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Is this game setup to fail?

24

Comments

  • wnuneswnunes Member UncommonPosts: 16

    Originally posted by Free2012

    Originally posted by NevereveN

     The combat is normal, not as strategic as other games and lacks a ton features. Bottom line it's pretty standard. 

    Not even close.... Combat is 'Normal'?? Really?

     That statement alone makes me think you didn't even download the game, are you sure you're not talking about GW2 or something?

     

    As far as 'lacks a ton of features', yes TERA doesn't have a damage meter etc.

     

    Don't take me as a rabid fan boy of TERA since the jury is still out as far as I'm concerned...but there's nothing 'standard' or 'normal' about combat in TERA in relation to other MMOs.

    Why people always bring Gw2 into a Tera discussion?

    Its not a war people. Calm down.

  • Free2012Free2012 Member Posts: 28

    Originally posted by wnunes

    Originally posted by Free2012


    Originally posted by NevereveN

     The combat is normal, not as strategic as other games and lacks a ton features. Bottom line it's pretty standard. 

    Not even close.... Combat is 'Normal'?? Really?

     That statement alone makes me think you didn't even download the game, are you sure you're not talking about GW2 or something?

     

    As far as 'lacks a ton of features', yes TERA doesn't have a damage meter etc.

     

    Don't take me as a rabid fan boy of TERA since the jury is still out as far as I'm concerned...but there's nothing 'standard' or 'normal' about combat in TERA in relation to other MMOs.

    Why people always bring Gw2 into a Tera discussion?

    Its not a war people. Calm down.

    I actually enjoyed GW so I'm not an Anti-'X' game type of person outside of a couple of games, my point being was the typical tab-targetting fest that 95% of games are(just as an example I used GW)...which TERA is not.

  • wnuneswnunes Member UncommonPosts: 16

    I don´t agree with your statement " typical tab targetting"

     

    Gw2 has nothing typical in his combat, you can dodge, you have to be smart, and its difficult. wow and Swtor are typical.

     

    Tera has a nice combat too, I like them both.

     

    Tera will not be a fail as rift is not.

  • RednecksithRednecksith Member Posts: 1,238

    I think Tera is a fairly well-made game, and from what I've heard En Masse is a very good company. I'll be playing it until D3 comes out, and will probably stay subbed for a while. It'll be a nice backup game to mess around in from time to time.

    I believe Tera will find its niche and do just fine.

  • AmjocoAmjoco Member UncommonPosts: 4,860

    Originally posted by Free2012

    Originally posted by wnunes


    Originally posted by Free2012


    Originally posted by NevereveN

     The combat is normal, not as strategic as other games and lacks a ton features. Bottom line it's pretty standard. 

    Not even close.... Combat is 'Normal'?? Really?

     That statement alone makes me think you didn't even download the game, are you sure you're not talking about GW2 or something?

     

    As far as 'lacks a ton of features', yes TERA doesn't have a damage meter etc.

     

    Don't take me as a rabid fan boy of TERA since the jury is still out as far as I'm concerned...but there's nothing 'standard' or 'normal' about combat in TERA in relation to other MMOs.

    Why people always bring Gw2 into a Tera discussion?

    Its not a war people. Calm down.

    I actually enjoyed GW so I'm not an Anti-'X' game type of person outside of a couple of games, my point being was the typical tab-targetting fest that 95% of games are(just as an example I used GW)...which TERA is not.

    edit: entered in error

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  • majimaji Member UncommonPosts: 2,091

    Originally posted by Slyther_Zero

    I'm asking as im hestitant to dive into it just like i did for RIFT after coming from WoW and finding the novelty wear thin after a few months of play...

    But... Rift had only two new things: Rifts and that class system. And the class system blows, it's just like the one from WoW, with fewer classes but more talent trees. Basically the same, but killing replayability. And the Rifts were fun but not that awesome either.

    Not saying Rift was bad, it just wasn't anything really new. Tera is not totally new either, but some aspects of it are a nice change.

    And I don't think Rift failed either. And I don't think Tera will fail. Like any other MMORPG these days (and any coming up soon), it won't be much better than any other good MMORPG. It will be the same good but slightly different.

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  • Free2012Free2012 Member Posts: 28

    I'm looking forward to playing both games TERA & GW2 with TERA being my 1 and GW2 the #2, that may switch as time goes by. Both do have a fresh feel about them but I think that GW2 will have the stronger playerbase. I'm not 100% confident that En Masse can build upon a solid game since technically it's already been out a year(in Korea) but we'll see.

    I don't see myself heading back to Panda-land when it comes out(WoW), I'm not a proponent of standing around and waiting for queue pops(PvE or PvP). That's just the lazy gamer  mentallity nowadays that so many gamers have been 'trained' to accept. TERA has a nice blend of old style MMO features and a nice combat system that I prefer at this time.

  • FrodoFraginsFrodoFragins Member EpicPosts: 6,060

    As a non-Rift player I can only go by what I've seen on these forums.  Rift seemed to be a filler game for raiders waiting for SWTOR, GW2, TSW and probably TERA.  Trion seemed to listen to the customers and output new content at a great pace in the first 6 months.  I really don't know much about it after that.

     

    TERA can garner a solid reputation but it will be much harder with so many other MMO's to compete against.  I don't think it will be nearly as well received or played as Rift was in the beginning.

  • teakboisteakbois Member Posts: 2,154

    Originally posted by maji

    Originally posted by Slyther_Zero



    I'm asking as im hestitant to dive into it just like i did for RIFT after coming from WoW and finding the novelty wear thin after a few months of play...

    But... Rift had only two new things: Rifts and that class system. 

    Tera is not totally new either, but some aspects of it are a nice change.

     

    Rifts and the class system werent even really that new, one was an upgrade to public quests, the other an upgrade to WoWs 3 tree system.  But its not like TERA's combat is new.   New to a AAA game, but not new overall.  And outside of the combat TERA brings nothing new to the table.  That and the political system which doesnt really concern the average player anyway.  

  • DannyGloverDannyGlover Member Posts: 1,277

    Tera will do fine. Same with Rift for that matter. Why does it matter anyway? People want to make sure they are on the winning team or something. Makes no sense.

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  • SorrowSorrow Member Posts: 1,195

    Originally posted by Slyther_Zero

    As the title says, what do you think the future holds for TERA. Will this game end up like RIFT for example, getting a decent amount of praise and still failing to hold up amongst the likes of WoW etc.

    Or does this game have a bright future, if so why?

     

    I'm asking as im hestitant to dive into it just like i did for RIFT after coming from WoW and finding the novelty wear thin after a few months of play...

    LOL right off the bat you show yourself to be nothing but a Troll as you obviously have zero clue what you are talking about. Rift is considered a huge success by ANY industry standards and continues to maintain and even slightly expand its subscriber base in an industry where one launch after another shows as an abysmal failure.

    Now as for the real issue here, yes Tera is destined to fail as I have been saying all along.

     

    First off by being in 3 markets, each market contributes to the failure of each distributor by sucking the life blood, mainly a steady subscriber base away from each player base, and the game as a whole.

    Basically what I am saying is the game is a niche game, like Rift, and it could have acceptable success as one joint community. However, by taking those limited numbers of dedicated players, and effectively dividing them by 3, you cut the player pool critically.

    200k active players across 5 or 10 servers would be a success, and make the game feel full and make the players feel they have a solid community. 200k active players spread over 3 IPs and 30 servers makes the worlds seem empty and gives an air of failure to its community.

     

    Next, many people discount Korean gamers, but video games are the national pasttime and national industrys in Korea, we would do well to listen to what they are saying and take it to heart. They called Tera a failure over a year ago, complained about many of the same things we are seeing and complaing about.

     

    Lastly Tera is up against the clock in a tough and tight economy. More than ever before most gamers out there actually have to budget their gaming dollars, they have to think about what they can afford, and make some hard choices. Tera is launching up against some amazing releases this year, and many gamers are giving it a pass in favor of more popular in case of GW2 or Diablo3, or more unique as in the case of TSW.

    Tera is not a horrible game I have said that from the start months ago, the problem is there is just too much stacked against it for it to really have any chance of any kind.

    image

  • MahavishnuMahavishnu Member Posts: 336

    I do not like TERA, but I think it can be successful. The combat is fun and the graphics are better than in any other MMO. I do not like the outdated content-design (yes, I prefer GW2), but I think there are many players who just don't care and will love this game. In contrast to SWTOR (which was uninspired from the beginning in so many ways) TERA has some fresh ideas and tries to give a spin to some mechanics in group combat.

    Eventually TERA just has to deliver good PvP-content for everybody quickly. And some additional PvE-endgame-content would not hurt, either. The combat system could be awsome in PvP and the political system sounds intriguing. So there is potential. But if the players have to wait 6 months, till everything works fine, this game will fail. Maybe I am a little bit uninformed, but the last preview I read was like "We still do not know how the political system exactly works, and there is very limited PvP on non-PvP-servers."

    These forums are full of senseless GW2 against TERA battles, but dont't forget, that The Secret World is just around the corner with a lot of amazing ideas.

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  • SoulOfRazielSoulOfRaziel Member UncommonPosts: 405

    TERA is a good game.... but prob yes it might fail after a year or two

    image

  • RebelScum99RebelScum99 Member Posts: 1,090

    Originally posted by Slyther_Zero

    As the title says, what do you think the future holds for TERA. Will this game end up like RIFT for example, getting a decent amount of praise and still failing to hold up amongst the likes of WoW etc.

    Or does this game have a bright future, if so why?

     

    I'm asking as im hestitant to dive into it just like i did for RIFT after coming from WoW and finding the novelty wear thin after a few months of play...

    Hard to say, really.  I definitely don't think it's set up to fail, and although I don't think Rift is that good of a game, I certainly wouldn't consider it a failure, either.  

    This game has a couple of positives going for it over Rift:  Combat and Environment.  Obviously, the combat in this game is far superior to Rift's, and the game world is much larger and much more fun and active than Rift's is.  This, in turn, will make leveling in TERA more enjoyable than it is in Rift.

    Saying all that, the inverse is also true when talking about it's negatives compared to Rift:  The endgame content will not be as nearly as large as Rift's.  No raids, and untested political system, and rep grinds.  I never considered Rift's endgame very appealing because I'm sick of the raiding gear grind, which is literally ALL Rift has, but they do have a lot of it, and I understand that many folks will be turned off if TERA doesn't incorporate this into their game. 

    But I will say this: I've played Rift and TERA both, and I feel TERA is a much better game due to the overall effort that Bluehole put into the leveling process.  It's simply much more fun, and the world is much more impressive, than it is in Rift. So they've got that going for them, but will need to add more endgame content to please the most people.

  • PurgatusPurgatus Member Posts: 342

    I think Tera offers something, no other title can. So there will be an audience for it. I just hope its big enough to be sutainable.

    But set up to fail.....no.

  • SovrathSovrath Member LegendaryPosts: 32,991

    Originally posted by Sorrow



    Lastly Tera is up against the clock in a tough and tight economy. More than ever before most gamers out there actually have to budget their gaming dollars, they have to think about what they can afford, and make some hard choices. Tera is launching up against some amazing releases this year, and many gamers are giving it a pass in favor of more popular in case of GW2 or Diablo3, or more unique as in the case of TSW.

     

    except that gw2 is a one time buy to play so no sub fee to get in the way.

    Diablo 3 isn't an mmo. And again, no sub fee.

    TSW is a completely different type of game than Tera or many other games out there as it relies upoin lore and a meta game to move it along.

    They really aren't in competition as there are different audiences who are the main audience for each one with some overlap.

    As far as "failing in korea" a good part of that was not having anything to do at lvl 50 cap. Tera launhes here with a lvl 60 cap as well as an expansion. Whether or not the "diplomatic" end game is enough to hold people remains to be seen.

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  • Slyther_ZeroSlyther_Zero Member Posts: 127

    Originally posted by CujoSWAoA

    I feel the game is quite similar to Rift, except that Tera has far superior combat which creates a much more entertaining leveling process.

    I have no interest in returning to Rift because the combat is too similar to WoW or LOTRO and I find those games to be extra-ordinarily boring to play.

    I may not stay subbed to Tera for an endless amount of time, but I do see enjoying new content as its released with another month or so of game time.

    The combat is just too damn entertaning.

    Ok awesome, i can definitely relate to what you've said.

    I'm leaning towards waiting for a trial to test it out, just to play it safe. In saying that, has anyone heard anything about a free trial?

    image

  • Slyther_ZeroSlyther_Zero Member Posts: 127

    Originally posted by Sorrow

    Originally posted by Slyther_Zero

    As the title says, what do you think the future holds for TERA. Will this game end up like RIFT for example, getting a decent amount of praise and still failing to hold up amongst the likes of WoW etc.

    Or does this game have a bright future, if so why?

     

    I'm asking as im hestitant to dive into it just like i did for RIFT after coming from WoW and finding the novelty wear thin after a few months of play...

    LOL right off the bat you show yourself to be nothing but a Troll as you obviously have zero clue what you are talking about. Rift is considered a huge success by ANY industry standards and continues to maintain and even slightly expand its subscriber base in an industry where one launch after another shows as an abysmal failure.

    Now as for the real issue here, yes Tera is destined to fail as I have been saying all along.

     

    First off by being in 3 markets, each market contributes to the failure of each distributor by sucking the life blood, mainly a steady subscriber base away from each player base, and the game as a whole.

    Basically what I am saying is the game is a niche game, like Rift, and it could have acceptable success as one joint community. However, by taking those limited numbers of dedicated players, and effectively dividing them by 3, you cut the player pool critically.

    200k active players across 5 or 10 servers would be a success, and make the game feel full and make the players feel they have a solid community. 200k active players spread over 3 IPs and 30 servers makes the worlds seem empty and gives an air of failure to its community.

     

    Next, many people discount Korean gamers, but video games are the national pasttime and national industrys in Korea, we would do well to listen to what they are saying and take it to heart. They called Tera a failure over a year ago, complained about many of the same things we are seeing and complaing about.

     

    Lastly Tera is up against the clock in a tough and tight economy. More than ever before most gamers out there actually have to budget their gaming dollars, they have to think about what they can afford, and make some hard choices. Tera is launching up against some amazing releases this year, and many gamers are giving it a pass in favor of more popular in case of GW2 or Diablo3, or more unique as in the case of TSW.

    Tera is not a horrible game I have said that from the start months ago, the problem is there is just too much stacked against it for it to really have any chance of any kind.

    Thanks for the insight, no really.

    image

  • TokkenTokken Member EpicPosts: 3,651

    eventually everything fails.......


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  • holdenhamletholdenhamlet Member EpicPosts: 3,772

    I think it will hold up better.  The combat is more of a plus than the rifts and the ability to change classes in Rift.

    Unfortunately, they never really figured out a way to make rifts work in a really fun way (if you ask me), and everyone went with cookie-cutter classes regardless of the fact that you could put your points anywhere.

    TERA's combat is always going to be fun.

    Plus, so far at lvl 34, TERA's PVE is just better than Rift or WoW.  There's more variety and story and fun and different environments and mobs.  Dungeons are more exciting because the Bosses move, and all group battles are way more involving than in any other MMO.

  • narialnarial Member Posts: 13

    i think people are in for a shock when they attempt to enchant come level 60. the pure randomness (imagine you're in wow and are trying to enchant massacre on your blade. you get all the appropriate mats, go to enchant and POOF - it gives you spellsurge instead), raw cost and needint to be +8 or higher to tackle the harder level 60 content has made gold buying not just accepted but expected in korea.

     

    another company that doesn't get it - all korean mmorpg's use a backwards, rng based enchanting system that nobody in the west likes. westerners dont mind difficulty or high cost, they hate randomness to something to mundane. this is a purely korean trait to korean mmorpg's that this company failed to westernize.

     

    as with aion this game will drop off the radar quickly as people get sick of 4 hour dps queue's in dungeon finder, get sick of the randomness of enchanting, the cost of crafting meaning you cant really even start until the 40's and the same old system when it comes to questing.

     

    gw2 sure isn't perfect but it's making more attempts to fix what's wrong with the genre than bringing another korean grinder over to the west, changing the panties on the female child race to shorts and calling it westernized could ever do.

  • holdenhamletholdenhamlet Member EpicPosts: 3,772

    Originally posted by narial

    i think people are in for a shock when they attempt to enchant come level 60. the pure randomness (imagine you're in wow and are trying to enchant massacre on your blade. you get all the appropriate mats, go to enchant and POOF - it gives you spellsurge instead), raw cost and needint to be +8 or higher to tackle the harder level 60 content has made gold buying not just accepted but expected in korea.

     

    another company that doesn't get it - all korean mmorpg's use a backwards, rng based enchanting system that nobody in the west likes. westerners dont mind difficulty or high cost, they hate randomness to something to mundane. this is a purely korean trait to korean mmorpg's that this company failed to westernize.

     

    as with aion this game will drop off the radar quickly as people get sick of 4 hour dps queue's in dungeon finder, get sick of the randomness of enchanting, the cost of crafting meaning you cant really even start until the 40's and the same old system when it comes to questing.

     

    gw2 sure isn't perfect but it's making more attempts to fix what's wrong with the genre than bringing another korean grinder over to the west, changing the panties on the female child race to shorts and calling it westernized could ever do.

    I've found dungeon parties through chat without much of a problem as a dps.  I don't think top level enchanting is going to bring down the game.

    As for GW2, I disagree.  I think a big part of what was wrong with the genre is that combat was always pretty much the same.  TERA changes that.

    And I have no idea where you get the idea that it's a korean grinder.  I'm at 34 and it's been the least grindy-feeling MMO I've ever played.  Obviously you didn't play the game much from how you talk about it.

  • Crunchy221Crunchy221 Member Posts: 489

    Its a smaller company, they spent considerably less money making this game than other AAA releases ect.

    The games been out for a while in korea.  Im not suggesting this game is a blockbuster in korea but they made money off their home market even before bringing here and having people hate on it for not being like wow ect.

    So i think already the game didnt fail.  I think they made their money back developing it.  Hard for a game to fail (shut down) when they can be profitable.  I know, i know, fail means less subs than wow or whatever.

    It has diffrent combat going for it, which is enough to keep me entertained for a bit.

     

    Its combat is diffrent in a good way.  No its not going to appeal to the quake style FPS players, its not going to appeal to the wow crowd who will just go to GW2.  It will appeal to people who are sick of tab target games but dont want the focus to be completely about being good at aiming while irratically moving, like most quake style attempts at aim targeting.

     

    Its got its fair share of issues and i do think its rough around the edges.  If your the type of person who cares more about having to deal with random enchants or things like that id suggest sticking with your current game.

     

    I laugh at the 4hr dungeon queues however.  Most dont use it since its so much easier just to go to the instance start and hang out with the people waiting for a group.

    I do dislike the pedo/furry/metro aspects of korean games.

     

    Either way, ill be so happy when GW2 launches and sucks up all these complaining wow vets for a while. Its just funny when you see all these posts of people looking for something diffrent, and every time they get something difffrent it switches to complaining that it doesn have the same old systems and mechanics.

  • Slyther_ZeroSlyther_Zero Member Posts: 127

    Throughout this thread there is alot of discussion about the definition of fail. I think it may have been in the wrong context when i wrote the OP. 

    Anyways what i was trying to say when asking the question was:

    From your experiences with TERA do you see this game's player base diminishing after the initial 6 months?

    IMO it is considered a fail as a developer if they cannot hold a consistent playerbase for longer than 6 months, based off their intial flood of sub's.

     

    image

  • narialnarial Member Posts: 13

    Originally posted by holdenhamlet

    Originally posted by narial

    i think people are in for a shock when they attempt to enchant come level 60. the pure randomness (imagine you're in wow and are trying to enchant massacre on your blade. you get all the appropriate mats, go to enchant and POOF - it gives you spellsurge instead), raw cost and needint to be +8 or higher to tackle the harder level 60 content has made gold buying not just accepted but expected in korea.

     

    another company that doesn't get it - all korean mmorpg's use a backwards, rng based enchanting system that nobody in the west likes. westerners dont mind difficulty or high cost, they hate randomness to something to mundane. this is a purely korean trait to korean mmorpg's that this company failed to westernize.

     

    as with aion this game will drop off the radar quickly as people get sick of 4 hour dps queue's in dungeon finder, get sick of the randomness of enchanting, the cost of crafting meaning you cant really even start until the 40's and the same old system when it comes to questing.

     

    gw2 sure isn't perfect but it's making more attempts to fix what's wrong with the genre than bringing another korean grinder over to the west, changing the panties on the female child race to shorts and calling it westernized could ever do.

    I've found dungeon parties through chat without much of a problem as a dps.  I don't think top level enchanting is going to bring down the game.

    As for GW2, I disagree.  I think a big part of what was wrong with the genre is that combat was always pretty much the same.  TERA changes that.

    And I have no idea where you get the idea that it's a korean grinder.  I'm at 34 and it's been the least grindy-feeling MMO I've ever played.  Obviously you didn't play the game much from how you talk about it.

    on the two servers i play on (pvp, pve) dps queue's are 4+ hours

     

    you do know that gw2 has the same active dodging/aiming combat system as tera right? not exactly the same, but similiar enough.

     

    the grind kicks in when you attept to enchant anything beyond +6. since the koreans say you need at a MINIMUM +8 on every piece to do the harder content at 60 and that it costs them 300-500 million gold to do this - a staggering amount that can be even higher for some individuals because the enchanting system is purely RANDOM (sure you got +8, but got no +bam dmg stats. DO OVER) is where the grind is going to set in and feel VERY korean due to the nature of that grind. you will feel like you are in aion all over just with a different combat system.

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