After reading the PC Gamer interview, I have decided to buy Arma 2 on Steam and get involved with this. I think this has tremendous potential to make some changes in the MMORPG genre.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
Mod looks excellent. One thing that's a deal breaker to me personally is the 24 hour day-night cycle especially when you can hardly see anything in pitch black and I can imagine the eye-strain to be experienced there .
Yeah, the realtime day/night cycle is something that sounds good and immersive on paper but all it means is that people log onto more westerly servers to chase the daylight. I'd like to see a 3 or 5 hour night and similar length day. Also the recently added body temperature mechanic is a bit out of whack at the moment. It can easily rain for two or three hours at a time, during which you're almost certain to get ill.
It is still alpha though and all these things will probably change as the mod develops.
Meh. Another PvP based sandbox, and around zombies...
How dare they not do another WOW clone? Did they learned nothing from the glorious success TOR had last months?
Seriously, the mod is fabulous, practicaly forces roleploaying. Also incredibly immense. After Playing it for a week I logged on to play GW2 for the monday stress test and it felt so lifeless in comparison. GW2 is a great game, but nothing near the experience this mod gives if played well.
X2. I backed down playing TSW closed beta so much due to this mod.....it really is awesome.
Yesterdays patch was money. I was logging in and out of servers almost effortlessly.
I am in desperate need of a blood transfusion atm though....problem is who do I trust to perform it for me??? lol
How dare they not do another WOW clone? Did they learned nothing from the glorious success TOR had last months?
Seriously, the mod is fabulous, practicaly forces roleploaying. Also incredibly immense. After Playing it for a week I logged on to play GW2 for the monday stress test and it felt so lifeless in comparison. GW2 is a great game, but nothing near the experience this mod gives if played well.
Yeah, because Darkfall and Mortal Online and Eve and Xsyson don't exist already.
I didn't say it was a bad mod. But PvP sandboxes are not for me. Let alone with zombies. Such a dull, unimaginative, overused concept. It doesn't matter if it's immersive if I simply do not find that kind of gameplay enjoyable in the least, getting ganked all the time. And it seems the only sandbox anyone ever does is a PvP one.
I'm really not sure what's with the random GW2 attack, either. Where did I mention GW2?
Plenty of u tubes poping up now of Dayz 'teams' that are totally bandit with all the maps goodies stock piled in ridiculous amounts. Dayz is allready devolving into the typical MMORPG world PVP where a few elite groups dominate the map. Once that permeates most of the servers, it becomes just one more so so FPS.
I disagree, because the antidote to bandit groups is 'good guy' groups. A balance can easily be struck here, and if the game was a long-term MMO, you could have some EVE-style feuds that last months or years.
The point anyway, is that people need to get out of their ruts and start thinking about radical changes to games. Almost all of the main gaming genres are constantly rehashing the same tired ideas now. The fact that one guy can come and shake things up like the developer of this mod just shows that people are hungry for more, whether they know it or not.
It also takes us back to a fundamental idea that has been lost in recent years. Modding communities can bring major value to an existing game franchise. According to the PC Gamer article, about 40k people are trying Day Z, and alot of those people went and bought "Arma II Combined Operations" (base game plus expansion) just to try this mod. I was one of them, and I have no intention of playing the base Arma II games.
Back in the days of the original Quake 1 and 2 games, mods and community made maps were commonplace, and they not only extend gameplay, but they extend sales of the base games. You couldn't even join a server that didn't at least have a bunch of community-made maps that were often better than the base maps.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
Plenty of u tubes poping up now of Dayz 'teams' that are totally bandit with all the maps goodies stock piled in ridiculous amounts. Dayz is allready devolving into the typical MMORPG world PVP where a few elite groups dominate the map. Once that permeates most of the servers, it becomes just one more so so FPS.
It really doesn't matter if teams stockpile items in certain areas etc. The map is so large, and the odds are against them, regardless of how great they work as a unit. Inevitably, they will die...that's the beauty of the game. The other beauty is that while you are hindered, all it takes is a few bullets from a fresh player to take one out (with a bit of tactics/patience of course). If anything, groups forming like that will only create another dynamic to the mix. If the programmer remains true to his roots, it will never be like other FPSs...due to there mere fact that if you die or kill, it actually effects you considerably. Death means very little in other FPS, thus you have many people running in like rambo as they will just spawn in again, players scrape to stay alive in this game.
If 25 man or so teams form all together on one server at some point, that could durastically change the atmosphere however. Though, it would be a very boring situation for that 25 man team, as they would see very little player action. (due to the 50 man limit on servers)
Plenty of u tubes poping up now of Dayz 'teams' that are totally bandit with all the maps goodies stock piled in ridiculous amounts. Dayz is allready devolving into the typical MMORPG world PVP where a few elite groups dominate the map. Once that permeates most of the servers, it becomes just one more so so FPS.
Each server is capped to about 50 players in total. The game map is 225km2. There aren't enough players for groups to dominate the map and the very few places that are constant battlefields (NW Airfield, Chernogorsk and Elektrozavodsk) are easy to avoid. Also, those massive stockpiles those bandit groups have? Anyone who finds them can take whatever they want from them. Same with their cars, trucks and helicopter. Nothing is secure in DayZ.
It's also probably worth mentioning that at any given time only about 10% of all characters are bandits.
EDIT: Just saw Decadantia said pretty much everything already
Plenty of u tubes poping up now of Dayz 'teams' that are totally bandit with all the maps goodies stock piled in ridiculous amounts. Dayz is allready devolving into the typical MMORPG world PVP where a few elite groups dominate the map. Once that permeates most of the servers, it becomes just one more so so FPS.
You can stockpile you want or be eletist or even being a group but you can suddenly bump on newbee in some town who pop you down or you shoot and get alot zombies on you.
Its not mmorpg at all and you just can't dominate the map period.
If you wait in some small corridor where good items spawn and have enough ammon a large group can try but most prolly die when try enter. Ive had this expereince with 3 players in elektra trying to enter that building near big pipe tower and i kill them all i was maybe 1 hour ingame with new character.
Thats the beauty of DAYZ try to survive isn't easy at all nomatter what you are or group.
CPU:Intel Core i7-3770K 4GHz GPU:ASUS HD 7970 DirectCU II TOP MB:ASUS P8Z77-V DELUXE Case:Cooler Master HAF X RAM:Corsair 16GB 1600 PSU:Corsair gold 850 HD:SSD OCZ 256 GB vertex4
Saw a lot of buzz about this mod for the last couple weeks. Saw a deal for $15 on Amazon for Arma II CO which has both Arma II and Operation arrowhead and thougth what the hell. Been playing the game for a week now myself. I just can't get enough of it, It's so tense and atmoshperic. You never know who you can trust and who will just shoot you in the head and then throw the zeds(zombies) into the mix and well....... This game just scratches an itch I've had for a long time.
Been playing for the past 4 days or so, and i honestly cant get enough of it. I play it more then D3 and thats saying alot coming from a huge Diablo fan. Then tense feeling of crawling through a zombie infested town knowing that one mistake can cost all of your loot is amazing. Or coming across another survivor which you either team up with or take out. Playing at night is even more intense, See a flare go up in the distance can only mean 1 thing, another player is close. This is what L4D and DI should have been. The only objective in this game is to see how long you can survive. As soon as they had full player built fortifications, a skill system (specializing in Medic, scout, trooper, tracker ect ect), player clothing, and fix some major bugs. I think it will be one of the best mods and GAME out there atm. Its only in Alpah and its really surprised me.
Playing: FFXIV, DnL, and World of Warships Waiting on: Ashes of Creation
Also : in Battlefield Heroes you still connect with your character by a) getting him skills , and b) getting him gear.
Nah, in Battlefield Heroes I connected with my character in spite of a) and b), not because of it.
Playing DayZ I have felt more connected to my character than I have to any avatar I created in any MMO for the last 6 years. What I find this mod does is, because we are out in the wild alone (in the way he possibly represents me in the gameworld) I am more attached to my character.
I do not need to get some shiny armour for my character in order to feel connected to it.
I do not need to progress some skill-tree.
I do not need to go into instances in order to progress anything.
I do not need to get to a place late in the game where danger rears its head, because the whole concept of the game is to survive.
MMOs use these things sure, but not in order to make you feel connected to your character, but to represent a story within the game's limits, which is a different thing.
Why would anyone want to introduce MMO concepts into it?
I am dreading that with the boost in sales ARMA 2 is getting, a big publisher will buy the studio and ruin the experience. They will do exactly what you guys are asking:
(At the grey suits HQ):
- So lads, here we are with this game and the mod, what should we do?
- Let's get rid of the permadeath, we will broader the game's appeal.
- Let's include some instances filled with zombies and a couple of end-game raids against Rob Zombie.
- Hey, how about an auction house where players can sell the items they found in the island?
- Classes, we should put in some classes and some skill trees in there.
- Why there be no collectable companions in teh game, let's include them too!
- We could name the first expansion "Rise of the Elf zombies"!
Hilarious post!
My blog is a continuing story of what MMO's should be like.
Looks great but why do they have to go ape-shit hardcore and do perma-death. Why is everything in MMOs so black and white? Either super casual, ThemePark, linear crap or super-hardcore FFA PvP full loot, perma death. Can't there be a middle ground?
pretty much this.
A game like this is pretty much ruined by the community not so much from bugs and stuff like that.
Looks great but why do they have to go ape-shit hardcore and do perma-death. Why is everything in MMOs so black and white? Either super casual, ThemePark, linear crap or super-hardcore FFA PvP full loot, perma death. Can't there be a middle ground?
What is the middle ground? You listed all kinds of varities, some sound middle ground to me. It seems you are looking for something that is and is not at the same time. Permadeth in a game like this is absolutely the right choice. You aren't building levels. I just wish I would have called Atari back in the day, "Why is asteroids permadeth"?
To comments like "When I'm out in the wild I feel more attached to my avatar". Agreed. That is why Bethesda games are great and they don't need this story telling that imo many think it needs. You make the story within a story.
Finally a challenging and non-handholding game that is fun and succesful!
Hopefully this will be the wake up call that the stale mmo industry needs so badly; if the cash-hungry investors get some living proof that there's a sizeable market for stuff like permadeath, survivalist realism and real co-op with (i.e. open ffa PvP and no artificial party system, no fast travel, no instancing, no free in-game tools like maps and gps), perhaps we'll start seeing some well-funded "real" mmos featuring innovative and challenging gameplay for a change.
I don't understand the people crying about their fear of permadeath and not being able to "connect" with their character through gear and skillpoint accumulation. If you prefer grinding for gear through repetitive PvE in perfect safety, and find that you "connect" to your pixels better that way than through adrenaline-pumping, risk vs reward action where your actual in-game life is at stake, there is already a plethora of options for you to chose from. The whole industry has been catering to your tastes since 2004.
Those of us that prefer something different (and apparently there are a lot more of us than some sandbox-haters like to claim) have been waiting for something like this to happen for a ridiculously long time.
The great thing is that DayZ does not pretend to be a "real" mmo. It hasn't been hyped for years as the saviour of the sandbox genre (like DFO and MO for example), which means it will not disappoint due to overhype and underdelivery (like those games did). It's just a simple mod, proving that some game mechanics can be really, really fun - even to people who don't consider themselves sandbox gamers.
I could easily imagine some skilled devs fleshing out the concept and making a true virtual world based on it. I mean, who says an mmo has to be about long-term character progression? The "longevity" could just as well be about groups of players establishing long lasting impacts in the game world, a context in which the life of one individual character becomes less important than large scale operations. If solo grinding for gear and skillpoints is replaced by actual teamplay and group progression in an unforgiving risk vs reward setting, new and interesting possibilities open up.
Been stalking the mod for a long while, finally gave it a go. Killed 16 zombies and ended up in some small shack with two doors.. locked myself in 'for the night' as a safe place...
I think the game is probably much better when:
1. You're with a group of friends
2. You're not on a server where everyone's just trying to kill each other, but survive instead.
Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.
Ever since I found out about DayZ in here I have been hooked...i mean completely hooked (I dream DayZ)....
The first couple of days were a complete wash as I was constantly lost and constantly outgunned and outnumbered by zeds...so i started rteading up and studying the map...
I must say that i am a complete lone wolf and trust nobody...
In my latest run I lasted two days by avoiding the coast and heading inland for the deer huts. After getting a decent AK47 with three clips and a M1911, i proceeded to the inland cities with supermarkets...I would hnag out on hilltiops with binoculars and scan a town before entering...
I would creep in and hit a house or two, then the market and be gone..if i heard shooting, i would beeline back to the forest with a quickness...
I had an Allis pack with full gear- hatchet, matches, map, compass, watch, binoculars, hunting knife, so I would take to the woods and hunt animals to replace my lost blood (frigging rabbits!)..so I got cocky and headed for the NW airfield...
As a paranoid lone wolf and my first time there, I went all the way around to the back and worked my way back in...picked up some more ammo, some grenades, and ran into another player crawling on the ground...I gave him a chance to back away and leave me be but he started rolling back and forth, acting jinky, so i unloaded a half clip into him...
he died but now I had a zombie battle on my hands, which I survived, but lost 4000 blood....I searched my fallen foe and came away with a glock and a M17...searched a few more hangers and found some clips for the glock...was about to head to the next buildings when someone warned in chat that a 12 man group was headed to the fields, so I booked it into the woods and ran into some more zeds and disposed of them, but lost some more blood...
Not wanting to go back to the caost for blood, I took to the woods hunting rabbits looking for more livestock like cows or boars..
Night was coming and I was lost and needed water so I went into a small town to the far north... I knew there was no players there and found a well to refill my water...
My thirst was calmed, my waters full, but I was below 6000 in blood. I knew to head back into the woods, but I decided to try to search a few houses for some can goods and I still needed a tent...
That was my mistake...
I got trapped in a yard with a tall fenceand had zeds coming in all directions... It ried to run but a zed caught me and I broke my leg and started to pass out....I came back to around 2500 blood and realized I was out of bandages...
My two days of survival came to an end because I forgot to stock up on this one important item...
Now I am back on the beach and ready to begin the bean war all over again...
Comments
After reading the PC Gamer interview, I have decided to buy Arma 2 on Steam and get involved with this. I think this has tremendous potential to make some changes in the MMORPG genre.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
It really does, and even more so once the locational VOIP is working properly and the global chat channels are disabled.
Mod looks excellent. One thing that's a deal breaker to me personally is the 24 hour day-night cycle especially when you can hardly see anything in pitch black and I can imagine the eye-strain to be experienced there .
Looking forward to EQL and EQN.
It is still alpha though and all these things will probably change as the mod develops.
X2. I backed down playing TSW closed beta so much due to this mod.....it really is awesome.
Yesterdays patch was money. I was logging in and out of servers almost effortlessly.
I am in desperate need of a blood transfusion atm though....problem is who do I trust to perform it for me??? lol
BigCountry | Head Hunters | www.wefarmpeople.com
Yeah, because Darkfall and Mortal Online and Eve and Xsyson don't exist already.
I didn't say it was a bad mod. But PvP sandboxes are not for me. Let alone with zombies. Such a dull, unimaginative, overused concept. It doesn't matter if it's immersive if I simply do not find that kind of gameplay enjoyable in the least, getting ganked all the time. And it seems the only sandbox anyone ever does is a PvP one.
I'm really not sure what's with the random GW2 attack, either. Where did I mention GW2?
Plenty of u tubes poping up now of Dayz 'teams' that are totally bandit with all the maps goodies stock piled in ridiculous amounts. Dayz is allready devolving into the typical MMORPG world PVP where a few elite groups dominate the map. Once that permeates most of the servers, it becomes just one more so so FPS.
I disagree, because the antidote to bandit groups is 'good guy' groups. A balance can easily be struck here, and if the game was a long-term MMO, you could have some EVE-style feuds that last months or years.
The point anyway, is that people need to get out of their ruts and start thinking about radical changes to games. Almost all of the main gaming genres are constantly rehashing the same tired ideas now. The fact that one guy can come and shake things up like the developer of this mod just shows that people are hungry for more, whether they know it or not.
It also takes us back to a fundamental idea that has been lost in recent years. Modding communities can bring major value to an existing game franchise. According to the PC Gamer article, about 40k people are trying Day Z, and alot of those people went and bought "Arma II Combined Operations" (base game plus expansion) just to try this mod. I was one of them, and I have no intention of playing the base Arma II games.
Back in the days of the original Quake 1 and 2 games, mods and community made maps were commonplace, and they not only extend gameplay, but they extend sales of the base games. You couldn't even join a server that didn't at least have a bunch of community-made maps that were often better than the base maps.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
It really doesn't matter if teams stockpile items in certain areas etc. The map is so large, and the odds are against them, regardless of how great they work as a unit. Inevitably, they will die...that's the beauty of the game. The other beauty is that while you are hindered, all it takes is a few bullets from a fresh player to take one out (with a bit of tactics/patience of course). If anything, groups forming like that will only create another dynamic to the mix. If the programmer remains true to his roots, it will never be like other FPSs...due to there mere fact that if you die or kill, it actually effects you considerably. Death means very little in other FPS, thus you have many people running in like rambo as they will just spawn in again, players scrape to stay alive in this game.
If 25 man or so teams form all together on one server at some point, that could durastically change the atmosphere however. Though, it would be a very boring situation for that 25 man team, as they would see very little player action. (due to the 50 man limit on servers)
Each server is capped to about 50 players in total. The game map is 225km2. There aren't enough players for groups to dominate the map and the very few places that are constant battlefields (NW Airfield, Chernogorsk and Elektrozavodsk) are easy to avoid. Also, those massive stockpiles those bandit groups have? Anyone who finds them can take whatever they want from them. Same with their cars, trucks and helicopter. Nothing is secure in DayZ.
It's also probably worth mentioning that at any given time only about 10% of all characters are bandits.
EDIT: Just saw Decadantia said pretty much everything already
You can stockpile you want or be eletist or even being a group but you can suddenly bump on newbee in some town who pop you down or you shoot and get alot zombies on you.
Its not mmorpg at all and you just can't dominate the map period.
If you wait in some small corridor where good items spawn and have enough ammon a large group can try but most prolly die when try enter. Ive had this expereince with 3 players in elektra trying to enter that building near big pipe tower and i kill them all i was maybe 1 hour ingame with new character.
Thats the beauty of DAYZ try to survive isn't easy at all nomatter what you are or group.
CPU:Intel Core i7-3770K 4GHz
GPU:ASUS HD 7970 DirectCU II TOP
MB:ASUS P8Z77-V DELUXE
Case:Cooler Master HAF X
RAM:Corsair 16GB 1600
PSU:Corsair gold 850
HD:SSD OCZ 256 GB vertex4
Saw a lot of buzz about this mod for the last couple weeks. Saw a deal for $15 on Amazon for Arma II CO which has both Arma II and Operation arrowhead and thougth what the hell. Been playing the game for a week now myself. I just can't get enough of it, It's so tense and atmoshperic. You never know who you can trust and who will just shoot you in the head and then throw the zeds(zombies) into the mix and well....... This game just scratches an itch I've had for a long time.
No signature, I don't have a pen
Been playing for the past 4 days or so, and i honestly cant get enough of it. I play it more then D3 and thats saying alot coming from a huge Diablo fan. Then tense feeling of crawling through a zombie infested town knowing that one mistake can cost all of your loot is amazing. Or coming across another survivor which you either team up with or take out. Playing at night is even more intense, See a flare go up in the distance can only mean 1 thing, another player is close. This is what L4D and DI should have been. The only objective in this game is to see how long you can survive. As soon as they had full player built fortifications, a skill system (specializing in Medic, scout, trooper, tracker ect ect), player clothing, and fix some major bugs. I think it will be one of the best mods and GAME out there atm. Its only in Alpah and its really surprised me.
Playing: FFXIV, DnL, and World of Warships
Waiting on: Ashes of Creation
Hilarious post!
My blog is a continuing story of what MMO's should be like.
Arma II is the original game DAYZ is the MOD that total convert Arma II into a zombie appocalypse permadeath survival game simulation.
And with every patch 1.60.1(female avatars now), DAYZ becomes better and better.
CPU:Intel Core i7-3770K 4GHz
GPU:ASUS HD 7970 DirectCU II TOP
MB:ASUS P8Z77-V DELUXE
Case:Cooler Master HAF X
RAM:Corsair 16GB 1600
PSU:Corsair gold 850
HD:SSD OCZ 256 GB vertex4
And those patches come fast sometimes! I was out yesterday and today, and two significant updates came out in that time.
Anyway, it's good to see this thread back in the forum it came from. And stickied no less.
pretty much this.
A game like this is pretty much ruined by the community not so much from bugs and stuff like that.
Philosophy of MMO Game Design
haha
What is the middle ground? You listed all kinds of varities, some sound middle ground to me. It seems you are looking for something that is and is not at the same time. Permadeth in a game like this is absolutely the right choice. You aren't building levels. I just wish I would have called Atari back in the day, "Why is asteroids permadeth"?
To comments like "When I'm out in the wild I feel more attached to my avatar". Agreed. That is why Bethesda games are great and they don't need this story telling that imo many think it needs. You make the story within a story.
Finally a challenging and non-handholding game that is fun and succesful!
Hopefully this will be the wake up call that the stale mmo industry needs so badly; if the cash-hungry investors get some living proof that there's a sizeable market for stuff like permadeath, survivalist realism and real co-op with (i.e. open ffa PvP and no artificial party system, no fast travel, no instancing, no free in-game tools like maps and gps), perhaps we'll start seeing some well-funded "real" mmos featuring innovative and challenging gameplay for a change.
I don't understand the people crying about their fear of permadeath and not being able to "connect" with their character through gear and skillpoint accumulation. If you prefer grinding for gear through repetitive PvE in perfect safety, and find that you "connect" to your pixels better that way than through adrenaline-pumping, risk vs reward action where your actual in-game life is at stake, there is already a plethora of options for you to chose from. The whole industry has been catering to your tastes since 2004.
Those of us that prefer something different (and apparently there are a lot more of us than some sandbox-haters like to claim) have been waiting for something like this to happen for a ridiculously long time.
The great thing is that DayZ does not pretend to be a "real" mmo. It hasn't been hyped for years as the saviour of the sandbox genre (like DFO and MO for example), which means it will not disappoint due to overhype and underdelivery (like those games did). It's just a simple mod, proving that some game mechanics can be really, really fun - even to people who don't consider themselves sandbox gamers.
I could easily imagine some skilled devs fleshing out the concept and making a true virtual world based on it. I mean, who says an mmo has to be about long-term character progression? The "longevity" could just as well be about groups of players establishing long lasting impacts in the game world, a context in which the life of one individual character becomes less important than large scale operations. If solo grinding for gear and skillpoints is replaced by actual teamplay and group progression in an unforgiving risk vs reward setting, new and interesting possibilities open up.
The truth about Arma 2: dayz
a real life video:
http://www.youtube.com/watch?v=rYft9Kd8nIQ&feature=player_embedded
LOL Damn
PM before you report at least or you could just block.
Yeah, but look how long he lasted!
Funny stuff.
Been stalking the mod for a long while, finally gave it a go. Killed 16 zombies and ended up in some small shack with two doors.. locked myself in 'for the night' as a safe place...
I think the game is probably much better when:
1. You're with a group of friends
2. You're not on a server where everyone's just trying to kill each other, but survive instead.
BOYCOTTING EA / ORIGIN going forward.
Ever since I found out about DayZ in here I have been hooked...i mean completely hooked (I dream DayZ)....
The first couple of days were a complete wash as I was constantly lost and constantly outgunned and outnumbered by zeds...so i started rteading up and studying the map...
I must say that i am a complete lone wolf and trust nobody...
In my latest run I lasted two days by avoiding the coast and heading inland for the deer huts. After getting a decent AK47 with three clips and a M1911, i proceeded to the inland cities with supermarkets...I would hnag out on hilltiops with binoculars and scan a town before entering...
I would creep in and hit a house or two, then the market and be gone..if i heard shooting, i would beeline back to the forest with a quickness...
I had an Allis pack with full gear- hatchet, matches, map, compass, watch, binoculars, hunting knife, so I would take to the woods and hunt animals to replace my lost blood (frigging rabbits!)..so I got cocky and headed for the NW airfield...
As a paranoid lone wolf and my first time there, I went all the way around to the back and worked my way back in...picked up some more ammo, some grenades, and ran into another player crawling on the ground...I gave him a chance to back away and leave me be but he started rolling back and forth, acting jinky, so i unloaded a half clip into him...
he died but now I had a zombie battle on my hands, which I survived, but lost 4000 blood....I searched my fallen foe and came away with a glock and a M17...searched a few more hangers and found some clips for the glock...was about to head to the next buildings when someone warned in chat that a 12 man group was headed to the fields, so I booked it into the woods and ran into some more zeds and disposed of them, but lost some more blood...
Not wanting to go back to the caost for blood, I took to the woods hunting rabbits looking for more livestock like cows or boars..
Night was coming and I was lost and needed water so I went into a small town to the far north... I knew there was no players there and found a well to refill my water...
My thirst was calmed, my waters full, but I was below 6000 in blood. I knew to head back into the woods, but I decided to try to search a few houses for some can goods and I still needed a tent...
That was my mistake...
I got trapped in a yard with a tall fenceand had zeds coming in all directions... It ried to run but a zed caught me and I broke my leg and started to pass out....I came back to around 2500 blood and realized I was out of bandages...
My two days of survival came to an end because I forgot to stock up on this one important item...
Now I am back on the beach and ready to begin the bean war all over again...
This is how DayZ is for me....