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TERA so far -> Quick Review for those on the fence

PainlezzPainlezz Member UncommonPosts: 646

I'll make this short and simple for those not sure if they want to try this game out or not.  I realize people won't agree with everything here but I think it should give you a good idea on what to expect.  If you don't agree, then just consider that item a pro (or con).

 

PRO:

- Combat is very action oriented.  You'll never be sitting around or running macros. 

- Resources seem plenty (running out of energy/mana isn't a problem).  Most classes seem to have little to no downtime

- Travel is pretty fast, flight path to each major area/zone and a teleporter to move around those zones quickly

- Graphics are decent, if you like the heavy Asian art styles and creatures you'll love this game.  I hear arguments about this not being very Asian.  Really?  Since when do you see cute little kitty cats with pumpkin looking sticks running around saying "Meeow" in a western game?

- This is a pro and a con...  If you select a female character you will be running around in mini-skirts and thongs with your legs/ass and boobs showing just about the entire time.

- This is a pro for the less hardcore:  No real way to tell how much damage someone is doing.  If you're bad at the game, no one will know it (unless you die a lot).  Without damage meters or tracking, people really have no way to know whats going on other than who dies so, avoid death and you'll probably have no trouble staying in groups and rolling on loot!

 

 

CON:

- There is 1 real tank and another pretend tank that can only tank at higher levels

- There is 1 real healer and 1 off-healer buffer type

- Each class can only do a single role.  If you pick the tanking class you cannot dps.  If you pick a healer you cannot dps.  There are no options to spec into different roles.  Early on it might seem like you can do damage but the difference between a Healer trying to DPS and a DPS is HUGE

- Per the above point, finding groups can be annoying as someone has to pick a tank class, and play the entire game as a tank.  Same for healer.  Most modern games allow you to spec as a DPS, and switch to full healing later on to run instances.  Not here...

- Buggy.  Some examples: 

* Instance finder kinda works, but if you pass on the initial join request (opt to wait a minute before joining) you can no longer teleport to instance.

* Bind on Equip items.  If you drag a bind on equip item to say your LEFT ear slot it will ask to bind the item, after a short casting time the item will get equipped to your RIGHT ear slow.  You basically have to bind the item first, and then equip it to the proper location

- Some pretty odd concepts that aren't explained at all.  For example, lots of glyphs (talent points more or less) talk about chain skills.  However if a skill says "Buffs the next skill in the chain" you can't really tell if it works based on tooltips.  If you use a glyph that buffs a base skill you'll see the buff in the tooltip as green + number

- Many of the stats are guess-work as to what they really do and how much they do it.  Crit rate is a stat.  A flat number, but no real way to know how much crit it offers.  Same with Balance and Impact.  I assume both of them are related to knocking enemy targets down (or resisting it).  Attack is your "damage" stat however it scales in really odd ways.  A weapon that is 10 higher attack will show +31 additional attack stat when you equip it?

- Not much of a weapon selection.  I believe each class has a weapon and thats all you use the entire game.  You'll never be deciding between a 2h sword/axe, dual wield combo, wand, or staff.

- Loot roll interface is pretty bad.  If you kill a boss and 10 items drop.  You'll have to roll on each item, with the roll window staying on the screen until the item winner is decided.  Then the next item pops up.  I've seen a trash pull where loot rolling took almost 5 min while people clicked on the interface and waited...  Sure you can run around and kill stuff and have more items queue up in the wait.  And yes, if everyone clicks really fast it won't take as long.  However you can't base a game around everyone being a super pro loot analyist.

- No damage meters, this is bad as it doesn't help you improve your play.  As a Sorc, I often wonder if 2-3 of my spells are even worth casting at all due to the amount of damage they do (or lack of I should say).  Would be nice if I had some way to compare my DPS.

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Comments

  • Deron_BarakDeron_Barak Member Posts: 1,136

     Thanks for the take Pain as every has a different opinion of the game.  I only have a few comments regarding what you wrote.

     Here is a listing of the stats and what they do.  As a side note Tera Answers is a great place to get information.

     

    Stats:

    https://tera-answers.enmasse.com/posts/0df172f56e

     

    There are already talks of a damage meter coming to the game.  Like so many issues that seem to be polorizing EME seems to put it out there and then wait to get general feedback.  I don't really care personally.  I would like to know how I'm doing but I'm not a bean counter and play for fun.

     

    Warriors can tank they just have a harder learning curve and I don't think they can queue for dungeons as a tank until the other part of their balancing is done.  They can stand in as DPS however and have some tools that are useful.

     

     From a technical standpoint the graphics are better than "decent".  I think that's a misrepresentation due more towards the art style than the engine.  Art style is what comes down to preference and anyone reading this can look at 1080 videos on YouTube to see if they would like it.  Flying into zones is simply stunning IMO.

     

    Again, thanks for the take.  Not sure if you decided to buy or not but best of luck to you! image

    Just not worth my time anymore.

  • TeekayTeekay Member Posts: 94

     

     

  • Deron_BarakDeron_Barak Member Posts: 1,136

    Originally posted by Teekay

     

     

    OWPvP happened?!?!

    image

    Just not worth my time anymore.

  • Deron_BarakDeron_Barak Member Posts: 1,136
    Unlike some other OWPvP games there are PvE servers if you want consentual PvP. Get by on Deathmatches, duels and city arena circles until they introduce BGs and GvG for PvE servers.

    Just not worth my time anymore.

  • TeekayTeekay Member Posts: 94
    A RP guild in Tera...i'm fascinated by the concept of grown men rping as Elin.
  • Deron_BarakDeron_Barak Member Posts: 1,136
    LOL, that's it? You're really not taking your post seriously are you? I think your goofing with me and I'm jealous you're getting to play right now.

    Just not worth my time anymore.

  • TeekayTeekay Member Posts: 94

    No dude, i'm deadly serious! If you're a true rp guild and some guy rping as an Elin starts to be flirty with you, is it more of an issue you know it's a guy, or the fact the Elin has the appearance of a minor, even though they have souls which are a thousand years old, or something.

  • N1njaPwnStarN1njaPwnStar Member Posts: 83
    Yeah its an okay game really but nothing id stick with for the long run. goodluck though.
  • RebelScum99RebelScum99 Member Posts: 1,090

    Originally posted by Teekay

     

     

    It's called Open World PvP.  There are PvE servers you can roll on if you can't hack it.  

  • N1njaPwnStarN1njaPwnStar Member Posts: 83
    remmeber how long AoC lasted? i loved AoC but the ganking made most ppl rage quit lol  and yes there is pve servers! but still the game just isnt fun..
  • VrikaVrika Member LegendaryPosts: 7,999

    I don't agree about the game being buggy. For a game that was just released it's in good shape and stable even if there are a few annoyances. But one CON that should be added, the quest desing masks the grind poorly. All MMO quests suffer from being kill X mob type Y, but I think the problem is somehow worse in TERA than in most of the competitors.

     
  • BarCrowBarCrow Member UncommonPosts: 2,195

         For the most part. Pretty fair assessment. I like the game . Having a blast. MY major compalint is lack of customization as far as character looks and the fact that all my armor and weapons are basically the same design and shape with different colors. They really need to vary things greatly in those regards. One really annoying example is the chest piece I'm wearing .I believe it was a drop..Tunic of Kumas or some-such thing. I've had it for 6 levels having  to keep it for a few before I could wear it. It has since been given as a quest reward 3x on quests  ranging from level 21-24.I may be fudging the numbers a bit maybe it was another drop and one less NPC or maybe they were all NPC Awards and no drops .But..you see my point..it was the same damn chestpiece..stats and all ..every time..and non-enchantable or usable as enchant fodder so I couldnt even enchance the one I was already wearing.

    I'll get over it but come on EME..add some more armor/weapon models. Give us some different shaped swords like a 2- handed Scimitar. Large Khopesh ...something. Hopefully in later levels? Anyone?

  • TsuruTsuru Member UncommonPosts: 297

    Originally posted by Painlezz

    - Many of the stats are guess-work as to what they really do and how much they do it.  Crit rate is a stat.  A flat number, but no real way to know how much crit it offers.  Same with Balance and Impact.  I assume both of them are related to knocking enemy targets down (or resisting it).  Attack is your "damage" stat however it scales in really odd ways.  A weapon that is 10 higher attack will show +31 additional attack stat when you equip it?

    Its been stated on the forums by me, and countless others.

     

    Crit isnt a number, it is a %. If it says your crit is 52. its 52%. Doesnt mean you will crit 52% of the time because each monster has its own crit resistance. So if they have 30 crit resistance, your final crit is 52 - 30 = 22%.

  • Deron_BarakDeron_Barak Member Posts: 1,136
    @Vrika

    You should try just doing the main story quest. Per mob xp is great and add some guild rep in the early levels before you add faction rep and dungeon quests. There will be lags between parts of the main story due to level but that can be handled a few ways.

    It's made it really fun for me anyhow :)

    Just not worth my time anymore.

  • MeltdownMeltdown Member UncommonPosts: 1,183
    Think your quick review is spot on. The annoyances definately I agree with, I did noticed the equipping the BoE items (ring or earring) putting it in the wrong slot afterwards. Or lots of times a group member hit the "wait" button for the dungeon finder and then realized he had to run to the instance meanwhile my group had almost finished the entire instance by the time he gets there.

    "They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath

  • JuaksJuaks Member UncommonPosts: 271

    Originally posted by Painlezz

    I'll make this short and simple for those not sure if they want to try this game out or not.  I realize people won't agree with everything here but I think it should give you a good idea on what to expect.  If you don't agree, then just consider that item a pro (or con).

     

    PRO:

    - Graphics are decent, if you like the heavy Asian art styles and creatures you'll love this game.  I hear arguments about this not being very Asian.  Really?  Since when do you see cute little kitty cats with pumpkin looking sticks running around saying "Meeow" in a western game?

    Graphics are more than decent from a thecnical point of view. The engine is Unreal 3 and its great. Art style is subjective. I think its gorgeous, but I love anime.

     

     

    CON:

    - There is 1 real tank and another pretend tank that can only tank at higher levels

    Warriors can tank low level content no problem. You onlu need to understand how the class work and the mechanics of bosses. Not everyone do. High level content is where I think is more problematic. We will see after the patch how warriors can handle tanking.

    - There is 1 real healer and 1 off-healer buffer type

    Not really. Both Healers can heal any content. Priest are more defensive and Mystic more offensive style

    - Each class can only do a single role.  If you pick the tanking class you cannot dps.  If you pick a healer you cannot dps.  There are no options to spec into different roles.  Early on it might seem like you can do damage but the difference between a Healer trying to DPS and a DPS is HUGE

    Some People consider this a Pro

    - Per the above point, finding groups can be annoying as someone has to pick a tank class, and play the entire game as a tank.  Same for healer.  Most modern games allow you to spec as a DPS, and switch to full healing later on to run instances.  Not here...

    Same as above.

     

     

  • EvilestTwinEvilestTwin Member Posts: 286

    Originally posted by BarCrow

         For the most part. Pretty fair assessment. I like the game . Having a blast. MY major compalint is lack of customization as far as character looks and the fact that all my armor and weapons are basically the same design and shape with different colors. They really need to vary things greatly in those regards. One really annoying example is the chest piece I'm wearing .I believe it was a drop..Tunic of Kumas or some-such thing. I've had it for 6 levels having  to keep it for a few before I could wear it. It has since been given as a quest reward 3x on quests  ranging from level 21-24.I may be fudging the numbers a bit maybe it was another drop and one less NPC or maybe they were all NPC Awards and no drops .But..you see my point..it was the same damn chestpiece..stats and all ..every time..and non-enchantable or usable as enchant fodder so I couldnt even enchance the one I was already wearing.

    I'll get over it but come on EME..add some more armor/weapon models. Give us some different shaped swords like a 2- handed Scimitar. Large Khopesh ...something. Hopefully in later levels? Anyone?

    The lack of armor customization is one of my bigger gripes with this game.    There should definitely be more armor diversity, especially if you don't like the way the armor looks for that tier, you're still stuck with it for the next X levels.

  • Deron_BarakDeron_Barak Member Posts: 1,136
    Not really since there is armor skinning, dying and costumes though I'm not sure where you get costumes. Granted, it might not be worth it during early levels to reskin but you still have options. Just make sure to bank a set of armor if you like the look, we get a huge bank might as well use it. I thought it was pretty great that the same piece of gear looked different on each race.

    Just not worth my time anymore.

  • SovrathSovrath Member LegendaryPosts: 32,990

    Originally posted by Juaks

    Originally posted by Painlezz

    I'll make this short and simple for those not sure if they want to try this game out or not.  I realize people won't agree with everything here but I think it should give you a good idea on what to expect.  If you don't agree, then just consider that item a pro (or con).

     

    PRO:

    - Graphics are decent, if you like the heavy Asian art styles and creatures you'll love this game.  I hear arguments about this not being very Asian.  Really?  Since when do you see cute little kitty cats with pumpkin looking sticks running around saying "Meeow" in a western game?

    Graphics are more than decent from a thecnical point of view. The engine is Unreal 3 and its great. Art style is subjective. I think its gorgeous, but I love anime.

     

     

    CON:

    - There is 1 real tank and another pretend tank that can only tank at higher levels

    Warriors can tank low level content no problem. You onlu need to understand how the class work and the mechanics of bosses. Not everyone do. High level content is where I think is more problematic. We will see after the patch how warriors can handle tanking.

    - There is 1 real healer and 1 off-healer buffer type

    Not really. Both Healers can heal any content. Priest are more defensive and Mystic more offensive style

    - Each class can only do a single role.  If you pick the tanking class you cannot dps.  If you pick a healer you cannot dps.  There are no options to spec into different roles.  Early on it might seem like you can do damage but the difference between a Healer trying to DPS and a DPS is HUGE

    Some People consider this a Pro

    - Per the above point, finding groups can be annoying as someone has to pick a tank class, and play the entire game as a tank.  Same for healer.  Most modern games allow you to spec as a DPS, and switch to full healing later on to run instances.  Not here...

    Same as above.

     

     

    I have to agree with Juaks assessment. Some of the OP is a possitive for me.

    I did Sinestral Manor with a mystic not a priest and it worked out fine.

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  • BarCrowBarCrow Member UncommonPosts: 2,195

    Originally posted by Deron_Barak

    Not really since there is armor skinning, dying and costumes though I'm not sure where you get costumes. Granted, it might not be worth it during early levels to reskin but you still have options. Just make sure to bank a set of armor if you like the look, we get a huge bank might as well use it. I thought it was pretty great that the same piece of gear looked different on each race.

    I'm not sure if I've even got much of any armor that I could bank or mod or enchant. It says I can't in red. Kinda of frustrated with that too.  Otherwise I'd have great fun enchanting and modding a style I like . Even until max level. Then maybe I'd dye it.lol.

    Early on I got a chestpiece..gloves and boots that I got to +3 because then I got a lot of drops of same tier items to mess with. Not so much now.

  • SuperXero89SuperXero89 Member UncommonPosts: 2,551
    Did they ever make it to where warriors could queue as tanks in the dungeon finder?
  • DeathengerDeathenger Member UncommonPosts: 880

    Originally posted by Teekay

     douche baggery at its finest

     

     

     
  • Deron_BarakDeron_Barak Member Posts: 1,136

    Originally posted by Deathenger

    Originally posted by Teekay

     douche baggery at its finest

     

     

    Nice, post history hehe

    Yes, people are going to get ganked in OWPvP and their feelings might get hurt.  Both Ganker and gankee get to decide what to do with thier feelings.

    Just not worth my time anymore.

  • DamonVileDamonVile Member UncommonPosts: 4,818

    I really don't see the one role as a problem. I can't stand the number of times you get some guy that just switched to a tank/healer and has no clue what they're doing. Games where you have to level an alt to try something new tend to have players who at least have a working knowledge of how that class should play.....they may still suck but ,they atleast know what their skills do.

    If finding a group is hard ...join a better guild. MMOs should be social. I have no real sypathy for someone that solo's everything and thinks grouping should be done with random people just to finish a quest.

    Maybe that's why I like tera so much. It's very old school mmo. They don't have a lot of the new features to make grouping/instances so impersonal. You can still do the random groups but being in a real, active guild where people actually talk makes the game so much easier to play.

  • BigbadwlfBigbadwlf Member UncommonPosts: 117

    Originally posted by Painlezz

    I'll make this short and simple for those not sure if they want to try this game out or not.  I realize people won't agree with everything here but I think it should give you a good idea on what to expect.  If you don't agree, then just consider that item a pro (or con).

     

    PRO:

    - Combat is very action oriented.  You'll never be sitting around or running macros. 

    - Resources seem plenty (running out of energy/mana isn't a problem).  Most classes seem to have little to no downtime

    - Travel is pretty fast, flight path to each major area/zone and a teleporter to move around those zones quickly

    - Graphics are decent, if you like the heavy Asian art styles and creatures you'll love this game.  I hear arguments about this not being very Asian.  Really?  Since when do you see cute little kitty cats with pumpkin looking sticks running around saying "Meeow" in a western game?

    - This is a pro and a con...  If you select a female character you will be running around in mini-skirts and thongs with your legs/ass and boobs showing just about the entire time.

    - This is a pro for the less hardcore:  No real way to tell how much damage someone is doing.  If you're bad at the game, no one will know it (unless you die a lot).  Without damage meters or tracking, people really have no way to know whats going on other than who dies so, avoid death and you'll probably have no trouble staying in groups and rolling on loot!

     

     

    CON:

    - There is 1 real tank and another pretend tank that can only tank at higher levels

    - There is 1 real healer and 1 off-healer buffer type

    - Each class can only do a single role.  If you pick the tanking class you cannot dps.  If you pick a healer you cannot dps.  There are no options to spec into different roles.  Early on it might seem like you can do damage but the difference between a Healer trying to DPS and a DPS is HUGE

    - Per the above point, finding groups can be annoying as someone has to pick a tank class, and play the entire game as a tank.  Same for healer.  Most modern games allow you to spec as a DPS, and switch to full healing later on to run instances.  Not here...

    - Buggy.  Some examples: 

    * Instance finder kinda works, but if you pass on the initial join request (opt to wait a minute before joining) you can no longer teleport to instance.

    * Bind on Equip items.  If you drag a bind on equip item to say your LEFT ear slot it will ask to bind the item, after a short casting time the item will get equipped to your RIGHT ear slow.  You basically have to bind the item first, and then equip it to the proper location

    - Some pretty odd concepts that aren't explained at all.  For example, lots of glyphs (talent points more or less) talk about chain skills.  However if a skill says "Buffs the next skill in the chain" you can't really tell if it works based on tooltips.  If you use a glyph that buffs a base skill you'll see the buff in the tooltip as green + number

    - Many of the stats are guess-work as to what they really do and how much they do it.  Crit rate is a stat.  A flat number, but no real way to know how much crit it offers.  Same with Balance and Impact.  I assume both of them are related to knocking enemy targets down (or resisting it).  Attack is your "damage" stat however it scales in really odd ways.  A weapon that is 10 higher attack will show +31 additional attack stat when you equip it?

    - Not much of a weapon selection.  I believe each class has a weapon and thats all you use the entire game.  You'll never be deciding between a 2h sword/axe, dual wield combo, wand, or staff.

    - Loot roll interface is pretty bad.  If you kill a boss and 10 items drop.  You'll have to roll on each item, with the roll window staying on the screen until the item winner is decided.  Then the next item pops up.  I've seen a trash pull where loot rolling took almost 5 min while people clicked on the interface and waited...  Sure you can run around and kill stuff and have more items queue up in the wait.  And yes, if everyone clicks really fast it won't take as long.  However you can't base a game around everyone being a super pro loot analyist.

    - No damage meters, this is bad as it doesn't help you improve your play.  As a Sorc, I often wonder if 2-3 of my spells are even worth casting at all due to the amount of damage they do (or lack of I should say).  Would be nice if I had some way to compare my DPS.

    Painlezz you're hilarious, you make an obvious troll thread on the Tera forums that you get reported for and then you make another thread pretending you giving an honest review?  If you are not trolling why don't you answer these obvious questions for us.

    1.) How far did you even play the game?

    2.)  You for a person complaining about the lack of dps meters you sure came to the conclusion that tanks and healers are extremely far behind other dps classes.

    3.) Do you happen to be a huge fan of GW2?

    4.) How does Dungeon Finder "Kind of work?"  It sounded like you queued up for a dungeon and you got a full group for a dungeon or you didn't. 

     

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