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So now leader of guilds with a guildlevel higher than three can try to get votes and become the boss of... a zone of Tera, or something? And then what? Do NPCs mention that players name, or does the guild get some money (like taxes), or what is it good for?
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
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Here you go: http://tera.enmasse.com/game-guide/endgame/political-system#what-does-a-vanarch-do-exactly
Quote:
What Does A Vanarch Do, Exactly?
We've mentioned that a vanarch has the power to tax and turn on special vendors and services. In addition, the vanarch and all members of the vanarch's guild get unique mounts. In fact, they're the fastest mounts in the game, and only a select few players will have access to them, and only while their guild leader is in power.
On top of that, the vanarch will have access to a special "message of the day" announcement as well as an announcement channel, both of which can be used to communicate with people in the zone you reign over.
Everything else costs policy points. For every week that a special service is available, you'll need to pay some of your hard-won policy points. No points, no services—and a diminishing chance you'll get reelected in a couple weeks.
You can use your policy points to:
Raise or lower individual tax rates on several categories of transactions. Any gold you earn as a result is yours to keep!
Open specialty shops, with items not available anywhere else.
Add skill trainers in remote locations, allowing characters to stay in your province and spend more gold more often.
Upgrade the abilities of stamina restoring clerics—something which may come in handy if somebody dies on your watch due to "friendly fire."
Enable access to trade brokers on certain continents.
Adjust the PvP settings for your province on certain continents (and only on PvP servers, of course).
And all of these choices are visible to your fellow players through the province menu. So choose wisely, play regularly, and get the word out about the kind of leader you really are!
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
The link below is how they describe it.
http://tera.enmasse.com/game-guide/endgame/political-system
Personal opinion about the system will come after the first voting is concluded.
Right now I think the political system sounds a little lacking. I really hope they add more incentive for players to become a Vanarch. Manipulating taxes in a province is all good and all, but who is going to re-visit the lower level provinces and for what reasons? I mean gathering for crafting is O K I guess, but the crafting system needs too much help right now to make that the only viable reason. Maybe I am missing something here.
And gold means a LOT in Tera. Max level enchanting is VERY expensive.
Well there will be a few choice area's that most high level guilds will fight over, mostly the one's with end game instance dungeons. For example Cutthroat Harbor is a level 30'ish area but it has a lvl60 dungeon located in the area. But for the lower area's I would expect newer guilds that are just starting out to vie for them.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
While i understand that Vanarchs get income through taxes I don't think that the income is a huge pull for me. The way I understand it, NA release of Tera has fewer requirements on enchanting +9 gear. The income would be nice and all ... but if that is all it gives you then its not a great feature. I was hoping that there would be a better point to this aside from exclusive temporary mounts or a larger temporary income.
for example, resource rights, guard manipulation, guild presence etc.
Sounds pretty neat to me. And you can expand that a lot in future.
But it already sounds like a nice idea. Having guild people get voted into higher positions, be the chief of a zone, collect taxes, place new vendors in the zone to enable people to buy interesting stuff, and put trainers in remote places? Neat.
I haven't tried deathmatch either, though it sounds like fun. 10 level 20 popori vs 1 lvl 30 baraka? And you can bet gold?
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
Not sure about the other things you listed but guild presence is one thing it will have. The Vanarch's guild logo will be present on the map, Quest log for that zone, and will splash on the screen every time to enter their lands or dungeons.
Everyone will know what guild controls that district.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...