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The 1 major thing that bothers me about GW2

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  • Originally posted by Banquetto

    Obviously I'd be happier if there weren't loading screens between zones.

    But the zones are large, by the standards of such games. I honestly can't say that it caused me any particular grief while I was playing in beta.

    It's really not that "sour", it's doesn't break immersion "big time", and it's not a "major flaw".

    I don't really get it. People act like they never get up and get away from the monitor.  It seems like alot of BS.

     

    You know what happened to me when I zoned into an area that was +8 to me?  A mob ran over and one shotted me.  You aren't gonna be zoning until you need to.

     

    When you do, get a drink.

  • Saxx0nSaxx0n PR/Brand Manager BitBox Ltd.Member UncommonPosts: 999

    Originally posted by Palladin

    Originally posted by Banquetto

    It's really not that "sour", it's doesn't break immersion "big time", and it's not a "major flaw".

    YOu are more easily entertained than I am I think.

     

    **rolls a ball of yarn across the floor**

    But yet you like Fallen Earth right?

  • ElifiaElifia Member Posts: 78

    I don't see why some people think loading screens are such a big problem. I mean, even Skyrim, possibly the most popular RPG around right now, has f'ing long loading screens (and a lot of them too). And that game isn't even online.

    "I'll lead, you follow."

  • UngoHumungoUngoHumungo Member Posts: 518

    The only thing that bothers me about GW2 is......its not released yet

     

    There are times when one must ask themselves is it my passion that truly frightens you? Or your own?

  • AmjocoAmjoco Member UncommonPosts: 4,860

    Originally posted by Kidon

    Come on guys, to whoever played GW2 BWE, you know you played the best MMO ever, dont loose yourself explaining to the rest, it doenst matter if the rest plays it :D we will ,  only the ones that played the beta weekend know how GW2 is insanly awsome.

    I'm going to have to agree! The OP claims he has played the BWE, then he also claims to have just recently purchased the game. This topic has been strained through a sieve in many other discussions. 

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • PalladinPalladin Member UncommonPosts: 430

    Ok for any of you to really understand my view load Fallen earth its free to play so no cash involved.

    I challenge you to run on foot from Embry Crossroads in Sector 1 to Traders Flat in Sector 3.

    During this run you will cover maybe 1% of the game world.

    Use the roads the whole way they are "mostly" safe.

    Hold the alt key and pan about while you run.

    Once you have done this then come back here and troll me all you like.

    You can even chat me up name is Paltonish and I will give you all the help you need.

    AMD Phenum II x4 3.6Ghz 975 black edition
    8 gig Ram
    Nvidia GeForce GTX 760

  • TuchakaTuchaka Member UncommonPosts: 468

    it doesn't happen often enough for me to care its the repetative 'often' things that get on my nerves.

  • AmjocoAmjoco Member UncommonPosts: 4,860

    Originally posted by Palladin

    Ok for any of you to really understand my view load Fallen earth its free to play so no cash involved.

    I challenge you to run on foot from Embry Crossroads in Sector 1 to Traders Flat in Sector 3.

    During this run you will cover maybe 1% of the game world.

    Use the roads the whole way they are "mostly" safe.

    Hold the alt key and pan about while you run.

    Once you have done this then come back here and troll me all you like.

    You can even chat me up name is Paltonish

    You are hijacking your own discussion. Stay focused, you can do it! :)

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.


  • Originally posted by Palladin

    Ok for any of you to really understand my view load Fallen earth its free to play so no cash involved.

    I challenge you to run on foot from Embry Crossroads in Sector 1 to Traders Flat in Sector 3.

    During this run you will cover maybe 1% of the game world.

    Use the roads the whole way they are "mostly" safe.

    Hold the alt key and pan about while you run.

    Once you have done this then come back here and troll me all you like.

    You can even chat me up name is Paltonish and I will give you all the help you need.

    I have played Fallen Earth.  You know what I did sometimes while traveling on a motorcycle?  I put myself on autorun and got a drink. 

  • fiontarfiontar Member UncommonPosts: 3,682

    Every game and every game engine requires tradeoffs to be made due to the limitations of the technology. No MMO can be as detailed or as expansive as the developers would like.

    GW2's zones are expansive and detailed, the character and creature models look great, we have tons of armor and weapon models, etc...

    We also have a server system that allows almost instant trasnitions from log in to being in game, a multitude of waypoints with equally short load times associated with their use, overflow servers to prevent the need for people to wait in a queue to play on their server, the ability to easily visit other players on other servers for PvE and the ability for Arenanet to push patches to the game with as little as 2-3 minutes of downtime.

    If all of that and everything else the game offers requires a few loading screens, it's well worth the trade off!

    I understand that most people have no appreciation for the technical aspects behind an MMO or any other computer game, but I find it pretty silly that someone would harp on this, as if Arenanet did it just to annoy people, rather than due to technical considerations.

    I can say with out hesitation that load screens are a miniscule price to pay for the convenience of the way point system and since those account for the vast majority of load screens you will encounter, the number of load screens you'll see as a result of zone transitions seems like a particularly petty concern.

    Eventually, technology will evolve to the point that very few compromises will need to be made between what game developers can imagine and the gaming experience they can provide. Until we reach that point, there will always be such compromises.

    I guess it says a lot about the game, though, that the barrel has already run this dry for the muckrakers. :)

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
    image

  • QuizzicalQuizzical Member LegendaryPosts: 25,521

    Get a good SSD and stop waiting for zones to load.  And stop waiting for everything else that your computer currently makes you wait for.

    That won't satisfy you if you're a hard-liner who doesn't care how long loading screens take, but is offended by their very existence.  But it's good enough for most people.

  • DrakkulDrakkul Member Posts: 13

    Loading screens are the new MMO standard.

    EQ almost not loading.

    AC no loading

    Shadowbane no loading

    DAoC some loading.

    Vanilla WOW very little loading.

    Afther that we when to instance loading at every turn!

    wtf...EQ almost no loading? Every zone in the game was met with "LOADING...PLEASE WAIT" even when you'd die..Blinders much? 

  • AmjocoAmjoco Member UncommonPosts: 4,860

    Originally posted by Palladin

    Originally posted by Amjoco


    Originally posted by Palladin

    Ok for any of you to really understand my view load Fallen earth its free to play so no cash involved.

    I challenge you to run on foot from Embry Crossroads in Sector 1 to Traders Flat in Sector 3.

    During this run you will cover maybe 1% of the game world.

    Use the roads the whole way they are "mostly" safe.

    Hold the alt key and pan about while you run.

    Once you have done this then come back here and troll me all you like.

    You can even chat me up name is Paltonish

    You are side tracking your own discussion. Stay focused, you can do it! :)

    not at all I am simply saying to many people here don't know what the ^%$# they are talking about untill they have experienced a seemless open world like Fallen earth.

     

    Are you one of the ignorant masses?

    No need to call anyone ignorant first off. I beleive that is against the Rules of Conduct. Anyway people are intelligent enough to know what a seemless world is, this game isn't. You can discuss this all day, thats just the way it is. Don't play GW2 if you are not happy with it.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.


  • Originally posted by fiontar

    Every game and every game engine requires tradeoffs to be made due to the limitations of the technology. No MMO can be as detailed or as expansive as the developers would like.

    GW2's zones are expansive and detailed, the character and creature models look great, we have tons of armor and weapon models, etc...

    We also have a server system that allows almost instant trasnitions from log in to being in game, a multitude of waypoints with equally short load times associated with their use, overflow servers to prevent the need for people to wait in a queue to play on their server, the ability to easily visit other players on other servers for PvE and the ability for Arenanet to push patches to the game with as little as 2-3 minutes of downtime.

    If all of that and everything else the game offers requires a few loading screens, it's well worth the trade off!

    I understand that most people have no appreciation for the technical aspects behind an MMO or any other computer game, but I find it pretty silly that someone would harp on this, as if Arenanet did it just to annoy people, rather than due to technical considerations.

    I can say with out hesitation that load screens are a miniscule price to pay for the convenience of the way point system and since those account for the vast majority of load screens you will encounter, the number of load screens you'll see as a result of zone transitions seems like a particularly petty concern.

    Eventually, technology will evolve to the point that very few compromises will need to be made between what game developers can imagine and the gaming experience they can provide. Until we reach that point, there will always be such compromises.

    I guess it says a lot about the game, though, that the barrel has already run this dry for the muckrakers. :)

    Actually the whole "technology will make all our dreams possible" line of thinking is flawed.  Their are inherent advantages to creating and managing zones at a finer granularity that will never be surmounted by technology.

    Treating the entire world as one large lump has inherent organizational implication that are not a function of technology.

     

  • atziluthatziluth Member UncommonPosts: 1,190

    Originally posted by Palladin

    Originally posted by Amjoco


    Originally posted by Palladin

    Ok for any of you to really understand my view load Fallen earth its free to play so no cash involved.

    I challenge you to run on foot from Embry Crossroads in Sector 1 to Traders Flat in Sector 3.

    During this run you will cover maybe 1% of the game world.

    Use the roads the whole way they are "mostly" safe.

    Hold the alt key and pan about while you run.

    Once you have done this then come back here and troll me all you like.

    You can even chat me up name is Paltonish

    You are side tracking your own discussion. Stay focused, you can do it! :)

    not at all I am simply saying to many people here don't know what the ^%$# they are talking about untill they have experienced a seemless open world like Fallen earth.

     

    Are you one of the ignorant masses?

    Well played sir. Making a trolling thread then accusing others of trolling. Your intricate mind games are too much for us poor GW2 fans. I will be crying bitter tears indeed thinking of you playing Fallen Earth while I am stuck slumming in GW2... 

    In fact I am shocked SHOCKED that you are wasting your time preaching about the ultimate MMO Fallen Earth instead of playing it... I can only assume you have a higher calling which compells you to for-go the extacy of playing Fallen Earth in order to lead us from the lustful zoning temptations of GW2. I salute you and your work sir!

    -Atziluth-

    - Never underestimate the predictability of stupidity.

  • Stx11Stx11 Member Posts: 415

    Originally posted by Palladin

    Ok for any of you to really understand my view load Fallen earth its free to play so no cash involved.

    I challenge you to run on foot from Embry Crossroads in Sector 1 to Traders Flat in Sector 3.

    Don't think it's a question of "challenge" or "understanding" mate - you *really* want a seamless world and GW2 doesn't provide that, so maybe it's not the game for you?

    I for one have no issues with the occasional loading screen if I can play in a world as active, lively, and dangerous as what I've seen so far from GW2.

    I'll also happily take a loading screen if in return I get true cooperative play and gameplay that dynamically scales to the number of people participating.

    Movies have cutscenes. Books have scene transitions and segues. Games have loading screens - just not a problem for me.

    GW2 Zones are quite large compared to most other "themepark" MMOs, especially when how much of the "real estate" is being utilized is taken into account.

    There's nothing wrong with you preferring Fallen Earth or GW2 not being the game for you, but there's also nothing wrong with many of us loving it for what GW2 does offer or not being bothered by a loading screen. That really shouldn't be so difficult to accept or understand.

  • TheDorTheDor Member UncommonPosts: 84

    Originally posted by Palladin

    Zone loading.

     

    WTF this isn't the late 90s early 2000s.

    This game would have been far far better if it had one huge seemless zoneless world to explore (ala Fallen Earth)

    I've already bought the game but I really am not sure I will be able to swallow this sour pill. Load screens in this day and age just piss me the ^%$# off.

    Restrictive world regions break the game emersion big time.

    UO had a seemless world back in 97

     

    I really hope the other aspects of the game that I do like will be enough to offset this major "flaw"

    Its a good thing GW2 has no sub...if it did have a sub  I would not have pre-purchased it.

    UO had a flat 2D world (baring dungeons and houses) I will grant you that. UO was also entirely sprite based, isometric world that today could be replicated in a browser. The comparison is not valid.

    image

  • PalladinPalladin Member UncommonPosts: 430

    Originally posted by fiontar

    Every game and every game engine requires tradeoffs to be made due to the limitations of the technology. No MMO can be as detailed or as expansive as the developers would like.

    GW2's zones are expansive and detailed, the character and creature models look great, we have tons of armor and weapon models, etc...

    We also have a server system that allows almost instant trasnitions from log in to being in game, a multitude of waypoints with equally short load times associated with their use, overflow servers to prevent the need for people to wait in a queue to play on their server, the ability to easily visit other players on other servers for PvE and the ability for Arenanet to push patches to the game with as little as 2-3 minutes of downtime.

    If all of that and everything else the game offers requires a few loading screens, it's well worth the trade off!

    I understand that most people have no appreciation for the technical aspects behind an MMO or any other computer game, but I find it pretty silly that someone would harp on this, as if Arenanet did it just to annoy people, rather than due to technical considerations.

    I can say with out hesitation that load screens are a miniscule price to pay for the convenience of the way point system and since those account for the vast majority of load screens you will encounter, the number of load screens you'll see as a result of zone transitions seems like a particularly petty concern.

    Eventually, technology will evolve to the point that very few compromises will need to be made between what game developers can imagine and the gaming experience they can provide. Until we reach that point, there will always be such compromises.

    I guess it says a lot about the game, though, that the barrel has already run this dry for the muckrakers. :)

    If you do not push the limits they will never move.

     

    I have to admit GW2 probably has more features to enhance game play than most other games which makes it unique.

    But it is not doing anything ground breaking from a technical point of view as far as I can tell. Gw2 might be perfecting older methods but nothing truely new is going on.

    I will still play it though for at least a month , hopefully more.

    I also hope that Arenanet stays around for years to come and eventually does get around to pushing the tech limit a bit further. I have great respect for them for sticking to their guns and the plan to not announce a release date untill they "know" the game to be ready. Maybe this is where the real advances need to start..with a company that has the balls to say "when we are done we will release the game"

    I have seen alot about the game I do like.

     

    AMD Phenum II x4 3.6Ghz 975 black edition
    8 gig Ram
    Nvidia GeForce GTX 760

  • SereliskSerelisk Member Posts: 836

    Originally posted by Palladin

    Originally posted by Amjoco


    Originally posted by Palladin

     

    I really hopethe other aspects of the game that I do like will be enough to offset this major "flaw"

    Apparently you missed SWToR. Anyway, this topic has been discussed over and over.

     

    NO i tried TOR canceled my sub two torturous  weeks into the free "trial" month for this very reason zone laoding is old school crap and no game these days should release with it.

    Zone loading is old-school crap?

    Please, tell me more about your experiences with network coding.

  • heartlessheartless Member UncommonPosts: 4,993

    One major thing that really bothers me about GW2 is that people can't just enjoy the game for what it is: one of the best games this genre has to offer. They have to find any negative aspect, no matter how small it is, and blow it way out of proportion.

    GW2 has loading screens because there is a whole lot more shit that needs to be loaded by your computer than older games. Besides that, the loading screens literally take a few seconds.

    It's a game. Play it or don't, I don't care. A few loading screens are not going to kill you.

    image

  • atziluthatziluth Member UncommonPosts: 1,190

    Originally posted by Serelisk

    Zone loading is old-school crap?

    Please, tell me more about your experiences with network coding.

    *Golf Clap* 

    The picture made the post. Thank you for giving me a chuckle... one of the better posts I have read today. :)

    -Atziluth-

    - Never underestimate the predictability of stupidity.

  • ice-vortexice-vortex Member UncommonPosts: 960

    Every MMORPG has zones. The differences are between seamless loading or a load screen. Technology is limited. Bandwidth, hard drive speed, and  processing power all are limiting factors. A world with a small amount of static content are much easier to seamlessly load than a world with a lot of complexity.

  • fiontarfiontar Member UncommonPosts: 3,682

    Originally posted by gestalt11

    Originally posted by fiontar

    Every game and every game engine requires tradeoffs to be made due to the limitations of the technology. No MMO can be as detailed or as expansive as the developers would like.

    GW2's zones are expansive and detailed, the character and creature models look great, we have tons of armor and weapon models, etc...

    We also have a server system that allows almost instant trasnitions from log in to being in game, a multitude of waypoints with equally short load times associated with their use, overflow servers to prevent the need for people to wait in a queue to play on their server, the ability to easily visit other players on other servers for PvE and the ability for Arenanet to push patches to the game with as little as 2-3 minutes of downtime.

    If all of that and everything else the game offers requires a few loading screens, it's well worth the trade off!

    I understand that most people have no appreciation for the technical aspects behind an MMO or any other computer game, but I find it pretty silly that someone would harp on this, as if Arenanet did it just to annoy people, rather than due to technical considerations.

    I can say with out hesitation that load screens are a miniscule price to pay for the convenience of the way point system and since those account for the vast majority of load screens you will encounter, the number of load screens you'll see as a result of zone transitions seems like a particularly petty concern.

    Eventually, technology will evolve to the point that very few compromises will need to be made between what game developers can imagine and the gaming experience they can provide. Until we reach that point, there will always be such compromises.

    I guess it says a lot about the game, though, that the barrel has already run this dry for the muckrakers. :)

    Actually the whole "technology will make all our dreams possible" line of thinking is flawed.  Their are inherent advantages to creating and managing zones at a finer granularity that will never be surmounted by technology.

    Treating the entire world as one large lump has inherent organizational implication that are not a function of technology.

     

    Virtual boundaries are just as effective as hard boundaries.

    Eventually, MMOs built around a non-seemless, zoned world design will seem primitive and quaint. We do happen to live in a seemless world, last time I checked. There are organic and societally imposed transitions and boundaries that provide almost infinite levels of finer granularity.

    When the technological limitations are gone, there will be plenty of ways, including the utilization of terrain and cultural "spheres of influence", for segmenting a virtual world into manageable chunks for game developers to work with and players to wrap their heads around.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
    image

  • TerrorizorTerrorizor Member Posts: 326

    I'm sure thankful for the zoning, otherwise I would be so immersed that I would need a glass of water to the face before I'd realize the phone was ringing.  It's simply a preventative measure to stop people from thinking they've actually been sucked into the computer.

  • fiontarfiontar Member UncommonPosts: 3,682

    Originally posted by Palladin

    Originally posted by fiontar

    Every game and every game engine requires tradeoffs to be made due to the limitations of the technology. No MMO can be as detailed or as expansive as the developers would like.

    GW2's zones are expansive and detailed, the character and creature models look great, we have tons of armor and weapon models, etc...

    We also have a server system that allows almost instant trasnitions from log in to being in game, a multitude of waypoints with equally short load times associated with their use, overflow servers to prevent the need for people to wait in a queue to play on their server, the ability to easily visit other players on other servers for PvE and the ability for Arenanet to push patches to the game with as little as 2-3 minutes of downtime.

    If all of that and everything else the game offers requires a few loading screens, it's well worth the trade off!

    I understand that most people have no appreciation for the technical aspects behind an MMO or any other computer game, but I find it pretty silly that someone would harp on this, as if Arenanet did it just to annoy people, rather than due to technical considerations.

    I can say with out hesitation that load screens are a miniscule price to pay for the convenience of the way point system and since those account for the vast majority of load screens you will encounter, the number of load screens you'll see as a result of zone transitions seems like a particularly petty concern.

    Eventually, technology will evolve to the point that very few compromises will need to be made between what game developers can imagine and the gaming experience they can provide. Until we reach that point, there will always be such compromises.

    I guess it says a lot about the game, though, that the barrel has already run this dry for the muckrakers. :)

    If you do not push the limits they will never move.

     

    I have to admit GW2 probably has more features to enhance game play than most other games which makes it unique.

    But it is not doing anything ground breaking from a technical point of view as far as I can tell. Gw2 might be perfecting older methods but nothing truely new is going on.

    I will still play it though for at least a month , hopefully more.

    I also hope that Arenanet stays around for years to come and eventually does get around to pushing the tech limit a bit further. I have great respect for them for sticking to their guns and the plan to not announce a release date untill they "know" the game to be ready. Maybe this is where the real advances need to start..with a company that has the balls to say "when we are done we will release the game"

    I have seen alot about the game I do like.

     

    It takes an incredibly complex game engine to do everything this game does and provide all the features it offers.

    If we had everything the game now offers and almost everyone with a PC under five years old could play the game on max settings and get 120 FPS, (enough to push 3D at 60 FPS to each eye), or even anywhere close to that, then yeah, I'd be wondering why Arenanet didn't push their game engine to provide even more.

    We have an amazing game that seems to at least be playable on modest systems. The top 10% of gaming rigs might be able to run the game on Ultra Settings at 60 FPS, but I'd stress "might", since we really don't know what threshold of current PC performance might be able to achieve the best presentation the game can offer at silky smooth frame rates.

    I will concede that I have a feeling that Arenanet could have gotten a little bit more out of an even better game engine, but I've definitely seen a lot worse from other MMOs that have released in the last couple years, usually with required compromises that have a lot greater impact on players than a few brief load screens.

    I like the balance Arenanet have struck. For the most part, they have been able to translate the concept art into real in game assetts in a pretty impressive manner. Being able to actually deliver on the phenominal art design in game, at acceptable performance levels across a fairly wide range of gaming rigs is a big win in my book.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
    image

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