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Wizards and Champions is a micro-budget MMORPG in development. The base gameplay is a pseudo-Morrowind style console-like sandbox. It is not an MMO sandbox in the literal sense in that it is not based on the UO ruleset and will not have FFA full-loot overland PVP.
Participation of the consultants is to work with Ken Fisher (developer), and with each other, towards establishing an opt-in system of overland PVP with a gameplay feel that does not conflict with free-roaming RPG. This will also extend to determining the potential for a non-instanced non-queing zone (or zones) that auto-flags characters in the zone (possibly territory control such as the Halaa system in World of Warcraft, but details need to be worked out).
Factions are to be joinable by any race. This is NOT race based faction PVP.
NOTE: Two servers, normal and FFA PVP should be avoided because server population will be small (it always is with micro budget Indie games) and spreading players over two servers will make both worlds even lower population.
Obviously this is not an easy task, and participants are to expect a rather difficult process of identifying and exploring options for design. It is even more difficult given that the underlying engine is based on EQ design, and PVP designs will have to be kept sufficiently simple so that creation time is not excessive.
Requirements:
Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security. I don't Forum PVP. If you feel I've attacked you, it was probably by accident. When I don't understand, I ask. Such is not intended as criticism.