Obviously, like all other threads out there, this will ultimately turn into something chaotic, something hateful, or whatever.
Either way, the fact of the matter is simple, reason being why this game is good IMO, and why its fighting - pvp will be better than anything else coming out (not mentioning anything specific) is because of
NO TAB TARGETING
Abilitites do not auto hit, you must aim, and you cant spam TAB and just hit whatever the **** want.
This reason is why, anyone who is hardcore PVP should pick up this game, end of story.
I think that your thread is meant to poke at GW2s system, but what you may not understand is that after haters of GW2 read what is transpiring in this thread, they will be more educated in GW2 and find out the truth that it is just as good as Tera's. Being a supporter of both games, I would like to thank you for educating those who don't or didn't understand GW2s system.
Edit. My Emote moved!
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I'm a GW2 fan but Tera looks good and the combat sounds nifty. Can someone tell me what "BAMS" is? I keep seeing it mentioned but have no idea what it means. Thanks.
BAM = Big Ass Monster. Basically a mob with a very high health pool and high damaging attacks. 3-4 hits could possibly kill the player if the BAM and the player are of the same level.
Remember... all I'm offering is the truth. Nothing more.
I'm a GW2 fan but Tera looks good and the combat sounds nifty. Can someone tell me what "BAMS" is? I keep seeing it mentioned but have no idea what it means. Thanks.
A BAM is a Big Ass Monster
Heh. OK, cool. I didn't see it coming but I probably should have.
I have yet to hit 60, i am only 30, people in my guild are 50. But what I imagine is pvp, you battle other guilds you set up deathmatches, you get a in group, turn outlaw on and go roll on players out in the world. On top of that you go control a province, get loot mounts etc, try to maintain control bigger provinces, i mean game is like what 6 days old from release on may 1st, there arnt many 60's yet. Plus they've even said there is alot of 60 content to be released in future.
However, you play this game if you like pvp. No other game currently offers ability to world pvp liek this game does. Yes I understand GW2 has WvWvW but just does not seem as interesting to me idk why.
I could just as easily make a new thread titled "Tera, why its bad - Animation Lock"
Sure, having to aim is good, beats tab targetting any day, but the animation lock turns the whole so called "true action combat" into something more akin to a turn based fight.
Without the animation lock, ranged could simply kite all day, ruining PvP. And Melee would just bunny hop around in a circle.
Tera is "TrueActionCombat", you jsut need to realize that it is action combat just like fighting games, IE Street Fighter.
I could just as easily make a new thread titled "Tera, why its bad - Animation Lock"
Sure, having to aim is good, beats tab targetting any day, but the animation lock turns the whole so called "true action combat" into something more akin to a turn based fight.
You don't know the purpose of animation lock, Its the whole reason why a lot of us are enjoying TERA's Pvp. Animation Lock keeps both the pvp and PVE interesting and not just faceroll and its great so far. Only people who played the game for a very short time don't like the lock, playerbase usually enjoys how it is done.
Well, as part of the playerbase, I actually do not like the animation lock, makes combat less fluid, and makes it feel clunky (in my opinion), but I guess according to you, that is because while I was playing, and getting an archer, mystic, sorc, and priest to 20, a warrior to 30, a lancer to 38, and zerker to 8 (slacking on that one) I only played a very short time...
A creative person is motivated by the desire to achieve, not the desire to beat others.
I could just as easily make a new thread titled "Tera, why its bad - Animation Lock"
Sure, having to aim is good, beats tab targetting any day, but the animation lock turns the whole so called "true action combat" into something more akin to a turn based fight.
You don't know the purpose of animation lock, Its the whole reason why a lot of us are enjoying TERA's Pvp. Animation Lock keeps both the pvp and PVE interesting and not just faceroll and its great so far. Only people who played the game for a very short time don't like the lock, playerbase usually enjoys how it is done.
Well, as part of the playerbase, I actually do not like the animation lock, makes combat less fluid, and makes it feel clunky (in my opinion), but I guess according to you, that is because while I was playing, and getting an archer, mystic, sorc, and priest to 20, a warrior to 30, a lancer to 38, and zerker to 8 (slacking on that one) I only played a very short time...
Imagin TERA without the lock and tell me what you see? I see a game where you can just circle around Mobs and kill them and a game where ranged classes will beat the hell out of melee classes without any effort. A lot of us are in love with TERA's pvp and the lock helps with the balance which in my opinion is really important.
I could just as easily make a new thread titled "Tera, why its bad - Animation Lock"
Sure, having to aim is good, beats tab targetting any day, but the animation lock turns the whole so called "true action combat" into something more akin to a turn based fight.
Without the animation lock, ranged could simply kite all day, ruining PvP. And Melee would just bunny hop around in a circle.
Tera is "TrueActionCombat", you jsut need to realize that it is action combat just like fighting games, IE Street Fighter.
Didn't WoW have the hunter class many years ago without any animation lock? Why would they not figure out a different way in Tera some 7or 8 years later? It didn't ruin PvP in WoW.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
If you have been waiting for something different, and want true PVP that is challenging, and are tired of games just releasing another Raid or stupid PVE content, there Tera is the spot you want to be.
Didn't WoW have the hunter class many years ago without any animation lock? Why would they not figure out a different way in Tera some 7or 8 years later? It didn't ruin PvP in WoW.
WOW is like the worst example.
Blizzard has been trying to balance classes in that game for 8 years running lol.
Not a good example to use, there is always over powered classes with stupid mechanices that Blizzard produces...
The catch is, aiming isn't hard, it simply requires that the player has hands. Seriously, how much skill do you really think it takes to point at something?
It's not like it took some massive amount of skill to point at where I wanted my attacks to go off. I simply put the cross hair over the target. Done. That's all there was to it. Then use the standard MMO ability hotbar (make sure you're very close as a caster or bow user - missile weapons can't travel more than 20 feet or so). Let's not pretend there's some massive challenge involved in that, unless you're of course drunk or possibly using your tongue to direct your mouse.
To me it just felt forced, disjointed and gimmicky. As if there was no other draw for stolen Lineage 3 assets and a run of the mill task grind, so they tacked this on to lure in the gullible. Only, they didn't manage to get it quite right as the animation lock felt in conflict with what was supposed to be a more action oriented combat system.
Anyway, removing Tab targetting didn't add enough to distract me from how mediocre the rest of this Alganon clone was. If they couldn't achieve what they wanted without such heavy range and movement restrictions while attempting an action based combat system, they should have re-evaluated and tried again instead of saying 'Meh, good enough'.
Luckily, Terable is probably one of the last big clones we'll have to endure.
Yeah, I hated it. I had low expectations and it still sucked. I'm sick of half-assed attempts hoping that mimicking WoW and tacking on a gimmick is a recipe for success. It's 2012, move on already.
If lack of tab targetting is what makes this game attractive to some, then I can see why I was unimpressed. I don't have a hard time pointing at things.
Didn't WoW have the hunter class many years ago without any animation lock? Why would they not figure out a different way in Tera some 7or 8 years later? It didn't ruin PvP in WoW.
WOW is like the worst example.
Blizzard has been trying to balance classes in that game for 8 years running lol.
Not a good example to use, there is always over powered classes with stupid mechanices that Blizzard produces...
I'm not speaking of balance classes, I'm speaking of animation lock. WoW was able to not use an animation lock on a hunter, but for some reason in Tera it is necessary to anima-lock everyone due to kiting.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
If you have been waiting for something different, and want true PVP that is challenging, and are tired of games just releasing another Raid or stupid PVE content, there Tera is the spot you want to be.
Possibly your heading should have been "If you like true PvP, Tera is the Spot You Want to be".
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Didn't WoW have the hunter class many years ago without any animation lock? Why would they not figure out a different way in Tera some 7or 8 years later? It didn't ruin PvP in WoW.
WOW is like the worst example.
Blizzard has been trying to balance classes in that game for 8 years running lol.
Not a good example to use, there is always over powered classes with stupid mechanices that Blizzard produces...
I'm not speaking of balance classes, I'm speaking of animation lock. WoW was able to not use an animation lock on a hunter, but for some reason in Tera it is necessary to anima-lock everyone due to kiting.
In WOW you could basically look the other way and your skills still hit due to Tab target. TERA is different, the Ranged classes are very mobile in TERA, without the animation Lock its not even funny how bad melee would be as far as PVP goes, I mean with the Right glyphs( KInda like talent system) and luck I could basically Get out of a melee's sight without breaking a sweat.
The catch is, aiming isn't hard, it simply requires that the player has hands. Seriously, how much skill do you really think it takes to point at something?
It's not like it took some massive amount of skill to point at where I wanted my attacks to go off. I simply put the cross hair over the target. Done. That's all there was to it. Then use the standard MMO ability hotbar (make sure you're very close as a caster or bow user - missile weapons can't travel more than 20 feet or so). Let's not pretend there's some massive challenge involved in that, unless you're of course drunk or possibly using your tongue to direct your mouse.
To me it just felt forced, disjointed and gimmicky. As if there was no other draw for stolen Lineage 3 assets and a run of the mill task grind, so they tacked this on to lure in the gullible. Only, they didn't manage to get it quite right as the animation lock felt in conflict with what was supposed to be a more action oriented combat system.
Anyway, removing Tab targetting didn't add enough to distract me from how mediocre the rest of this Alganon clone was. If they couldn't achieve what they wanted without such heavy range and movement restrictions while attempting an action based combat system, they should have re-evaluated and tried again instead of saying 'Meh, good enough'.
Luckily, Terable is probably one of the last big clones we'll have to endure.
Yeah, I hated it. I had low expectations and it still sucked. I'm sick of half-assed attempts hoping that mimicking WoW and tacking on a gimmick is a recipe for success. It's 2012, move on already.
If lack of tab targetting is what makes this game attractive to some, then I can see why I was unimpressed. I don't have a hard time pointing at things.
LMAO at Alganon. Sorry. Anyway that was good. I'm a supporter of both GW2 and Tera but Tera is much better than Alganon. That still cracks me up.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Didn't WoW have the hunter class many years ago without any animation lock? Why would they not figure out a different way in Tera some 7or 8 years later? It didn't ruin PvP in WoW.
WOW is like the worst example.
Blizzard has been trying to balance classes in that game for 8 years running lol.
Not a good example to use, there is always over powered classes with stupid mechanices that Blizzard produces...
I'm not speaking of balance classes, I'm speaking of animation lock. WoW was able to not use an animation lock on a hunter, but for some reason in Tera it is necessary to anima-lock everyone due to kiting.
In WOW you could basically look the other way and your skills still hit due to Tab target. TERA is different, the Ranged classes are very mobile in TERA, without the animation Lock its not even funny how bad melee would be as far as PVP goes, I mean with the Right glyphs( KInda like talent system) and luck I could basically Get out of a melee's sight without breaking a sweat.
I'm learning here...I should get the game tomorrow. I guess I will find out soon enough but it just seems that instead of crippling everyone they would have found a way to hinder the ranged classes.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I could just as easily make a new thread titled "Tera, why its bad - Animation Lock"
Sure, having to aim is good, beats tab targetting any day, but the animation lock turns the whole so called "true action combat" into something more akin to a turn based fight.
You don't know the purpose of animation lock, Its the whole reason why a lot of us are enjoying TERA's Pvp. Animation Lock keeps both the pvp and PVE interesting and not just faceroll and its great so far. Only people who played the game for a very short time don't like the lock, playerbase usually enjoys how it is done.
Well, as part of the playerbase, I actually do not like the animation lock, makes combat less fluid, and makes it feel clunky (in my opinion), but I guess according to you, that is because while I was playing, and getting an archer, mystic, sorc, and priest to 20, a warrior to 30, a lancer to 38, and zerker to 8 (slacking on that one) I only played a very short time...
Imagin TERA without the lock and tell me what you see? I see a game where you can just circle around Mobs and kill them and a game where ranged classes will beat the hell out of melee classes without any effort. A lot of us are in love with TERA's pvp and the lock helps with the balance which in my opinion is really important.
I can imagine Tera with no animation lock, and I dont see it being as bad as you seem to think it would be.
Ranged is only 20m max anyway, Melee have skills available to close in on ranged.
I honestly think they dropped the ball with the animation lock, if they had gone with ability use while moving, and still having to aim, and no tab targetting, it would have been better, and it would be true action combat.
A creative person is motivated by the desire to achieve, not the desire to beat others.
Sorry, i've said it before and i'll say it again...the combat does not make an MMO.
There is just so much more that all goes towards what makes an MMO "good." I suppose, if you love PvP and play on a PvP server, then Tera might work out. For me, I only play on PvE. I enjoy a PvP match when in the mood to jump in occasionally, but thats as far as it goes.
I stopped playing my 42 archer and cancelled. I had seen all i needed to see that it was a dead end. All i had to look foward to was more pretty zones and gear upgrades.
I could just as easily make a new thread titled "Tera, why its bad - Animation Lock"
Sure, having to aim is good, beats tab targetting any day, but the animation lock turns the whole so called "true action combat" into something more akin to a turn based fight.
You don't know the purpose of animation lock, Its the whole reason why a lot of us are enjoying TERA's Pvp. Animation Lock keeps both the pvp and PVE interesting and not just faceroll and its great so far. Only people who played the game for a very short time don't like the lock, playerbase usually enjoys how it is done.
Well, as part of the playerbase, I actually do not like the animation lock, makes combat less fluid, and makes it feel clunky (in my opinion), but I guess according to you, that is because while I was playing, and getting an archer, mystic, sorc, and priest to 20, a warrior to 30, a lancer to 38, and zerker to 8 (slacking on that one) I only played a very short time...
Imagin TERA without the lock and tell me what you see? I see a game where you can just circle around Mobs and kill them and a game where ranged classes will beat the hell out of melee classes without any effort. A lot of us are in love with TERA's pvp and the lock helps with the balance which in my opinion is really important.
I can imagine Tera with no animation lock, and I dont see it being as bad as you seem to think it would be.
Ranged is only 20m max anyway, Melee have skills available to close in on ranged.
I honestly think they dropped the ball with the animation lock, if they had gone with ability use while moving, and still having to aim, and no tab targetting, it would have been better, and it would be true action combat.
They could of atleast not have locks between dodging and such.
Someone brought up singleplayer games in a nother thread but for some odd reason they have animation locks but not on [every skill], it might have been in error for Tera or something. But being kited with anim locks on everything isn't fun, warrior vs archer because when you attack you pause and all the archer needs to do is maintain distance, and you can't block as a warrior class either .
It's not impossible or anything just annoying.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Sorry, i've said it before and i'll say it again...the combat does not make an MMO.
There is just so much more that all goes towards what makes an MMO "good." I suppose, if you love PvP and play on a PvP server, then Tera might work out. For me, I only play on PvE. I enjoy a PvP match when in the mood to jump in occasionally, but thats as far as it goes.
I stopped playing my 42 archer and cancelled. I had seen all i needed to see that it was a dead end. All i had to look foward to was more pretty zones and gear upgrades.
Very true.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
I honestly think they dropped the ball with the animation lock, if they had gone with ability use while moving, and still having to aim, and no tab targetting, it would have been better, and it would be true action combat.
kinda like GW2 combat.
Sorry but Tera was a misrable failure in Korea. With only 11 servers in NA and less than half at capacity it is a niche game. If your enjoying it awesome. I hope more people buy it to improve its shaky situation. Considering levelling speed and lack of endgame I fear the worst for you guys. Maybe the battlegrounds and the political thingy will get in soon and help your population stabilize and grow.
I honestly think they dropped the ball with the animation lock, if they had gone with ability use while moving, and still having to aim, and no tab targetting, it would have been better, and it would be true action combat.
kinda like GW2 combat.
Sorry but Tera was a misrable failure in Korea. With only 11 servers in NA and less than half at capacity it is a niche game. If your enjoying it awesome. I hope more people buy it to improve its shaky situation. Considering levelling speed and lack of endgame I fear the worst for you guys. Maybe the battlegrounds and the political thingy will get in soon and help your population stabilize and grow.
^What he said highlited.
I want Tera to be good and not fail, I'm just tired of the rants about GW2 tab targeting. And I think I'm just as tired of the Tera animation lock but I'm not sure yet because I didn't play the beta too much
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Comments
I think that your thread is meant to poke at GW2s system, but what you may not understand is that after haters of GW2 read what is transpiring in this thread, they will be more educated in GW2 and find out the truth that it is just as good as Tera's. Being a supporter of both games, I would like to thank you for educating those who don't or didn't understand GW2s system.
Edit. My Emote moved!
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I bought the game a few days ago (GW2 fan here needed something to pass time with)
Sadly now i like the game WAY to much it's combat is way better then i was expecting and the depth gfx etcetc.......
Guess i'll give GW2 the finger now
BAM = Big Ass Monster. Basically a mob with a very high health pool and high damaging attacks. 3-4 hits could possibly kill the player if the BAM and the player are of the same level.
Remember... all I'm offering is the truth. Nothing more.
Heh. OK, cool. I didn't see it coming but I probably should have.
I have yet to hit 60, i am only 30, people in my guild are 50. But what I imagine is pvp, you battle other guilds you set up deathmatches, you get a in group, turn outlaw on and go roll on players out in the world. On top of that you go control a province, get loot mounts etc, try to maintain control bigger provinces, i mean game is like what 6 days old from release on may 1st, there arnt many 60's yet. Plus they've even said there is alot of 60 content to be released in future.
However, you play this game if you like pvp. No other game currently offers ability to world pvp liek this game does. Yes I understand GW2 has WvWvW but just does not seem as interesting to me idk why.
Without the animation lock, ranged could simply kite all day, ruining PvP. And Melee would just bunny hop around in a circle.
Tera is "TrueActionCombat", you jsut need to realize that it is action combat just like fighting games, IE Street Fighter.
Well, as part of the playerbase, I actually do not like the animation lock, makes combat less fluid, and makes it feel clunky (in my opinion), but I guess according to you, that is because while I was playing, and getting an archer, mystic, sorc, and priest to 20, a warrior to 30, a lancer to 38, and zerker to 8 (slacking on that one) I only played a very short time...
A creative person is motivated by the desire to achieve, not the desire to beat others.
Imagin TERA without the lock and tell me what you see? I see a game where you can just circle around Mobs and kill them and a game where ranged classes will beat the hell out of melee classes without any effort. A lot of us are in love with TERA's pvp and the lock helps with the balance which in my opinion is really important.
I am glad you enjoy the game. I am still waiting to see good reviews of the game before I can participate in in-depth discussions about Tera.
Didn't WoW have the hunter class many years ago without any animation lock? Why would they not figure out a different way in Tera some 7or 8 years later? It didn't ruin PvP in WoW.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Really what it comes down too is if you like PVP.
If you have been waiting for something different, and want true PVP that is challenging, and are tired of games just releasing another Raid or stupid PVE content, there Tera is the spot you want to be.
WOW is like the worst example.
Blizzard has been trying to balance classes in that game for 8 years running lol.
Not a good example to use, there is always over powered classes with stupid mechanices that Blizzard produces...
The catch is, aiming isn't hard, it simply requires that the player has hands. Seriously, how much skill do you really think it takes to point at something?
It's not like it took some massive amount of skill to point at where I wanted my attacks to go off. I simply put the cross hair over the target. Done. That's all there was to it. Then use the standard MMO ability hotbar (make sure you're very close as a caster or bow user - missile weapons can't travel more than 20 feet or so). Let's not pretend there's some massive challenge involved in that, unless you're of course drunk or possibly using your tongue to direct your mouse.
To me it just felt forced, disjointed and gimmicky. As if there was no other draw for stolen Lineage 3 assets and a run of the mill task grind, so they tacked this on to lure in the gullible. Only, they didn't manage to get it quite right as the animation lock felt in conflict with what was supposed to be a more action oriented combat system.
Anyway, removing Tab targetting didn't add enough to distract me from how mediocre the rest of this Alganon clone was. If they couldn't achieve what they wanted without such heavy range and movement restrictions while attempting an action based combat system, they should have re-evaluated and tried again instead of saying 'Meh, good enough'.
Luckily, Terable is probably one of the last big clones we'll have to endure.
Yeah, I hated it. I had low expectations and it still sucked. I'm sick of half-assed attempts hoping that mimicking WoW and tacking on a gimmick is a recipe for success. It's 2012, move on already.
If lack of tab targetting is what makes this game attractive to some, then I can see why I was unimpressed. I don't have a hard time pointing at things.
I'm not speaking of balance classes, I'm speaking of animation lock. WoW was able to not use an animation lock on a hunter, but for some reason in Tera it is necessary to anima-lock everyone due to kiting.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Possibly your heading should have been "If you like true PvP, Tera is the Spot You Want to be".
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
In WOW you could basically look the other way and your skills still hit due to Tab target. TERA is different, the Ranged classes are very mobile in TERA, without the animation Lock its not even funny how bad melee would be as far as PVP goes, I mean with the Right glyphs( KInda like talent system) and luck I could basically Get out of a melee's sight without breaking a sweat.
LMAO at Alganon. Sorry. Anyway that was good. I'm a supporter of both GW2 and Tera but Tera is much better than Alganon. That still cracks me up.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I love the game for what it is, I enjoy both PvE and PvP quite a bit but i'll be waiting for the battlegrounds and leveling casually for now.
Once the battlegrounds come out i'll see how long i'll be playing, OWPvP with Battlegrounds could keep me for a long time if they are good enough.
So...come on Queen of Argon patch part 2!
I'm learning here...I should get the game tomorrow. I guess I will find out soon enough but it just seems that instead of crippling everyone they would have found a way to hinder the ranged classes.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I can imagine Tera with no animation lock, and I dont see it being as bad as you seem to think it would be.
Ranged is only 20m max anyway, Melee have skills available to close in on ranged.
I honestly think they dropped the ball with the animation lock, if they had gone with ability use while moving, and still having to aim, and no tab targetting, it would have been better, and it would be true action combat.
A creative person is motivated by the desire to achieve, not the desire to beat others.
Sorry, i've said it before and i'll say it again...the combat does not make an MMO.
There is just so much more that all goes towards what makes an MMO "good." I suppose, if you love PvP and play on a PvP server, then Tera might work out. For me, I only play on PvE. I enjoy a PvP match when in the mood to jump in occasionally, but thats as far as it goes.
I stopped playing my 42 archer and cancelled. I had seen all i needed to see that it was a dead end. All i had to look foward to was more pretty zones and gear upgrades.
They could of atleast not have locks between dodging and such.
Someone brought up singleplayer games in a nother thread but for some odd reason they have animation locks but not on [every skill], it might have been in error for Tera or something. But being kited with anim locks on everything isn't fun, warrior vs archer because when you attack you pause and all the archer needs to do is maintain distance, and you can't block as a warrior class either .
It's not impossible or anything just annoying.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Very true.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
kinda like GW2 combat.
Sorry but Tera was a misrable failure in Korea. With only 11 servers in NA and less than half at capacity it is a niche game. If your enjoying it awesome. I hope more people buy it to improve its shaky situation. Considering levelling speed and lack of endgame I fear the worst for you guys. Maybe the battlegrounds and the political thingy will get in soon and help your population stabilize and grow.
Life IS Feudal
^What he said highlited.
I want Tera to be good and not fail, I'm just tired of the rants about GW2 tab targeting. And I think I'm just as tired of the Tera animation lock but I'm not sure yet because I didn't play the beta too much
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.