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As you may know GW2 boasts having the "endgame starts at level 1". There isn't any raiding or traditional gear grind progession at level 80, which is fine with me since I never was much of raider (not enough free time). My question is once you take your sweet time to smell the roses along the way to lv 80 what is there to do? By then I would assume one would have seen about 75% of the game's content and it's just a month or two beyond that probably to see the rest.
Basically whats going to keep me playing once I've leveled 3 alts to 80?
Comments
If you took your sweet time, and did all the side quests and everything along the way, then there is still alot of PvP to do.
Getting all the achievements is going to be a very long time. Even if you play hardcore, you are going to be doing the game for quite some time. if done properly, the expansions will come way before you are done with the current content.
Do not forget NC lovesssssss expansions... by the time you get one avatar to 80 if you take your time I am willing to bet the first expansion will be waiting..
Achievments and Titles and all the game play that goes into them. Appart from that whatever takes your fancy each day - you dont outscale stuff.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
The PVE content in Guild Wars maybe took a week or two to complete, yet people played that game for years. Why? The true endgame in Guild Wars is the pvp, and specifically trying out different builds and characters. Even if you come up with an ultimate build, you may think of some crazy build that might just work and start trying that out. Around the time you get bored of the available builds, an expansion comes out that has loads of new skills, a couple new classes, new PVP game types, and some more PVE content. I wouldn't worry about the endgame at all. It is 1000 times more fun than gear treadmill.
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I will play no more MMORPGs until somethign good comes out!
You'll be doing the same things you were doing before and if you enjoyed the game you were playing on your journey to level cap, then you'll continue to enjoy it until you're bored. The game doesn't need to change into a whole new game, once you hit level cap and the game doesn't need to keep you playing endlessly. The devs have outright said that it is okay for people to stop playing their game for a while, pick up a new game or just have a life.
As long as they come back to purchase an expansion.
Whatever you want to do, I would say. Even to the point of stopping for a while and picking it up again 3 months later. Say you level 3 alts to 80 and you've taken your time, etc. You've spent maybe six months playing the game (a little less if you're a kid who's not in school during the summer - but then, maybe you should go play outside for a bit! lol). You decide to take a break for a few months, which you can do since there's no sub. Then next thing you know, there's an expansion out! Now you have more fun for another 6 months!
That's basically how I played the first GW. Play for a while, then stop for a month or so, then play again. The joys of no subscription.
You want me to pay to play a game I already paid for???
Be afraid.....The dragons are HERE!
Remember there is no sub, so you can stop playing for some time and come back later without the hassle of resubbing all the time.
That is gaming. That is why M:tG is still going as the #1 CCG. Arenanet knows how to give players the tools to play against each other, and that is what gives this game almost unlimited content.
By the time you leveled 3 alts to 80, and you've seen everything there's most already an expansion out. Remember, in this game there's a lot on the surface, but there's also quite a lot hidden away. That cliff may not be a cliff at all, but an elaborate jumping puzzle.
IF you did complete everything, well you could go do some PvP, you could craft, you could run through dungeons, you could go see if they added any more events since the last time you ran through some areas. Pretty much, you can do whatever you want. You can even take a break! If you leveled 3 alts to 80 and experienced 75% of the stuff the game has to offer and an expansion isn't out yet, and you've even experienced the new stuff, you probably should take a break.
Two threads you might find interesting and that answer your question in different ways:
http://www.mmorpg.com/discussion2.cfm/thread/351433/GW2-Article-at-PC-Gamer.html
http://www.mmorpg.com/discussion2.cfm/thread/345676/how-to-spend-1000-hours-in-game-the-first-year.html
Personally I'm not sure I have enough time before the first expansion to do all that I know I want to do and all that I have no idea exists yet that I might want to do.
Content, story, friends and espescially PvP in the WvWvW
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
If you read the PC Gamer thread in this forum, you'll see that the design team plans on adding new content on an ongoing basis all around the world, adding events and other content in all zones, changing content, updating story, etc. Add to that, there are 15 different character arcs to start the game with, where each decision leads to different content, and many different classes and distinct ways to build each profession, replayability goes through the roof. Add to that the fact that ANET is rather expansion-happy, and I think you've got an MMOG that is more playable and replayable over the long haul than just about any other game on the market.
Regarding PvP: Yeah a lot of MMO's Saaaaaayyyy "Yeah do PvP next, we promise it's fun!" .... but they lie b/c they don't know 1 damn thing about making fun & INCLUSIVE pvp matchups. Guildwars1 had this problem too. I love PvP in FPS games and sorta like it in RTS's. But I hated Gw1 PvP even tho I was good enough to topscore in random pugging. I dunno but it just didn't feel right. The only PvP I really enjoyed there was Costume Brawl and it was only around on certain Holidays.
COH was pretty fun for PvP and I did that for several years until they completely ruined it with the i13 "Castle Patch". ... Then another Super Hero game, DCUO seemed like it would have great PvP but the more I did it the more I started noticing massive mechanic imbalances and tons more hackers. Gw1 also had a lot of botters at one point (but Anet cracked down on them eventually).
Eventually I gave up and just went back to CSS/TF2 for most of my PvP'ing. (and I avoided LoL b/c it's the Devil). And to my knowledge, there's only 2 MMO's in history that ever got PvP right, and that was early UO, and DAoC. ....Oddly enough though during these BWEs, all my FPS friends keep saying that the WvWvW is the first RPG pvp they've actually "loved" from the get-go. So that's a good indicator it's atleast recaptured some of what made DAoC good. And I'm really looking forward to it b/c the PvP I lked most from CoH was also Zone-PvP. (zerg vs zerg basically). And GW2 seems to have a much better solution to Spawn camping as well which CoH zone PvP completely failed at. (lol, teleporting enemy player from the hospital door to your assassin strike...GG baddies!)
What would you WANT to do? What do you do when you complete any other game? Just because it's an mmo doesn't mean it has to entertain you for the rest of your life
1) GW1 loved its expansions, I'm sure GW2 will have a numerous amount of expansions. Not worried about that.
2) The recent article in PC gamer sheds a great amount of light on the longevity of GW2. Normally I'd take whatever a company says in stride, BUT everything they boasted about GW2 ended up being true (the fan hype/lies was a different story). Not worried about that.
3) Numerous amount of racial starting areas and classes make for an enjoyable replayable game for the short-to-mid long term. Not worried about that.
4) Zerg PVP makes for a nice time killer, WvWvW is full of it. Not worried about that.
5) GW fans love their achievements. I am sure lots of people will continue to replay numerous areas until they complete it ALL, and with the level scaling the way it does, it will make for a challenging experience no matter what level they may be. Not worried about that.
Seems like they covered quite a few bases. In the end, only time will tell. So at this point we will just refer to GW2 as Schrodinger's Cat; It is both a success and failure in regards to longevity until that point in time when we know the answer. Until then, I am going to have a bunch of fun running around the world that Anet has provided for us.
pvp, explorable dungeons, or general puttering around. if this doesn't sound like much, keep in mind that it's this or general grinding around in most other mmos.
By the time you leveld 17 altls to 80 and acieved 457 points gogogogogo play game forever it'll be fine.
... aren't all MMORPGs nowadays, you basically see all the content within a month if you try hard enough?
I mean, unless you count 'doing the exact same thing you've done every day for the past three months, because you might get slightly better stats' as content.
... which I don't, personally, because I see a gear treadmill as basically a way to expand longevity of a game by exploiting the part of people's brains that get all excited when they realize 51 is a bigger number than 50.
Alternatively, some older games padded out the WHOLE experience. LIked killing that bunch of skeletons? Well, how about you kill them (Umpteen hundred times) so you can get a quarter of your next level?
I prefer the GW2 approach where they're pretty much constantly throwing new things at you as you level, and for those who really want to replay and keep playing, they give cosmetic and titles and horizontal expansion, so people who play less aren't horribly gimped in comparison to people who have 80 hours of free gaming time a week.
I'm guessing getting all the themed armours will take quite some time. Then there is getting all the looks from structured PvP (vendors are up to 11th rank), not to mention ANet said the Live Team will be changing and switching up the dynamic events every now and then.
By the time You somehow manage to get all that I'm sure either content patch or full expansion will come out with new lands. Then eventually we will have Elona (please!) and Cantha (moar please!) and all the other Elder Dragons to beat...
Oh almost forgot: yeah as that ^guy mentioned^ Zerg pvp in WvWvW really is a great time killer (and even the non-zerg kind where your well coordinated gank-squad does all the smaller objectives around the Keeps to starve the Zergs out of their keeps...)
....but even if you get tired of that....
The Devs already said they'd be adding more PvP modes to the game. Right now we only have "Conquer" but they obviously can also add CTF or "Racing" PvP (and actually add jumping & inertia physics this time) ...or a combination of the 2... and they also hinted at maybe adding a MOBA/TowerDefense type which would probably be even easier for them to add given how much WvWvW already resembles those game types.
after 40 hour of play lvl 22 with only 6% of the wold explored
not where does the 6% come from just the stuff open in beta we had access to or all the world that is still locked.
if it is from all the world and i could do 6% more every 40 hours of play it whould take about 16 weeks just to explore every thing. but i know it going to take longer to explore the higher lvl zones.
if it is from the stuff unlock in beta only and not the rest of the world then WOW it will take a long long time to explore every thing.
I remember saying this in WoW, Swtor, and now in GW2.
"There is a lot of content to do, people just don't want to do that specific content."
Let's be honest. Most MMO's have hours upon hours of content in them. People just complain about being bored because they don't want to do the content, whether it's dungeons, quests, achievements, raids, etc.
I don't think that percentage is accurate yet. I had 9% explorered on my lvl 21 mesmer and there is no way I really did 9% I think. Unless its not counting things like dungeons etc. I mostly went around the first two tiers of the three races, some of lion's arch and some of Divinity reach. Didn't do much of hoelbak or black citidel certainly left many POI not checked off. There is no way I was really at 9%.
I think all the locked out areas (Ebonhawke, Asura, Sylvari) weren't counting at the very least
They complain because they feel no incentive to doing any of the extra content because they rushed to max level. They take one path to that level in as vertical a manner as possible.
By the time I hit 80, I will have gotten more out of my $60 than I could for any other form of entertainment. I hope there's something to do, but even if there isn't I'll feel like it was money well spent.