Well, I would say forum access is not needed yet. The servers have to be up for them to work on patches off and on, so I don't see why additional maintenance costs would be needed.
They may have a lot to work on, but I still don't see why we can't help them in tandem providing feedback. At least make it an option is all I say. I guess a lot of people would sign up, but maybe they could invite some experienced testers in via resume or something. I wish I saw the closed beta forms earlier *kicking self*.
Well, I would say forum access is not needed yet. The servers have to be up for them to work on patches off and on, so I don't see why additional maintenance costs would be needed.
They may have a lot to work on, but I still don't see why we can't help them in tandem providing feedback. At least make it an option is all I say. I guess a lot of people would sign up, but maybe they could invite some experienced testers in via resume or something. I wish I saw the closed beta forms earlier *kicking self*.
I'm looking forward to GW2. I like what I've been hearing, and hope that its gameplay can meet the high expectations.
What I don't like is all the bashing of WAR. WAR was and is a fine game, and made some innovative additions to the MMO genre. Yes, the population is way down, but when I played it was a lot of fun, and I see that GW2 has picked up on some of its better features. I have no problem with that. I'm all for new games iterating on the successful features of the games that came before it.
But let's not bash WAR to prop up GW2. WAR doesn't deserve that, and GW2 doesn't need it.
They can adjust a game all day, but they can't help the issue between the keyboard and the chair. Played: UO, DAoC, AC, WoW, EVE, TR, WAR, Aion, Rift, SWTOR, GW2, TSW, ESO, Elite:D Play EVE for free for 21 days
The last beta event presented an even better portrait of Guild Wars 2 than in the previous ones. Find out why we think so in our latest Guild Wars 2 column before leaving us your thoughts in the comments.
First off the main difference in the last Beta was that the number of players was increased, by a lot! I can’t give a number but I saw players everywhere, and it was awesome. Due to the high number of players running around, I got to really experience one of the game’s features in full force. We’ve all heard and read about Dynamic Events. Some of us have gotten the chance to actually see them in action. The dynamic events are designed so that as more players participate in the event, or leave the event, its difficulty changes accordingly. This means enemies have more health and more abilities to use. But I saw something I hadn’t seen previousl: the AI on enemies got better.
Things go from just angry looking, to you’re worst nightmare.
In the last Beta it was presented BETTER than in the previous ones?
O
M
G
That would mean the previous ones were a desaster! Everywhere I look, other people who played GW2 mirror my experience: Over 50% are not pleased what they got served in the First Open-Beta WE.
Over 50%! Can you imagine who much that is? Inconceivable!
The Reddit guys dissagree with you. The internets have spoken.
The tone of this article is so far from objective it's ridiculous. He "attacked again in a fit of rage" because a bandit dodged his attack? Being impressed is one thing, overexaggerating is another (unless he really did start raging, in which case this guy is way too easily excited and impressed).
Oh, and the reason no one was talking about other games in the beta was because the majority of the people in the beta were pre-purchasers who essentially knew they would love the game anyway. Open the floodgates and offer an open beta and I guarantee there will be people who think GW2 is terrible and who will compare it to other games.
I understand that excitement from gw fans but cmon it is Warhammer clone! Every aspect in this game is screaming--Warhammer! I can bet that Mighty EA is behind that, they just want to push Warhammer idea in to mmorpg
It doesn't matter how many times people say this, it's not going to magically make it true.
I'm looking forward to GW2. I like what I've been hearing, and hope that its gameplay can meet the high expectations.
What I don't like is all the bashing of WAR. WAR was and is a fine game, and made some innovative additions to the MMO genre. Yes, the population is way down, but when I played it was a lot of fun, and I see that GW2 has picked up on some of its better features. I have no problem with that. I'm all for new games iterating on the successful features of the games that came before it.
But let's not bash WAR to prop up GW2. WAR doesn't deserve that, and GW2 doesn't need it.
A+ I agree 110%
MMORPG fans Unite, don't FIGHT!
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Its a great game, and I wonder how many pre-purchase they have already. But the lack of communication is not that exciting, and knowing when the next beta weekend and release time frame would have been better. Meanwhile lots of new games out, and people will get commited elsewhere.
This is why I think it won't release until around November just in time for Christmas. After a few weeks they will become detached from what they are playing and want something new!
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
While I like the news of it being challenging, it seems bad design to have it more challenging with more people. I think good design would making it challenging solo and keep the same level of challenge as the group size increases. If things become too difficult as more people participate, it seems it would discourage grouping as opposed to encourage it. Instead of people inviting their freinds to come help out, they would be praying for nobody to come so they could actually finish it. Unless of course these events provide better rewards with more people then there might be a carrot there to do it with more people.
While I like the news of it being challenging, it seems bad design to have it more challenging with more people. I think good design would making it challenging solo and keep the same level of challenge as the group size increases. If things become too difficult as more people participate, it seems it would discourage grouping as opposed to encourage it. Instead of people inviting their freinds to come help out, they would be praying for nobody to come so they could actually finish it. Unless of course these events provide better rewards with more people then there might be a carrot there to do it with more people.
Through scaling the challenge level stays the same no matter the amount of people you have. Challenging is challenging. The more you do in the event to contribute the bigger your reward is.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
While I like the news of it being challenging, it seems bad design to have it more challenging with more people. I think good design would making it challenging solo and keep the same level of challenge as the group size increases. If things become too difficult as more people participate, it seems it would discourage grouping as opposed to encourage it. Instead of people inviting their freinds to come help out, they would be praying for nobody to come so they could actually finish it. Unless of course these events provide better rewards with more people then there might be a carrot there to do it with more people.
Through scaling the challenge level stays the same no matter the amount of people you have. Challenging is challenging. The more you do in the event to contribute the bigger your reward is.
Ok, thank you for the explanation. The story kind of gave me the impression that small numbers made for a decent challenge, but large groups cranked up the difficulty so much that tons of people were dieing and caused the event to fail. If the later was the case, I am afraid the novelty would wear off quickly and people would be more likely to shun large groups than participate in them. If the challenge level stays consistent then it is pure win.
While I like the news of it being challenging, it seems bad design to have it more challenging with more people. I think good design would making it challenging solo and keep the same level of challenge as the group size increases. If things become too difficult as more people participate, it seems it would discourage grouping as opposed to encourage it. Instead of people inviting their freinds to come help out, they would be praying for nobody to come so they could actually finish it. Unless of course these events provide better rewards with more people then there might be a carrot there to do it with more people.
Through scaling the challenge level stays the same no matter the amount of people you have. Challenging is challenging. The more you do in the event to contribute the bigger your reward is.
Ok, thank you for the explanation. The story kind of gave me the impression that small numbers made for a decent challenge, but large groups cranked up the difficulty so much that tons of people were dieing and caused the event to fail. If the later was the case, I am afraid the novelty would wear off quickly and people would be more likely to shun large groups than participate in them. If the challenge level stays consistent then it is pure win.
Don't let it fool you...specific events still need tuning. Flame shaman with more than about 20 people becomes ridiculously hard to kill because of the insane number of mobs spawning. It happens, it just means skillions of deaths.
But still, most events are well tuned at any size level I saw, and a good mix of fun and challenge.
I've never died so much in a Beta (or even live MMO) and I absolutely love it.
Getting downed and having to Rally or be healed by other players is just part of the game, the more people in an event the harder the mobs/boss hits and the more you'll be rallying and healing.
I did find as I got higher level with more skills and I got more comfortable with how the combat system REALLY works, I died less and less compared to other people around me.
It really is a paradigm shift - you have to learn to play differently.
You can't just stand there and beat and stuff, and you can't just try and kite everything running in circles.
You will fail at both.
Technically its not a lie or slander if he only looks at the commentary of people who were displeased with the beta event.
I mean I asked my 2 year old niece if she would rather have a $100 bill or a scoop of icecream. I can now state that 100% of all people asked consider a scoop of vanilla icecream to be worth more than $100.
When all has been said and done, more will have been said than done.
I've never died so much in a Beta (or even live MMO) and I absolutely love it.
Getting downed and having to Rally or be healed by other players is just part of the game, the more people in an event the harder the mobs/boss hits and the more you'll be rallying and healing.
I did find as I got higher level with more skills and I got more comfortable with how the combat system REALLY works, I died less and less compared to other people around me.
It really is a paradigm shift - you have to learn to play differently.
You can't just stand there and beat and stuff, and you can't just try and kite everything running in circles.
You will fail at both.
Technically its not a lie or slander if he only looks at the commentary of people who were displeased with the beta event.
I mean I asked my 2 year old niece if she would rather have a $100 bill or a scoop of icecream. I can now accurately state that 100% of all people asked (by me) consider a scoop of vanilla icecream to be worth more than $100.
When all has been said and done, more will have been said than done.
While I like the news of it being challenging, it seems bad design to have it more challenging with more people. I think good design would making it challenging solo and keep the same level of challenge as the group size increases. If things become too difficult as more people participate, it seems it would discourage grouping as opposed to encourage it. Instead of people inviting their freinds to come help out, they would be praying for nobody to come so they could actually finish it. Unless of course these events provide better rewards with more people then there might be a carrot there to do it with more people.
Through scaling the challenge level stays the same no matter the amount of people you have. Challenging is challenging. The more you do in the event to contribute the bigger your reward is.
Ok, thank you for the explanation. The story kind of gave me the impression that small numbers made for a decent challenge, but large groups cranked up the difficulty so much that tons of people were dieing and caused the event to fail. If the later was the case, I am afraid the novelty would wear off quickly and people would be more likely to shun large groups than participate in them. If the challenge level stays consistent then it is pure win.
You are more than welcome. This video shows some Dynamic Events and the guy does pretty good explaining it a bit. Event This one also! Consequences. Have fun
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
While I like the news of it being challenging, it seems bad design to have it more challenging with more people. I think good design would making it challenging solo and keep the same level of challenge as the group size increases. If things become too difficult as more people participate, it seems it would discourage grouping as opposed to encourage it. Instead of people inviting their freinds to come help out, they would be praying for nobody to come so they could actually finish it. Unless of course these events provide better rewards with more people then there might be a carrot there to do it with more people.
Through scaling the challenge level stays the same no matter the amount of people you have. Challenging is challenging. The more you do in the event to contribute the bigger your reward is.
Ok, thank you for the explanation. The story kind of gave me the impression that small numbers made for a decent challenge, but large groups cranked up the difficulty so much that tons of people were dieing and caused the event to fail. If the later was the case, I am afraid the novelty would wear off quickly and people would be more likely to shun large groups than participate in them. If the challenge level stays consistent then it is pure win.
Don't let it fool you...specific events still need tuning. Flame shaman with more than about 20 people becomes ridiculously hard to kill because of the insane number of mobs spawning. It happens, it just means skillions of deaths.
But still, most events are well tuned at any size level I saw, and a good mix of fun and challenge.
So my simplistic explanation has now become muddied. dang. He will have to look up Flame Shaman. Now you explain it to him!
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Where the heck are you looking to find 50% of people who disliked the BWE?
Seriously man, the interwebs in general and every MMO site is just beaming with praise for this game.
You don't like it? Fine, to each their own, but please for the love of God can we stop with the lies and slander?
I'm sorry someone pissed in your cheerios, I really hope ya'll find a game you can get excited about too.
Let us have ours.
Here's a hint: Being excited and happy is a GOOD THING! I'm tired of all the negativity and disappointment.
Go watch some "Debby Downer" skits from SNL and then look in a mirror.
GW2 does just keep getting better, the more I go back and analyze what I really enjoyed and questioned in the game etc. post-BWE the more I want to play more and the more I realize how different things really are done in GW2 and especially how different it feels.
Hehehe I love you man.Seriously you are spot on.Ive only had the pleasure of this past BWE and I had more fun in that than any other full on MMO in years.I am So looking forward to this game.
The tone of this article is so far from objective it's ridiculous. He "attacked again in a fit of rage" because a bandit dodged his attack? Being impressed is one thing, overexaggerating is another (unless he really did start raging, in which case this guy is way too easily excited and impressed).
Oh, and the reason no one was talking about other games in the beta was because the majority of the people in the beta were pre-purchasers who essentially knew they would love the game anyway. Open the floodgates and offer an open beta and I guarantee there will be people who think GW2 is terrible and who will compare it to other games.
Thus the stupidity of the MMO Community at Large.If there were no MMOs and all we had were dozens of different Ice Cream shops several different groups would pick different Shops then proceed to bash all the others.Hell if they could they would throw Icecream at each other .Im glad MMOs are Virtual worlds or we would all be in trouble.
I know silly analogy but its the reality of our geeky world.
You don't like it? Fine, to each their own, but please for the love of God can we stop with the lies and slander?
I'm sorry someone pissed in your cheerios, I really hope ya'll find a game you can get excited about too.
Let us have ours.
Here's a hint: Being excited and happy is a GOOD THING! I'm tired of all the negativity and disappointment.
Go watch some "Debby Downer" skits from SNL and then look in a mirror.
Wow, isn't that a fantastic attitude?
I mean of course if you think that the game is great, superduper, fantastic, besteverwithcherryontop, how dare those who are not that happy with the game voice their opinion?
Afterall, it's "your" game, not potentially "anybody who maybe be willing to buy the game"'s game...
So, here is a hint for you: to criticize a game is a good thing because it will make people (gamers, game designers) aware of potential issues with that game.
I'm glad that you are happy and excited for GW2.
If you are tired of all the negativity others show, ignore them.
If you are tired of all the disappointment... well, not really sure what to suggest...
If it's disappointment expressed by others, well, I guess to ignore what they are saying would be the best option, again.
If on the other hand it's your own disappointment that you are tired of, well, stop playing games? Stop living your life? Escape into the steady high of drugs? Because your own disappointment is your own thing, nothing somebody else can do much about...
*cheers* Game feels utterly fantastic, and is great.
It actually felt like a true mmo experience. This is the first time i've felt that since playing the 'originals' (Ultima Online, Everquest, Asheron's Call and Dark Age of Camelot).
Exactly how I feel mate. This is the first mmo in a long time that pulled me in resulting in loss of time. The buggers at Anet have given me a taste of their drug and I am hooked!
Cheers!
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S
I dont know what is the problem. There are always going to be people who like some particular game and people who dont like it. Everybody to there perspective, I say. For me, as a long time Guild Wars player, I cant wait to start playing GW2 for real.
*yawn* Feels like Warhammer I played it, game is not that great. Nice writing though.
I highly doubt you played it if you say its WAR. I however did play both. The idea behind the dynamic system is the same but it ends there. WAR implimented the idea horribly. I think a person could say the heart events are the same as the WAR system and thats the extent of it.
As to the article. Try playing a melee next time and tell me things dont need adjusted. I did several events with both a ranged and melee character and ranged is by FAR the easier to play. I dont think they need sweeping changes. Hell just being able to see the bosses animations would be a 100% improvment. When I was in groups of 10+ the particle effects would always be so bad as a melee I couldnt even see the boss.
I dont know what is the problem. There are always going to be people who like some particular game and people who dont like it. Everybody to there perspective, I say. For me, as a long time Guild Wars player, I cant wait to start playing GW2 for real.
Oh I agree people have diffrent opinions. And I respect anyone who says "I just dont like it" and gives real reasons. But all this "Its just WAR 2.0" crap drives me nuts. If you have played both you know full well the diffrences, even if you do not like them.
Comments
Well, I would say forum access is not needed yet. The servers have to be up for them to work on patches off and on, so I don't see why additional maintenance costs would be needed.
They may have a lot to work on, but I still don't see why we can't help them in tandem providing feedback. At least make it an option is all I say. I guess a lot of people would sign up, but maybe they could invite some experienced testers in via resume or something. I wish I saw the closed beta forms earlier *kicking self*.
Well, I would say forum access is not needed yet. The servers have to be up for them to work on patches off and on, so I don't see why additional maintenance costs would be needed.
They may have a lot to work on, but I still don't see why we can't help them in tandem providing feedback. At least make it an option is all I say. I guess a lot of people would sign up, but maybe they could invite some experienced testers in via resume or something. I wish I saw the closed beta forms earlier *kicking self*.
I'm looking forward to GW2. I like what I've been hearing, and hope that its gameplay can meet the high expectations.
What I don't like is all the bashing of WAR. WAR was and is a fine game, and made some innovative additions to the MMO genre. Yes, the population is way down, but when I played it was a lot of fun, and I see that GW2 has picked up on some of its better features. I have no problem with that. I'm all for new games iterating on the successful features of the games that came before it.
But let's not bash WAR to prop up GW2. WAR doesn't deserve that, and GW2 doesn't need it.
They can adjust a game all day, but they can't help the issue between the keyboard and the chair.
Played: UO, DAoC, AC, WoW, EVE, TR, WAR, Aion, Rift, SWTOR, GW2, TSW, ESO, Elite:D
Play EVE for free for 21 days
The Reddit guys dissagree with you. The internets have spoken.
This is not a game.
The tone of this article is so far from objective it's ridiculous. He "attacked again in a fit of rage" because a bandit dodged his attack? Being impressed is one thing, overexaggerating is another (unless he really did start raging, in which case this guy is way too easily excited and impressed).
Oh, and the reason no one was talking about other games in the beta was because the majority of the people in the beta were pre-purchasers who essentially knew they would love the game anyway. Open the floodgates and offer an open beta and I guarantee there will be people who think GW2 is terrible and who will compare it to other games.
It doesn't matter how many times people say this, it's not going to magically make it true.
ford trucks have tires. i guess chevy copied ford because they have tires too.
A+ I agree 110%
MMORPG fans Unite, don't FIGHT!
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
This is why I think it won't release until around November just in time for Christmas. After a few weeks they will become detached from what they are playing and want something new!
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
While I like the news of it being challenging, it seems bad design to have it more challenging with more people. I think good design would making it challenging solo and keep the same level of challenge as the group size increases. If things become too difficult as more people participate, it seems it would discourage grouping as opposed to encourage it. Instead of people inviting their freinds to come help out, they would be praying for nobody to come so they could actually finish it. Unless of course these events provide better rewards with more people then there might be a carrot there to do it with more people.
Through scaling the challenge level stays the same no matter the amount of people you have. Challenging is challenging. The more you do in the event to contribute the bigger your reward is.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Ok, thank you for the explanation. The story kind of gave me the impression that small numbers made for a decent challenge, but large groups cranked up the difficulty so much that tons of people were dieing and caused the event to fail. If the later was the case, I am afraid the novelty would wear off quickly and people would be more likely to shun large groups than participate in them. If the challenge level stays consistent then it is pure win.
Don't let it fool you...specific events still need tuning. Flame shaman with more than about 20 people becomes ridiculously hard to kill because of the insane number of mobs spawning. It happens, it just means skillions of deaths.
But still, most events are well tuned at any size level I saw, and a good mix of fun and challenge.
Technically its not a lie or slander if he only looks at the commentary of people who were displeased with the beta event.
I mean I asked my 2 year old niece if she would rather have a $100 bill or a scoop of icecream. I can now state that 100% of all people asked consider a scoop of vanilla icecream to be worth more than $100.
When all has been said and done, more will have been said than done.
When all has been said and done, more will have been said than done.
You are more than welcome. This video shows some Dynamic Events and the guy does pretty good explaining it a bit. Event This one also! Consequences. Have fun
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
So my simplistic explanation has now become muddied. dang. He will have to look up Flame Shaman. Now you explain it to him!
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Optikon
Optikon
Optikon
Wow, isn't that a fantastic attitude?
I mean of course if you think that the game is great, superduper, fantastic, besteverwithcherryontop, how dare those who are not that happy with the game voice their opinion?
Afterall, it's "your" game, not potentially "anybody who maybe be willing to buy the game"'s game...
So, here is a hint for you: to criticize a game is a good thing because it will make people (gamers, game designers) aware of potential issues with that game.
I'm glad that you are happy and excited for GW2.
If you are tired of all the negativity others show, ignore them.
If you are tired of all the disappointment... well, not really sure what to suggest...
If it's disappointment expressed by others, well, I guess to ignore what they are saying would be the best option, again.
If on the other hand it's your own disappointment that you are tired of, well, stop playing games? Stop living your life? Escape into the steady high of drugs? Because your own disappointment is your own thing, nothing somebody else can do much about...
Exactly how I feel mate. This is the first mmo in a long time that pulled me in resulting in loss of time. The buggers at Anet have given me a taste of their drug and I am hooked!
Cheers!
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S
I dont know what is the problem. There are always going to be people who like some particular game and people who dont like it. Everybody to there perspective, I say. For me, as a long time Guild Wars player, I cant wait to start playing GW2 for real.
I highly doubt you played it if you say its WAR. I however did play both. The idea behind the dynamic system is the same but it ends there. WAR implimented the idea horribly. I think a person could say the heart events are the same as the WAR system and thats the extent of it.
As to the article. Try playing a melee next time and tell me things dont need adjusted. I did several events with both a ranged and melee character and ranged is by FAR the easier to play. I dont think they need sweeping changes. Hell just being able to see the bosses animations would be a 100% improvment. When I was in groups of 10+ the particle effects would always be so bad as a melee I couldnt even see the boss.
Oh I agree people have diffrent opinions. And I respect anyone who says "I just dont like it" and gives real reasons. But all this "Its just WAR 2.0" crap drives me nuts. If you have played both you know full well the diffrences, even if you do not like them.