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Best two class PvP combo?

Lethal920Lethal920 Member Posts: 112

Me and my little brother each have our own copy of Tera as well as our gaming rigs set up right next to each other and are planning on rolling two characters on a PvP realm. Just wondering if anyone could give some suggestions on what two classes would be most beneficial to one another in open world pvp situations and on the journey from 1 to 60. I really appreciate any advice!

 

 

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Comments

  • LaromussLaromuss Member UncommonPosts: 331

    Mystic and any DPS class, though preferably long range.  Mystic can sleep targets so if you end up in a 2 v 2 situation you can sleep on target and he can't do anything while two of you take the one down easily, plus the mystic can heal and is very hard to take down due to its manueverability.  

     

     

  • WicoaWicoa Member UncommonPosts: 1,637

    Yeh Id go one as mystic then the 2nd as something mobile melee or ranged.

    So ranged you got Sorc and Archer either will be fine. Archer seems to have some funky traps and some nice skill based shots (like head shot).

    Lancer won't bring enough dmg to level you both in the long run.

    Warrior will rely on a stack system (like wow rogues) to be effective.

    Zerker is a hulking castle and is too slow getting to anything for pvp (though in mass pvp they are devastating).

    Melee Id recommend slayer (good knockdown of mobs) and can move about fast.

     

     

  • rexzshadowrexzshadow Member Posts: 1,428

    Mystic and Slayer. Slayer is pretty much a must in pvp. Zerker is too slow to be useful in small gropu, they are great when your in 5v5 or above because zerker can team up with other class to take people down. But mystic can't really help zerker catch anyone. Warrior is nice but no on the dmg with slayer but still good. Lancer dmg is way too low but will get you in to dungeons instantly. Sorc is nice for PvE but PvP 2 cloth is too squishy. Priest will 2 healer is not good idea XD Archer is good for PvE but in PvP they can't really protect the mystic so the mystic will die and  you end up with 1v2.

    So ya slayer best or warrior if you want as well to best duo PvP.

  • GhabboGhabbo Member UncommonPosts: 263

    Originally posted by Wicoa

    Yeh Id go one as mystic then the 2nd as something mobile melee or ranged.

    So ranged you got Sorc and Archer either will be fine. Archer seems to have some funky traps and some nice skill based shots (like head shot).

    Lancer won't bring enough dmg to level you both in the long run.

    Warrior will rely on a stack system (like wow rogues) to be effective.

    Zerker is a hulking castle and is too slow getting to anything for pvp (though in mass pvp they are devastating).

    Melee Id recommend slayer (good knockdown of mobs) and can move about fast.

     

     

     

    Agree.

     

    Also for 3v3 I'd go with Lancer + Mystic + Slayer  image

  • MeltdownMeltdown Member UncommonPosts: 1,183

    Slayer + X basically

    "They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath

  • PivotelitePivotelite Member UncommonPosts: 2,145

    I have to agree mystic+slayer would be the best choice, both are very maneuverable and both can be a force to be reckoned with if played right.

     

    Both of you together shouldn't have any problems engaging with people your level in the open world. Unless you get overwhelmed by people. :P

     

    Mystic gets teleport jaunt at level 8, great skill for avoidance and slayer at 18 will have overhead strike and startling kick. Good cc combo is startling kick to knockdown strike to overhead strike.

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  • AzmodaiAzmodai Member UncommonPosts: 154

    Do try a Mystic/Priest and a Berserker, If the mystic sleeps your targets the zerker can just take out 80% of their hp basically.

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  • helthroshelthros Member UncommonPosts: 1,449

    I've heard good things about Priest/Lancer - PvP's well and you can run any instance/BAM whenever you want, instantly.

     

    Mystic/Slayer is solid as well. Slayers are probably due for a slight nerf, but I wouldn't worry about that much. Their mobility + damage has them in god tier at higher end play, but it should level out a bit once people really figure out their classes and such.

     

    I play a zerker and while it's great for large battles, small stuff is a complete pain. How do you deal with a zerker? Just run away from him lol.

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