It looks like you're new here. If you want to get involved, click one of these buttons!
You can spend days in the starter area alone. On top of that almost ALL quest a repeatable.
I think making all the quest repatable may show to be just as innovative as the ability wheel and crafting.
what do you think? Any mmo in the past 5 years have more?
Comments
Being able to do same repetive tasks infinite amount of times != content
What content is there, other than quests?
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
Play the game for a few days, and you will see what I mean.
Remember the Isle in WoW? Now inamgine the Isle being the size of Northrend. Now add a real degree of difficulty. This is just the starting area mind you.
Really? Because AoC had the least content of any MMO releasing the last 5 years.
That actually sounds good, but I love to hear a comparision between someone who played both TSW and GW2 (I tried GW2 and it was a lot larger then I thought it would be). Just size wised, that is,the rest have been trolled to death from fans of both games.
Im wondering this also. Is it skill based or level based progression?
The past five years don't exactly constitude a golden era...
Ok, but is the game just quests? It's all I am seeing.
There is nothing wrong with that. However, calling a large amount of quests, whether they are repeatable or not is not might not be the largest amount of content in the past five years.
I don't know enough about the game, and while I did enjoy the setting and what not, there doesn't seem to be a lot to do besides do quests...ad nauseum.
I'd say this TSW Beta Event (1 PvE zone available) has got about the content of around one zone in Guild Wars 2, ff you were to stack up all of "questlike" content (skill points, Hearts, Personal Story missions, Dynamic Events) in one of the zones of GW2 to all of the questing content in the TSW Beta Event.
hard to say as they only have one zone open for beta. the zone was fairly large, but i think guild wars 2 will be much (30-40%) bigger. not including WvW. just pve.
Doing repeatable quests more then once is not content.
I would edit that if i were you.
i agree with this content wise.
lets go ahead and make dynamic events 1 time only too.
You cannot judge a games content in only 1.5 days. In a few months time we will know how much content this game has. So far i am enjoying it, i have pro's adn cons towards it. Most of all i am looking to see if there are enough MMO elements versus single player. Too soon to tell.
GW2 beta included about 6 zones out of 25(+6 six city zones). Some people played pretty much 24/7 and saw less than half of the content. There is lots of stuff crammed into that game! TSW seems to have plenty to do as far as I can tell, but there are lots of people that can give much more educated answer on that one. So I guess I could not actually give you any sort of answer, meh. :P
My Guild Wars 2 blog. Read it. The bestestest and most TRUTHEST BLOG EVER!!
repetable quests does not equal more content, that being said for a quest/level based system it is pretty good. To bad the animations make WoW look like a Dreamworks flick.
This have been a good conversation
Agreed. In AoC to fill out the lack of content from level 45 to 55 (or something like that) they introduced 4 repeatable quests that scaled to your level, and called it content. People were not for the most part, pleased.
dont forget to add public mini dungeons, point of interests (exploration at its best), jumping puzzles, riddles etc (partitioning skill points). Best part is that other low levels zones do not die thanks to sidekicking. I think this is similar in TSW right? (because of the levelless system)
TSW looked really cool from the videos i have watched except for the combat, i saw a complex skill UI, which looked cool too.
Combat looked really dull though, i dont know if it was the player that sucked or no.
Are you really trying to tell me starter zone is the size of northrend because it is not even close.
If two games have the exact amount of quests, does the game with all repeatable quests have more to do over the game that doesn't? I'd say it does.
I have played both. Up until this weekend wasnt able to talk about TSW which has been frustrating given all the somewhat underserved bashing of the game. In terms of content i have been playing it for months now and i never came close to running out of things to do. Now granted if you were to compare merely by number of quests, then TSW may seem to have not as many as some mmo's out there, but what really makes it deceptive is that many quests are challenging to the point that you may not be able to actually complete them on your first try, and in fact may have to come back at a later time to complete them.Some individual quests would take me an hour or 2 of attempts before i would give up and move on to trying something else. Fortunately the game allows you to pause any quests you couldnt complete if you decide to do other quests instead and maybe come back for that one later, rather than making you start from the beggining again after you abandon a quest.
I wouldnt go so far as to argue that having the quests be repeatable should be seen as a positive way of having more content. But i never actually repeated a quest at any point.
Comparing it to GW2 is dificult, but i will say that it probably took me a comparable amount of time to get though kingsmouth in TSW as it did to get through Queensdale in GW2. And i did try to be a completionist in both (Did most of the available quests in TSW minus 1 or 2 investigation missions that had me banging my head against a wall for a while. And filled up every heart in Quennsdale in GW2 as well as challenge points and points of interest).
Both games have a pretty good scale to thier zones imo. We were all pretty impressed with how large and varied the area's were in GW2. TSW isnt half bad in that dept either, Kingsmouth is actually a fair sized small town with a pier and harbour. It has all the buildings one should expect in such a small town, a sherrif's station, bank, church, post office, general store, cafe, dinner, gas station, lighthouse, bed and breakfast, plenty of actual residential, a skate park, junkyard, even an airport. And many of these landmarks are actually pretty spread out across the map from each other. And just as importantly the places all make sense in context to the location.
I'm starting to think the OP is actually a troll using insane hyperbole to stir up the usual hater/fanboy flamewar.
tsw has points of interest. they just don't hold yur hand and tell you where they are. you have to actually explore to find them.
Sorry my bad, seems like a vital word feel away between my head and my hands... repetable quests alone does notmake more content.
Then ofc it also depends on what you think of as content... This is very subjective. But that is my take on it at least. That being said i don't think TSW is a bad game int he "Stuff to do" department. In fact it is very much like DCUO in my mind where you are rewarded for doing weird stuff outside of the normal kill X deliver Y routine.
This have been a good conversation
Same with Egypt and transylvania, so you ate seeing 1/9th of the outdoor pve zones not 1/3rd in the beta. Also you have the other 2 cities, the fulang pvp zone, a second pvp zone in the works, the various little zones you go to for faction ranking missions, then your usual instanced stuff like dungeons, battlegrounds and solo instances
been in the starter zone 2 days now and i have not done 1 repeatable quest..meaning i have not done the same quest twice.