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Now the [Weekend Beta] NDA is lifted.... how big is the game world really?

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  • ZarriyaZarriya Member UncommonPosts: 446

    Originally posted by Bjelar

    Originally posted by Zarriya


    Originally posted by pdx2012

    This game is huge and packed with content and quests -  the OPs worries are unfounded :)

     

    Thank  you for answerign this  adn you too bc bully - it was a concern of mine too.   Are there more opportunities to group up?  Right now its just the starting zone and in a lot of mmos starting zones are single player.  I am hoping the game pulls you to more of a mutliplayer aspect once you get deeper into  it.  I am enjoying myself so far.

     

    IMO this game is superb to explore with a friend in a group. Mobs easily get a touch too hard solo (airport/junkyard/priest island), but team up with a friend and it's great fun and you get nice gear quickly.

    I did that for the story mainline quest but the solo instances would seperate us - althogugh it was fun  to talk strategy about them on vent.

  • DarkDemon69DarkDemon69 Member Posts: 154

    Originally posted by JeroKane

    So far (what's available in this weekend), the City of London is a HUGE dissapointment!

    It's just a tiny hub!  A small block with just a couple of streets!

    The world map is not available (how convinient to close that off from us), but fortunately the full Achievement system reveils the following:

    - 3 tiny city hubs (London, NY, Seoul)

    - 3 open areas ONLY (Kingsmouth, Scorced Desert and Transylvania) ???

    - Bunch of instanced Dungeons.

    - 3 instanced PVP maps.

     

    So this is it for launch?  3 tiny hubs, 3 public areas/zones ONLY and a bunch of instanced dungeons, and 3 PVP maps ??

    Please tell me this is not true?!

    The hubs are biggerthan hubs of other games. Theres actually 8 zones + instances

  • BjelarBjelar Member UncommonPosts: 398

    Originally posted by Zarriya

    Originally posted by Bjelar


    Originally posted by Zarriya


    Originally posted by pdx2012

    This game is huge and packed with content and quests -  the OPs worries are unfounded :)

     

    Thank  you for answerign this  adn you too bc bully - it was a concern of mine too.   Are there more opportunities to group up?  Right now its just the starting zone and in a lot of mmos starting zones are single player.  I am hoping the game pulls you to more of a mutliplayer aspect once you get deeper into  it.  I am enjoying myself so far.

     

    IMO this game is superb to explore with a friend in a group. Mobs easily get a touch too hard solo (airport/junkyard/priest island), but team up with a friend and it's great fun and you get nice gear quickly.

    I did that for the story mainline quest but the solo instances would seperate us - althogugh it was fun  to talk strategy about them on vent.

    ...apart from the main stoyline quest, which is personnal (I should have added) :p

  • TheocritusTheocritus Member LegendaryPosts: 10,014

    Originally posted by Vhaln

     




    Originally posted by Bjelar

    To be fair, OP's worries used to be my gratest worries too. I see where he's coming from.

     

    TSW seems to be a very very differnt kind of game from AoC and other "clones". It playes differently. You will not like TSW if you try to play it like you are used to. Loads of players will not understand. It's common to ask for something differnt, but when you get it say "but this isn't how it's SUPPOSED to work!"

     

    If you rush to the "endgame" in TSW, not only will is seem like a too short journey, you will end up with a terrible, weak and not very fun char to play with. You will find the game almost impossibly difficult. The game is by design made for developing your char broadly, trying out different things, explore zones. The natral flow of the game will then see to it that you character become ready for endgame when he/she is ready for the endgame.

     

    Lots of players will quit long before this dawns on them, I'm afraid. They will try to play TSW like any other MMO, and end up with a one dimensional boring charachter. They will then quit. Sad.




     

    Seriously? The way it seems 'different' to me, is a lot like how TOR is different. It's extremely story-centric, to the point of quests being the whole game. You don't 'grind' quests, because you're supposed to be enjoying the story, not trying to get through them.



    Problem is, so much story emphasis is a niche that won't appeal to a lot of players. We skip through cut-scenes and try to grind through quests, because it's not what we're primarily enjoy in an MMO. Unless the gameplay is a lot different outside what the beta weekend shows, TSW just isn't for players like that. Not because we're doing it wrong, so much as it just not being what we want in a game.



    I just wish they'd advertised the game more accurately, so that I'd have known this a long time ago, instead of just finding out now.

             The annoying thing about the cutscenes is that we don't make any choices that affect the game, we just sit and watch and listen.....This kind of gaming gets extremely old fast for most of us....Most of us are used to doing, not watching..... Also alot of us are tired of constant questing....Its like the game makers dont know what to do to make a game anymore other than making a quest driven world.......ALso so much of hte game is instanced that it doesn't feel like all that big of a world....There are a couple of quest areas that are large, but there really isnt anything to explore.

  • ZarriyaZarriya Member UncommonPosts: 446

    Originally posted by Bjelar

    Originally posted by Zarriya


    Originally posted by Bjelar


    Originally posted by Zarriya


    Originally posted by pdx2012

    This game is huge and packed with content and quests -  the OPs worries are unfounded :)

     

    Thank  you for answerign this  adn you too bc bully - it was a concern of mine too.   Are there more opportunities to group up?  Right now its just the starting zone and in a lot of mmos starting zones are single player.  I am hoping the game pulls you to more of a mutliplayer aspect once you get deeper into  it.  I am enjoying myself so far.

     

    IMO this game is superb to explore with a friend in a group. Mobs easily get a touch too hard solo (airport/junkyard/priest island), but team up with a friend and it's great fun and you get nice gear quickly.

    I did that for the story mainline quest but the solo instances would seperate us - althogugh it was fun  to talk strategy about them on vent.

    ...apart from the main stoyline quest, which is personnal (I should have added) :p

    lol np :D

  • ArixtotleArixtotle Member Posts: 31

    Originally posted by JeroKane

    So far (what's available in this weekend), the City of London is a HUGE dissapointment!

    It's just a tiny hub!  A small block with just a couple of streets!

    The world map is not available (how convinient to close that off from us), but fortunately the full Achievement system reveils the following:

    - 3 tiny city hubs (London, NY, Seoul)

    - 3 open areas ONLY (Kingsmouth, Scorced Desert and Transylvania) ???

    - Bunch of instanced Dungeons.

    - 3 instanced PVP maps.

     

    So this is it for launch?  3 tiny hubs, 3 public areas/zones ONLY and a bunch of instanced dungeons, and 3 PVP maps ??

    Please tell me this is not true?!

     

    [mod note - the NDA is lifted for content in the weekend beta ONLY. Any other details are under NDA and will be removed.]

    Actually it's:

    - 3 city hubs

    - 3 regions (Think Northrend as a region not a zone.)

    - 3 zones per region (Kingsmouth, Shattered Coast and Blue mountains for Soloman Island.)

    - 1 dungeon per zone which means 9 dungeons each with 3 difficulties (Normal, Hard and Nightmare)

    - 2 PvP mini-games

    - 1 PvP zone (Persistent)

    - 3 FFA Fightclub's (One in each zone.)

     

    Which I've calculated to be over 200 hours of content.

  • JeroKaneJeroKane Member EpicPosts: 7,098

    Originally posted by Arixtotle

    Originally posted by JeroKane

    So far (what's available in this weekend), the City of London is a HUGE dissapointment!

    It's just a tiny hub!  A small block with just a couple of streets!

    The world map is not available (how convinient to close that off from us), but fortunately the full Achievement system reveils the following:

    - 3 tiny city hubs (London, NY, Seoul)

    - 3 open areas ONLY (Kingsmouth, Scorced Desert and Transylvania) ???

    - Bunch of instanced Dungeons.

    - 3 instanced PVP maps.

     

    So this is it for launch?  3 tiny hubs, 3 public areas/zones ONLY and a bunch of instanced dungeons, and 3 PVP maps ??

    Please tell me this is not true?!

     

    [mod note - the NDA is lifted for content in the weekend beta ONLY. Any other details are under NDA and will be removed.]

    Actually it's:

    - 3 city hubs

    - 3 regions (Think Northrend as a region not a zone.)

    - 3 zones per region (Kingsmouth, Shattered Coast and Blue mountains for Soloman Island.)

    - 1 dungeon per zone which means 9 dungeons each with 3 difficulties (Normal, Hard and Nightmare)

    - 2 PvP mini-games

    - 1 PvP zone (Persistent)

    - 3 FFA Fightclub's (One in each zone.)

     

    Which I've calculated to be over 200 hours of content.

    First see than believe.

    I mean... they said the exact same thing with Age of Conan. Claiming it had over 200 hours of content.

    In the end, when it released, the truth was more like 80 hours.... far from their advertised 200 hours.

    Just saying.  I take a very careful stance now when it comes to Funcom. Especially now they placed Pinochio in charge again at communications.

  • tank017tank017 Member Posts: 2,192

    Originally posted by JeroKane

    The world map is not available (how convinient to close that off from us), but fortunately the full Achievement system reveils the following:

    yikes,sounds like AoC all over again

  • ariestearieste Member UncommonPosts: 3,309

    I found Kingsmouth to be a perfect size zone.   It's big enough to give a sense of scale in traveling from one part of it to another and to cover some outskirts.  It's big enough to hide things in. 

     

    Given that the game is designed in a somewhat circular way that makes the player return to places multiple times rather than go hub-to-hub and stay there, i think the size is perfect. 

     

     

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
    Currently Playing: ESO

  • ArixtotleArixtotle Member Posts: 31

    Originally posted by JeroKane

    Originally posted by Arixtotle


    Originally posted by JeroKane

    So far (what's available in this weekend), the City of London is a HUGE dissapointment!

    It's just a tiny hub!  A small block with just a couple of streets!

    The world map is not available (how convinient to close that off from us), but fortunately the full Achievement system reveils the following:

    - 3 tiny city hubs (London, NY, Seoul)

    - 3 open areas ONLY (Kingsmouth, Scorced Desert and Transylvania) ???

    - Bunch of instanced Dungeons.

    - 3 instanced PVP maps.

     

    So this is it for launch?  3 tiny hubs, 3 public areas/zones ONLY and a bunch of instanced dungeons, and 3 PVP maps ??

    Please tell me this is not true?!

     

    [mod note - the NDA is lifted for content in the weekend beta ONLY. Any other details are under NDA and will be removed.]

    Actually it's:

    - 3 city hubs

    - 3 regions (Think Northrend as a region not a zone.)

    - 3 zones per region (Kingsmouth, Shattered Coast and Blue mountains for Soloman Island.)

    - 1 dungeon per zone which means 9 dungeons each with 3 difficulties (Normal, Hard and Nightmare)

    - 2 PvP mini-games

    - 1 PvP zone (Persistent)

    - 3 FFA Fightclub's (One in each zone.)

     

    Which I've calculated to be over 200 hours of content.

    First see than believe.

    I mean... they said the exact same thing with Age of Conan. Claiming it had over 200 hours of content.

    In the end, when it released, the truth was more like 80 hours.... far from their advertised 200 hours.

    Just saying.  I take a very careful stance now when it comes to Funcom. Especially now they placed Pinochio in charge again at communications.

    Just make sure to withhold judgement rather than call them liars right off the bat like a lot of people do. 

  • Crunchy221Crunchy221 Member Posts: 489

    Originally posted by Bjelar

    To be fair, OP's worries used to be my gratest worries too. I see where he's coming from.

     

    TSW seems to be a very very differnt kind of game from AoC and other "clones". It playes differently. You will not like TSW if you try to play it like you are used to. Loads of players will not understand. It's common to ask for something differnt, but when you get it say "but this isn't how it's SUPPOSED to work!"

     

    If you rush to the "endgame" in TSW, not only will is seem like a too short journey, you will end up with a terrible, weak and not very fun char to play with. You will find the game almost impossibly difficult. The game is by design made for developing your char broadly, trying out different things, explore zones. The natral flow of the game will then see to it that you character become ready for endgame when he/she is ready for the endgame.

     

    Lots of players will quit long before this dawns on them, I'm afraid. They will try to play TSW like any other MMO, and end up with a one dimensional boring charachter. They will then quit. Sad.

    I think this will nicely sum up a whole lot of...for lack of a better word...wow kiddies experience with TSW.  They are going to quest hub, rage over the amount of quests they have...then skirt the quest all together and grind in a feeble race to endgame...where they will proclaim it the worst game ever...then proceed back to the clone game where they will complain how they hate the same old and wish another game would do things diffrent.

    I for one like games that weed out these players.

    I dont care how big or small the game world is, i care how its used.  They could make a mmorpg on a single city block and if done right it would feel larger than most open world games with miles of filler landscape pepperd with boars.

  • JeroKaneJeroKane Member EpicPosts: 7,098

    Originally posted by Crunchy221

    Originally posted by Bjelar

    To be fair, OP's worries used to be my gratest worries too. I see where he's coming from.

     

    TSW seems to be a very very differnt kind of game from AoC and other "clones". It playes differently. You will not like TSW if you try to play it like you are used to. Loads of players will not understand. It's common to ask for something differnt, but when you get it say "but this isn't how it's SUPPOSED to work!"

     

    If you rush to the "endgame" in TSW, not only will is seem like a too short journey, you will end up with a terrible, weak and not very fun char to play with. You will find the game almost impossibly difficult. The game is by design made for developing your char broadly, trying out different things, explore zones. The natral flow of the game will then see to it that you character become ready for endgame when he/she is ready for the endgame.

     

    Lots of players will quit long before this dawns on them, I'm afraid. They will try to play TSW like any other MMO, and end up with a one dimensional boring charachter. They will then quit. Sad.

    I think this will nicely sum up a whole lot of...for lack of a better word...wow kiddies experience with TSW.  They are going to quest hub, rage over the amount of quests they have...then skirt the quest all together and grind in a feeble race to endgame...where they will proclaim it the worst game ever...then proceed back to the clone game where they will complain how they hate the same old and wish another game would do things diffrent.

    I for one like games that weed out these players.

    I dont care how big or small the game world is, i care how its used.  They could make a mmorpg on a single city block and if done right it would feel larger than most open world games with miles of filler landscape pepperd with boars.

    What has this to do with other games?

    After the whole Age of Conan debacle, people (me included) are taking in a more careful stance when it comes to Funcom.

    I have every right to be concerned and worried, when I see there are only three locations and 9 dungeons being available on release (PVE content wise).

  • bcbullybcbully Member EpicPosts: 11,843

    Originally posted by JeroKane

    Originally posted by Arixtotle


    Originally posted by JeroKane

    So far (what's available in this weekend), the City of London is a HUGE dissapointment!

    It's just a tiny hub!  A small block with just a couple of streets!

    The world map is not available (how convinient to close that off from us), but fortunately the full Achievement system reveils the following:

    - 3 tiny city hubs (London, NY, Seoul)

    - 3 open areas ONLY (Kingsmouth, Scorced Desert and Transylvania) ???

    - Bunch of instanced Dungeons.

    - 3 instanced PVP maps.

     

    So this is it for launch?  3 tiny hubs, 3 public areas/zones ONLY and a bunch of instanced dungeons, and 3 PVP maps ??

    Please tell me this is not true?!

     

    [mod note - the NDA is lifted for content in the weekend beta ONLY. Any other details are under NDA and will be removed.]

    Actually it's:

    - 3 city hubs

    - 3 regions (Think Northrend as a region not a zone.)

    - 3 zones per region (Kingsmouth, Shattered Coast and Blue mountains for Soloman Island.)

    - 1 dungeon per zone which means 9 dungeons each with 3 difficulties (Normal, Hard and Nightmare)

    - 2 PvP mini-games

    - 1 PvP zone (Persistent)

    - 3 FFA Fightclub's (One in each zone.)

     

    Which I've calculated to be over 200 hours of content.

    First see than believe.

    I mean... they said the exact same thing with Age of Conan. Claiming it had over 200 hours of content.

    In the end, when it released, the truth was more like 80 hours.... far from their advertised 200 hours.

    Just saying.  I take a very careful stance now when it comes to Funcom. Especially now they placed Pinochio in charge again at communications.

    Honestly 200 seems like an extremely low number. I'm about 45 in and haven't scratch the surface. Still running around kingmouth lol. I honestly think a lot of people wont make it to transylvania for months and months to come... It aint easy out there, quest can take a while to do.

    Remember those people who raged at ghost crawler about "dungeons are hard" They wont make it in TSW.

  • Crunchy221Crunchy221 Member Posts: 489

    Originally posted by JeroKane

    Originally posted by Crunchy221

    Originally posted by Bjelar

    To be fair, OP's worries used to be my gratest worries too. I see where he's coming from.

     

    TSW seems to be a very very differnt kind of game from AoC and other "clones". It playes differently. You will not like TSW if you try to play it like you are used to. Loads of players will not understand. It's common to ask for something differnt, but when you get it say "but this isn't how it's SUPPOSED to work!"

     

    If you rush to the "endgame" in TSW, not only will is seem like a too short journey, you will end up with a terrible, weak and not very fun char to play with. You will find the game almost impossibly difficult. The game is by design made for developing your char broadly, trying out different things, explore zones. The natral flow of the game will then see to it that you character become ready for endgame when he/she is ready for the endgame.

     

    Lots of players will quit long before this dawns on them, I'm afraid. They will try to play TSW like any other MMO, and end up with a one dimensional boring charachter. They will then quit. Sad.

    I think this will nicely sum up a whole lot of...for lack of a better word...wow kiddies experience with TSW.  They are going to quest hub, rage over the amount of quests they have...then skirt the quest all together and grind in a feeble race to endgame...where they will proclaim it the worst game ever...then proceed back to the clone game where they will complain how they hate the same old and wish another game would do things diffrent.

    I for one like games that weed out these players.

    I dont care how big or small the game world is, i care how its used.  They could make a mmorpg on a single city block and if done right it would feel larger than most open world games with miles of filler landscape pepperd with boars.

    What has this to do with other games?

    After the whole Age of Conan debacle, people (me included) are taking in a more careful stance when it comes to Funcom.

    I have every right to be concerned and worried, when I see there are only three locations and 9 dungeons being available on release (PVE content wise).

     

    I agree with that.  I never have felt burned by a funcom game, yet im waiting.

    Ill be more interested with the later beta's than this "preview" beta or whatever.  I do expect a lot to not be in the game come launch.  Doesnt matter to me if i play this on june 19 2012 or 2013 tbh.  Id like to play as soon as possible but ill wait to see.

    Mind you when i was about to play AoC they all told me it was the worst game ever created and not to even try it, and it was a fantastic game...yes this was being said even a year after when the game was decent.  So its going to be very difficult to wade through the troll comments and find out how the game really is.

     

    Anyway your responding to the comments about what is going to happen to a large chunk of the players who do play and wont be able to figure out the game.  Its going to be very funny to see all the people who were unable to get out of the wow-clone quest hub-race to endgame-mentality....people always seem want diffrent so long as its not diffrent when they play it.

  • BlackbrrdBlackbrrd Member Posts: 811

    Originally posted by JeroKane

    I have every right to be concerned and worried, when I see there are only three locations and 9 dungeons being available on release (PVE content wise).

    I would be worried if there where only three locations as well.

    Luckily you get these areas:


    • London, New York, Seoul

    • Kingsmouth, The Savage Coast, The Blue Mountain

    • 2x areas in Egypt

    • 3x areas in Transylvania

    • 8x dungeons

    When I say "areas" I mean the same as Kingsmouth

  • ArixtotleArixtotle Member Posts: 31

    Originally posted by Blackbrrd

    Originally posted by JeroKane

    I have every right to be concerned and worried, when I see there are only three locations and 9 dungeons being available on release (PVE content wise).

    I would be worried if there where only three locations as well.

    Luckily you get these areas:


    • London, New York, Seoul

    • Kingsmouth, The Savage Coast, The Blue Mountain

    • 2x areas in Egypt

    • 3x areas in Transylvania

    • 8x dungeons

    When I say "areas" I mean the same as Kingsmouth

    Egypt has 3 areas and there are 9 dungeons last I heard.

  • xZeRGzxZeRGz Member Posts: 118

    I know first hand that the game world is tiny.

     

    Not, "well, my brother, who knows somebody" crap.

     

    Think of questing like in mxo... Go here, only next door.

     

    Flipping pitiful. I guess the "Team" (I use this term very loosely), spent the first 90% of their time sitting around playing grab ass with each other. Then spent the past few months trying to pull a game out of their backsides.

  • KinchyleKinchyle Member Posts: 309

    Originally posted by JeroKane

    Originally posted by Crunchy221


    Originally posted by Bjelar

    To be fair, OP's worries used to be my gratest worries too. I see where he's coming from.

     

    TSW seems to be a very very differnt kind of game from AoC and other "clones". It playes differently. You will not like TSW if you try to play it like you are used to. Loads of players will not understand. It's common to ask for something differnt, but when you get it say "but this isn't how it's SUPPOSED to work!"

     

    If you rush to the "endgame" in TSW, not only will is seem like a too short journey, you will end up with a terrible, weak and not very fun char to play with. You will find the game almost impossibly difficult. The game is by design made for developing your char broadly, trying out different things, explore zones. The natral flow of the game will then see to it that you character become ready for endgame when he/she is ready for the endgame.

     

    Lots of players will quit long before this dawns on them, I'm afraid. They will try to play TSW like any other MMO, and end up with a one dimensional boring charachter. They will then quit. Sad.

    I think this will nicely sum up a whole lot of...for lack of a better word...wow kiddies experience with TSW.  They are going to quest hub, rage over the amount of quests they have...then skirt the quest all together and grind in a feeble race to endgame...where they will proclaim it the worst game ever...then proceed back to the clone game where they will complain how they hate the same old and wish another game would do things diffrent.

    I for one like games that weed out these players.

    I dont care how big or small the game world is, i care how its used.  They could make a mmorpg on a single city block and if done right it would feel larger than most open world games with miles of filler landscape pepperd with boars.

    What has this to do with other games?

    After the whole Age of Conan debacle, people (me included) are taking in a more careful stance when it comes to Funcom.

    I have every right to be concerned and worried, when I see there are only three locations and 9 dungeons being available on release (PVE content wise).

    No...only a select few like you...who care to make labels care. I had no problem with Funcom any more than other companies. Still won't. I don't feel like I need to begrudge a company for petty reasons. And they ARE petty.

     

    To be "concerned" about a game is petty. Try being concerned about something with more substance. Like world hunger. Games are for leisure...right?

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