I saw this thread a few days ago and it prompted me to give this game a try. I liked the idea of starting off in the wilderness with only basic supplies and creating things like a home/farm/forge/etc, and I'm not hung up on graphics if the game play itself is entertaining.
I'm sure it's a great game if you started 3 years ago and have your lands staked out and your skills leveled up high.
I was willing to go through the process to get there myself, but it seems most of the usable land (accessable by newbies anyway) has long since been claimed/deeded/walled-off and mostly abandoned.
I spent the first couple days exploring as far and wide as my nubby legs would carry me, and everywhere there were walls around huge sections of wilderness. In talking to a nice person I met, I found out about a small abandoned homestead area with a nice mine, forges and a fountain which had been left so long the walls were falling down and she offered to help me fix them and get set up. When I logged in today I was nearly walled in by an angry neighbor who didn't want anyone new moving in (his "deed" was as far away as the person who showed me the place originally).....
So, it's not really as much of a "sandbox" as I had hoped (although there is plenty of sand....). I heard about a brand new server, filled almost immediately with high leveled players. Guess if you want to play this game you'll have to join a village of some sort (which isn't terrible, but not exactly the game I had envisioned, was thinking totally open world, not medival village simulator).
tldr: complicated crafting game+ village simulator, but not newbie friendly. so few people online and world so over-developed that it's like someone re-created europe from 150 years ago and removed 99.99% of the people from the landscape. massive and online, but barely multi-player......
I too saw this post and decided to give Wurm a try. Really enjoy the game so far. Yes the graphics aren’t the best but the game play elements and depth of everything makes up for this. I never had such a sense of accomplishment after digging dirt for 3 hours and realizing I had many more hours to go.
Thanks for the post and your honest opinions on the game. Yes, I have been playing long enough to have skills that protect me and make me pretty much self-sufficient. But I will also say this, there is a special kind of feeling you get in Wurm when you start a brand new character and dedicate yourself to trying to make it with little to no help. I have done this and even blogged about it, and let me tell ya, no other game gave me that kind of feeling.
The new server is not full. Not even close. If you are near the spawn point then yes. If you walk a ways you will be able to claim your own spot and be very far from another deed. I have just done this and found many unexplored, and unsettled lands.
It doesn't take much brains to click on an NPC, read a quest, and then follow the map indicators to your destination, and return for your reward. No, it takes brains to find a place to settle, make some crude tools, clear off the timber, flatten the ground, design a house, prospect the rocks for iron, mine into the ground, harvest the iron, find clay, construct a forge, smelt the ore, create an anvil, make some nails, process the timber into planks, build each wall of the house, go hunting for a wolf, harvest the fur, construct a bed, and call it a day - or two.
I'm playing wurm for a couple of month now and it wasn't love at first sight to be honest. But besides all flaws and obstacles its meanwhile the game with the most diversity and freedom I've ever played. As an example there is me and my neighbor, both grumpy old hermits that first learned to respect each other and now even became friends even though (or because?) we are different as 2 people can be: While he is the farmer and massive terraforming type of player I prefer hunting, adventures and living in the wild, leaving nature as untouched as possible. Both kinds of playing styles are perfectly possible in this game without the need of making any frustrating compromises.
It's a harsh world for beginners (don't expect to win any fight in your first days, even large rats can kill you there) and not for the ones seeking instant gratifications. To me it's paradies, full of thrilling adventures that happen in a 'natural way', not in form of quests, scripts or by GM interventions. But it's all up to you. If you prefer the safer way of life you can also have it. In this case you would need some help of other players, at least in the beginning (which can't hurt in any case when you are new to wurm, seek a job as a villager).
There's even a place for casual players. Just find a village that is looking for a dedicated cook, farmer, smith, miner or whatever...
It doesn't take much brains to click on an NPC, read a quest, and then follow the map indicators to your destination, and return for your reward. No, it takes brains to find a place to settle, make some crude tools, clear off the timber, flatten the ground, design a house, prospect the rocks for iron, mine into the ground, harvest the iron, find clay, construct a forge, smelt the ore, create an anvil, make some nails, process the timber into planks, build each wall of the house, go hunting for a wolf, harvest the fur, construct a bed, and call it a day - or two.
So, quite the opposite is true.
Shame it takes 400000 times more mouse clicks and time than it takes intellectual manpower.
and imo Xsyon is by far a more immersive experience
i just cant get past the 1980's graphics of Wurm
I tried giving a review yesterday but the op is probably the one one that reported me as trolling and perhaps got my post removed by the overmoderational lean of this this site when someone writes an opposing view that is in contrast to an origonal post. In any event, i agree with this sentiment, and in response to the title, the OP's point can be misleading.
I do not consider Wurm as the "BEST" Sandbox, though it can be considered in the top 5. I'll them and Wurm Sandboxy, because all have their limitations. Now, how you cut that top 5 is a personal preference, and by that means, it might be your best. but not necessarily to others; especially if one takes into consumer population of other sustained sandbxy titles.
I beleive There ARE more immersive mmo sandboxes with greater access to content, game-play breadth and depth, community interaction within a mutable and persistent world, and which requires community dependence across access to far greater character skills and actions; Xyson is one of them, but I'm not playing Xyson now because of the sluggishness of the development team. As one that has been watching, and at one point played them all, Salem is another that will appear to give the sandboxy genre a run for its money.
Wurm is not the BEST SANDBOX GAME EVER! but it is not the worst. People who say its graphics are better than Xsyons are wrong. The biggest difference is the fact that Xsyon has animations and Wurm does not, yet. Wurm has some features I like, but many others I do not. Xsyon has some things I like but it has a few I do not.
I wish more games had half the features these TWO games have, then it would be a better gaming world but until then. You have 2 real choices, and soon 3, but honestly none of them are the top of the other, it comes down to the players choice.
Shame it takes 400000 times more mouse clicks and time than it takes intellectual manpower.
You can set nearly every action to a bound key using the console menu. I haven't clicked to do dig, mine, etc in a long time.
Yay for 'intellectual manpower'.
Not near every action, but a limited set of actions. So if you say wanted to add a peice of wood to a boat project, you cant bind that, so you would have to click 3x about 1000 times.
Shame it takes 400000 times more mouse clicks and time than it takes intellectual manpower.
You can set nearly every action to a bound key using the console menu. I haven't clicked to do dig, mine, etc in a long time.
Yay for 'intellectual manpower'.
Pressing M and waiting for a timer 50 times in a row to dig a 2x2m mine tunnel isn't much better than clicking 150 times. It's still nothing but a huge grind. [mod edit]
I mean what's their forum about? It's not "look what I built", "look what I did", "look what alliances we forged and which wars were won", because the things you can build are actually very limited. Every deed has exactly the same stuff on it. And the things you can do, well, you can build said similar stuff. And the wars, well, pvp sucks and it won't change. And Rolf as well as the playerhood of Wurm are unable to adaptate to a dynamic kingdom system that would actually cause something to happen.
Instead it's "I reached 99.9999 in cooking!!!! It only took 3 years of clicking and staring at an ugly oven!!" And all the other players [mod edit] go "woah gj!"
On top of that, [mod edit] I'm surprised that nobody has noticed that Rolf Jansson simply cannot code. Hasn't anybody noticed that just about nothing has happened between the moment Notch left the team and the moment Rolf hired an additional coder?
Nothing happened. I think Rolf managed to create crude tools in those 5 years. Or maybe that was the work of the new coder as well. Other than that, all he did was database bullshit like creating useless servers that nobody needed and making speedgain slower or faster. [mod edit]
Everything between 2007 was just useless database work and artwork done by volunteers. Notch ditched Rolf because he was tired of being stuck in a team with someone that incompetent and counterproductive. Rolf can't even set up a website without the most primitive security leaks.
When asked if Wurm would shut down due to his resigning, Markus said Wurm's not going anywhere.
And it really hasn't gone anywhere since then and it's probably never going to happen. Calling Wurm the best sandbox is just a joke and an insult to Eve Online. Hail Eve Online. The only game on the market with an actual social engine.
Btw: I spent some months in Wurm but the community was one of the most childish of all online communities I've experienced. [mod edit]
Btw: I spent some months in Wurm but the community was one of the most childish of all online communities I've experienced. [mod edit]
Best part on EVE is probably its unique feature of grinding by doing nothing (as in waiting, usually paid of course). Gives you the time to post such pointless and lenghty rants, wtg!
and btw, as long as you don't follow the mainstream and what the "veterans" recommend, it's not that grindy at all. Wurm supports your own ideas, curiosity and creative concepts and that's where the adventure starts in wurm online. First step to heaven in wurm: switch off '/kchat'.
just my 2c from a childish and uneducated but typical wurm player who will celebrate his 57th birthday this year...
and imo Xsyon is by far a more immersive experience
i just cant get past the 1980's graphics of Wurm
I tried giving a review yesterday but the op is probably the one one that reported me as trolling and perhaps got my post removed by the overmoderational lean of this this site when someone writes an opposing view that is in contrast to an origonal post. In any event, i agree with this sentiment, and in response to the title, the OP's point can be misleading.
I do not consider Wurm as the "BEST" Sandbox, though it can be considered in the top 5. I'll them and Wurm Sandboxy, because all have their limitations. Now, how you cut that top 5 is a personal preference, and by that means, it might be your best. but not necessarily to others; especially if one takes into consumer population of other sustained sandbxy titles.
I beleive There ARE more immersive mmo sandboxes with greater access to content, game-play breadth and depth, community interaction within a mutable and persistent world, and which requires community dependence across access to far greater character skills and actions; Xyson is one of them, but I'm not playing Xyson now because of the sluggishness of the development team. As one that has been watching, and at one point played them all, Salem is another that will appear to give the sandboxy genre a run for its money.
Wurm is not the BEST SANDBOX GAME EVER! but it is not the worst. People who say its graphics are better than Xsyons are wrong. The biggest difference is the fact that Xsyon has animations and Wurm does not, yet. Wurm has some features I like, but many others I do not. Xsyon has some things I like but it has a few I do not.
I wish more games had half the features these TWO games have, then it would be a better gaming world but until then. You have 2 real choices, and soon 3, but honestly none of them are the top of the other, it comes down to the players choice.
I believe my OP states the Best Sandbox Game, NOT, the best..... EVER. If I were posting about the best EVER, it would be SWG hands down. But since Star Wars Galaxies was pushed off the market by Lucus, my opinion is that Wurm is the current best sandbox experience. I have played countless MMO's and I have yet to find a single one that comes close to the sense of ownership and freedom that Wurm provides. No, Wurm is not the perfect game. But it stands as the best available sandbox MMO currently running in my opinion.
Yea don't worry. I don't. Although, to say one good thing about Wurm - the subscription fee is fair. Though it sucks that you can't sub for one month only without purchasing 5 silver which are basically worthless because an economy simply doesn't exist.
Yea don't worry. I don't. Although, to say one good thing about Wurm - the subscription fee is fair. Though it sucks that you can't sub for one month only without purchasing 5 silver which are basically worthless because an economy simply doesn't exist.
The economy is definitely not a model configuration, but to say silver isn't worth anything and that the economy doesn't exist is simply not true. Silver changes hands every day and I have made hundreds of silver selling items. In addition, I think time spent in Wurm can be an investment. Good skilled characters can fetch upwards of $500.00. Yes, people sell characters in Wurm. Wurm has private merchants that players can buy, place at their home or elsewhere, and load them with items for sale. There are NPC traders that sell non-crafted items and buy crafted items, although it is difficult to find them with coins to trade because they usually get hit by players as soon as they get more coin through sales. All in all, the market is totally player driven and while I would like to see some changes, there is definitely a viable economy in Wurm.
Btw: I spent some months in Wurm but the community was one of the most childish of all online communities I've experienced. [mod edit]
Best part on EVE is probably its unique feature of grinding by doing nothing (as in waiting, usually paid of course). Gives you the time to post such pointless and lenghty rants, wtg!
and btw, as long as you don't follow the mainstream and what the "veterans" recommend, it's not that grindy at all. Wurm supports your own ideas, curiosity and creative concepts and that's where the adventure starts in wurm online. First step to heaven in wurm: switch off '/kchat'.
just my 2c from a childish and uneducated but typical wurm player who will celebrate his 57th birthday this year...
*schmotzkiss* xD
Both are bad in that way.
Wurm-
*logs in Wurm, loads up macro program, sets it to run for 8 hours, goes to bed*
Eve-
*Logs into Eve, loads up book reading modules, logs out goes to bed for the night*
Samething different game. It actually is faster to skill up in Wurm than in Eve, lol.
Yea don't worry. I don't. Although, to say one good thing about Wurm - the subscription fee is fair. Though it sucks that you can't sub for one month only without purchasing 5 silver which are basically worthless because an economy simply doesn't exist.
The economy is definitely not a model configuration, but to say silver isn't worth anything and that the economy doesn't exist is simply not true. Silver changes hands every day and I have made hundreds of silver selling items. In addition, I think time spent in Wurm can be an investment. Good skilled characters can fetch upwards of $500.00. Yes, people sell characters in Wurm. Wurm has private merchants that players can buy, place at their home or elsewhere, and load them with items for sale. There are NPC traders that sell non-crafted items and buy crafted items, although it is difficult to find them with coins to trade because they usually get hit by players as soon as they get more coin through sales. All in all, the market is totally player driven and while I would like to see some changes, there is definitely a viable economy in Wurm.
I know there are traders and merchants.
And I know that chars sell for that much - but it takes 3 years of grinding first and, 500 USD, no thanks, I'll rather work for a week than grind in Wurm Online for 3 years. Infact, if I had the choice between a week of Wurm and a week of work, I'd rather work. 500 USD are more enjoyable without a completely dead, numb mind and a solid carpal tunnel syndrome.
I pointed out why the economy is basically dead in that other thread now. :shrug:
The biggest downfall I find with WURM Online is that it's one of those games once you start, you get never leave, unless you want to start all over again once you return. I like this game but I need a break from it.
The biggest downfall I find with WURM Online is that it's one of those games once you start, you get never leave, unless you want to start all over again once you return. I like this game but I need a break from it.
A lot of players take breaks from Wurm just like any other MMO. Hey, in NINE DAYS Wurm 1.0 will come out. A new PVE server is being launched as well that will be isolated from all other servers, which will give that pristine, new feeling to Wurm. Only new characters will be allowed on that server, so it will truly be a reset of an entire map and players.
If you have ever wanted to try Wurm, 12-12-2012 would be a great time to do so.
The biggest downfall I find with WURM Online is that it's one of those games once you start, you get never leave, unless you want to start all over again once you return. I like this game but I need a break from it.
A lot of players take breaks from Wurm just like any other MMO. Hey, in NINE DAYS Wurm 1.0 will come out. A new PVE server is being launched as well that will be isolated from all other servers, which will give that pristine, new feeling to Wurm. Only new characters will be allowed on that server, so it will truly be a reset of an entire map and players.
If you have ever wanted to try Wurm, 12-12-2012 would be a great time to do so.
And all I can see in the idea of an isolated server (and if you read the Wurm blog, even that is temporary, "for an undetermined amount of time") is Rolf finding a way to get new characters to buy premium and more silver to set up a deed.
Originally posted by xDayx I'd be very adament about the Wurm community personally. They dont seem very friendly with the rest of the sandbox community.
There are decent people, but a large part of it seems made up of elitists whose only purpose in the game is to sell things to pay for deed upkeep/more premium. On Celebration, the most recent server, the server chat sometimes stays silent for over half an hour, and then someone posts something about selling stuff.
Comments
I saw this thread a few days ago and it prompted me to give this game a try. I liked the idea of starting off in the wilderness with only basic supplies and creating things like a home/farm/forge/etc, and I'm not hung up on graphics if the game play itself is entertaining.
I'm sure it's a great game if you started 3 years ago and have your lands staked out and your skills leveled up high.
I was willing to go through the process to get there myself, but it seems most of the usable land (accessable by newbies anyway) has long since been claimed/deeded/walled-off and mostly abandoned.
I spent the first couple days exploring as far and wide as my nubby legs would carry me, and everywhere there were walls around huge sections of wilderness. In talking to a nice person I met, I found out about a small abandoned homestead area with a nice mine, forges and a fountain which had been left so long the walls were falling down and she offered to help me fix them and get set up. When I logged in today I was nearly walled in by an angry neighbor who didn't want anyone new moving in (his "deed" was as far away as the person who showed me the place originally).....
So, it's not really as much of a "sandbox" as I had hoped (although there is plenty of sand....). I heard about a brand new server, filled almost immediately with high leveled players. Guess if you want to play this game you'll have to join a village of some sort (which isn't terrible, but not exactly the game I had envisioned, was thinking totally open world, not medival village simulator).
tldr: complicated crafting game+ village simulator, but not newbie friendly. so few people online and world so over-developed that it's like someone re-created europe from 150 years ago and removed 99.99% of the people from the landscape. massive and online, but barely multi-player......
Thrash,
Thanks for the post and your honest opinions on the game. Yes, I have been playing long enough to have skills that protect me and make me pretty much self-sufficient. But I will also say this, there is a special kind of feeling you get in Wurm when you start a brand new character and dedicate yourself to trying to make it with little to no help. I have done this and even blogged about it, and let me tell ya, no other game gave me that kind of feeling.
Have a peek at my blog and maybe you will get another inspiration to try Wurm again. http://surviverman-on-wurm.blogspot.com/
The new server is not full. Not even close. If you are near the spawn point then yes. If you walk a ways you will be able to claim your own spot and be very far from another deed. I have just done this and found many unexplored, and unsettled lands.
Coming from a guy named after a tampon...
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
It doesn't take much brains to click on an NPC, read a quest, and then follow the map indicators to your destination, and return for your reward. No, it takes brains to find a place to settle, make some crude tools, clear off the timber, flatten the ground, design a house, prospect the rocks for iron, mine into the ground, harvest the iron, find clay, construct a forge, smelt the ore, create an anvil, make some nails, process the timber into planks, build each wall of the house, go hunting for a wolf, harvest the fur, construct a bed, and call it a day - or two.
So, quite the opposite is true.
I'm playing wurm for a couple of month now and it wasn't love at first sight to be honest. But besides all flaws and obstacles its meanwhile the game with the most diversity and freedom I've ever played. As an example there is me and my neighbor, both grumpy old hermits that first learned to respect each other and now even became friends even though (or because?) we are different as 2 people can be: While he is the farmer and massive terraforming type of player I prefer hunting, adventures and living in the wild, leaving nature as untouched as possible. Both kinds of playing styles are perfectly possible in this game without the need of making any frustrating compromises.
It's a harsh world for beginners (don't expect to win any fight in your first days, even large rats can kill you there) and not for the ones seeking instant gratifications. To me it's paradies, full of thrilling adventures that happen in a 'natural way', not in form of quests, scripts or by GM interventions. But it's all up to you. If you prefer the safer way of life you can also have it. In this case you would need some help of other players, at least in the beginning (which can't hurt in any case when you are new to wurm, seek a job as a villager).
There's even a place for casual players. Just find a village that is looking for a dedicated cook, farmer, smith, miner or whatever...
Shame it takes 400000 times more mouse clicks and time than it takes intellectual manpower.
Best statement about Wurm yet.
Wurm is not the BEST SANDBOX GAME EVER! but it is not the worst. People who say its graphics are better than Xsyons are wrong. The biggest difference is the fact that Xsyon has animations and Wurm does not, yet. Wurm has some features I like, but many others I do not. Xsyon has some things I like but it has a few I do not.
I wish more games had half the features these TWO games have, then it would be a better gaming world but until then. You have 2 real choices, and soon 3, but honestly none of them are the top of the other, it comes down to the players choice.
So much crap, so little quality.
You can set nearly every action to a bound key using the console menu. I haven't clicked to do dig, mine, etc in a long time.
Yay for 'intellectual manpower'.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
Not near every action, but a limited set of actions. So if you say wanted to add a peice of wood to a boat project, you cant bind that, so you would have to click 3x about 1000 times.
Pressing M and waiting for a timer 50 times in a row to dig a 2x2m mine tunnel isn't much better than clicking 150 times. It's still nothing but a huge grind. [mod edit]
I mean what's their forum about? It's not "look what I built", "look what I did", "look what alliances we forged and which wars were won", because the things you can build are actually very limited. Every deed has exactly the same stuff on it. And the things you can do, well, you can build said similar stuff. And the wars, well, pvp sucks and it won't change. And Rolf as well as the playerhood of Wurm are unable to adaptate to a dynamic kingdom system that would actually cause something to happen.
Instead it's "I reached 99.9999 in cooking!!!! It only took 3 years of clicking and staring at an ugly oven!!" And all the other players [mod edit] go "woah gj!"
http://forum.wurmonline.com/index.php?/topic/63203-increased-to-99/
On top of that, [mod edit] I'm surprised that nobody has noticed that Rolf Jansson simply cannot code. Hasn't anybody noticed that just about nothing has happened between the moment Notch left the team and the moment Rolf hired an additional coder?
Nothing happened. I think Rolf managed to create crude tools in those 5 years. Or maybe that was the work of the new coder as well. Other than that, all he did was database bullshit like creating useless servers that nobody needed and making speedgain slower or faster. [mod edit]
Everything between 2007 was just useless database work and artwork done by volunteers. Notch ditched Rolf because he was tired of being stuck in a team with someone that incompetent and counterproductive. Rolf can't even set up a website without the most primitive security leaks.
When asked if Wurm would shut down due to his resigning, Markus said Wurm's not going anywhere.
http://en.wikipedia.org/wiki/Wurm_Online
And it really hasn't gone anywhere since then and it's probably never going to happen. Calling Wurm the best sandbox is just a joke and an insult to Eve Online. Hail Eve Online. The only game on the market with an actual social engine.
Btw: I spent some months in Wurm but the community was one of the most childish of all online communities I've experienced. [mod edit]
Then don't play it...?
Best part on EVE is probably its unique feature of grinding by doing nothing (as in waiting, usually paid of course).
Gives you the time to post such pointless and lenghty rants, wtg!
and btw, as long as you don't follow the mainstream and what the "veterans" recommend, it's not that grindy at all. Wurm supports your own ideas, curiosity and creative concepts and that's where the adventure starts in wurm online. First step to heaven in wurm: switch off '/kchat'.
just my 2c from a childish and uneducated but typical wurm player who will celebrate his 57th birthday this year...
*schmotzkiss* xD
I believe my OP states the Best Sandbox Game, NOT, the best..... EVER. If I were posting about the best EVER, it would be SWG hands down. But since Star Wars Galaxies was pushed off the market by Lucus, my opinion is that Wurm is the current best sandbox experience. I have played countless MMO's and I have yet to find a single one that comes close to the sense of ownership and freedom that Wurm provides. No, Wurm is not the perfect game. But it stands as the best available sandbox MMO currently running in my opinion.
Yea don't worry. I don't. Although, to say one good thing about Wurm - the subscription fee is fair. Though it sucks that you can't sub for one month only without purchasing 5 silver which are basically worthless because an economy simply doesn't exist.
The economy is definitely not a model configuration, but to say silver isn't worth anything and that the economy doesn't exist is simply not true. Silver changes hands every day and I have made hundreds of silver selling items. In addition, I think time spent in Wurm can be an investment. Good skilled characters can fetch upwards of $500.00. Yes, people sell characters in Wurm. Wurm has private merchants that players can buy, place at their home or elsewhere, and load them with items for sale. There are NPC traders that sell non-crafted items and buy crafted items, although it is difficult to find them with coins to trade because they usually get hit by players as soon as they get more coin through sales. All in all, the market is totally player driven and while I would like to see some changes, there is definitely a viable economy in Wurm.
Both are bad in that way.
Wurm-
*logs in Wurm, loads up macro program, sets it to run for 8 hours, goes to bed*
Eve-
*Logs into Eve, loads up book reading modules, logs out goes to bed for the night*
Samething different game. It actually is faster to skill up in Wurm than in Eve, lol.
So much crap, so little quality.
I know there are traders and merchants.
And I know that chars sell for that much - but it takes 3 years of grinding first and, 500 USD, no thanks, I'll rather work for a week than grind in Wurm Online for 3 years. Infact, if I had the choice between a week of Wurm and a week of work, I'd rather work. 500 USD are more enjoyable without a completely dead, numb mind and a solid carpal tunnel syndrome.
I pointed out why the economy is basically dead in that other thread now. :shrug:
The biggest downfall I find with WURM Online is that it's one of those games once you start, you get never leave, unless you want to start all over again once you return. I like this game but I need a break from it.
A lot of players take breaks from Wurm just like any other MMO. Hey, in NINE DAYS Wurm 1.0 will come out. A new PVE server is being launched as well that will be isolated from all other servers, which will give that pristine, new feeling to Wurm. Only new characters will be allowed on that server, so it will truly be a reset of an entire map and players.
If you have ever wanted to try Wurm, 12-12-2012 would be a great time to do so.
And all I can see in the idea of an isolated server (and if you read the Wurm blog, even that is temporary, "for an undetermined amount of time") is Rolf finding a way to get new characters to buy premium and more silver to set up a deed.
There are decent people, but a large part of it seems made up of elitists whose only purpose in the game is to sell things to pay for deed upkeep/more premium. On Celebration, the most recent server, the server chat sometimes stays silent for over half an hour, and then someone posts something about selling stuff.