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Things that stood out for you in TERA as being cool/new/different

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  • rexzshadowrexzshadow Member Posts: 1,428

    Originally posted by Leucent

    Originally posted by rexzshadow


    Originally posted by Leucent


    Originally posted by rexzshadow

    Story line only pick up around lvl 40+ and gets really good int he last few lvls lol. I love the agron war story line at lvl 59/60.

    Brilliant idea. To answer the OP, nothing, I ve seen this all before outside the yawnfest combat after a few levels.

    What idea o.o?

    Story line only picking up around lvl 40+, everything I hear about this game, is gets better at......, wait till lvl......

    O i should have rephrased that, it picked up for me around lvl 40. I found the story after 40 interesting doesn't mean it really does for most people. And i won't say its good story but at least it has a point unlike lvl 1-40 where its kinda like wtf am I doing. Still if your playing Tera for story, kinda the wrong reason.

    I still stand by if you don't like the game by lvl 20 after you fight a BAM and do first dungeon you won't like the game no matter how the story picks up.

  • PivotelitePivotelite Member UncommonPosts: 2,145

    Originally posted by Leucent

    Originally posted by rexzshadow

    Story line only pick up around lvl 40+ and gets really good int he last few lvls lol. I love the agron war story line at lvl 59/60.

    Brilliant idea. To answer the OP, nothing, I ve seen this all before outside the yawnfest combat after a few levels.

     

     I can't stand people like you, this thread is about positives, we didn't ask for people to just come in here and be negative for absolutely no reason, there's a million anti-TERA threads you can go hang out in.

     

    The worst part is TERA has some things no other games have so just saying it brings nothing is being a troll, we know you don't like it, even though all your posts are in this board.

    image

  • SovrathSovrath Member LegendaryPosts: 32,976

    Originally posted by Leucent

    Originally posted by rexzshadow


    Originally posted by Leucent


    Originally posted by rexzshadow

    Story line only pick up around lvl 40+ and gets really good int he last few lvls lol. I love the agron war story line at lvl 59/60.

    Brilliant idea. To answer the OP, nothing, I ve seen this all before outside the yawnfest combat after a few levels.

    What idea o.o?

    Story line only picking up around lvl 40+, everything I hear about this game, is gets better at......, wait till lvl......

    For me the game was interesting at the starter levels just becuase of the different combat. I realized that we would get more skills as we progressed.

    the game changes with the introduction of BAMS and the first level in the early 20's. Some have remarked that the later story is more engaging than the first part.

    Hope that clears that up.

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    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • astoriaastoria Member UncommonPosts: 1,677

    Originally posted by Sovrath

    For me the largest thing was that, with my naga mouse, I NEVER EVER HAVE TO LOOK AT THE KEYBOARD AT ALL!

    It's amazing. usually in an mmo I have so many tool bars that eventually I find myself looking at the keyboard or doing that one thing where I have to click something. But in this game I can be completely immersed and never have to take my face away from the screen.

    Which makes the fights more exciting,. especially pvp.

     

    I also love the art design though I don't love all of the art design.

     

    Similarly, I like that I am not having to look at toolbars at all. That I have to look at the animations of the enemy. and my position. That is very immersive to me. At least with Zerker and Warrior, I don't have tons of cooldowns to worry about, at least not more than I can remember. I find I'm often playing zoomed way in, where in most games I've usually been zoomed way out looking at the next objective (harvesting node, next mob, etc.)

     

     

    "Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga

  • NevulusNevulus Member UncommonPosts: 1,288

    A little minor thing I noticed last night. I was running around outside Lumbertown on an alt and noticed when the character runs they kick up dirt behind them. It's a minor thing, but it's a nice touch, similar to when you fly through trees on the pegasus and a bunch of leaves become scattered in the air.

     

    Sometimes it's the minor things that make a nice impact on your gaming experience.

  • KyleranKyleran Member LegendaryPosts: 44,087

    Great thread, I'm surprised how much I learned from it, so many little things I overlooked or didn't properly understand.

    I also realized this yesterday when perusing through my guild's crafting guide that the compass/radar in TERA has an intelligent design behind it.

    "Another argument for paying close, close attention to your compass is that mobs that are not agro'd are red , solid dots, and mobs that are about to swing an attack at you are blinking dots. The distinction is important, because sometimes a mob notices you, and reacts, backs up, jumps arround, scrapes hooves.. but still has not agro'd, do not be startled by movements , that can get you agro'd, be startled by blinking dots, or rather, be ready to escape them"

    I had often seen mobs reacting to me, but never realized why they sometimes took up chase, other times I was able to slip away without conflict, or realized the compass would help me tell the difference.

    I know, it's a small touch, probably done by some other game, and perhaps better, but still just one example long with everyone else's of the little things that make this game fun and different.

     

     

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  • Reas43Reas43 Member Posts: 297
    After spending the last week healing I'm surprised more people have not commented in how the game's "true action combat" applies just the same to the healing role.

    *****************

    The way it is managed is like players in your team are the "mobs", and you have to move around as much as any ranged DPS both to heal and to stay alive. It's very organic and felt like I was in the game and part of the environment and action. There was NO healthbar whack-a-mole here! It was just as fun and immersive as paying any ranged DPS!

    ****************

    After so many years of avoiding the healing role because AI always had one eye on healthbars and the environment / encounter out of the corner of my other eye. And god forbid if the powers that be caught you not using decursive this was simply ... I loved it.

    *****************


    Frankly whether people like don't like or even hate the game for whatever reasons, I would like for the game to do at least well enough to foster further competition in future titles in at least these 2 aspects:

    ***************

    Future MMOs should take at least some inspiration in how combat and healing is handled. And future MMOs should take a risk and make the most gorgeous worlds to let their players get lost into. This whole thing with lowest common denominator graphics so the greatest number of players can run your game with a toaster should give more attention to creating a game world amazing and engrossing enough to make players want to upgrade their computers.

    *********

    Ah. Another thing that I have't seen much mention of: aside from the mandatory outliers, it's pretty much universally agreed upon that EME has amazing customer service. This is another aspect future MMOs should also take a page of when publishing a new title.
  • NevulusNevulus Member UncommonPosts: 1,288
    Originally posted by Reas43
    After spending the last week healing I'm surprised more people have not commented in how the game's "true action combat" applies just the same to the healing role. ***************** The way it is managed is like players in your team are the "mobs", and you have to move around as much as any ranged DPS both to heal and to stay alive. It's very organic and felt like I was in the game and part of the environment and action. There was NO healthbar whack-a-mole here! It was just as fun and immersive as paying any ranged DPS! **************** After so many years of avoiding the healing role because AI always had one eye on healthbars and the environment / encounter out of the corner of my other eye. And god forbid if the powers that be caught you not using decursive this was simply ... I loved it. ***************** Frankly whether people like don't like or even hate the game for whatever reasons, I would like for the game to do at least well enough to foster further competition in future titles in at least these 2 aspects: *************** Future MMOs should take at least some inspiration in how combat and healing is handled. And future MMOs should take a risk and make the most gorgeous worlds to let their players get lost into. This whole thing with lowest common denominator graphics so the greatest number of players can run your game with a toaster should give more attention to creating a game world amazing and engrossing enough to make players want to upgrade their computers. ********* Ah. Another thing that I have't seen much mention of: aside from the mandatory outliers, it's pretty much universally agreed upon that EME has amazing customer service. This is another aspect future MMOs should also take a page of when publishing a new title.

    Without a doubt, healing in Tera is the most fun I ever had on a healer in ANY MMO....EVER!.

     

    I actually move around more, and have more screen action on my priest than my archer. Found myself literally on the edge of my seat a few times during dungeons runs on my priest than any other MMO I have ever played, and he's not even 60 yet!

  • holdenhamletholdenhamlet Member EpicPosts: 3,772
    Originally posted by Nevulus
    Originally posted by Reas43
    After spending the last week healing I'm surprised more people have not commented in how the game's "true action combat" applies just the same to the healing role. ***************** The way it is managed is like players in your team are the "mobs", and you have to move around as much as any ranged DPS both to heal and to stay alive. It's very organic and felt like I was in the game and part of the environment and action. There was NO healthbar whack-a-mole here! It was just as fun and immersive as paying any ranged DPS! **************** After so many years of avoiding the healing role because AI always had one eye on healthbars and the environment / encounter out of the corner of my other eye. And god forbid if the powers that be caught you not using decursive this was simply ... I loved it. ***************** Frankly whether people like don't like or even hate the game for whatever reasons, I would like for the game to do at least well enough to foster further competition in future titles in at least these 2 aspects: *************** Future MMOs should take at least some inspiration in how combat and healing is handled. And future MMOs should take a risk and make the most gorgeous worlds to let their players get lost into. This whole thing with lowest common denominator graphics so the greatest number of players can run your game with a toaster should give more attention to creating a game world amazing and engrossing enough to make players want to upgrade their computers. ********* Ah. Another thing that I have't seen much mention of: aside from the mandatory outliers, it's pretty much universally agreed upon that EME has amazing customer service. This is another aspect future MMOs should also take a page of when publishing a new title.

    Without a doubt, healing in Tera is the most fun I ever had on a healer in ANY MMO....EVER!.

     

    I actually move around more, and have more screen action on my priest than my archer. Found myself literally on the edge of my seat a few times during dungeons runs on my priest than any other MMO I have ever played, and he's not even 60 yet!

    Yeah that really is a crazy step forward in MMO gaming.  Having fun with "action" healing.  God I hated staring at health bars on one side of the screen all the time as a healer in other games.

  • NadriellNadriell Member UncommonPosts: 197
    that's the reason I never played a healer. I wanna watch the fight not just keep green bars up. you guys have motivated me I'm going to roll a priest tonight
  • SovrathSovrath Member LegendaryPosts: 32,976
    Originally posted by Nadriell
    that's the reason I never played a healer. I wanna watch the fight not just keep green bars up. you guys have motivated me I'm going to roll a priest tonight

    Keep in mind you will start out slow. You just will. Somewhere after you leave the noob island, maybe lvl 14 your skills will grow and in the early 20's you will fight your first BAMS. This I recommend.

    I am told that the story in the 40's is better than the early story.

    If you follow the story at all.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • PivotelitePivotelite Member UncommonPosts: 2,145

    Another thing I just learned recently.

     

    If the person is online you can type     /inspect "persons name" and hit enter and it will inspect them no matter where they are in the game.

    image

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Pivotelite

    Another thing I just learned recently.

     

    If the person is online you can type     /inspect "persons name" and hit enter and it will inspect them no matter where they are in the game.

    which does what?

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • PivotelitePivotelite Member UncommonPosts: 2,145
    Originally posted by Aerowyn
    Originally posted by Pivotelite

    Another thing I just learned recently.

     

    If the person is online you can type     /inspect "persons name" and hit enter and it will inspect them no matter where they are in the game.

    which does what?

    Shows you everything they are wearing, sorry for not clarifying just figured people would know. :P

     

     

    image

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