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TERA - To buy or not to buy? That is the question!

13

Comments

  • mWo4lifemWo4life Member Posts: 119

    Originally posted by Youngg

    Im thinking of purchasing TERA however i was wondering if the game is worth it at this moment in time

    if anyone could give me some information that would be great thanks.

     

    No one here will tell u if u will like TERA or not. Just go to youtube, watch some gameplays, reviews etc. I personally like the game, and intent to keep playing. Its fun for me.

  • CeromusCeromus Member UncommonPosts: 114

    Originally posted by Creslin321

    Originally posted by Ceromus


    Originally posted by Creslin321


    Originally posted by Ceromus

    I don't mind the quests,  I don't like how much of it is chained though.  For the ones that hate the quests did you guys play UO and/or AC?

    I hated the quests, and I played both.

    That said, I enjoyed quest hubs in WoW.  But after WAR, AoC, Rift, and SWTOR, I'm just completely burned out on them.  I went from reading every quest in WoW to not reading a single quest in modern games.

    They are just all the same.  Every single one is just a slight variation on some theme...none are interesting.  And they are all so formula.

    I dunno, it's kind of like how you might really like the first Michael Bay movie you see...but then when you're watching your twentieth "special effects extravaganza" with a recycled plot, you just want to shoot yourself.

     

    Well then you remember in UO the grind/macroing etc you needed to do to build up your character.   Also the massive grind of AC...sure there were quests but they were mostly about getting an item rather than experience.

    My point is that before quests were just had a horrible grind.   You can dress it up in a different package like GW2 did but in the end its still questing.  People prefer questing over grinding, like achievements it gives them some sort of task and sense of accomplishment.    I didn't enjoy wow's attempts to make quests interesting for example walking around scooping through poop...I would much rather kill targets.   If I wanted people to enjoy pve event id pull a Bael'Zharon like in AC.  Were you playing during that time?  Nothing more motivational than a player controlled super power going around killing players lol.

    One thing id like to point out is WoW got praise for the relationship between westfall and deadminds how the zone story lead into the instance.   Tera does this everytime and no praise has been given at all.  People wanted no auto attack, no tab targetting, and Tera gives it to them and some people still arent satisfied.

     

    Having to do stuff repeatedly to level (i.e. grinding) was never the problem.

    Being told exactly what you have to do to level and not having any choices IS.

    In UO, I had to grind skills over and over to level.  But the key was that I could do this in any way that I chose to do it.  I could kill monsters (any kind of monster really), mine, craft, practice magic while chatting with my friends, the list goes on...

    But in TERA and games like it, you are, as another poster said, "spoon-fed" content.  In order to level, you will go through a very regimented and scripted quest grind.  And you have hardly any choice in the matter.

    It's like the difference between exploring an amusement park on your own...or being on a guided tour.

    And I hate guided tours.

    Why don't you have choices on what to do to level?  You don't have to quest if you don't want to.  Feel free to grind it, BAM it, spend all day mining, herbing, crafting, while chatting with friends.

     

    You will have plenty of choices as to what quest paths you want to take in the 30's however feel free to level your toon how you want to.   I like the guided tour aspect of questing.


  • Originally posted by Creslin321

    Originally posted by rexzshadow


    Originally posted by Creslin321



     yeah I acknowledge your points.  And I only heard that you had to group for quests later on to level, so that could be misinformation.

    I never got past level 12 because the questing just turned me off to much.  I struggled to make it off the first island, and then when I saw it was just more of the same out in the world...I had, had enough.

    The only quest you have to party for are ones in dungeons which you can easily skip. BAM quest are soloable but just very time effective unless you have a full group but than again how most game are. I'll say people look for different things, questing has always been a means to a end for me so i never really cared how it was, but everyone wants different things out of games.

    And this sums up my problem with the quest based system quite nicely.

    They are a means to an end.  No one I know actually enjoys quest hubs, they just tolerate them to chase some carrot that sometimes doesn't even exist.

    I don't play games as a "means to an end."  That's called work.  And I'm basically to the point where I'm not going to waste days of my life being miserable in a quest grind with the hopes of reaching some mythical carrot where everything becomes amazing, when I could be doing something better.

    Ditto.

     

    Wait to mid level to enjoy game?  Pass.  How about you make your game fun initiall rather than telling me to wait.

    1000 quests where I just aquire a full journal and then go from place to place with my shopping list like its some chore? Pass.

  • rexzshadowrexzshadow Member Posts: 1,428

    Originally posted by gestalt11

    Originally posted by Creslin321


    Originally posted by rexzshadow


    Originally posted by Creslin321



     yeah I acknowledge your points.  And I only heard that you had to group for quests later on to level, so that could be misinformation.

    I never got past level 12 because the questing just turned me off to much.  I struggled to make it off the first island, and then when I saw it was just more of the same out in the world...I had, had enough.

    The only quest you have to party for are ones in dungeons which you can easily skip. BAM quest are soloable but just very time effective unless you have a full group but than again how most game are. I'll say people look for different things, questing has always been a means to a end for me so i never really cared how it was, but everyone wants different things out of games.

    And this sums up my problem with the quest based system quite nicely.

    They are a means to an end.  No one I know actually enjoys quest hubs, they just tolerate them to chase some carrot that sometimes doesn't even exist.

    I don't play games as a "means to an end."  That's called work.  And I'm basically to the point where I'm not going to waste days of my life being miserable in a quest grind with the hopes of reaching some mythical carrot where everything becomes amazing, when I could be doing something better.

    Ditto.

     

    Wait to mid level to enjoy game?  Pass.  How about you make your game fun initiall rather than telling me to wait.

    1000 quests where I just aquire a full journal and then go from place to place with my shopping list like its some chore? Pass.

    Idk why quest has the be the only thing to make the game enjoyable. I personally enjoy myself with combat itself and just playing the game. Quest just give me more of a direction on what i should be killing and help lvling faster thats about yet and for some people thats how it is.

  • corpusccorpusc Member UncommonPosts: 1,341

    Originally posted by Creslin321

    Originally posted by rexzshadow


    Originally posted by Creslin321

    Here's my take...

    Positives:

    The combat is Tera is very nice.  It is completely 100% action oriented.  As in, you push a button, you swing or fire, and things in the way get hit.  I really enjoyed the combat.

    The monsters in TERA were also cool.  Many of them have "tells" for big attacks that you need to react to if you want to do well in combat.

    The graphics are also great.  I would say it's about the same as GW2 in terms of pure graphical quality, and that's a good thing.

    Negatives:

    The quest design and leveling is the same as any WoW clone MMORPG.  You go to a quest hub, pick up a bunch of dull quests about killing X of Y or picking Z berries.  Complete the quest, and rLieturn.

    The classes are very much locked into specific roles.  If you are a sorceror, you will be doing damage and only damage.  There isn't much flexibility like in other games like Rift or GW2 that allow for you to handle multiple roles with one class.

    Not always a negative, I personally like the set rolls and there other who like it so really depends on your personal taste.

    From what I hear grouping is pretty much required at higher levels.  If you're into that, that's great, but I prefer to always have the option to solo.  (Note:  I have heard that some classes like Mystic and Lancer can solo effectively).

    Like every other mmorpgs.... WoW and Rift both require group to do dungeons and do raids. Its not much different in Tera, you have to group for dungeons just like almost every other mmorpgs out there. Leveling wise is completely solable, might not be the easy or fast but total doable.

    Overall:

    Unfortunately, I was not that pleased with TERA.  I acknolwedge that its combat is great and refreshing, but for me, it all boiled down to being yet another quest hub MMO...and I'm just sick of it.  I would say that if you are not tired of the traditional quest hub thing and you are looking for a new take on combat, then you may really enjoy Tera.

    If, on the other hand, you are like me and are so sick of quest hub MMO's that you can't really tolerate another one...then I would pass on Tera.

     

     yeah I acknowledge your points.  And I only heard that you had to group for quests later on to level, so that could be misinformation.

    I never got past level 12 because the questing just turned me off to much.  I struggled to make it off the first island, and then when I saw it was just more of the same out in the world...I had, had enough.

     

    its easy to assume questing is mandatory, since thats true in so many modern MMOs sadly.

    but if you notice each time you kill a mob, just the kills themselves give quite a bit of exp.  i hate ALL questing in all games, but i did what somebody recommended, and it worked quite well.  ignoring all quests except the red/orange main storyline quests, and then just killing whatever i felt like killing,  to fill in the smallish experience gaps needed to do the next storyline quest.

    it made the game ALOT more fun.  should try it.

    ---------------------------

    Corpus Callosum    

    ---------------------------



  • Originally posted by rexzshadow

    Originally posted by gestalt11


    Originally posted by Creslin321


    Originally posted by rexzshadow


    Originally posted by Creslin321



     yeah I acknowledge your points.  And I only heard that you had to group for quests later on to level, so that could be misinformation.

    I never got past level 12 because the questing just turned me off to much.  I struggled to make it off the first island, and then when I saw it was just more of the same out in the world...I had, had enough.

    The only quest you have to party for are ones in dungeons which you can easily skip. BAM quest are soloable but just very time effective unless you have a full group but than again how most game are. I'll say people look for different things, questing has always been a means to a end for me so i never really cared how it was, but everyone wants different things out of games.

    And this sums up my problem with the quest based system quite nicely.

    They are a means to an end.  No one I know actually enjoys quest hubs, they just tolerate them to chase some carrot that sometimes doesn't even exist.

    I don't play games as a "means to an end."  That's called work.  And I'm basically to the point where I'm not going to waste days of my life being miserable in a quest grind with the hopes of reaching some mythical carrot where everything becomes amazing, when I could be doing something better.

    Ditto.

     

    Wait to mid level to enjoy game?  Pass.  How about you make your game fun initiall rather than telling me to wait.

    1000 quests where I just aquire a full journal and then go from place to place with my shopping list like its some chore? Pass.

    Idk why quest has the be the only thing to make the game enjoyable. I personally enjoy myself with combat itself and just playing the game. Quest just give me more of a direction on what i should be killing and help lvling faster thats about yet and for some people thats how it is.

    Quests aren't what make the game enjoyable, but combat is not enough.  Combat needs to be enjoyable as well but its also a means to an end.

    I don't want a pure hack and slash with no purpose.  I don't want a gear grind or a lunadry list of quest to be the purpose.  Its tired and boring.

  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by corpusc

    Originally posted by Creslin321


    Originally posted by rexzshadow


    Originally posted by Creslin321

    Here's my take...

    Positives:

    The combat is Tera is very nice.  It is completely 100% action oriented.  As in, you push a button, you swing or fire, and things in the way get hit.  I really enjoyed the combat.

    The monsters in TERA were also cool.  Many of them have "tells" for big attacks that you need to react to if you want to do well in combat.

    The graphics are also great.  I would say it's about the same as GW2 in terms of pure graphical quality, and that's a good thing.

    Negatives:

    The quest design and leveling is the same as any WoW clone MMORPG.  You go to a quest hub, pick up a bunch of dull quests about killing X of Y or picking Z berries.  Complete the quest, and rLieturn.

    The classes are very much locked into specific roles.  If you are a sorceror, you will be doing damage and only damage.  There isn't much flexibility like in other games like Rift or GW2 that allow for you to handle multiple roles with one class.

    Not always a negative, I personally like the set rolls and there other who like it so really depends on your personal taste.

    From what I hear grouping is pretty much required at higher levels.  If you're into that, that's great, but I prefer to always have the option to solo.  (Note:  I have heard that some classes like Mystic and Lancer can solo effectively).

    Like every other mmorpgs.... WoW and Rift both require group to do dungeons and do raids. Its not much different in Tera, you have to group for dungeons just like almost every other mmorpgs out there. Leveling wise is completely solable, might not be the easy or fast but total doable.

    Overall:

    Unfortunately, I was not that pleased with TERA.  I acknolwedge that its combat is great and refreshing, but for me, it all boiled down to being yet another quest hub MMO...and I'm just sick of it.  I would say that if you are not tired of the traditional quest hub thing and you are looking for a new take on combat, then you may really enjoy Tera.

    If, on the other hand, you are like me and are so sick of quest hub MMO's that you can't really tolerate another one...then I would pass on Tera.

     

     yeah I acknowledge your points.  And I only heard that you had to group for quests later on to level, so that could be misinformation.

    I never got past level 12 because the questing just turned me off to much.  I struggled to make it off the first island, and then when I saw it was just more of the same out in the world...I had, had enough.

     

    its easy to assume questing is mandatory, since thats true in so many modern MMOs sadly.

    but if you notice each time you kill a mob, just the kills themselves give quite a bit of exp.  i hate ALL questing in all games, but i did what somebody recommended, and it worked quite well.  ignoring all quests except the red/orange main storyline quests, and then just killing whatever i felt like killing,  to fill in the smallish experience gaps needed to do the next storyline quest.

    it made the game ALOT more fun.  should try it.

    Gotta say...this was good advice!

    I had given up on TERA because of the terrible questing, but I saw your idea and decided to give it another shot.  I'm doing what you said, just ignoring mosts quests and doing what I feel like.  I'm having a lot more fun so far.

    I still don't think I will play TERA more than a month or two, but your advice changed it from a 2 day game to a 4 week or so game for me, so thanks for that :).

    Are you team Azeroth, team Tyria, or team Jacob?

  • AmjocoAmjoco Member UncommonPosts: 4,860

    Originally posted by Creslin321

    Originally posted by corpusc


    Originally posted by Creslin321


    Originally posted by rexzshadow


    Originally posted by Creslin321

    Here's my take...

    Positives:

    The combat is Tera is very nice.  It is completely 100% action oriented.  As in, you push a button, you swing or fire, and things in the way get hit.  I really enjoyed the combat.

    The monsters in TERA were also cool.  Many of them have "tells" for big attacks that you need to react to if you want to do well in combat.

    The graphics are also great.  I would say it's about the same as GW2 in terms of pure graphical quality, and that's a good thing.

    Negatives:

    The quest design and leveling is the same as any WoW clone MMORPG.  You go to a quest hub, pick up a bunch of dull quests about killing X of Y or picking Z berries.  Complete the quest, and rLieturn.

    The classes are very much locked into specific roles.  If you are a sorceror, you will be doing damage and only damage.  There isn't much flexibility like in other games like Rift or GW2 that allow for you to handle multiple roles with one class.

    Not always a negative, I personally like the set rolls and there other who like it so really depends on your personal taste.

    From what I hear grouping is pretty much required at higher levels.  If you're into that, that's great, but I prefer to always have the option to solo.  (Note:  I have heard that some classes like Mystic and Lancer can solo effectively).

    Like every other mmorpgs.... WoW and Rift both require group to do dungeons and do raids. Its not much different in Tera, you have to group for dungeons just like almost every other mmorpgs out there. Leveling wise is completely solable, might not be the easy or fast but total doable.

    Overall:

    Unfortunately, I was not that pleased with TERA.  I acknolwedge that its combat is great and refreshing, but for me, it all boiled down to being yet another quest hub MMO...and I'm just sick of it.  I would say that if you are not tired of the traditional quest hub thing and you are looking for a new take on combat, then you may really enjoy Tera.

    If, on the other hand, you are like me and are so sick of quest hub MMO's that you can't really tolerate another one...then I would pass on Tera.

     

     yeah I acknowledge your points.  And I only heard that you had to group for quests later on to level, so that could be misinformation.

    I never got past level 12 because the questing just turned me off to much.  I struggled to make it off the first island, and then when I saw it was just more of the same out in the world...I had, had enough.

     

    its easy to assume questing is mandatory, since thats true in so many modern MMOs sadly.

    but if you notice each time you kill a mob, just the kills themselves give quite a bit of exp.  i hate ALL questing in all games, but i did what somebody recommended, and it worked quite well.  ignoring all quests except the red/orange main storyline quests, and then just killing whatever i felt like killing,  to fill in the smallish experience gaps needed to do the next storyline quest.

    it made the game ALOT more fun.  should try it.

    Gotta say...this was good advice!

    I had given up on TERA because of the terrible questing, but I saw your idea and decided to give it another shot.  I'm doing what you said, just ignoring mosts quests and doing what I feel like.  I'm having a lot more fun so far.

    I still don't think I will play TERA more than a month or two, but your advice changed it from a 2 day game to a 4 week or so game for me, so thanks for that :).

    Hmm, I may try that as well. That might help a bunch skipping half the game! :) 

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • XssivXssiv Member UncommonPosts: 359

    I've been playing Tera for about a week and have been enjoying the game.  Regarding alternate leveling besides quests, I made my son a char because he was facinated with the combat animations.  He's four years old and basically just runs around killing stuff (no quests).  To my surprise, he hit level 6 very quickly just by killing the mobs in the first part of the starter area.

    Clearly, killing mobs is viable for leveling especially if you have rested XP, not sure how it scales at higher levels though.

     

  • corpusccorpusc Member UncommonPosts: 1,341

    Originally posted by Creslin321

    Originally posted by corpusc



     

    its easy to assume questing is mandatory, since thats true in so many modern MMOs sadly.

    but if you notice each time you kill a mob, just the kills themselves give quite a bit of exp.  i hate ALL questing in all games, but i did what somebody recommended, and it worked quite well.  ignoring all quests except the red/orange main storyline quests, and then just killing whatever i felt like killing,  to fill in the smallish experience gaps needed to do the next storyline quest.

    it made the game ALOT more fun.  should try it.

    Gotta say...this was good advice!

    I had given up on TERA because of the terrible questing, but I saw your idea and decided to give it another shot.  I'm doing what you said, just ignoring mosts quests and doing what I feel like.  I'm having a lot more fun so far.

    I still don't think I will play TERA more than a month or two, but your advice changed it from a 2 day game to a 4 week or so game for me, so thanks for that :).

     

    that's great!  and its good for me to get this rare positive feedback from these wretched forums.  ;)

    ---------------------------

    Corpus Callosum    

    ---------------------------


  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by Amjoco

    ...

    Hmm, I may try that as well. That might help a bunch skipping half the game! :) 

    Haven't we've been doing that in all mmorpgs we've been playing? Skipping content that we don't find as fun and focusing on activities that are more fun instead? How many people refuse to participate in raids? How many skip crafting and focus on adventuring? How many of us skipped the dailies quest threadmill because we found it boring?

    So I think this is a sound advice to tell somebody to focus more on the aspects he enjoys and not try to force himself on those that does not. It obviously won't fix the questing for him (I find the questing ok, but I'm one of the rare souls that actually read them).

    Still, I would advice that you at least play the main story line. It is rather interesting and works as a levelling guide and an introduction to the various dungeons throughout levelling.

     

  • PivotelitePivotelite Member UncommonPosts: 2,145

    Originally posted by corpusc

    Originally posted by Creslin321


    Originally posted by corpusc



     

    its easy to assume questing is mandatory, since thats true in so many modern MMOs sadly.

    but if you notice each time you kill a mob, just the kills themselves give quite a bit of exp.  i hate ALL questing in all games, but i did what somebody recommended, and it worked quite well.  ignoring all quests except the red/orange main storyline quests, and then just killing whatever i felt like killing,  to fill in the smallish experience gaps needed to do the next storyline quest.

    it made the game ALOT more fun.  should try it.

    Gotta say...this was good advice!

    I had given up on TERA because of the terrible questing, but I saw your idea and decided to give it another shot.  I'm doing what you said, just ignoring mosts quests and doing what I feel like.  I'm having a lot more fun so far.

    I still don't think I will play TERA more than a month or two, but your advice changed it from a 2 day game to a 4 week or so game for me, so thanks for that :).

     

    that's great!  and its good for me to get this rare positive feedback from these wretched forums.  ;)

     

    This is exactly what I do, earlier today I was getting a little mad with the questing in a particular area, so I saw someone questing near me and asked him to party, we picked up a repeatable quest and just spent an hour mounting up, mass pulling and then AOEing down groups of 5-10 mobs. Was pretty fun and got to 150/15 kills on the quest tracker.

     

    Sometimes I take breaks and just message a friend and we'll go duo pking and stuff, there's no reason to force yourself to do certain things, it's an MMO, there's a lot of other elements to it besides just questing/leveling/gearing up, be social. :D

     

    Like I always see people complaining about escort quests being so bad and why they have to be in game and getting mad... and I just wonder to myself, are people that braindead? You can skip quests for a reason or choose not to accept them, there's no reason you have to do it if you don't enjoy it.

    image

  • majimaji Member UncommonPosts: 2,091

    It always depends on what you expect. If you expect a holy grail of MMORPGs to put all others to shame, you will be disappointed (you shouldn't expect that from any MMORPG these days anyway).

     

    Good:

    - graphics and animations

    - sounds and music

    - lots of classes and races (and actually some quite different ones too. In addition to the human type races (elves, human demons and humans), you also got some kind of demons, little girl people, some fat people race and anthropomorphic mammals (rabbit, panda, cat, pug, bunny etc))

    - good character creation

    - lots of ways to customize your gear and stuff

    - good amount of stuff that requires group effort

    - great combat system (especially when you play a lancer)

    - interesting pvp options (such as death match)

    - interesting loot system (what with beeing able to pick up loot that other players, that migh have been questing in that area, didn't pick up for any reason)

    - mostly bug free

     

     

    So-so:

    - decent crafting system

    - theme park

     

     

    Bad:

    - grind

    - generic quests

    - only one starting zone

    - each class is stuck with a single weapon type for the entire game (ie two handed axe for the berserker)

    Let's play Fallen Earth (blind, 300 episodes)

    Let's play Guild Wars 2 (blind, 45 episodes)

  • greenmanngreenmann Member Posts: 38

    Buy it, enjoy it but don't sub yet.

    This game has no content once you hit the cap, wait it out and see if developers can deliver content in time.

  • BeenGamingBeenGaming Member Posts: 44

    Originally posted by maji

    It always depends on what you expect. If you expect a holy grail of MMORPGs to put all others to shame, you will be disappointed (you shouldn't expect that from any MMORPG these days anyway).

     

    Good:

    - graphics and animations

    - sounds and music

    - lots of classes and races (and actually some quite different ones too. In addition to the human type races (elves, human demons and humans), you also got some kind of demons, little girl people, some fat people race and anthropomorphic mammals (rabbit, panda, cat, pug, bunny etc))

    - good character creation

    - lots of ways to customize your gear and stuff

    - good amount of stuff that requires group effort

    - great combat system (especially when you play a lancer)

    - interesting pvp options (such as death match)

    - interesting loot system (what with beeing able to pick up loot that other players, that migh have been questing in that area, didn't pick up for any reason)

    - mostly bug free

     

     

    So-so:

    - decent crafting system

    - theme park

     

     

    Bad:

    - grind

    - generic quests

    - only one starting zone

    - each class is stuck with a single weapon type for the entire game (ie two handed axe for the berserker)

    I agree with all of your points except for the Con: Grind. The game is no more grindy than WoW, which wasn't grindy itself. It's a lot of kill 10 of these, find 6 of those and so on, but the yield for doing those tasks is significant and there is never a point when you're leveling that you run out of these quests. Grindy games have long gaps where there is simply no avaiable questing and you end up aimlessly smashing 5000 boars just to hit the next level and actually gain access to some more generic quests. A lot of games are like that, but Tera fortunately isn't. The game asks you to kill a lot of stuff, but you're always doing so in an interaction with an NPC and for a substantial exp gain upon completion. If that seems grindy, then you just find MMO's in general to be grindy (which they are, by comparison to almost any other kind of game).

  • XasapisXasapis Member RarePosts: 6,337

    There is a dungeon gap (between 32 and 35 if I remember correctly), where the dungeon tool does not give you any dungeon options to enter, but that's it.

    The game has too many quests (I've skipped entire regions already) and I feel that I'm levelling way too fast.

  • VorchVorch Member UncommonPosts: 793

    Personally, I'm also on the fence with TERA. I love MMOs, but I NEED a story that's at least a 6/10 to enjoy them. TERA feels more like a game that provides a quick fix with its combat rather than attachment to my actual character. I find it more akin to the feeling I get playing Tekken for an hour or two (albeit, with less action than Tekken). Simply, I feel no RPG in this MMORPG.

    The more troubling part for be is the Vanarch System. It is a system that has already removed important end game vendors for 2 weeks to promote the system. That means there is even LESS to do for a non-lancer level 60. In addition, there really is no way of NOT being affected by the political system as someone will most likely own the area that you are in. It's a system catered to a few dozen players that effects the ENTIRE playerbase. It could be genius, but I'm gonna wait and see.

     

    Over all, I believe TERA has potential, but I don't think it should have released yet. It should have waited until it had REAL PvP (not some gank happy PvE) and should have launched with the Vanarch system in place so that people could have made a more informed purchase. If the Vanarch system is a stroke of genius, then that's a plus in the win column. However, right now it's limiting alot of players for the next 2 weeks and has alot of price gouging involved, so it seem a bit counterproductive.

    My suggestion is to wait until July/August to purchase TERA and see how the newly implemented systems play out.

    "As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  • BeenGamingBeenGaming Member Posts: 44

    Originally posted by Vorch

    Personally, I'm also on the fence with TERA. I love MMOs, but I NEED a story that's at least a 6/10 to enjoy them. TERA feels more like a game that provides a quick fix with its combat rather than attachment to my actual character. I find it more akin to the feeling I get playing Tekken for an hour or two (albeit, with less action than Tekken). Simply, I feel no RPG in this MMORPG.

    The more troubling part for be is the Vanarch System. It is a system that has already removed important end game vendors for 2 weeks to promote the system. That means there is even LESS to do for a non-lancer level 60. In addition, there really is no way of NOT being affected by the political system as someone will most likely own the area that you are in. It's a system catered to a few dozen players that effects the ENTIRE playerbase. It could be genius, but I'm gonna wait and see.

     

    Over all, I believe TERA has potential, but I don't think it should have released yet. It should have waited until it had REAL PvP (not some gank happy PvE) and should have launched with the Vanarch system in place so that people could have made a more informed purchase. If the Vanarch system is a stroke of genius, then that's a plus in the win column. However, right now it's limiting alot of players for the next 2 weeks and has alot of price gouging involved, so it seem a bit counterproductive.

    My suggestion is to wait until July/August to purchase TERA and see how the newly implemented systems play out.

    Normally I'm not much of a lore guy in MMO's or in general. In the later levels of Tera though I've actually found the story to be kind of intriguing. By comparison to WoW's lore, I find it compelling. I'm not sure how that would rank it overall, because I always found WoW's backstory largely irrelevant, contrived, and just not interesting in many ways. For what it's worth, I'm actually going to pay more attention to the storyline while leveling my alts in Tera just because the second half of the game kind of has me interested in what I may have missed in the first half, storywise.

  • XasapisXasapis Member RarePosts: 6,337

    Well, the vendors were open because there were no level 50s to keep them open. I suppose the could have kept them shut from the start and only open them after the first election. What you need to qualify (not get voted) as vanarch is:


    • Be at least level 50

    • Be leader of a level three guild with at least 20 members

    • Pay a candidacy fee of 3,000 gold and 100 Catharnach awards

    I have no idea what you'll need to maintain the trader NPCs, but my guess its something steep.


     


    To give you an idea, at level 56 I have a bit over 2k gold and I suppose I could go after 15 catharnach awards per month with relatively little pressure. So qualifying is not very hard for a guild of say, 30-50 active people.

  • NanfoodleNanfoodle Member LegendaryPosts: 10,901

    I was gona buy this game but after playing GW2 beta I dont see a reason to buy it. GW2 is a heck load of fun and free to play. Tera needs to take a look at this if they want to make it. My guess is Tera subs will shrink a lot after GW2 is released. Both quality games but one has a monthly fee. <<<shrug>>>> Funny thing is I was planning on buying both to see what one is better as they both focus on action combat. Maybe I will try the 14 day free things when they offer it. I think Tera is going to have a slow up hil climb with that monkey 15 bucks a month on their back.

  • BeenGamingBeenGaming Member Posts: 44

    Originally posted by Nanfoodle

    as they both focus on action combat

    Guild Wars 2 uses standard MMO targeting. You should look into the game more so you're not surprised when you install it.

  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    Originally posted by BeenGaming
    Originally posted by Nanfoodle

    as they both focus on action combat

    Guild Wars 2 uses standard MMO targeting. You should look into the game more so you're not surprised when you install it.

    No it has soft targetting. I only used targetting sometimes. I was hitting mobs with melee and ranged skills without using a target. Nice thing about GW2 is you have the option to use both, target or not target to attack. Maybe you should read up on your games ;) 

  • rexzshadowrexzshadow Member Posts: 1,428
    Originally posted by Nanfoodle
    Originally posted by BeenGaming
    Originally posted by Nanfoodle

    as they both focus on action combat

    Guild Wars 2 uses standard MMO targeting. You should look into the game more so you're not surprised when you install it.

    No it has soft targetting. I only used targetting sometimes. I was hitting mobs with melee and ranged skills without using a target. Nice thing about GW2 is you have the option to use both, target or not target to attack. Maybe you should read up on your games ;) 

    Thats dynamic combat, not action combat. Even if its opitional its still there, and you auto target when you look at a monster anyways even if you don't use tab targetting. Its dynamic combat not action combat.

  • NilenyaNilenya Member UncommonPosts: 364

    I dont understand their subscription system. I wasnt able to purchase the game online from their website(s) without opting in for a subscription, which specifically came with an advisory that I had to mail them, or contact CS to terminate atleast 14 days prior to the sub date.

     

    That seemed really convoluted. It stated that I should follow a link provided and it was easy to do, but the link was just to general CS questions and tickets, and none of those were for terminating subscription.

     

    So how does it work? Would it be ok to purchase using paypal, and simply remove them from the allowed withdrawel list on paypal to stop the sub regardless of wether they ever responded to a termination ticket?

  • Originally posted by BeenGaming
    Originally posted by Nanfoodle

    as they both focus on action combat

    Guild Wars 2 uses standard MMO targeting. You should look into the game more so you're not surprised when you install it.

    This whoe GW2 vs TERA thing is stupid.  They are both action-ish.  Regardless of this standard line about targeting.  The fact is TERA is capable of exactly the same targeting as GW2 through slightly different means.  They both have similar consequences for attacks etc.

     

    But that doesn't mean they play the same way.  The two games do not foster the same tactics.  Tactics that are successful in TERA would get you killed in GW2.  TERA is a role based game GW2 is not.

     

    One is not a substitute for the other.  You may play one instead of the other but do not think that because they share some basic mechanics that the combat plays out similarly.  They don't they are VERY far apart.

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