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What makes Dynamic Events so different? One... we've been doing it wrong.

24

Comments

  • QSatuQSatu Member UncommonPosts: 1,796

    Originally posted by Fusion

    Originally posted by QSatu

    Too bad most people treat it just as "kill this, get that"/... a shame for them.

    Because eventually, that's what they are, they're just scripted quest chains, that in other older games may have just been a wall of text explaining that something similar has happened, and now the bears attack :)

    Just saying, not bashing :)

     

    ps. i love the DE's

    Presentation is everything. At the end in every game you are kiling things or collecting things. That's why saying that DE's are just kill this quests is an idiotic thing to say. otherwise packman is just a collect quest.

  • I find it rather amusing that people think that kid with the star over his head shown in the video is just some quest like in any other MMO.  Like he is always there and there aren't things happening in the world.

     

    Yet that kid is only there after a number of cascading consequences and they simply refuse to believe it. 

     

    Really good explanatory video btw.

  • TuchakaTuchaka Member UncommonPosts: 468

    ya i was literaly in that exact area this weekend and i did not pay one word of attention to those kids and yep skilled this compltely ...note to self come launch take time to smell the roses and pay more attention.... i did the renown hearts in the area but ya its easy to skip things if you don't keep an eye out...... besides throwing snowballs at the kids was fun :)

  • VolkonVolkon Member UncommonPosts: 3,748

    Originally posted by gestalt11

    I find it rather amusing that people think that kid with the star over his head shown in the video is just some quest like in any other MMO.  Like he is always there and there aren't things happening in the world.

     

    Yet that kid is only there after a number of cascading consequences and they simply refuse to believe it. 

    Hey, that brings up an interesting point... is this the first thread we've had go more than one page without a troll attempt? Sorry to jinx it, but the silence is deafening.

    Oderint, dum metuant.

  • UnlightUnlight Member Posts: 2,540

    Originally posted by grimm6th

    Originally posted by Badaboom

    Has Anet ever publicly stated how many dynamic events they put in?

    about 1500 appearently...but they said they are going to keep adding more during weekly updates.

    They'll also be retiring them.  It sounded as if they were going to slowly, but continuously, change the DE landscape through gradual phasing in and out of events. 

    It sounds like a hell of a lot of work for the live team, but if it actually operates as well as it could, that would go a long way towards keeping the content fresh for years and years.  Especially if these changes are being made on the sly (at least some will according to ANet) and they are implemented individually, rather than through major patches.  That way, no one will ever know if they've seen everything in the game.


  • Originally posted by Volkon

    Originally posted by gestalt11

    I find it rather amusing that people think that kid with the star over his head shown in the video is just some quest like in any other MMO.  Like he is always there and there aren't things happening in the world.

     

    Yet that kid is only there after a number of cascading consequences and they simply refuse to believe it. 

    Hey, that brings up an interesting point... is this the first thread we've had go more than one page without a troll attempt? Sorry to jinx it, but the silence is deafening.

    The guy who made that video was pretty darn thorough.  Its pretty hard to argue with.

  • MeowheadMeowhead Member UncommonPosts: 3,716

    Originally posted by Unlight

    They'll also be retiring them.  It sounded as if they were going to slowly, but continuously, change the DE landscape through gradual phasing in and out of events. 

    It sounds like a hell of a lot of work for the live team, but if it actually operates as well as it could, that would go a long way towards keeping the content fresh for years and years.  Especially if these changes are being made on the sly (at least some will according to ANet) and they are implemented individually, rather than through major patches.  That way, no one will ever know if they've seen everything in the game.

    I'm not sure about retiring.

    They did talk about scaling down how often they'd appear.  (So as they phase in new ones, older ones in the same area would crop up less)

    I mean, they might retire some eventually if whole areas change, but I think they'd generally want to keep the old ones, so they're adding, rather than replacing. D:

  • Grotar89Grotar89 Member UncommonPosts: 347

    Where are you GW2 haters now ? Does this look like Rift or WAR dymanic events ???


  • Originally posted by Meowhead

    Originally posted by Unlight

    They'll also be retiring them.  It sounded as if they were going to slowly, but continuously, change the DE landscape through gradual phasing in and out of events. 

    It sounds like a hell of a lot of work for the live team, but if it actually operates as well as it could, that would go a long way towards keeping the content fresh for years and years.  Especially if these changes are being made on the sly (at least some will according to ANet) and they are implemented individually, rather than through major patches.  That way, no one will ever know if they've seen everything in the game.

    I'm not sure about retiring.

    They did talk about scaling down how often they'd appear.  (So as they phase in new ones, older ones in the same area would crop up less)

    I mean, they might retire some eventually if whole areas change, but I think they'd generally want to keep the old ones, so they're adding, rather than replacing. D:

    Some have very specific triggering mechanisms like specific weather or specific player action (like pick up a vase in an out of the way cave), and I can't believe they will totally ignore the triggers of holiday events.

  • OldManFunkOldManFunk Member Posts: 894

    This video is old but it's a dev talking about the dynamic events - http://www.youtube.com/watch?v=lACWjzKy8_o

     

    This is where the GW2 dev says over 1500 dynamic events. -  http://www.youtube.com/watch?v=lACWjzKy8_o#t=8m45s

  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    All a hater would have to say is the the content is unoriginal and cheesy. If the dynamic event stories are this bad, then what is the point of being a part of them at all?

     

    Of course this event is in the starter zone and is supposed to express a cetain playful charm that many players will find interesting. Add to that the fact that there are 1500 of these freaking things, all with varying scope and difficulty and I think you can pretty much throw the complaint out the window.

     

    Just based on my experience, I saw there was a definitely tonal difference to the DEs as you progressed further and further into the game.

  • RequiamerRequiamer Member Posts: 2,034

    Amazing video, i have to admit that at the end of the beta i understood i never sticked around enough to actually see all the events, and that i should do that now, i think i might take a lot more my time now. I nknew i missed so much event, because at the end of the beta i took a bit more my time and seam to see a lot more thing happening.

    And i also made that event, but strangely i made totally different connection to it with other events the guy isn't even talking here.

  • VolkonVolkon Member UncommonPosts: 3,748

    Here's another side-thought... how many hours of additional gameplay did this video just add for all of us as we now start slowing down to see everything?

     

    Oderint, dum metuant.

  • UnlightUnlight Member Posts: 2,540

    Originally posted by Meowhead

    Originally posted by Unlight

    They'll also be retiring them.  It sounded as if they were going to slowly, but continuously, change the DE landscape through gradual phasing in and out of events. 

    It sounds like a hell of a lot of work for the live team, but if it actually operates as well as it could, that would go a long way towards keeping the content fresh for years and years.  Especially if these changes are being made on the sly (at least some will according to ANet) and they are implemented individually, rather than through major patches.  That way, no one will ever know if they've seen everything in the game.

    I'm not sure about retiring.

    They did talk about scaling down how often they'd appear.  (So as they phase in new ones, older ones in the same area would crop up less)

    I mean, they might retire some eventually if whole areas change, but I think they'd generally want to keep the old ones, so they're adding, rather than replacing. D:

    Yeah, I'm on thin ice with the 'retirement' thing, it's just something I heard a while back, before the information about frequency scaling.  I think it was actually referred to as removal, not retirement at the time.

    To the OP:

    Interesting thing about the video, I spent a few minutes trying to figure out where in the world that was happening because I didn't recognize any of those events.  Turns out, I'd visited that stead maybe a half a dozen times and just never saw the events in that chain.  Cool.

  • OmnifishOmnifish Member Posts: 616

    Originally posted by colddog04

    All a hater would have to say is the the content is unoriginal and cheesy. If the dynamic event stories are this bad, then what is the point of being a part of them at all?

     

    Of course this event is in the starter zone and is supposed to express a cetain playful charm that many players will find interesting. Add to that the fact that there are 1500 of these freaking things, all with varying scope and difficulty and I think you can pretty much throw the complaint out the window.

     

    Just based on my experience, I saw there was a definitely tonal difference to the DEs as you progressed further and further into the game.

    You nailed it really but that wasn't your intention.

    It is rather chessy and slightly twee, as GW1 was really.  I think that's the problem with some of the early DE's anyway, it's not always something you can buy into as a player, it's just seems like something to do for the xp.  WoW did this rather well, the world itself was a mash of fantasy cliches and pop culture references but when it came to the overall objective, i.e. the big threat, you could buy into it.

    If GW2 can, 'grab', people with this, then with the skill system, they'll have something truely special IMO.  

    This looks like a job for....The Riviera Kid!

  • VolkonVolkon Member UncommonPosts: 3,748

    Originally posted by Omnifish

    Originally posted by colddog04

    All a hater would have to say is the the content is unoriginal and cheesy. If the dynamic event stories are this bad, then what is the point of being a part of them at all?

     

    Of course this event is in the starter zone and is supposed to express a cetain playful charm that many players will find interesting. Add to that the fact that there are 1500 of these freaking things, all with varying scope and difficulty and I think you can pretty much throw the complaint out the window.

     

    Just based on my experience, I saw there was a definitely tonal difference to the DEs as you progressed further and further into the game.

    You nailed it really but that wasn't your intention.

    It is rather chessy and slightly twee, as GW1 was really.  I think that's the problem with some of the early DE's anyway, it's not always something you can buy into as a player, it's just seems like something to do for the xp.  WoW did this rather well, the world itself was a mash of fantasy cliches and pop culture references but when it came to the overall objective, i.e. the big threat, you could buy into it.

    If GW2 can, 'grab', people with this, then with the skill system, they'll have something truely special IMO.  

    That would not be cheesy if you were Norn little human.

    Oderint, dum metuant.

  • killion81killion81 Member UncommonPosts: 995

    Does this count as 3 (gather meat, kill ram, kill bears) of the 1500 DEs or 1 of the 1500?  I feel like they define each actionable phase as one event.  1500 is still a big number though.  That's a lot of stuff to do.

  • SoulOfRazielSoulOfRaziel Member UncommonPosts: 405

    Originally posted by Volkon

    http://www.youtube.com/watch?v=6CyqGJHTjes

     

    To get a better understand of this... watch the video here. THIS is what we need to keep an eye out for, and what puts the "dynamic" in dynamic events.

    Thank you very much ! THIS IS WHAT I AM TALKING ABOUT !!!! dynamic events WIN !

    image

  • RequiamerRequiamer Member Posts: 2,034

    The whole Norn area is designed around some kind of romantism where you help animals, drink a lot and stuff like that. It's the hunter soul kind of aspect they gave to the Norn, other area had totally different feeling. Some poeple hated Norn area because of this kind of "playing with the kids" during events and stuff, but a lot of people loved it, me included. If you find this "cheesy" i guess you can choose an other less "romantic" kind of race.

  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    Originally posted by Omnifish

    Originally posted by colddog04

    All a hater would have to say is the the content is unoriginal and cheesy. If the dynamic event stories are this bad, then what is the point of being a part of them at all?

     

    Of course this event is in the starter zone and is supposed to express a cetain playful charm that many players will find interesting. Add to that the fact that there are 1500 of these freaking things, all with varying scope and difficulty and I think you can pretty much throw the complaint out the window.

     

    Just based on my experience, I saw there was a definitely tonal difference to the DEs as you progressed further and further into the game.

    You nailed it really but that wasn't your intention.

    It is rather chessy and slightly twee, as GW1 was really.  I think that's the problem with some of the early DE's anyway, it's not always something you can buy into as a player, it's just seems like something to do for the xp.  WoW did this rather well, the world itself was a mash of fantasy cliches and pop culture references but when it came to the overall objective, i.e. the big threat, you could buy into it.

    If GW2 can, 'grab', people with this, then with the skill system, they'll have something truely special IMO.  

    I've never read the word twee before. So thank you.

     

    It's the way that some of these things ramp up that really has an effect on you as a player. This specific one was good at showing how the DEs tend to have a lot of moving parts, but it isn't very good at showing the epic scope that some of these things can possess. Because of that, it leaves them open to the same type of criticisms that you outline (or I tried to with the first sentence of my last post).

     

    They have "happy cow feeding time" and "swamp monster from hell" stuff. The sheer variety and scope is what I think separates their system from the "just get xp from it" mentality you find in most other themepark MMOs.


  • Originally posted by killion81

    Does this count as 3 (gather meat, kill ram, kill bears) of the 1500 DEs or 1 of the 1500?  I feel like they define each actionable phase as one event.  1500 is still a big number though.  That's a lot of stuff to do.

    Well lets assume therer are roughly 20 zones.

     

    That means about 75 DE per zone.  If each stage is a DE and there are usually 3 then there are 25 erm major areas of stuff hapening per zone.

     

    I am pretty sure there are far more than 25 per zone.  75  per zone seems much closer.

  • HomituHomitu Member UncommonPosts: 2,030

    I definitely have to take more time to stop and pay attention to NPC conversations to get a feel for the segues between events.  I did that some, but not nearly enough.  3 days was just too short!

  • cyress8cyress8 Member Posts: 832

    Originally posted by Grotar89

    Where are you GW2 haters now ? Does this look like Rift or WAR dymanic events ???

    Yes.

    Love this game!  Exploration and slowing down to actually experience the game is the best.  Beats quest hubs anyday

    BOOYAKA!

  • AmjocoAmjoco Member UncommonPosts: 4,860

    Another DE just fun to watch. http://www.youtube.com/watch?v=1AS48dmtXhs

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • evolver1972evolver1972 Member Posts: 1,118

    OMFG!!!!  That video was awesome!  I thought the DE's were great anyway, this just adds a whole new dimension to it.  It's just amazing to me what Anet has accomplished so far.  They really are pulling out all the stops to try to make the best MMO ever.  And from what I've seen so far, they're doing it!

     

    As for the haters, they are strangely quiet, but give 'em time, they'll think of something to whine about.

    image

    You want me to pay to play a game I already paid for???

    Be afraid.....The dragons are HERE!

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