Well the time has come, and the beta is out. I've been following TSW for over a year now and I've been really anticipating the storyline and open world play combined with the destruction of the "Holy Trinity" of dps, healer, and tank system for pve. The trailers and concept of the game captured my interest from the time I saw the 1080p video which gace me views of a massive world with a deep storyline and tons of custmoability built in. Even PvP which feeds my competitive edge is in the game and i was on the verge of preordering it in time for the beta. But i stilled my urges and waited for reviews like a smart consumer does. And to my disheartenment, the gme's beta seemed to receive a dominantly bad reception. I see nothing but words like "too buggy", "crashes alot", and the oh so typical "Worst game ever, Funcom is trash, this game sucks." spam from people who have played it fpr a few hours. I searched for detailed reviews, but I'm having trouble because people are comparing it to other games like Tera and GW2 and saying it's not up to par. The problem is, this game is supposed to be unique outside of other MMO's. I suppose the final question is, should i wait for a dozen patches to come through after it launches, drop the game completely, or trust that Funcom's beta is only a fraction as bad as the actual game and hope that they produce a game that has been in production since '07?
Tl;dr: Should I wait to buy this, forget the game completely, or pre-order ASAP
Comments
No one can answer that question for you. You have to decide if you want to buy it or not. I don't know how much more information anyone can give you to sway you in one direction or another.
All I will say is this game will be F2P once the hype dies down and the box sales drop to nothing. Your guess at how long that will take.
Pre-Order it from Amazon and judge for yourself. Amazon doesnt bill until the game ships, they'll send you a code, and you'll be able to participate in the next beta weekend event (next weekend) and you can form your own opinion.
You can pre-order it from several places or snag a beta key from GameSpot if there are any left.
There are all kinds of "my impressions" threads after the weekend, so lots of opinions floating around. I've actually seen more good reviews than bad so far, and a lot of folks saying they were pleasantly surprised.
There are tons of videos on youtube and even this website of gameplay and things. Just spend some time watching them. The GDC 2012 video I personally found the most informative since they cover everything from character creation to quests to dungeons to crafting and areas.
Grab a beta key and try it for yourself during the next weekend.
http://www.thesecretworld.com/news/the_secret_world_beta_weekend_2_kingsmouth_calling_part_two
You either love TSW or hate it.
There's no middle ground to the secret world.
My thoughts are at this point, that the game feels unfinished. It has some bugs that can be fixed, sure, and that is to be expected. What I mean by unfinished is that at least what I have played so far the game seems to lack a coherent / consistant focus on who or what the game is.
Right now, it feels like someone modernized a standard themepark, put it in a more realistic setting, and just left it at that. I'm not very far into the game, but something was missing, and this is the best way I can describe it so far. A game like this should be much more social, and due to the inherently slower pace of it, there should be a lot more features that cater to role playing, perhaps some sandbox hybrid features, etc.
I'm still going to buy this game, but if it releases before Christmas, I think they are making a mistake. It generally plays smooth, but like I said, it feels a little schitzo for me. They need to polish, add in some more details, and start thinking about catering to a more social and RP type crowd.
It has a lot of good points. I enjoy the mysteries and puzzles, and I think it's a fresh approach to the genre, and one that could be really special. It is visually stunning a lot of times, though combat feels lackluster. I just don't think Funcom knows who their player base is, and they are trying to take what is going to be a niche-appeal game (perhaps a large niche), and trying to make it a mass-market game like GW2 is going to end up. They are barking up the wrong tree from that aspect.
Side Note: Playing low-level pistol is mind-numblingly boring. They need to put some real thought into the combat system.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
Not true at all. I don't like it, but I don't hate it. It was an ok game for me. Certainly not worth the money they are asking for it, for me. As far as the OP, you will have to try the game for yourself. There is one thing I can say about this game is that you should most definitely try it out before it releases.
same...I like many aspects and dislike many as well.. id say its worth the admission fee though
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Not true at all. If there was one thing that TSW has done incredibly well, is know what type of game it is. The story, theme, mechanics and process of actual gameplay all reflect that.
Hopefully, you'll get a chance to play more the following weekends to realize just how wrong your post actually is.
I hope you are right, my friend. I already bought the game, and I don't intend to cancel. I'm giving them a shot.
I played enough of one of their showcase towns to see the problem. I'll tell you this too. When I was sitting back saying things like this about SWTOR, there were hundreds of people like you from these forums to tell me how wrong I was. Now where are we with that game? I could sit here and list at least ten prominant members of this website who told me I was off my rocker and spewed multiple insults at me on a daily basis because I didn't like their game. They eventually arrived to the same conclusions I did, it just took them longer.
The problem is that there is no real depth and this game is reaching out to a more intellectual and perhaps RP friendly crowd. I've been following this game since the original announcement back in 2007. I was on the forums talking with the people it initially interested, and I was involved in the ARG aspects. THOSE are the types of people this game should appeal to. They are thinkers, researchers, readers, puzzle solvers, and people interested in building deep and interesting characters, whether they actually RP or not. They were talking about being able to smoke a cig, or visit a magicians knob, or musty book store to search for clues. They were begging for rich cities full of dark allies, shady characters and a wet, musty, forboding feeling in the air.
Yet, when you play the game, you realise cities are weak. London looks cool on the surface, but it has little character. Go walk around and visit the shops in the city. They feel contrived with mannequin-like NPC posed in them. The puzzles are a bit infantile, at least at the beginning, the combat is simple and a bit boring depending on the weapons you choose, and the world needs to be more detailed and fleshed out, or else it will quickly feel as dead and contrived as SWTOR felt shortly after launch.
I want to see this game succeed, and I hope when you get further into the game it starts having a deeper more thoughtful aspect to it rather than a watered down horror theme park designed for masses that won't play it.
There is a lot I love about this game, and that is why I am keeping it, but I really hope they plan to add some more atmosphere and a reason for people to hang around and socialise with each other. In a game like this, the players could either end up being some of the game's best content, or a bunch of solo players running around doing quests until they get bored and quit.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.