Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

TERA: Review in Progress Part Four

2

Comments

  • marcustmarcust Member UncommonPosts: 495

    Why do I like this game?

    I'm primarily a solo player (though I'm in a good guild). If I'm tired or my mind is elsewhere its really hard to solo mobs my level. If I'm focused on what I'm doing you get into the zone, hit the right moves and I do ok. I like that it matters how switched on I am.

    Also I really enjoy the open dungeons in the game, the Eldritch training academy, the mines zone at about level 30 etc. People dont seem to talk about them but rather than being quest hubs, they are quest LINES, you need to work your way through these areas to discover more quests and explore the whole area.

    I would like to see some discussion of the open dungeon areas in the final review, else you will have excluded something significant.

    cheers

    Playing: Darkfall New Dawn (and planning to play Fallout 76)
    Favourite games have included: UO, Lineage2, Darkfall, Lotro, Baldur's Gate, SSX, FF7 and yes the original Wizardry on an Apple IIe

  • BrialynBrialyn Member Posts: 184

    So far I'm really enjoying Tera myself.  While I haven't reached that slow crawl people keep talking about I can't help but wonder if it's close to what you experienced in FFXI.  Would getting in a group (even just two people) help make the experience better?  Like I say I don't know because I'm not there yet but I'm curious. Thanks for the post, I have to agree whole heartily 


    image
    Currently Playing: FFXIV:ARR
    Looking Forward to: Wildstar
  • MrwhoMrwho Member UncommonPosts: 12

    Yes, the grind gets harder. It comes and goes, at time you'll find yourself doing mindless quests. At other times you'll find yourself chomping at the bit to get another crack at that dungeon you just ran.  The quest rewards do get better as you go, so the exp will grow with you. Yes the monsters are harder to kill, as you grow in lvl you should grow in skill to play your toon as well.  You mentioned that the quests were lagging behind in lvl.  Try to follow the main story quest line and at times you will find yourself skipping whole area's just because those old quests aren't worth the time or exp to complete.  Tera does a good job of offering you mosts quest atleast +1 your lvl.  Even though the weapons are lacking in luster, they do a good job of pumping up the stats.  Making those crucial few lvl's you've gained something worth grinding for.   Being 42 vs. 44 i watched my attack rating grow tons!

    that's my thoughts, this game has kept my attention longer then any other game in years.

    yay tera!

  • BartDaCatBartDaCat Member UncommonPosts: 813

    I'm just following story quest lines between running dungeons, and I'm actually leveling faster than I expected.  Some of my guild mates are in their 50's or already 60, and I barely log in and I'm 43.  I don't think things slow down at all, but then again, I'm not trying to race anyone to max level.  The world map is HUGE!  I'm trying to enjoy my experiences as I travel from one zone to another, because the game is frickin' beautiful, and there is so much room for exploration!

     

    I'm also surprised to find a MMO where they actually set a "epic" (or in TERA, "superior") loot table for that drops from regular world mobs.  It's so nice to see random upgrades drop while I'm out farming, and even more nice to see that some upgrades I receive from dungeons can be swapped out in the cross-character bank system so that my alts can use them.

     

    There are some flaws, but as far as offering an expansive world, both diverse and beautifully rendered, I'm very happy with that.

     

    I'm not quite feeling the whole Vanarch thing though.  I was questing in a zone that wasn't represented by a Vanarch, and there were some merchants that I didn't have access to because of a lack of representation.  While this was annoying on one level, it added an interesting dimension to the game, and actually made me want to read up on the Vanarch system and potentially become involved with it later on.

     

    The crafting system is also a big turn-off for me.  It's expensive to begin with, the amount of materials required for some items is ridiculous, and you can easily find better items from questing and running instances.  The most useful crafts are probably the ones involving consumables, but gear-wise, TERA fails like every other MMO--- you're just better off leveling up and joining a dungeon group.

     

    I've been roaming around in some of TERA's massive structures, peforming quests for various NPCs stationed inside, and the scope of the world design just continues to baffle me at every turn.

     

    If there is one area where TERAs developers deserve a massive amount of kudos, it's in their level design.  They really put the Unreal Engine to good use, and the high standards they obviously placed in their artistic design is impressive.

     

    While I'd like to see an introduction of raid-sized instances and maybe more party-sized instances, as well as potential world expansion to allow me to explore even further, I've got to say, TERA was a sleeper hit that totally caught me by surprise, and it deserves a lot of credit for the effort put into it, even if it lacks some of the complexity of other MMOs.

  • HeroEvermoreHeroEvermore Member Posts: 672

    Be assured the leveling is never that hard. I am a 60 zerker and the quests feed you wonderfully tot he next camp and beyond etc.

    In fact quests get EASIER YES EASIER at 57+. They start asking you to kill 6 things not 12 so it goes much faster and the quests scale wonderfully.

    By far the most enjoyable grind to 60 in my lifetime despite the lame questing. Thanks to the combat.

    Hero Evermore
    Guild Master of Dragonspine since 1982.
    Playing Path of Exile and deeply in love with it.

  • HeroEvermoreHeroEvermore Member Posts: 672

    I am also very happy that you are doing this review Bill. You are the reason i made an account to this site and are by far the best and most unbiased reviewer on here.

    Hero Evermore
    Guild Master of Dragonspine since 1982.
    Playing Path of Exile and deeply in love with it.

  • PivotelitePivotelite Member UncommonPosts: 2,145
    Originally posted by BartDaCat

    *SNIP*

    Great review and this is my thoughts exactly and you are leveling the same way I am, all I do is story quests+dungeons and BAM quests when I find a group, game has not been boring once so far. I'm level 45.

     

    Whenever I do get bored I go off exploring, or trying to take nice pictures, throw in a little PvP on the side as well.

     

    I can't help but continue to praise the artistic designers for this game...you think you're walking in a plain old forest and then turn a corner and there's a pond full of giant fish with gorgeous lighting effects shining down on a giant stone statue of a goddess. 

     

    image

  • Chrome1980Chrome1980 Member Posts: 511

    I stopped playing at lvl 40, the quests really bored me to death and reduction in xp really didn't help. I usually don't mind questing and prefer leveling through it but Tera's quests are really really awful, boring and generic.

  • MusikMusik Member Posts: 22

    The most effiecent way to level is to completely if you can skip BAM quest 100% of the time. Do quest your level or higher never ones lower... Also once you hit 40 or around there start looking for quest that gives a million or two exp not just the 100k go talk to this person. Cause in the time it took you to go talk to this peron you could have had half a level or at least a 4th. Another thing is people aren't going to like though is if you are trying to level asap to 60 which takes time btw you will want to be skipping dungeons other then for story quest. Most of the story quest however take you to each one at least once. Also something I've figured out is guild and repeatable and even story quest can overlap each other mob and zone wise so if you pay attention to this you can double if not quadruple your exp 

    image

  • MusikMusik Member Posts: 22
    Originally posted by animepwns

    It doesn't get slow until 48. Then it picks up again at 56-57.

    57-60 is super fast.

     

    I'd have to disagree with you on 57-60 because from 58-59 is almost a double in exp. needed to level and from 59-60 you need 171.8mil something to level. Once you are out of the Aurum road area and have done most open instance area Dark Cathedral your going to hit a slight curve in terms of exp. needed for next level.

    image

  • BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565
    Originally posted by deziwright

    I am also very happy that you are doing this review Bill. You are the reason i made an account to this site and are by far the best and most unbiased reviewer on here.

    Thanks, Dezi.  That might have just made my weekend.  :)

    Try to be excellent to everyone you meet. You never know what someone else has seen or endured.

    My Review Manifesto
    Follow me on Twitter if you dare.

  • April-RainApril-Rain Member UncommonPosts: 316

    you have pretty much summed up what i was thinking but coming off 5 months of SWTOR i can say something in this game has me by the nuts right now but i cant really put my finger on it, the quests are old school and boring but you really dont care as you enjoy being in game that much.

    i usually play with friends and we are all the same and are really enjoying the game right now with no end in sight, amazing graphics and polished, great world design and fun bams,   it is very addictive and i think only GW2 could get me off this right now.

    Playing: FFXIV
    Future: wishing for SWG 2, World of Warcraft Classic
    Played: Most current and extinct MMO's - 18 Years in....

    Interesting Fact - I own 27 Tarantula's

  • VhalnVhaln Member Posts: 3,159
    Originally posted by Pivotelite
    Originally posted by monoth
    Originally posted by Vhaln

    If there's one thing I hope they improve (realistically speaking) it's this.  The loot in this game could be so much more fun, if they'd just add some diversity.  I hope the weapon skins they added to the cash shop are just the beginning...

    Of course skins are going to be boring in game, they want you to buy the cool looking skins in their cash shop.... Enjoy throwing money away....

    The skins in this game are beyond amazing, especially at higher levels, the ones in the cash shop are just gimmicky and look retarded.

    Crafted, dropped and quest reward items all have different appearences and like someone mentioned above you can dye armor any colour you want using red/green/blue sliders with a white to black shade slider as well.

    So I can have armor any colour from neon pink to black to swamp green.

     

    I'm not talking about how good loot looks, but how much it varies.  The thing about the cash shop skins is they add variation - what's gimmicky about a zerker wielding a 2H hammer, or a lancer with a sword?  Why should each class be stylistically limitted to such very specific weapons?

     

    Not that I'd pay for it - that defeats the whole point of loot, IMHO.  What's the fun of it, if you don't look forward to drops, and just buy it?  Still though, hoping it shows the devs have some ideas of what sort of stuff to add, and that it might make it into the regular game eventually, not just the cash shop.

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • XiaokiXiaoki Member EpicPosts: 4,050


    Originally posted by Vhaln
    I'm not talking about how good loot looks, but how much it varies.  The thing about the cash shop skins is they add variation - what's gimmicky about a zerker wielding a 2H hammer, or a lancer with a sword?  Why should each class be stylistically limitted to such very specific weapons? Not that I'd pay for it - that defeats the whole point of loot, IMHO.  What's the fun of it, if you don't look forward to drops, and just buy it?  Still though, hoping it shows the devs have some ideas of what sort of stuff to add, and that it might make it into the regular game eventually, not just the cash shop.
    Did you ever think that one point coincides with the other.


    The lack of variation in armor is probably because it looks so good. The armor is extremely detailed and that level of detail takes a bit more time and effort from the developers to texture and model than in other MMOs like WoW.

    Also, since each armor set is different for each race and gender the developers have to do 33 armor sets for each tier. Not an easy undertaking.


    The lack of variation in the weapon models is because of how Tera was designed initially. When Tera first launched in Korea the hit boxes for players and their attacks were very much exact to the in-game models. So, if your sword was 2 inches shorter than some other sword because of design then that meant 2 inches less reach.

    People complained so they relaxed on the hit boxes. In the 2 updates past the initial game the designs for weapons has gotten a bit more varied.

  • archangelx33archangelx33 Member Posts: 1

    eh im a 53 lancer on VOT and pretty casual tbh. I really don't find leveling too bad. Just gotta know what you're doing. I thought it was getting pretty grueling but then i started incorporating debilitate into my rotation.

    For one, I make sure i buy a piece of armor that has a 50% chance to regenerate mana on combat and if i can something that has a 30% chance to regenerate health. Hit the stupid little creeps you find everywhere so that combat starts and you can proc the enchant. Also mana regen crystals and hp regen and maybe poison or whatever else you think would work. I personally use all mana regen crystals 2 hp regen crystals and a poison followed by whatever else i feel like. Pretty decent ones are cheap on the ah.  Also having armor or a weapon with one of the enchants "on hit, your skills regain 0.2 mana or health is pretty nice"

    2. Bandaids and a lancers heal makes you a non stop killing machine.

    3. Use your debuff a lot, it's stackable and makes killing things a helluva lot easier. Also use your combo's a lot. Shield wallop into spring attack, debilitate, block, shield bash, debilitate then either wallop or onslaught and thing die pretty quick.

    4. after 48 or so enchanting your gear upto six helps a lot with your dmg and survivability. I like to enchant my boots and gloves first (since the items are so cheap pre tier 10 or 11)

     

    Hope this helps !

     

    AAiiee

  • ValentinaValentina Member RarePosts: 2,109
    Originally posted by wewter
    Originally posted by Valentina

    It's...tooo....boorrriiinnggg........

     

    I prefer SW:TOR's questing to any MMO's questing right now. And here's hoping future games copy this from them, because text-box quests...yeah, not gonna do it ever again I'd just rather not play a game if it has that sh*t in still.

    You know what's boring/annoying?  Having to smash your spacebar to play the game you want to play.

    SWTOR ruined the star wars franchise, ruined what once was KOTOR, and is a shameful example of what happens when yuo overmonetize the development of a game.  Too much hype, not enough substance. 

    One word:  Ilum 

    LOL

    ..."Ruined the star wars franchise"...LMFAO!!!!!! XD thanks, I needed something funny to read.

  • PivotelitePivotelite Member UncommonPosts: 2,145
    Originally posted by Valentina
    Originally posted by wewter
    Originally posted by Valentina

    It's...tooo....boorrriiinnggg........

     

    I prefer SW:TOR's questing to any MMO's questing right now. And here's hoping future games copy this from them, because text-box quests...yeah, not gonna do it ever again I'd just rather not play a game if it has that sh*t in still.

    You know what's boring/annoying?  Having to smash your spacebar to play the game you want to play.

    SWTOR ruined the star wars franchise, ruined what once was KOTOR, and is a shameful example of what happens when yuo overmonetize the development of a game.  Too much hype, not enough substance. 

    One word:  Ilum 

    LOL

    ..."Ruined the star wars franchise"...LMFAO!!!!!! XD thanks, I needed something funny to read.

     You wouldn't believe how many people think that SWTOR butchered Star Wars, i'd have to agree.

     
    So does their sub numbers and the fact EA doesn't consider SWTOR a top priority anymore. Typical EA.
     

    image

  • CelusiosCelusios Member UncommonPosts: 337

    No doubt leveling begins to blow. 30-40 begins the whole "this is not fun leveling" era, and 40-50 has continued that. I can only assume 50-60 will only be more of this Korean grindfest crap that is accepted over there. I'm truly surprised these levels were not easier, being a "Westernized" game.

    Also from 59-60 it takes 175Million XP, with each quest giving anywhere from 800k to 2 million XP. Bullshit much?

  • JeroKaneJeroKane Member EpicPosts: 7,098
    Originally posted by Celusios

    No doubt leveling begins to blow. 30-40 begins the whole "this is not fun leveling" era, and 40-50 has continued that. I can only assume 50-60 will only be more of this Korean grindfest crap that is accepted over there. I'm truly surprised these levels were not easier, being a "Westernized" game.

    Also from 59-60 it takes 175Million XP, with each quest giving anywhere from 800k to 2 million XP. Bullshit much?

    So it takes you roughly 100 quests from 59 to 60.

    I remember it was roughly the same with vanilla WoW and the same still being the case with EQ2 every time they rase the cap the last couple levels are a serious grind.  So it's nothing new.  Even LOTRO required quite some quests to get me from 64 to 65 before the RoI expac last year!

  • TullyxoxTullyxox Member Posts: 45

    Today I reached lvl 56 and from 55 - 56 I killed 80+ bams plus quested to get to 56.  I like it, I feel like I am eraning each lvl.  Last few MMO it was a breeze to get to cap.  Plus I toss in an instance now and then.  This game feels good.  Great not yet but for sure good.  Elections coming soon, so lets see how that turns out. 

  • Ezen_SurrealEzen_Surreal Member Posts: 168

    UO vet here...

     

    And Im having fun!

    Sometimes its good to think deep. Some times it good just to play games.

  • PivotelitePivotelite Member UncommonPosts: 2,145
    Originally posted by Celusios

    No doubt leveling begins to blow. 30-40 begins the whole "this is not fun leveling" era, and 40-50 has continued that. I can only assume 50-60 will only be more of this Korean grindfest crap that is accepted over there. I'm truly surprised these levels were not easier, being a "Westernized" game.

    Also from 59-60 it takes 175Million XP, with each quest giving anywhere from 800k to 2 million XP. Bullshit much?

    Is that why one of my story quests at 45 gave me 2.2m xp and a BAM killing quest gave me 650k XP, it can't possibly stay the same can it? Also monsters give a fair amount of xp, I get 120k a BAM(with a party) and 13-20k a normal monster at 45.

     

    So it's slow but not 100 quests slow, even I would admit that would be ridiculous. My friend is 60 as of a week ago and TERA is his first MMO, he made me look bad lmao. So can the game really be that hard to level? If you want to know why i'm not maxed I have a 45, 30 and many lower levels. Plus a nice screenshot thread in the TERA section. :)

     

    image

  • CelusiosCelusios Member UncommonPosts: 337
    Originally posted by Pivotelite
    Originally posted by Celusios

    No doubt leveling begins to blow. 30-40 begins the whole "this is not fun leveling" era, and 40-50 has continued that. I can only assume 50-60 will only be more of this Korean grindfest crap that is accepted over there. I'm truly surprised these levels were not easier, being a "Westernized" game.

    Also from 59-60 it takes 175Million XP, with each quest giving anywhere from 800k to 2 million XP. Bullshit much?

    Is that why one of my story quests at 45 gave me 2.2m xp and a BAM killing quest gave me 650k XP, it can't possibly stay the same can it? Also monsters give a fair amount of xp, I get 120k a BAM(with a party) and 13-20k a normal monster at 45.

     

    So it's slow but not 100 quests slow, even I would admit that would be ridiculous. My friend is 60 as of a week ago and TERA is his first MMO, he made me look bad lmao. So can the game really be that hard to level? If you want to know why i'm not maxed I have a 45, 30 and many lower levels. Plus a nice screenshot thread in the TERA section. :)

     

     

    I was just saying the stats of quests. I didn't include the BAM kills or etc. Also the BAM XP rewards are completely different than normal questing and aren't nearly as frequent to come by. You still figure 59-60 is 175 million XP... it may not be 100 quests but it'll be a lot. And since this game is fond of the "kill x of x" system it will take some time to hit 60 SOLO. 

    Again I speak from a perspective of a person who has a job and cannot play for 3-4 days at release to hit the cap without sleep. I'm currently level 49, nearly 50.

  • BigbadwlfBigbadwlf Member UncommonPosts: 117

    Nobody has the right to complain about Tera's grind.  People were able to hit the level cap of 60 in less than one week!

    People are quick to blame the game for their own trangressions.  If the leveling is slow it's because YOUR leveling slow,  and not the game's fault.

    From my personal experience the Exp per level does drop off dramatically at level 40+.  I was able to circumvent it by spamming more dungeons, and now I'm swimming in exp and gold gear that allows me to plow through the rest of the quests.

    I can't believe this world we live in, relaxed Death Penalties, Rested Exp, Dungeon Finder at launch, easily accessible Gold Gear rewards, a Leveling Curve that takes less than a month to complete.  And yet the the super over-priviledged children are STILL complaining that leveling is too much for them and they want to quit?

  • WicoaWicoa Member UncommonPosts: 1,637
    Originally posted by Bigbadwlf

    Nobody has the right to complain about Tera's grind.  People were able to hit the level cap of 60 in less than one week!

    People are quick to blame the game for their own trangressions.  If the leveling is slow it's because YOUR leveling slow,  and not the game's fault.

    From my personal experience the Exp per level does drop off dramatically at level 40+.  I was able to circumvent it by spamming more dungeons, and now I'm swimming in exp and gold gear that allows me to plow through the rest of the quests.

    I can't believe this world we live in, relaxed Death Penalties, Rested Exp, Dungeon Finder at launch, easily accessible Gold Gear rewards, a Leveling Curve that takes less than a month to complete.  And yet the the super over-priviledged children are STILL complaining that leveling is too much for them and they want to quit?

    Congratulations you just blew this way out of proportion this is yet another sign of drama kids today blaming other people for having issues with something they have experienced and want to share.

     

    There is an "issue" with the levelling curve it goes from smooth to steep with not much warning.  YES some people rushed to 60 in levelling groups and are now bored mindless, personally I am not 60 I am mid ranged and I will leave the game until they smooth it out as I like to enjoy my experience not struggle with it and that applies to hardcore and softcore.  Keeping things "consistent" is of the utmost importance in game design, I despise switch and bait systems.

     

    Before you go bashing me for being a wow wannabie (as thats another tool in the forum drama kids arsenal), I was queuing for groups in dark age of camelot's realm of albion to grind witherwoodies which is a badge of honor and I carry it with pride.

     

    I enjoyed that experience as it gave me people to talk to while I waited would I repeat that experience probably not, do I want to "solo" grind difficult mobs for quests, no not really. So I choose to walk with my wallet.  Will they fix it, probably, thats when I may return. In the mean time there's plenty of other games on the way.

     
     
     
     
     
     
Sign In or Register to comment.