You know I truely do love what i've seen and played with GW2 and will be playing from the start.I look forward to spending month's/years in the game,I just can't wait for the release.
With that said I think quite a few people are thinking the De's and such are better than any game out.I remember hearing some of those comment's about Rift's invasions and such.Now people play that off as a joke and repetitive bs that they're bored with.
What do you think is going to happen within 6 mo's to a yr of GW2 and killing that same giant worm in the Nord area or killing that giant mob on the other side of that keep in Divinity's Reach??There will be quite a few saying it's the same as Rift,only more diversity in thye mobs you're killing.Just watch.
Like I said,everything i've seen so far of GW2 is amazing,but at the end of the day I realize there is going to be some repetitive things with these De's and such,it's simply not going to differ much.Many things will repeat and people will complain,such is the mmo scene now.
Even if it's you favorite game,is it really going to be so awe inspiring a yr after release?My money is on no.Way to many people in the awe factor right now.
Yes after some time it will get repetitive if you let it. But do people ever think of what a normal quest system has? Once a quest in like WoW is completed it is done, no going back. If I am level 35 in GW2 and I want to come back and play with my son who is level 15 in a DE I will be adjusted for that event. Yes the DE might be the same, but now I'm playing with a friend which is almost as unique as that first time you played. I could make many examples but my point is is that I can come back and do it again!
Also to point out that the events will not really stay the same, because in recent talks the devs said there is a system in place, where it allows them to switch out DEs on certain part of the map or any location at all to something new.
So lets say today its centaur hunting, and devs feel its been too long that that event has been running, they can go in and switch that out with something new it could be anything, like sincethe centaurs have been getting over run for such a long time, maybe now they have completely backed off and its time to rebuild that section and that event might run for a while.
The above is just an example but, thats how they will keep content fresh, and never the same for a long time.
This sounds totally awesome,I mean wow! I'm...I can't type..
Yea its a very nice feature and for the PvE peoples al over the place with love this because there is constantly new things that may even give new cosmetics.
The truth may be puzzling. It may take some work to grapple with. It may be counterintuitive. It may contradict deeply held prejudices. It may not be consonant with what we desperately want to be true. But our preferences do not determine what's true.
I admittedly haven't played/tested the game very far and am still learning all the details.Everything I have seen in game and read looks very promising,I just approach cautiously anymore with mmo's.Maybe we finally have one that is what it appears to be.
I just realized I really need a light on when I'm typing lol.
I could be wrong, but I seem to remember seeing a more current map. I think that one, while impressive, is missing a few zones (most noteably I seem to remember seeing 2 more zones above rata sum). I could be mistaken, though.
When I look at this map I understand what Anet means when they say endgame starts at level 1. I looks like you can level to cap on about a third of the map. So if you enjoy the PvE gameplay you will have no problem exploring the other two thirds of the world with a level 80 character. You have exploration, skill points to earn, achievements to earn and just more fun to have.
Nice,It looks like we'll have 2+ zones to get through each lvl range beyond lvl 15 or so.Many games converge people into playing the same zones to get say lvl 20-60.This looks like choices and I like
No, no, no... You're looking at that map all wrong.
( I can't speak for the accuracy of the map, but assuming that it is accurate... )
You start with 5 zones that are level 1-15... then once you hit 16 you gain 4 more zones for a total of 9 zones that you can gain experience, karma and level appropriate gear in... and then at 26 you gain another zone for a total of 10 and then more at 30... and it keeps on going as you level.
Unlike most other MMOs, the lower level zones do not become obsolete as you level. You still get exp, karma and level appropriate gear when you play in lower level zones. I was lvl 25 in the BWE and found that level 5 content was still both challenging and rewarding.
The more you level the more the world opens up but you're never forced to leave an area that you like. So you never have less than 5 PvE areas filled with content that will help you advance.
Nice,It looks like we'll have 2+ zones to get through each lvl range beyond lvl 15 or so.Many games converge people into playing the same zones to get say lvl 20-60.This looks like choices and I like
No, no, no... You're looking at that map all wrong.
( I can't speak for the accuracy of the map, but assuming that it is accurate... )
You start with 5 zones that are level 1-15... then once you hit 16 you gain 4 more zones for a total of 9 zones that you can gain experience, karma and level appropriate gear in... and then at 26 you gain another zone for a total of 10 and then more at 30... and it keeps on going as you level.
Unlike most other MMOs, the lower level zones do not become obsolete as you level. You still get exp, karma and level appropriate gear when you play in lower level zones. I was lvl 25 in the BWE and found that level 5 content was still both challenging and rewarding.
The more you level the more the world opens up but you're never forced to leave an area that you like. So you never have less than 5 PvE areas filled with content that will help you advance.
That is one of the best features of the game and you explain it well. Someone on GW2guru.com made a big post about it for people that aren't quite understanding it.
I find Rift's events to be more fun than GW2's events, but I find GW2's quest to be more fun than Rift's quest.
Over the weekend beta, did anybody else get that impression as well?
Yep I'm going to go live on Mars.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
I find Rift's events to be more fun than GW2's events, but I find GW2's quest to be more fun than Rift's quest.
Over the weekend beta, did anybody else get that impression as well?
A lot of hate in this thread. I'll give a response from someone who has played Rift since Beta and is currently ENJOYING end game content (Raiding the latest 20 man Dungeon). I am also someone who has played in the GW2 Beta and enjoyed that as well and plan on playing a lot of GW2 in the future.
The small glimpse of DE seen in GW2 and in Rift early levels (1-20) are very similar. The Rift Events happen external to the normal world. As in, the World Changes with a Rift Event and it becomes the new game.
GW2 events ARE the real world. As in, the world reacts to the event and the characters that are already in the world are part of the event.
Both have some repition, as in, I leveled every class to level 10 in the Human area and I saw the exact same events. On occasion, a new one would suprise me, but they were all the same.
In Rift, the exact same thing happens. Same events, same locations, same responses.
Rift and GW2 have very similar tech when it comes to events. In Rift, EVERY character, zone, quest is actually an event. They flag most events as static, as in they do not despawn. GW2 Devs have said they are using a very similar system. It seems the Rift system is a little less, on the fly modifiable as in Rift the game needs a server reboot to enable new content where in GW2 they have said it can be on the fly.
Rift has traditional quest hubs and again, since the world changes with an event, they do not mech well. GW2's quest system is event based, thus the events are the quests and I did not see any interferance.
At the end of the day, the GW2 Story System (Traditional Quests) is better than Rift's because it is very personal instance style story. It does not take up most of your game time. In Rift, the story is told throuhg A LOT of quests, and there are enough of them that you miss the story because it is just grinding quests.
The Rift Event System I felt more, epicness from. The GW2 event system felt more streamlined and fun. I've had more fun in a Major Event in Rift than I did in GW2, but that fun is one time. GW2 I had more fun over time and even when completing an event again, there was enough different about it to make it worth my time (beyond just rewards).
Rift, has an EXCELENT end game. Better than any game I have seen before. GW2 end game is in the sheer amount of content and events that you open up as you level. Rift End Game has to be earned, GW2 you just experience it.
As a last note, in both of these games the developers seem to be focused on placing the MM back into MMORPG. Rift does excelent bringing people together to form groups and do massive content. GW2 seemed to make it more necessary (events were hard enough that teamwork was needed) but it does not make it as easy to form groups during events (no join public group option).
Both games have +/- in the category of Events and playing with other people. I have to give GW2 the nod though in all respects to Rift. We'll see as they progress the game if they keep that edge.
Those who played rift for a month or two and dump on the game, really don't have a place to do so. Yes, GW2 is shaping up to be a great game, Rift is already a great game. Hopefully I'll have time to play both, but that remains to be seen. Rift is for Raiders, if you are not one you won't enjoy it that much. It does have solo/group content, but at the end of the day, it is a Raiding/PvP game.
Here was my problem with Rift's DEs (and Rift itself) in a nutshell.
You're a lowbie, levelling up, questing. Minding your own business. Someone triggers a DE, or it just randomly spawns. RIGHT where you need to be to quest. Out pops a ton of elite/raid difficulty mobs several levels higher than you, or frankly higher than the zone's level range.
There's no one strong enough in your zone to dent this stuff, even as a mass group effort. You start yelling on any channel that will listen that you need help. Some higher levels in other zones check up on you, and you tell them it's a fire event "We need tokens for the water faction" they say. "Call us if it's something useful, we did 20 fire rifts already today".
Meanwhile, not only has the area you needed to quest in become so saturated with ubermobs, they opened portals, and send horde more ubermobs right to the only questing hub for a skillion miles your level range. And kill EVERYTHING. Now there's no NPCs to get other quests from, no way to complete the quests you have, and no one feels like doing a thing to help you. Eventually this will all fix itself, but enjoy your pain until then.
At least in GW2 you can solo most DEs; and if you fail a DE, it just more or less spawns another one saying "Now go fix whatever went wrong because you failed". Also, you get xp and rewards even if the event fails, as long as you participate.
I find Rift's events to be more fun than GW2's events, but I find GW2's quest to be more fun than Rift's quest.
Over the weekend beta, did anybody else get that impression as well?
While I seriously doubt that you even played GW2 based on your post history. No.
Rift events were boring. They were always the same and never changed. Furthermore, it was always just an invasion with a few bosses / stages. To be blunt, it was a novelty. The way GW2 integrates events into the whole world is far superior.
Comments
Yea its a very nice feature and for the PvE peoples al over the place with love this because there is constantly new things that may even give new cosmetics.
The truth may be puzzling. It may take some work to grapple with. It may be counterintuitive. It may contradict deeply held prejudices. It may not be consonant with what we desperately want to be true. But our preferences do not determine what's true.
Carl Sagan-
I could be wrong, but I seem to remember seeing a more current map. I think that one, while impressive, is missing a few zones (most noteably I seem to remember seeing 2 more zones above rata sum). I could be mistaken, though.
When I look at this map I understand what Anet means when they say endgame starts at level 1. I looks like you can level to cap on about a third of the map. So if you enjoy the PvE gameplay you will have no problem exploring the other two thirds of the world with a level 80 character. You have exploration, skill points to earn, achievements to earn and just more fun to have.
I think everyone should see this video that shows a chain of few events happening in one region.
http://www.youtube.com/watch?v=6CyqGJHTjes
No, no, no... You're looking at that map all wrong.
( I can't speak for the accuracy of the map, but assuming that it is accurate... )
You start with 5 zones that are level 1-15... then once you hit 16 you gain 4 more zones for a total of 9 zones that you can gain experience, karma and level appropriate gear in... and then at 26 you gain another zone for a total of 10 and then more at 30... and it keeps on going as you level.
Unlike most other MMOs, the lower level zones do not become obsolete as you level. You still get exp, karma and level appropriate gear when you play in lower level zones. I was lvl 25 in the BWE and found that level 5 content was still both challenging and rewarding.
The more you level the more the world opens up but you're never forced to leave an area that you like. So you never have less than 5 PvE areas filled with content that will help you advance.
That is one of the best features of the game and you explain it well. Someone on GW2guru.com made a big post about it for people that aren't quite understanding it.
http://www.guildwars2guru.com/topic/27482-pyramid-effect-takes-grinding-from-pve/
Yep. No one got high enough in level to actually judge the full scope of GW2's DE's.
30-50 hours wasn't enough.
why do you have to defend yourself?
Yep I'm going to go live on Mars.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
A lot of hate in this thread. I'll give a response from someone who has played Rift since Beta and is currently ENJOYING end game content (Raiding the latest 20 man Dungeon). I am also someone who has played in the GW2 Beta and enjoyed that as well and plan on playing a lot of GW2 in the future.
The small glimpse of DE seen in GW2 and in Rift early levels (1-20) are very similar. The Rift Events happen external to the normal world. As in, the World Changes with a Rift Event and it becomes the new game.
GW2 events ARE the real world. As in, the world reacts to the event and the characters that are already in the world are part of the event.
Both have some repition, as in, I leveled every class to level 10 in the Human area and I saw the exact same events. On occasion, a new one would suprise me, but they were all the same.
In Rift, the exact same thing happens. Same events, same locations, same responses.
Rift and GW2 have very similar tech when it comes to events. In Rift, EVERY character, zone, quest is actually an event. They flag most events as static, as in they do not despawn. GW2 Devs have said they are using a very similar system. It seems the Rift system is a little less, on the fly modifiable as in Rift the game needs a server reboot to enable new content where in GW2 they have said it can be on the fly.
Rift has traditional quest hubs and again, since the world changes with an event, they do not mech well. GW2's quest system is event based, thus the events are the quests and I did not see any interferance.
At the end of the day, the GW2 Story System (Traditional Quests) is better than Rift's because it is very personal instance style story. It does not take up most of your game time. In Rift, the story is told throuhg A LOT of quests, and there are enough of them that you miss the story because it is just grinding quests.
The Rift Event System I felt more, epicness from. The GW2 event system felt more streamlined and fun. I've had more fun in a Major Event in Rift than I did in GW2, but that fun is one time. GW2 I had more fun over time and even when completing an event again, there was enough different about it to make it worth my time (beyond just rewards).
Rift, has an EXCELENT end game. Better than any game I have seen before. GW2 end game is in the sheer amount of content and events that you open up as you level. Rift End Game has to be earned, GW2 you just experience it.
As a last note, in both of these games the developers seem to be focused on placing the MM back into MMORPG. Rift does excelent bringing people together to form groups and do massive content. GW2 seemed to make it more necessary (events were hard enough that teamwork was needed) but it does not make it as easy to form groups during events (no join public group option).
Both games have +/- in the category of Events and playing with other people. I have to give GW2 the nod though in all respects to Rift. We'll see as they progress the game if they keep that edge.
Those who played rift for a month or two and dump on the game, really don't have a place to do so. Yes, GW2 is shaping up to be a great game, Rift is already a great game. Hopefully I'll have time to play both, but that remains to be seen. Rift is for Raiders, if you are not one you won't enjoy it that much. It does have solo/group content, but at the end of the day, it is a Raiding/PvP game.
look at what i've found.
Relevant ?
Here was my problem with Rift's DEs (and Rift itself) in a nutshell.
You're a lowbie, levelling up, questing. Minding your own business. Someone triggers a DE, or it just randomly spawns. RIGHT where you need to be to quest. Out pops a ton of elite/raid difficulty mobs several levels higher than you, or frankly higher than the zone's level range.
There's no one strong enough in your zone to dent this stuff, even as a mass group effort. You start yelling on any channel that will listen that you need help. Some higher levels in other zones check up on you, and you tell them it's a fire event "We need tokens for the water faction" they say. "Call us if it's something useful, we did 20 fire rifts already today".
Meanwhile, not only has the area you needed to quest in become so saturated with ubermobs, they opened portals, and send horde more ubermobs right to the only questing hub for a skillion miles your level range. And kill EVERYTHING. Now there's no NPCs to get other quests from, no way to complete the quests you have, and no one feels like doing a thing to help you. Eventually this will all fix itself, but enjoy your pain until then.
At least in GW2 you can solo most DEs; and if you fail a DE, it just more or less spawns another one saying "Now go fix whatever went wrong because you failed". Also, you get xp and rewards even if the event fails, as long as you participate.
While I seriously doubt that you even played GW2 based on your post history. No.
Rift events were boring. They were always the same and never changed. Furthermore, it was always just an invasion with a few bosses / stages. To be blunt, it was a novelty. The way GW2 integrates events into the whole world is far superior.
Love it! lol