Do you have to convert real money into a kind of Blizzard-currency that can't be cashed back out?
E.G., you have to spend 10$ to get 1,000 credits, and then Blizz has your money, and you only have the choice of earning more credits from Players that have already coughed up real dough? Or is this closer to some kind of Entropia Universe thing?
Do you have to convert real money into a kind of Blizzard-currency that can't be cashed back out?
E.G., you have to spend 10$ to get 1,000 credits, and then Blizz has your money, and you only have the choice of earning more credits from Players that have already coughed up real dough? Or is this closer to some kind of Entropia Universe thing?
If you sell an item on the RMAH and someone buys it, Blizz takes a cut of either $1 or 15% of the purchase price. They pay you in battle.net bucks which can only be spent on Blizz products or services. If you want to get this in real money, you have to pay another 15% conversion fee, making the RMAH quite lucrative for Blizz, which is obviously why it was designed this way.
"Loading screens" are not "instances". Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
If I saw something so rare and powerful for $5-$20 I probably would just buy it especially if I had tried farming it for a month with no luck . But spending $250 well sure I could buy it but I bought stuff when I played another game which had a money shop and now that im not playing that game I really feel like I wasted my money so I learnt a lesson there.
As for buying gold , well say I was playing inferno and the cost of repairs was so high that I would need to farm Hell for a few days to get enough gold for repairs , I would consider buying gold . I would only do this knowing that I might get an item that is worth far more than the price of the gold I paid .
Do you have to convert real money into a kind of Blizzard-currency that can't be cashed back out?
E.G., you have to spend 10$ to get 1,000 credits, and then Blizz has your money, and you only have the choice of earning more credits from Players that have already coughed up real dough? Or is this closer to some kind of Entropia Universe thing?
If you sell an item on the RMAH and someone buys it, Blizz takes a cut of either $1 or 15% of the purchase price. They pay you in battle.net bucks which can only be spent on Blizz products or services. If you want to get this in real money, you have to pay another 15% conversion fee, making the RMAH quite lucrative for Blizz, which is obviously why it was designed this way.
Take notes, people.
This IS the epitome of "evil genius".
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4 Waiting On: GW2, TSW, Archeage, The Rapture
Do you have to convert real money into a kind of Blizzard-currency that can't be cashed back out?
E.G., you have to spend 10$ to get 1,000 credits, and then Blizz has your money, and you only have the choice of earning more credits from Players that have already coughed up real dough? Or is this closer to some kind of Entropia Universe thing?
If you sell an item on the RMAH and someone buys it, Blizz takes a cut of either $1 or 15% of the purchase price. They pay you in battle.net bucks which can only be spent on Blizz products or services. If you want to get this in real money, you have to pay another 15% conversion fee, making the RMAH quite lucrative for Blizz, which is obviously why it was designed this way.
Take notes, people.
This IS the epitome of "evil genius".
Still better then a cash shop IMO. Atleast they anrt going to program the game to be annoying so you spend money on making it less annoying.
I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.
Peoples who are ready to spend the money should start to play after 2-3 months , then everything will be way cheaper than ever. At first even ingame funds will be like a buks , later it will gradually change to opposite and finally this eco will collapse and game end after half a year .. hmm .. maybe faster (all depends on first grinder-leveler-i-can't-leave-the-game-while-someoene-is-online GUY's)
This eco works great for some bunch of ppls with big pockets (i dont care it was 10 or 1k buk's guy's) and developers, but it's very short-time system, so they will have to reduce the prices later, what will make a chaos in the game and quit-wave/s.
Cheers
But D3 isn't an MMO, therefore having a quit Wave isn't necessary gonna hurt the game at all. As long as you have a few thousand of players online, it will always look busy, while others play their single player campaigns.
And without PVP, the only time gear comes into play is a few month down the line, and players only play with others that has the top gear. Thats when the game becomes unbalanced and QQing starts.
But again ,its not an MMO, Blizzard don't really have to do anything, and if I am not mistaken, there is no subscription.
Life is a Maze, so make sure you bring your GPS incase you get lost in it.
Do you have to convert real money into a kind of Blizzard-currency that can't be cashed back out?
E.G., you have to spend 10$ to get 1,000 credits, and then Blizz has your money, and you only have the choice of earning more credits from Players that have already coughed up real dough? Or is this closer to some kind of Entropia Universe thing?
If you sell an item on the RMAH and someone buys it, Blizz takes a cut of either $1 or 15% of the purchase price. They pay you in battle.net bucks which can only be spent on Blizz products or services. If you want to get this in real money, you have to pay another 15% conversion fee, making the RMAH quite lucrative for Blizz, which is obviously why it was designed this way.
Take notes, people.
This IS the epitome of "evil genius".
Still better then a cash shop IMO. Atleast they anrt going to program the game to be annoying so you spend money on making it less annoying.
It's still a cash shop. The only difference between it and a traditional one is that the profit is split between Blizzard and players. From the buyer's perspective, you still pay for your gear with real money, only you're not getting anything that the developer needed create specifically for the shop. It's just stuff that already exists and others were lucky enough to have drop for them.
It's still a cash shop. The only difference between it and a traditional one is that the profit is split between Blizzard and players. From the buyer's perspective, you still pay for your gear with real money, only you're not getting anything that the developer needed create specifically for the shop. It's just stuff that already exists and others were lucky enough to have drop for them.
In short, it's an auctionhouse where I can buy items with ingame gold and with cash. A cash shop would be like having the weaponvendor in Diablo 3 giving me the option to pay with ingame gold and with cash.
The (RM)AH just gives player the ability to trade with ingame gold and with cash. What also differs from my interpretation of a cash shop, is that there isn't a readily supply of every item in the (RM)AH.
It's still a cash shop. The only difference between it and a traditional one is that the profit is split between Blizzard and players. From the buyer's perspective, you still pay for your gear with real money, only you're not getting anything that the developer needed create specifically for the shop. It's just stuff that already exists and others were lucky enough to have drop for them.
In short, it's an auctionhouse where I can buy items with ingame gold and with cash. A cash shop would be like having the weaponvendor in Diablo 3 giving me the option to pay with ingame gold and with cash.
The (RM)AH just gives player the ability to trade with ingame gold and with cash. What also differs from my interpretation of a cash shop, is that there isn't a readily supply of every item in the (RM)AH.
Scarcity of said items will make some item prices to be very high. Every game that has rare items are priced through the roof. So one could expect a sword to cost over 50 dollars?
It's still a cash shop. The only difference between it and a traditional one is that the profit is split between Blizzard and players. From the buyer's perspective, you still pay for your gear with real money, only you're not getting anything that the developer needed create specifically for the shop. It's just stuff that already exists and others were lucky enough to have drop for them.
In short, it's an auctionhouse where I can buy items with ingame gold and with cash. A cash shop would be like having the weaponvendor in Diablo 3 giving me the option to pay with ingame gold and with cash.
The (RM)AH just gives player the ability to trade with ingame gold and with cash. What also differs from my interpretation of a cash shop, is that there isn't a readily supply of every item in the (RM)AH.
Scarcity of said items will make some item prices to be very high. Every game that has rare items are priced through the roof. So one could expect a sword to cost over 50 dollars?
Probably. It's you decision to buy it or not though. I know that it's not worth it for me. But I find the fact that someone can make 50 dollars legally with an ingame drop pretty intriguing. I see no downside in this, because like I said in another thread here, it's not exclusive. To clarify: if I want that sword, I can either buy it for say that 50 dollars, but I've also the choice to grind my ass off to get it. It's not exclusive to paying players and that choice I don't mind the (RM)AH at all.
Looking forward to those "Blizzard scammed my money omg" threads.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Well I would say lvl 14 gems probably will sell for $250 since it takes so many gems to make 1 lvl 14 gem .
Gold could sell for $250
The rarest items in the game probably scale up to $250 .
Depends on how greedy people are , also supply vs demand has alot to do with prices.
There are people willing to pay , not sure who they are but there clearly is alot of evidence that shows people are willing to pay big $$$ for virtual items.
I am interested in what prices will the market forces generate.
I mean like e.g. I get some best in slot weapon which I do not need, how much cash will I be able to make
Considering that the best items are supposed to be really rare and some people are quite nuts when it comes to pc gaming, there may actually be some interesting numbers in the auction house )
As to the question of cash shop, I have no problem with the fact that it is implemented in the game, I consider it to be a good move by Blizz
It will be months until we start seeing best in slot items (Act 4 inferno quality) in any great quantity. But yes when that first best in slot goes up in the AH I would be very interested in how much it sells for.. if it sells.
It doesn't seem like it is pay 2 win. Afterall its just an item someone else had to find and didn't want to use. They could sell it for gold or money. If it was pay 2 win, then everything on the gold marketplace is along the same lines. You can easily buy all the best items with gold to as long as they are listed on each of the markets.
It depends on how you define pay2win.
You wont find better items than anyone can find ingame there, but a bad player can get top gear for real money.
I don't like it.
This is pretty much every game all you need are friends or guildies....
It doesn't seem like it is pay 2 win. Afterall its just an item someone else had to find and didn't want to use. They could sell it for gold or money. If it was pay 2 win, then everything on the gold marketplace is along the same lines. You can easily buy all the best items with gold to as long as they are listed on each of the markets.
It depends on how you define pay2win.
You wont find better items than anyone can find ingame there, but a bad player can get top gear for real money.
I don't like it.
This is pretty much every game all you need are friends or guildies....
If your a bad player top gear isnt gonna help ya
What if the most skilled player in the world buys gear ?
Its been said that you need gear for inferno and skill alone wont be good enough .
So me being obviously the most skilled player around because I clocked pac man Im probably going to buy gear due to the fact that farming it could take months and months when I could just buy it . I can always resell it later when I find something better.
It's not pay to win because of how hard Inferno is suppose to be. Inferno mobs hit at least 12 times harder than Hell mobs (google the spoilers). Even with the best gear in the game, if you don't have the correct Character Build, skill, and/or group cooridination you will get owned.....and getting owned is not "winning".
Comments
http://us.battle.net/d3/en/services/auction-house/how-to
If you sell an item on the RMAH and someone buys it, Blizz takes a cut of either $1 or 15% of the purchase price. They pay you in battle.net bucks which can only be spent on Blizz products or services. If you want to get this in real money, you have to pay another 15% conversion fee, making the RMAH quite lucrative for Blizz, which is obviously why it was designed this way.
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
If I saw something so rare and powerful for $5-$20 I probably would just buy it especially if I had tried farming it for a month with no luck . But spending $250 well sure I could buy it but I bought stuff when I played another game which had a money shop and now that im not playing that game I really feel like I wasted my money so I learnt a lesson there.
As for buying gold , well say I was playing inferno and the cost of repairs was so high that I would need to farm Hell for a few days to get enough gold for repairs , I would consider buying gold . I would only do this knowing that I might get an item that is worth far more than the price of the gold I paid .
Take notes, people.
This IS the epitome of "evil genius".
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
Still better then a cash shop IMO. Atleast they anrt going to program the game to be annoying so you spend money on making it less annoying.
I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.
But D3 isn't an MMO, therefore having a quit Wave isn't necessary gonna hurt the game at all. As long as you have a few thousand of players online, it will always look busy, while others play their single player campaigns.
And without PVP, the only time gear comes into play is a few month down the line, and players only play with others that has the top gear. Thats when the game becomes unbalanced and QQing starts.
But again ,its not an MMO, Blizzard don't really have to do anything, and if I am not mistaken, there is no subscription.
Life is a Maze, so make sure you bring your GPS incase you get lost in it.
It's still a cash shop. The only difference between it and a traditional one is that the profit is split between Blizzard and players. From the buyer's perspective, you still pay for your gear with real money, only you're not getting anything that the developer needed create specifically for the shop. It's just stuff that already exists and others were lucky enough to have drop for them.
In short, it's an auctionhouse where I can buy items with ingame gold and with cash. A cash shop would be like having the weaponvendor in Diablo 3 giving me the option to pay with ingame gold and with cash.
The (RM)AH just gives player the ability to trade with ingame gold and with cash. What also differs from my interpretation of a cash shop, is that there isn't a readily supply of every item in the (RM)AH.
Scarcity of said items will make some item prices to be very high. Every game that has rare items are priced through the roof. So one could expect a sword to cost over 50 dollars?
BOOYAKA!
Probably. It's you decision to buy it or not though. I know that it's not worth it for me. But I find the fact that someone can make 50 dollars legally with an ingame drop pretty intriguing. I see no downside in this, because like I said in another thread here, it's not exclusive. To clarify: if I want that sword, I can either buy it for say that 50 dollars, but I've also the choice to grind my ass off to get it. It's not exclusive to paying players and that choice I don't mind the (RM)AH at all.
Why is everyone focusing on buying?
It would be great to be able to sell off gear that i cannot use. Whether i pump that money back into the game, or cash it out .. is really up to me.
I like it.
+1
My thoughts exactly.
SexuaLobster's Grease Portal
Looking forward to those "Blizzard scammed my money omg" threads.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Well I would say lvl 14 gems probably will sell for $250 since it takes so many gems to make 1 lvl 14 gem .
Gold could sell for $250
The rarest items in the game probably scale up to $250 .
Depends on how greedy people are , also supply vs demand has alot to do with prices.
There are people willing to pay , not sure who they are but there clearly is alot of evidence that shows people are willing to pay big $$$ for virtual items.
It will be months until we start seeing best in slot items (Act 4 inferno quality) in any great quantity. But yes when that first best in slot goes up in the AH I would be very interested in how much it sells for.. if it sells.
This is pretty much every game all you need are friends or guildies....
If your a bad player top gear isnt gonna help ya
What if the most skilled player in the world buys gear ?
Its been said that you need gear for inferno and skill alone wont be good enough .
So me being obviously the most skilled player around because I clocked pac man Im probably going to buy gear due to the fact that farming it could take months and months when I could just buy it . I can always resell it later when I find something better.
It's not pay to win because of how hard Inferno is suppose to be. Inferno mobs hit at least 12 times harder than Hell mobs (google the spoilers). Even with the best gear in the game, if you don't have the correct Character Build, skill, and/or group cooridination you will get owned.....and getting owned is not "winning".