
PvP should never be faster leveling than PvE because a good MMO will make you want to enjoy the world they've created for you rather than sitting in PvP areas (unless the game has world PvP).
1. You go around fighting things just because you enjoy the combat
2. You dont care about quests and just wonder around exploring
3. You want to play all races and classes because they are all very unique
4. You can level in PVP faster then you level in PVE
About number 4...
If an MMO is good, you wont want to level faster; you'll want to enjoy the ride.
PvP should never be faster leveling than PvE because a good MMO will make you want to enjoy the world they've created for you rather than sitting in PvP areas (unless the game has world PvP).
He is talking about the World PvP. That is where you level very fast and the exp gained scales with your level. Structured or instance PvP has no leveling whatsoever, you are automatically bumped to max level with max gear.
When people who love WOW or any of its incarnations absolutely hate this game. It makes me happy, I get a tingle in my belly like wow, Anet does something right. Especially when the MMO Nomad hates it. These fly by night MMO players (oh what was that, another mmo i'mplaying it) are why all these games are the same.
Comments
And I had that same kind of feeling with SWTOR. That lasted about two months. Eventually, the DE's will run dry, the world will be explored, and the combat will get dull or tedious. Happens to the best of MMOs, and will happen to GW2 as well.
Nice, I do like the sound of that.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I found I could fight enemies 3-4 levels higher than me and actually live and kill them (eventually) but only if I played really, really well and didn't make any mistakes.
If I failed to dodge an attack or use my skills wrong etc. I'd have like 90% of my HP gone in the blink of an eye.
Also no chance of a Rally against mobs that much higher level, so was sure death if I dropped.
It was awesome. Truly skilled combat system. Bravo GW2, bravo!
Good point, actually. What I think they need to do is add more servers, which, after this weekend they're probably thinking strongly about. lol I've never seen so many "FULL" servers in a beta.
I"d hope people wouldn't pay 60 dollars to simply troll chat in the game.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I didn't have that feeling in SWTOR. Quite the opposite. Going away from the linear path meant nothing. Ever. In any part of the game.
In GW2, I actually had a crapload of fun exploring. It's one of the best aspects of the game in my opinion.
You also know the MMO is good when on the first day after the event there's over 18 pages of people thanking the devs on the beta forums for such an awesome experience in just the FIRST Beta Weekend Event.
I've never seen so many long thought out thank you's on any beta gaming forum I've ever been on.
Its usually a long list of complaints.
Not only this, but I saw more SUGGESTIONS than I did complaints. More people being like "Holy **** this is already awesome, but here are a few things you can do that would make it even more enjoyable."
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
You do know that you dont ACTUALLY have to target something to hit it. I am sure that may be a bit harder as a ranged character with some abilities, but as a warrior, i never had to tab target once. I never had to target at all, simply run into the mobs, and start swinging, and i could hit as many as were there. As a ranged, you can also use any of your abilities without targeting, though I do imagine it would be a bit more difficult aiming projectiles.
There is a lot of stuff like that in the game. Obviously not all NPCs function this way but some of the ones I tried led to some interesting things. The NPCs are really part of the world in GW2. For example if an NPC says "I need to report this to my superir officer." or "I'm going to go home." he/she will actually run to where the officer or home is. It could be 2 feet away, or the next town over. The NPC will run there and it can be attacked and killed by mobs and revived by other players. it adds to the whole "build your own adventure" feel of the game.
Certain NPCs actually reveal events and various hidden stuff if you talk to them or listen to their idle chatter.
On my second day, when I really started exploring the world, I realized that in order to fully experience GW2, I have to forget a lot of the habits that I've formed over the years while playing MMOs. Events are not like your average quests or event invasions in Rift. When the event is over in GW2, it's not always the end. Sure, you can finish an event and move on but if you actually stick around for a bit, listen to NPCs or even follow some of them, it may lead you to another event or some hidden stuff or you may just witness an interesting and sometimes funny NPC interaction.
Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.
The personal home instance is a perfect way to introduce housing in the future.
I do miss open world housing in MMOs, for sure, but I don't miss the urban sprawl and destruction of "wild" areas it causes.
I still think the best way to ever do housing in a MMO would be like it is done in the Fable games - houses are pre-built on the server and you buy them from NPC's and actually live in the NPC cities/towns.
Open world - no urban sprawl - helps local economies - populates world all over instead of just in "hubs"
Check and mate.
About number 4...
If an MMO is good, you wont want to level faster; you'll want to enjoy the ride.
PvP should never be faster leveling than PvE because a good MMO will make you want to enjoy the world they've created for you rather than sitting in PvP areas (unless the game has world PvP).
He is talking about the World PvP. That is where you level very fast and the exp gained scales with your level. Structured or instance PvP has no leveling whatsoever, you are automatically bumped to max level with max gear.
1. You are having fun.
Do we really need a list beyond that?