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Boss fight in SWTOR vs. Boss fight in TERA

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  • rexzshadowrexzshadow Member Posts: 1,428

    Originally posted by Eir_S

    Originally posted by Pivotelite


    Originally posted by Phry

    well after watching the youtube videos i can see why SW;TOR's isnt doing so well, but by the same token, even against SW;TOR video, the Tera one looked.. how can i put it..  boring..  running around and spamming attacks.. seriously?  

     Well, the SWTOR video was demonstrating a max leveled heroic boss fight, TERAs was the first instance in the game and the boss is just a BAM with no added mechanics.

    That begs the question, what do end game bosses look like in Tera?  I'm honestly interested now.

    The last few dungeons well does put the ealry dungeons to shame lol. Starting with sky gardan (lvl53) you move from each platform to platform and each room has a trial you have to do. Doesn't tell you what but you got to figure it out yourself. the first and 3rd boss are so far from what i seen randomly generated from previous dungeon bosses. Second boss summon 2 basilisk pets near 30% hp. Final boss summon lazer that make you feared if yoru hit so your forced to fight in the center circle, and it does not stop fucking moving -.-

    The most interesting ones have to be Fane and Balder. Fane first boss has 4 pillar in the corner, every now and than a mob will fly down from a tower/platform and aoes everyone. Its one person's job to destory the pillar at the right time so entire party gains a buff to not get dmg by it. In hardmode the 4 pillar don't respawn. Second boss is a crab boss, once you start the fight entire edge of the room will have spikes coming out of the group. 2 side of the wall will have gaint holes and every now and than one side will start spinning and gaint pillar/spike will shoot out all the way across the room, 1 shooting anyone who gets hit. So you have to constantly watch out for them and move out of the way. In hard mode there are 4 on each side so you can't dodge it unless you run in to the spikes or use the boss to block it for you. 3rd boss is a lancer mob and omfg is it the hardest boss in the dungeon -.- I swear its the dev joke that lancer are OP..... Anyways this boss attacks SUPERFAST and hits like 15k+ per hit on me. And by fast i mean i can't do anything but hold block and shield bash. Longer the fight does the boss stack buff on itself to make it hit even harder but make it die faster. Every 20mins a portal spawn that will summon priest after a while so you have to dps it down fast, but if your standing in its aoe if your with in 5m of other player your mp drains super fast. At 70% and 35% in a room beside it mobs will spawn. When you enter the room you can't use skills, 6 mobs on each side shoot fire ball at you, you have to kit the fire ball to kill this one mob. While some one is doing that the room with the boss will constantly get aoe every now and than. In HM the fireball travel twice as fast and portal summon time is cut in half. Final boss pretty much every attack is an freakn aoe so ya -.- its mechanic kicks in at 50% and ever 10% after that. It will run to a pillar do an aoe and pull everyone to him. Than you have to get behind this worm/snake thing you see before the boss lands or it will instantly kill you. In HM you have 10mins or boss goes super engraged and just 1 shoots everyone XD

    Balder first boss is simple, kill a gaint monkey/ape thing, it climbs up tree every now and than just dps the tree before he jumps off and aoes everyone. there are 2 second bosses, there is a maze you go through and depending on how you do it you end up on the left or right side. Both are kums withvery different mechanic. Left side the boss rolls a lot and every now and than you get waves of these trees that just walks across the entire area. Right side is other Kums that summons ads that target 1 specfic person. that person has to run in to a pool and pull a switch and run around inside the pool till ads are dead. And you have to alternate between left and right pool. 3rd boss will be surrounded by status that will target 1 person every now and than and start shooting fire balls at them. Last boss is arg.... It will blind 1 person which makes their screen turn darker and darker till you can't see, to get rid of it other person has to interact with a mirror that makes everyone screen to all white for 2s. The boss wil put on a shield and go to the center of the room and summon blue orbs that chase people. You either hide outside the ring or get to a cannon and shoot it. At 30% you will have about 2-3mins ot kill the boss before he 1 shoots everyone. During the last 30% it will say the boss is gathering energy and room get darker and darker and darker until its pitch black and it will say the boss has enough energy and everyone dies XD

  • SovrathSovrath Member LegendaryPosts: 32,969

    Originally posted by rexzshadow During the last 30% it will say the boss is gathering energy and room get darker and darker and darker until its pitch black and it will say the boss has enough energy and everyone dies XD

    Yeah I heard that these high end dungeons can be brutal.

    I hope they dont' change it.

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  • Eir_SEir_S Member UncommonPosts: 4,440

    Wow, yeah that does sound far and away more complex than the bosses in the videos I've been seeing, and it's cool figuring out how to work out these mechanics when a game is new instead of seeing everyone fight them on Youtube a hundred times.  I figure there's something that can be done to avoid everyone dying on that "room getting darker" boss though.

  • IstavaanIstavaan Member Posts: 1,350

    both look boring and both are dungeon grinding mmo's. no thanks

  • rexzshadowrexzshadow Member Posts: 1,428

    Originally posted by Sovrath

    Originally posted by rexzshadow During the last 30% it will say the boss is gathering energy and room get darker and darker and darker until its pitch black and it will say the boss has enough energy and everyone dies XD

    Yeah I heard that these high end dungeons can be brutal.

    I hope they dont' change it.

    It is lol, i run Fane about 20+ times now, still doesn't stop me from dying or wiping every now and than. Speically the lancer boss -.- when some thing hits that hard and fast 1 miss block and its like half hp gone XD


    Originally posted by Eir_S

    Wow, yeah that does sound far and away more complex than the bosses in the videos I've been seeing, and it's cool figuring out how to work out these mechanics when a game is new instead of seeing everyone fight them on Youtube a hundred times.  I figure there's something that can be done to avoid everyone dying on that "room getting darker" boss though.

    Ya the last 2 lvl 60 dungeons really puts most of the other ones to shame, but it is to be expected since those are teh 2 new ones just added in with QoA part 1. So i'm looking forward to new dungeons. Also that boss is a dps race at 30%, if you don't have the dps you got to work harder =P What most people do is bring it to 30.5% tank hold it while everyone else recharms and use a crit scroll. Than wait for it to use its bubble and blast it with cannon, this knock it over for a while and is when the dps race starts.

  • rexzshadowrexzshadow Member Posts: 1,428

    http://www.youtube.com/watch?v=TPd0dHvqkb8

    Hakurai put up his Balder Temple run video. should also check out his Fane video be good idea how the last 2 dungeons are.

  • mindw0rkmindw0rk Member UncommonPosts: 1,356

    Wasnt impressed with either fight

  • Eir_SEir_S Member UncommonPosts: 4,440

    Originally posted by rexzshadow

    http://www.youtube.com/watch?v=TPd0dHvqkb8

    Hakurai put up his Balder Temple run video. should also check out his Fane video be good idea how the last 2 dungeons are.

    Gah, I'm trying to watch it but either the video's slow or my internet is.  The monkey boss was actually something I was talking about, it was potentially dangerous due to different mechanics happening during the fight.

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