I was reading the advancement section of the Reclamation website. I didn't understand that whole thing about advancing arts. Do I understand correctly that there is no more imping arts? If so, then are we supposed to get a task to raise it every single level?
Comments
....and life goes on
Personally, I think they should keep it the way it is in UL, but make imping a tad bit easier. It seems like too much of a pain to go and get a task every two days until it gets high enough the where you can get yet another task to get it to the next 10th level. Then repeat. I don't know how fun it would be to raise arts if you needed a task for every two levels.
-SN!PER
Wow, if that's how it goes I hate it. I don't really like tasking all that much as it is, I'm going to really hate it if I have to get 2 or 3 tasks just to get to 10. And how are they going to initially have everyone progress? Is Lyra going to be granting 50 million tasks? Are you sure that's how they're doing it?
I mean, it doesn't make a whole lot of sense to me if they're trying to streamline it. = /
....and life goes on
I posted a thread with a breakdown of the system here http://www.mmorpg.com/discussion.cfm/load/forums/loadforum/576/loadthread/34187/setstart/1/loadclass/194
That thread links to the page that describes the teaching if you haven't already seen it.
Yes, you will have to task for every single imp, BUT fortunately everyone can teach imps for low level arts. The higher level your teacher, the more imps they can grant in a single teaching.
It also seems that art improvements are not always by the 10's anymore. One art may improve every 5 levels while another improves every 20.
Either way, the faction system could make finding a teacher hard if you are in a guild who made a lot of enemies. It automatically prevents a teacher from training a student from a faction flagged hostile.
The thing is it may be easier on that level if dreamers realize that a low level one or two level art plat task is going to be a real small ordeal because the dreamer is going to have to do 3-4 of these to get 10 levels. Being as such, it should be reasonable to give more simple tasks.
I actually imagined this one dreamer I had in mind who prided himself as a hunter. I was thinking for giving asks as this guy for some arts at a low level minor plat, he may just ask the person to accompany him on a hunt, allowing them to do what they please with the essences they earn. The whole hunt he may try to test their worth or try to nurture their cunning on the trail, (in other words roleplay a bit) if his student proves worthy in a hunt (in other words, if the individual roleplays back) he may just get the minor plateau. Of course for higher level plats or larger amounts of plats in a single go, he may ask something more seroius.
I'm not saying such plats should be free rides, but they should start out simple.
Also, there's power points, since each imp is a single art now, the PP cost of doing art raises should be much lower. If you schmooze enough you can skip the teacher requirements.
Because only someone as deranged as me would have a rubber chicken Named Alfredo Sanchez
I can't say that I like this idea, but it will definately be interesting to see. I think having to task for every single imp you get, whether it raises 5 levels or not, is a bit tedious. This sort of restriction could allow for more player to player interaction, but then again it might also not appeal to some people. Personally I think the UL way of imping, and getting tasks should stay in Reclamation. This seems to be more work you will have to do than it should be. Lets ask the audience...
-SN!PER
In all honesty I can't say I like evoking ward over and over and over and over and over agian. It's just a mechanic that favors those with obscene amounts of free time on their hands. It's all wasted time, all that ward imping time could be better applied to other stuff like roleplaying or scrapping or doing a mission or something.
One way to address the tediousness if it does come to that is to reduce the amount of imps you'll need to get.
Though Since art levels are now directly linked to elemental attributes, the max level of a lot of arts will raise slower, unless you hammer that art's element every orbit.
Because only someone as deranged as me would have a rubber chicken Named Alfredo Sanchez
Yes, you will have to task for every 'improvement,' however, your arts will also gradually increase with every level, as opposed to increasing on the 10's. You won't necessarily have to task for every single imp, either. Teachers with higher plats will be able to grant a greater amount of levels for each task.
It will require you to interact with more people and be questing often if you want to power level. Remember, this isn't doing a 'task' as you do in Underlight. Since the people discussing in this thread are familiar with the tasks they've had to do in UL, I'll have to use that as comparison. A quest from 9 to 10, or the first plateau in an art in UL, covered 10 levels of improvement, since the art only improved at 10. Naturally the task was fitting for this. In Reclamation, a task done for plats 1 to 2 will reflect the level of the plats and the number of them. This is the very first level increase and it's only 1. This task won't normally take you a very long time. A task from a teacher who has raised their plat art and can task you for 5 plats at a time will give you a more in depth task.
Keep in mind this is a roleplaying game. Quests are meant to support and foster this environment, so remember that when you give them out. Remember to make it worth someone's time as well as being worth the ability granted. I, for one, will enjoy very much being sent on missions very often, as long as it's not busy work.
Lyra-Stone
Lyra Studios, LLC
http://reclamationgame.com
http://underlight.com
Thanks Stone. I think I understand this a little bit better. Since you put it this way it does seem pretty cool.
-SN!PER
....and life goes on
Alright, tonight, i just spent more than hour in The Citadel imping an art, all the while pondering why the arts have levels, when the only diference in power only increases by every 10 levels (or for those of us in UL, by each plat).
After all of that tonight, I am now sold on the new art system.
....and life goes on
"I'm not insane. I just have a vivid imagination!"
Well, sitting there and imping arts is a pain. I guess we have gotten use to it and tasking more seems like more trouble, but i guess this will be more interesting. But i have a question. You say that as your plat gets higher, you can grant more plats to someones art. Well, if you have a high plat, and you quest a newly, can you pick how many plats you want to give? does it automatically give the number of plats based on their character?
Personally, I never really felt that imping was acceptable. When I was active in Underlight (which has been with a number of avatars over the years), I'd never spend a lot of time imping. Maybe a few minutes here or there, but not the marathon runs other people would do. That wasn't fun, and I didn't generally care enough about being powerful to make it worth it.
I am sure there will be other ways you could advance.
If one becomes a student of a teacher one could be tested any time of the dream.
Allow me to explain.
a potential student comes to me and me being holier than thow! (kidding)... ok the student comes to me and perhaps send him on a small task to prove his whorth, for example go gain info on so and so and report to me.
IF satisfied with the info, take the teaching to the next step.
You must remember the context your in, if you are going to teach this student how to use a more powerful blade, then you should perhaps teach him by showing him what you know and then seeing if the student could adapt or learn from the teacher.
For example i am going to use the art of blast from UL, my tipical task for a plateau there was a blast duel + some hunting only using blast, may it be a dreamer or mares. Depending on times and plateau, but to prove his whorth he must come out of it victorious.
Thats more of a task i might see in the new game coming from me anyways, but who am i going to be is a different story!!!!
Well whatever ultimately happens I want to see the teacher/apprentice system somehow remain intact, I'd like to see more "evil" teachers too. The current proposal from Lyra looks pretty good on paper but I guess we'll all have to wait for beta to see if we how well it actually works and ifhow it will be tweaked. After all, that's part of what testing is for.
I think that there should be a (more difficult) way for people to advance their arts on their own the same as if they'd tasked from another. Then people who want to RP a loner or someone who doesn't fit into the normal culture of the dream would still be able to advance like everyone else, it wouldn't be easy of course but it would be possible.