I totally agree! I dont understand the hype regarding the dynamic quests in GW2.. you just skip the npc and get a quest marker directly on the map.. AND guess what?! You gonna kill mobs! You gonna kill tons and tons of mobs even in GW2.. so whats the problem really?
If you dont like killing mobs dont play mmo's... TERA has a unique combatsystem that makes combat fun! Thats all that matters!
I'm glad you like Tera's combat. I agree that Tera's combat is the best feature of the game.
GW2's dynamic quests aren't related to the heart quests that are marked on the map. It's hard to explain what GW2's dynamic events are like so here are two short videos showing a couple dynamic events that happen in the starter areas:
As you can see in the video, GW2's PvE certainly isn't kill 5 apple trees, kill 5 orange trees, kill 5 cherry trees, kill 5 oak trees.
Honestly, it's not complicated. Dyanic events are essentially a branching tree of quests. Alot of do A the B, don't do A then C. In the end, it's much the same as the WAR dynamic quests and will likely suffer the same issue: At the cap, people will grow bored of their easy to understand nature. People will exploit the branching system for the biggest reward, those who purposely try to break this will be seen as griefers and the community will slowly spiral.
All AI is scripted. Even if C3PO were real he'd just be branching programmed logic. In fact, even humans are programmed and our responses can be viewed as being largely scripted based on our programming.
GW2's dynamic events really aren't like WAR's. I know it's hard to understand but that's why I linked the videos showing dynamic events that happen in the starter areas. The events that happen in higher level zones have more dramatic effects on the world.
People will eventually get bored of content in every game, but at least GW2 has something to get bored of in the first place. A lot of games don't have anything like these dynamic events. In this case, I don't think that less is more.
I've not found a single event that can be griefed. An ANet dev talked about events last fall and mentioned one where a player could trigger a boss that spawns and rampages across a map killing everything in his path until he is stopped... but I don't see how starting a boss event for the zone could be considered griefing.
There are several invasion events where mobs of NPCs actually invade and try to kill off NPCs. If they succeed, which they do sometimes, and the event fails it simply starts a new chain to clear the town and revive the NPCs. Again, I can't think of any way to grief anyone. You either participate or you don't. Either is fine as there's lots of other things to do since there are no quest hubs and nobody is forced to play in any particular area of the game (within your level range).
This is way too much GW2 info in a Tera thread so I'll leave it at this. I just didn't want anyone to be left with the wrong idea about GW2 since it really is a lot different than many of the haters let on.
Tera's combat is really great which gives the game a lot of potential.
I've not found a single event that can be griefed. An ANet dev talked about events last fall and mentioned one where a player could trigger a boss that spawns and rampages across a map killing everything in his path until he is stopped... but I don't see how starting a boss event for the zone could be considered griefing.
And you'd be wrong.
There was plenty of dynamic event griefing in the beta weekend. It didnt happen to me directly but I did watch it a few times.
A group of people would enter an in-progress dynamic event and simply stand there and do nothing, the mobs would adjust for the increase in players and proceed to decimate the people that were trying to do it.
The griefers would then brag that they griefed another dynamic event.
I don't mind the quest system because the combat keeps me going even through the "grindy" parts.
BAM quests and dungeons break the grind and some of these quests are actually worth doing if you are aiming for fast grind.
Personally I don't give a shiz about the quest system if the game is solid otherwise. The "kill 10 rats" is even in TSW and GW2 that are upcoming mmos and I wouldn't expect it to be overhauled anytime soon. Masking the quests into "dynamic events" doesn't remove the fact that the quests are still quests
Static quests or dynamic quests, big deal :j.
No matter how much you try to say they are "just quests", they are not going to be "just quests"
I guess that if you don't appreciate the sutleties of how they work and how the interaction adds to the experience, you should keep looking foward to the same ol grindy static quests.
Great more people that didn't have any patience to make it past lvl20. FYI It gets alot better later on in the game.
I can never understand this comment.
If I'm suppose to get to a certain level to start having fun, why not make that level, level 1? Why do people think it's O.K. to be bored for a certain amount of levels/time until we can get to the "fun" part of the game? Games like Asheron's Call, Ultima Online, Dark Age of Camelot, I had fun from the beginning, there was no waiting til you get a certain level to start having fun.
I've not found a single event that can be griefed. An ANet dev talked about events last fall and mentioned one where a player could trigger a boss that spawns and rampages across a map killing everything in his path until he is stopped... but I don't see how starting a boss event for the zone could be considered griefing.
And you'd be wrong.
There was plenty of dynamic event griefing in the beta weekend. It didnt happen to me directly but I did watch it a few times.
A group of people would enter an in-progress dynamic event and simply stand there and do nothing, the mobs would adjust for the increase in players and proceed to decimate the people that were trying to do it.
The griefers would then brag that they griefed another dynamic event.
ArenaNet said this wouldnt happen but it did.
this would be akin to ganking people which happens in pretty much any game with open pvp... Not really a whole lot you could do about that but move on just like how you deal with gankers... Thankfully gw2 has several areas to level in or just jump into some WvW until the grievers move on
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Great more people that didn't have any patience to make it past lvl20. FYI It gets alot better later on in the game.
I can never understand this comment.
If I'm suppose to get to a certain level to start having fun, why not make that level, level 1? Why do people think it's O.K. to be bored for a certain amount of levels/time until we can get to the "fun" part of the game? Games like Asheron's Call, Ultima Online, Dark Age of Camelot, I had fun from the beginning, there was no waiting til you get a certain level to start having fun.
As opposed to GW2, which will be lots of fun at the beginning of the game, and boring as hell at the end of the game. Amirite?
You've just described WHAT EVERY MMO HAS DONE since the late 90s... Can you please find something useful to complain about?
/thread
Also did any of you notice how the higher level versions of monsters get several new abilities? No? Too busy complaining they had a similar character model?
I've not found a single event that can be griefed. An ANet dev talked about events last fall and mentioned one where a player could trigger a boss that spawns and rampages across a map killing everything in his path until he is stopped... but I don't see how starting a boss event for the zone could be considered griefing.
And you'd be wrong.
There was plenty of dynamic event griefing in the beta weekend. It didnt happen to me directly but I did watch it a few times.
A group of people would enter an in-progress dynamic event and simply stand there and do nothing, the mobs would adjust for the increase in players and proceed to decimate the people that were trying to do it.
The griefers would then brag that they griefed another dynamic event.
ArenaNet said this wouldnt happen but it did.
this would be akin to ganking people which happens in pretty much any game with open pvp... Not really a whole lot you could do about that but move on just like how you deal with gankers... Thankfully gw2 has several areas to level in or just jump into some WvW until the grievers move on
I'd personally like to see proof of this, of the events I did in the human starting zone. All were working as intended and people not contributing weren't counted towards the event, the scaling, nor were they going to get loot, that's the idea and that's what was happening. If an event however wasn't working like this then I hope you sent in a bug report.
Remember... all I'm offering is the truth. Nothing more.
Great more people that didn't have any patience to make it past lvl20. FYI It gets alot better later on in the game.
I can never understand this comment.
If I'm suppose to get to a certain level to start having fun, why not make that level, level 1? Why do people think it's O.K. to be bored for a certain amount of levels/time until we can get to the "fun" part of the game? Games like Asheron's Call, Ultima Online, Dark Age of Camelot, I had fun from the beginning, there was no waiting til you get a certain level to start having fun.
Well it's up to you to determine what's fun but the level 20 statement is made because the first BAMs and the first dungeon(although simple) appears and gives you a good idea about the interesting monsters that will start appearing everywhere as you level from there on.
I don't think the game gets uber fun ONLY after 20 but it certainly gets a lot better than what I already found to be quite good, especially the BAMs because I usually skip most quests and just kill them on the repeatable quests. Also the game opens up, you get a lot more quests and can just skip the ones you don't need or do not like making it more enjoyable. I skip all escort quests and most gathering ones.
Great more people that didn't have any patience to make it past lvl20. FYI It gets alot better later on in the game.
I can never understand this comment.
If I'm suppose to get to a certain level to start having fun, why not make that level, level 1? Why do people think it's O.K. to be bored for a certain amount of levels/time until we can get to the "fun" part of the game? Games like Asheron's Call, Ultima Online, Dark Age of Camelot, I had fun from the beginning, there was no waiting til you get a certain level to start having fun.
I was bored with the games you listed at first but was instantly engaged in Tera.
It's not so much that it "gets good" at lv 20, rather, it gets alot better. Don't confuse the two.
I've not found a single event that can be griefed. An ANet dev talked about events last fall and mentioned one where a player could trigger a boss that spawns and rampages across a map killing everything in his path until he is stopped... but I don't see how starting a boss event for the zone could be considered griefing.
And you'd be wrong.
There was plenty of dynamic event griefing in the beta weekend. It didnt happen to me directly but I did watch it a few times.
A group of people would enter an in-progress dynamic event and simply stand there and do nothing, the mobs would adjust for the increase in players and proceed to decimate the people that were trying to do it.
The griefers would then brag that they griefed another dynamic event.
ArenaNet said this wouldnt happen but it did.
this would be akin to ganking people which happens in pretty much any game with open pvp... Not really a whole lot you could do about that but move on just like how you deal with gankers... Thankfully gw2 has several areas to level in or just jump into some WvW until the grievers move on
I'd personally like to see proof of this, of the events I did in the human starting zone. All were working as intended and people not contributing weren't counted towards the event, the scaling, nor were they going to get loot, that's the idea and that's what was happening. If an event however wasn't working like this then I hope you sent in a bug report.
in my playtime everyone was working together but theoretically I could see how a group could run in and start an event then just stop fighting... Not saying I ever saw it but guess it could happen there's always people out there who's goal is to ruin your gaming experience
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Great more people that didn't have any patience to make it past lvl20. FYI It gets alot better later on in the game.
I can never understand this comment.
If I'm suppose to get to a certain level to start having fun, why not make that level, level 1? Why do people think it's O.K. to be bored for a certain amount of levels/time until we can get to the "fun" part of the game? Games like Asheron's Call, Ultima Online, Dark Age of Camelot, I had fun from the beginning, there was no waiting til you get a certain level to start having fun.
I was bored with the games you listed at first but was instantly engaged in Tera.
It's not so much that it "gets good" at lv 20, rather, it gets alot better. Don't confuse the two.
although I see all the time people respond to people who hate the game that somehow it mystically becomes great at 20... Thing is if you hate the game 1-19 level 20 isn't going to change that..
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
What kind of spaztic individual judges a MMO based on its first hour of play.
Ones who expect the game to be fun from the time they log in till they log out for the last time. Thoes of us who hold MMO developers to the same standard as other developers. If I'm not entertained by story, combat, random game mechanics in the first couple hours I'm not going to continue to play. However if I find anything I do like I will continue to play to see if there is more I like.
O so you expect a mmorpg, a type of game that could last you for years be as content rich as a game that last you for about 10-60 hours? There isn't a single mmorpg thats fun through out ever single moment you play it , all of them will have their "boring" times.
Originally posted by Connmacart
I'm sorry I have higher standards when it comes to gaming and think developers that can't get it right from the start don't deserve my support. Having to play a certain amount of time before it gets "good" is a big no no for me. Tera failed miserably in that.
I'm sorry but i have a higher standard when it comes to people have patience, glad your not playing.
Originally posted by Kyleran
Originally posted by JudgeUK
"At least till lvl30".....well chum the OP is currently lvl 35. Level up some more before calling me a liar.
Lvl 60 and i'll call the OP a liar because while mob are reused like so many other games, their design are different, size are different and attack pattern are different. Many time i got in trouble because i thought i knew its mechanics but it changed.
Well, calling you a liar was a bit harsh, but I am curious about your one comment about there being Jesters all over the place (and you're level 30).
I've only found them in like two areas of Porpori lands, (at level 37) so just curious where else you are finding them.
Or maybe you and I have a different idea of what a Jester is?
And I'll agree, there's definitely some npc reuse, heck, they keep reskinning the boars in almost every place, but overall I don't feel the level of aggrevation you do with regards to the resuse. Could just be personal tolerance I suppose.
No its not harsh at all, by 35 you only see the jester like twice, once ouside in poppori and once in SM. The next time you see it is in a open world dungeon and instance at 41-42ish most th an 10 lvls later and one most time as a boss in the lvl 58 instance. I feel that the use reuse sucks but you really think about the creating thousand of mobs is expansive and not easy to do, speically with Tera's combat the AI programing would be nightmare work. But the way OP made the thread its obviously to bash the game by putting things to the extreme.
Originally posted by RebelScum99
Originally posted by Tayah
Originally posted by Aramanu2
Great more people that didn't have any patience to make it past lvl20. FYI It gets alot better later on in the game.
I can never understand this comment.
If I'm suppose to get to a certain level to start having fun, why not make that level, level 1? Why do people think it's O.K. to be bored for a certain amount of levels/time until we can get to the "fun" part of the game? Games like Asheron's Call, Ultima Online, Dark Age of Camelot, I had fun from the beginning, there was no waiting til you get a certain level to start having fun.
As opposed to GW2, which will be lots of fun at the beginning of the game, and boring as hell at the end of the game. Amirite?
Well people now days want things now, too little attention span to do anything that takes time to develop. They want fun here and now and then get bored and moved on to the next thing because they can't stay still on any one given thing. And fyi i had fun from lvl 1 in Tera.
although I see all the time people respond to people who hate the game that somehow it mystically becomes great at 20... Thing is if you hate the game 1-19 level 20 isn't going to change that..
It does for some people, if you hate the game after lvl 20 and have done the first dungeon and fought the BAM you hate the game. But for some people the experience changes the entire game.
I've not found a single event that can be griefed. An ANet dev talked about events last fall and mentioned one where a player could trigger a boss that spawns and rampages across a map killing everything in his path until he is stopped... but I don't see how starting a boss event for the zone could be considered griefing.
And you'd be wrong.
There was plenty of dynamic event griefing in the beta weekend. It didnt happen to me directly but I did watch it a few times.
A group of people would enter an in-progress dynamic event and simply stand there and do nothing, the mobs would adjust for the increase in players and proceed to decimate the people that were trying to do it.
The griefers would then brag that they griefed another dynamic event.
ArenaNet said this wouldnt happen but it did.
this would be akin to ganking people which happens in pretty much any game with open pvp... Not really a whole lot you could do about that but move on just like how you deal with gankers... Thankfully gw2 has several areas to level in or just jump into some WvW until the grievers move on
I'd personally like to see proof of this, of the events I did in the human starting zone. All were working as intended and people not contributing weren't counted towards the event, the scaling, nor were they going to get loot, that's the idea and that's what was happening. If an event however wasn't working like this then I hope you sent in a bug report.
in my playtime everyone was working together but theoretically I could see how a group could run in and start an event then just stop fighting... Not saying I ever saw it but guess it could happen there's always people out there who's goal is to ruin your gaming experience
Unless I'm not understanding what you mean, if this were to happen the people that started the event would simply fail the event, this wouldn't affect other people. I mean the event will still be there for the rest to decide whether they want to do it or not, but not forced.
Remember... all I'm offering is the truth. Nothing more.
although I see all the time people respond to people who hate the game that somehow it mystically becomes great at 20... Thing is if you hate the game 1-19 level 20 isn't going to change that..
It does for some people, if you hate the game after lvl 20 and have done the first dungeon and fought the BAM you hate the game. But for some people the experience changes the entire game.
I guarantee those people didn't hate the game 1-19 maybe on the fence but if you honestly find the game not to be fun on the starter island getting to level 20 isn't going to change that
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Originally posted by JudgeUK Having played from eq through wow, gw, rift, aion, swtor, ffxiv. etc etc Yes, I know that all mmo's repeat mobs at different levels to some degree. They do however add new ones or some different mechanic to add a degree of interest. Some even merge these into a storyline.... Not so Tera, this has got to be the most uninteresting levelling experience I've had, and that's saying something compared to Aion at original launch. How many Jesters can they stick in the game? Looking exactly the same, doing exactly the same, with exactly the same adds. Talk about cut and paste programming. No wonder this game bombed in Asia. It just goes to show that you have to have some indpendent thought in addition to getting yourself sued by NCsoft
What does NCsoft law suit have anything to do with cut and paste mobs? While I agree it is annoying that Tera does have a lot of the same mobs every MMO does this. How many stags did I have to kill in WoW? How many Orcs did I have to kill in FFXI? seriously this is a dull argument about you just finding more reasons to hate any game. Also Bluehole and En Masse weren't found guilty on any charges in the NCsoft lawsuit and they had even admitted it was a chance for them to try to delay NA release. I could have taken your mob cut and paste argument but just like everyone else in these forums you have to go bullshit your way through more arguments.
I've not found a single event that can be griefed. An ANet dev talked about events last fall and mentioned one where a player could trigger a boss that spawns and rampages across a map killing everything in his path until he is stopped... but I don't see how starting a boss event for the zone could be considered griefing.
And you'd be wrong.
There was plenty of dynamic event griefing in the beta weekend. It didnt happen to me directly but I did watch it a few times.
A group of people would enter an in-progress dynamic event and simply stand there and do nothing, the mobs would adjust for the increase in players and proceed to decimate the people that were trying to do it.
The griefers would then brag that they griefed another dynamic event.
ArenaNet said this wouldnt happen but it did.
this would be akin to ganking people which happens in pretty much any game with open pvp... Not really a whole lot you could do about that but move on just like how you deal with gankers... Thankfully gw2 has several areas to level in or just jump into some WvW until the grievers move on
I'd personally like to see proof of this, of the events I did in the human starting zone. All were working as intended and people not contributing weren't counted towards the event, the scaling, nor were they going to get loot, that's the idea and that's what was happening. If an event however wasn't working like this then I hope you sent in a bug report.
in my playtime everyone was working together but theoretically I could see how a group could run in and start an event then just stop fighting... Not saying I ever saw it but guess it could happen there's always people out there who's goal is to ruin your gaming experience
Unless I'm not understanding what you mean, if this were to happen the people that started the event would simply fail the event, this wouldn't affect other people. I mean the event will still be there for the rest to decide whether they want to do it or not, but not forced.
true you are not forced and like I said you could move on.. But I'm sure there's a group of guys out there that will run around and try to scew the event scaling to mess with people... Not saying it would even be common but I could see it happening
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Great more people that didn't have any patience to make it past lvl20. FYI It gets alot better later on in the game.
I can never understand this comment.
If I'm suppose to get to a certain level to start having fun, why not make that level, level 1? Why do people think it's O.K. to be bored for a certain amount of levels/time until we can get to the "fun" part of the game? Games like Asheron's Call, Ultima Online, Dark Age of Camelot, I had fun from the beginning, there was no waiting til you get a certain level to start having fun.
As opposed to GW2, which will be lots of fun at the beginning of the game, and boring as hell at the end of the game. Amirite?
Bleh, this is a Tera discussion, will just leave it be.
1) The crosshair, when you're strafing a mob and you go for an attack it will attack according to the direction you're facing in, not where your crosshair is. So really you're aiming with your character. So you have to strafe, make sure your character is facing the mob and then go for it (at least for melee...) . So really it's a frontal arc target area, much like most other mmos. This confused me since i was assured that it was all based on where the crosshair was facing.
2) The mobs are really slow to face you, i'm level 18 now, and haven't even come close to being in danger, strafe a little bit, attack, strafe, attack, wait for the charge move (which every single mob i've been up against seems to do). Most mobs you can finish without losing any hps. I don't even vary my tactic.
3) Lots and lots of invivisble walls, i'm assuming this changes once I leave the Island.
4) Hardly any variation in what my armour/weapons look like so far. (changes post 20?)
5) Graphics. Everyone was raving how amazing they were.I checked my settings twice to make sure they were maxed out because I thought I was missing something. Did you all come from WoW?. Aion had much better graphics and better mob/weapon design. They're really pretty average for a korean grinder. Nice but, standard stuff
Good things.... 1) The combat is fun, I grant you that, it gives a weight to when you hit things. The hitbox is actually pretty big, so you don't have to be that precise, but it's satisfying enough that it just about balances up the horrible questing system.
Sadly that's it. The combat system is all it has going for it at this point in the game. Does that change later on? i'll tell you then. It certainly won't carry their game that far. People say that they enjoy grinding mobs because of the combat, but honestly it wasn't that complicated, and the mobs moves are telegraphed so well you pretty much have to be afk to not block/dodge them.
1) The crosshair, when you're strafing a mob and you go for an attack it will attack according to the direction you're facing in, not where your crosshair is. So really you're aiming with your character. So you have to strafe, make sure your character is facing the mob and then go for it (at least for melee...) . So really it's a frontal arc target area, much like most other mmos. This confused me since i was assured that it was all based on where the crosshair was facing.
That would make the game control so awkward i don't even want to think about it....
2) The mobs are really slow to face you, i'm level 18 now, and haven't even come close to being in danger, strafe a little bit, attack, strafe, attack, wait for the charge move (which every single mob i've been up against seems to do). Most mobs you can finish without losing any hps. I don't even vary my tactic.
they get much faster later on, speically 30+ they pick up and by 40-60 they will kill you really fast (aside from few zone with mobs that hits hard but die super fast)
3) Lots and lots of invivisble walls, i'm assuming this changes once I leave the Island.
after the island only invivisble wall are on edge of the content with the ocean and some area where if you fall off you can't get back up so the invisble wall is put there.
4) Hardly any variation in what my armour/weapons look like so far. (changes post 20?)
There good variation from what i seen.
5) Graphics. Everyone was raving how amazing they were.I checked my settings twice to make sure they were maxed out because I thought I was missing something. Did you all come from WoW?. Aion had much better graphics and better mob/weapon design. They're really pretty average for a korean grinder. Nice but, standard stuff
Its amazing from a techical stand point, artisticaly you might prefer Aion better but Tera has much better world than Aion does.
Good things.... 1) The combat is fun, I grant you that, it gives a weight to when you hit things. The hitbox is actually pretty big, so you don't have to be that precise, but it's satisfying enough that it just about balances up the horrible questing system.
Sadly that's it. The combat system is all it has going for it at this point in the game. Does that change later on? i'll tell you then. It certainly won't carry their game that far. People say that they enjoy grinding mobs because of the combat, but honestly it wasn't that complicated, and the mobs moves are telegraphed so well you pretty much have to be afk to not block/dodge them.
Comments
All AI is scripted. Even if C3PO were real he'd just be branching programmed logic. In fact, even humans are programmed and our responses can be viewed as being largely scripted based on our programming.
GW2's dynamic events really aren't like WAR's. I know it's hard to understand but that's why I linked the videos showing dynamic events that happen in the starter areas. The events that happen in higher level zones have more dramatic effects on the world.
People will eventually get bored of content in every game, but at least GW2 has something to get bored of in the first place. A lot of games don't have anything like these dynamic events. In this case, I don't think that less is more.
I've not found a single event that can be griefed. An ANet dev talked about events last fall and mentioned one where a player could trigger a boss that spawns and rampages across a map killing everything in his path until he is stopped... but I don't see how starting a boss event for the zone could be considered griefing.
There are several invasion events where mobs of NPCs actually invade and try to kill off NPCs. If they succeed, which they do sometimes, and the event fails it simply starts a new chain to clear the town and revive the NPCs. Again, I can't think of any way to grief anyone. You either participate or you don't. Either is fine as there's lots of other things to do since there are no quest hubs and nobody is forced to play in any particular area of the game (within your level range).
This is way too much GW2 info in a Tera thread so I'll leave it at this. I just didn't want anyone to be left with the wrong idea about GW2 since it really is a lot different than many of the haters let on.
Tera's combat is really great which gives the game a lot of potential.
There was plenty of dynamic event griefing in the beta weekend. It didnt happen to me directly but I did watch it a few times.
A group of people would enter an in-progress dynamic event and simply stand there and do nothing, the mobs would adjust for the increase in players and proceed to decimate the people that were trying to do it.
The griefers would then brag that they griefed another dynamic event.
ArenaNet said this wouldnt happen but it did.
No matter how much you try to say they are "just quests", they are not going to be "just quests"
http://www.youtube.com/watch?v=6CyqGJHTjes
http://www.youtube.com/watch?v=IwmtVFoZAKA
I guess that if you don't appreciate the sutleties of how they work and how the interaction adds to the experience, you should keep looking foward to the same ol grindy static quests.
I can never understand this comment.
If I'm suppose to get to a certain level to start having fun, why not make that level, level 1? Why do people think it's O.K. to be bored for a certain amount of levels/time until we can get to the "fun" part of the game? Games like Asheron's Call, Ultima Online, Dark Age of Camelot, I had fun from the beginning, there was no waiting til you get a certain level to start having fun.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
There was plenty of dynamic event griefing in the beta weekend. It didnt happen to me directly but I did watch it a few times.
A group of people would enter an in-progress dynamic event and simply stand there and do nothing, the mobs would adjust for the increase in players and proceed to decimate the people that were trying to do it.
The griefers would then brag that they griefed another dynamic event.
ArenaNet said this wouldnt happen but it did.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
As opposed to GW2, which will be lots of fun at the beginning of the game, and boring as hell at the end of the game. Amirite?
/thread
Also did any of you notice how the higher level versions of monsters get several new abilities? No? Too busy complaining they had a similar character model?
Oh...
I'd personally like to see proof of this, of the events I did in the human starting zone. All were working as intended and people not contributing weren't counted towards the event, the scaling, nor were they going to get loot, that's the idea and that's what was happening. If an event however wasn't working like this then I hope you sent in a bug report.
Remember... all I'm offering is the truth. Nothing more.
Well it's up to you to determine what's fun but the level 20 statement is made because the first BAMs and the first dungeon(although simple) appears and gives you a good idea about the interesting monsters that will start appearing everywhere as you level from there on.
I don't think the game gets uber fun ONLY after 20 but it certainly gets a lot better than what I already found to be quite good, especially the BAMs because I usually skip most quests and just kill them on the repeatable quests. Also the game opens up, you get a lot more quests and can just skip the ones you don't need or do not like making it more enjoyable. I skip all escort quests and most gathering ones.
I was bored with the games you listed at first but was instantly engaged in Tera.
It's not so much that it "gets good" at lv 20, rather, it gets alot better. Don't confuse the two.
And you'd be wrong.
There was plenty of dynamic event griefing in the beta weekend. It didnt happen to me directly but I did watch it a few times.
A group of people would enter an in-progress dynamic event and simply stand there and do nothing, the mobs would adjust for the increase in players and proceed to decimate the people that were trying to do it.
The griefers would then brag that they griefed another dynamic event.
ArenaNet said this wouldnt happen but it did.
I'd personally like to see proof of this, of the events I did in the human starting zone. All were working as intended and people not contributing weren't counted towards the event, the scaling, nor were they going to get loot, that's the idea and that's what was happening. If an event however wasn't working like this then I hope you sent in a bug report.
in my playtime everyone was working together but theoretically I could see how a group could run in and start an event then just stop fighting... Not saying I ever saw it but guess it could happen there's always people out there who's goal is to ruin your gaming experienceI angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I find the design of NPC's one of the best of any MMORPG.
Some people whine too much in this forums.
I can never understand this comment.
If I'm suppose to get to a certain level to start having fun, why not make that level, level 1? Why do people think it's O.K. to be bored for a certain amount of levels/time until we can get to the "fun" part of the game? Games like Asheron's Call, Ultima Online, Dark Age of Camelot, I had fun from the beginning, there was no waiting til you get a certain level to start having fun.
I was bored with the games you listed at first but was instantly engaged in Tera.
It's not so much that it "gets good" at lv 20, rather, it gets alot better. Don't confuse the two.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
O so you expect a mmorpg, a type of game that could last you for years be as content rich as a game that last you for about 10-60 hours? There isn't a single mmorpg thats fun through out ever single moment you play it , all of them will have their "boring" times.
I'm sorry but i have a higher standard when it comes to people have patience, glad your not playing.
No its not harsh at all, by 35 you only see the jester like twice, once ouside in poppori and once in SM. The next time you see it is in a open world dungeon and instance at 41-42ish most th an 10 lvls later and one most time as a boss in the lvl 58 instance. I feel that the use reuse sucks but you really think about the creating thousand of mobs is expansive and not easy to do, speically with Tera's combat the AI programing would be nightmare work. But the way OP made the thread its obviously to bash the game by putting things to the extreme.
Well people now days want things now, too little attention span to do anything that takes time to develop. They want fun here and now and then get bored and moved on to the next thing because they can't stay still on any one given thing. And fyi i had fun from lvl 1 in Tera.
It does for some people, if you hate the game after lvl 20 and have done the first dungeon and fought the BAM you hate the game. But for some people the experience changes the entire game.
Can we please have some moderation in the TERA subforums!? Why must every topic get polluted with GW2 vs. TERA talk?
Unless I'm not understanding what you mean, if this were to happen the people that started the event would simply fail the event, this wouldn't affect other people. I mean the event will still be there for the rest to decide whether they want to do it or not, but not forced.
Remember... all I'm offering is the truth. Nothing more.
It does for some people, if you hate the game after lvl 20 and have done the first dungeon and fought the BAM you hate the game. But for some people the experience changes the entire game.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
And you'd be wrong.
There was plenty of dynamic event griefing in the beta weekend. It didnt happen to me directly but I did watch it a few times.
A group of people would enter an in-progress dynamic event and simply stand there and do nothing, the mobs would adjust for the increase in players and proceed to decimate the people that were trying to do it.
The griefers would then brag that they griefed another dynamic event.
ArenaNet said this wouldnt happen but it did.
I'd personally like to see proof of this, of the events I did in the human starting zone. All were working as intended and people not contributing weren't counted towards the event, the scaling, nor were they going to get loot, that's the idea and that's what was happening. If an event however wasn't working like this then I hope you sent in a bug report.
in my playtime everyone was working together but theoretically I could see how a group could run in and start an event then just stop fighting... Not saying I ever saw it but guess it could happen there's always people out there who's goal is to ruin your gaming experience
Unless I'm not understanding what you mean, if this were to happen the people that started the event would simply fail the event, this wouldn't affect other people. I mean the event will still be there for the rest to decide whether they want to do it or not, but not forced.
true you are not forced and like I said you could move on.. But I'm sure there's a group of guys out there that will run around and try to scew the event scaling to mess with people... Not saying it would even be common but I could see it happeningI angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Bleh, this is a Tera discussion, will just leave it be.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
So i've actually been playing Tera.
Issues i have.
1) The crosshair, when you're strafing a mob and you go for an attack it will attack according to the direction you're facing in, not where your crosshair is. So really you're aiming with your character. So you have to strafe, make sure your character is facing the mob and then go for it (at least for melee...) . So really it's a frontal arc target area, much like most other mmos. This confused me since i was assured that it was all based on where the crosshair was facing.
2) The mobs are really slow to face you, i'm level 18 now, and haven't even come close to being in danger, strafe a little bit, attack, strafe, attack, wait for the charge move (which every single mob i've been up against seems to do). Most mobs you can finish without losing any hps. I don't even vary my tactic.
3) Lots and lots of invivisble walls, i'm assuming this changes once I leave the Island.
4) Hardly any variation in what my armour/weapons look like so far. (changes post 20?)
5) Graphics. Everyone was raving how amazing they were.I checked my settings twice to make sure they were maxed out because I thought I was missing something. Did you all come from WoW?. Aion had much better graphics and better mob/weapon design. They're really pretty average for a korean grinder. Nice but, standard stuff
Good things.... 1) The combat is fun, I grant you that, it gives a weight to when you hit things. The hitbox is actually pretty big, so you don't have to be that precise, but it's satisfying enough that it just about balances up the horrible questing system.
Sadly that's it. The combat system is all it has going for it at this point in the game. Does that change later on? i'll tell you then. It certainly won't carry their game that far. People say that they enjoy grinding mobs because of the combat, but honestly it wasn't that complicated, and the mobs moves are telegraphed so well you pretty much have to be afk to not block/dodge them.
Level 28 right now, and I'm loving it
Find people to talk to and a guild and it seems less lonley ^-^
I agree. Some guy didn't like Tera so in defense the Tera fans must have drug GW2 into it. It doesn't ever make sense!
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.