I think there is a real mistake in the game design.
If you take games like vindictus, everything instance is good because it has a player hub to start from.
But with Swtor it's from an much more "open" world, everything instanced.
This is a real mistake in game design, it spread the players away from each other. With even more than hundreds of people on the server all planet still feel pretty much empty and liveless.
The group instance were really fun, i played about 2 month of the game and I could group a couple of times.
All the other times i gave up looking for a group for a specific instance because after 40 min shouting on the fleet, we were still with 2 or 3 player in the group.
This also was bad for the game. Lot of player coming from WoW and can't group easily, ouch...
Comments
I think there is a real mistake in the game design.
If you take games like vindictus, everything instance is good because it has a player hub to start from.
But with Swtor it's from an much more "open" world, everything instanced.
This is a real mistake in game design, it spread the players away from each other. With even more than hundreds of people on the server all planet still feel pretty much empty and liveless.
The group instance were really fun, i played about 2 month of the game and I could group a couple of times.
All the other times i gave up looking for a group for a specific instance because after 40 min shouting on the fleet, we were still with 2 or 3 player in the group.
This also was bad for the game. Lot of player coming from WoW and can't group easily, ouch...
Diablow 3, it sucks ...