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Pure arrogance will destroy this game

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  • MeowheadMeowhead Member UncommonPosts: 3,716
    Originally posted by Wolvards

    And i agree on "Dynamic Events". I love this game, but to say those events are truely dynamic in my opinion is just marketing.. I do think they are an awesome change up to basic quests though :) And WvW, the life of this game! My personal opinion that is.

    Dynamic events are dynamic events because

    1.  That's their name.  (Sort of like quests are quests because they're called that, not because they're like finding the Holy Grail)

    2.  They're changed up from public quests, so they wanted a different name.

    3.  Dynamic can have a lot of meaning, and they are dynamic in some ways.  For example...

    3a.  They change states, and can actually go back and forth.  They happen whether or not players are involved.

    3b.  They can create changes in the world states that are persistent.

    3c.  The difficulty change depending upon the amount of players involved.

  • ConnmacartConnmacart Member UncommonPosts: 723
    Sorry Amana but reopening this is nothing short of a humongous disaster waiting to happen. I fail to see the wisdom in doing so and frankly anything that comes from it should be placed on the shoulders that let it happen.
  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by Connmacart
    Sorry Amana but reopening this is nothing short of a humongous disaster waiting to happen. I fail to see the wisdom in doing so and frankly anything that comes from it should be placed on the shoulders that let it happen.

    Any GW2 forum discussion is a humongous disaster! Even if we were discussing butterflies and rainbows haters would compare them to the ones in WoW or Rift. :) 

    I liked that conversation yesterday with the swords. Loke666 and others discussed a lot about armor and weapons. I thought it was really interesting. No one jumped in and hated on anyone...I know right? It was wierd.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    GW2's release will be interesting times, that's for sure...

  • DJJazzyDJJazzy Member UncommonPosts: 2,053
    Originally posted by SuperXero89

    GW2's release will be interesting times, that's for sure...

    Why do you say that?

    Well for me it will be interesting in that I'll have an mmo to play.

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by Puremallace
    Originally posted by Naqaj

    First, notice how he says 'companies' as in plural?

    Second, Rift? Seriously? 

    I am sorry if GW2 fans are starting to sound like WoW fans with outrageous claims about your game inventing this and that. According to some of the post I have seen GW2 has invented RvR, dynamic eents, level scaling, and public quest. Oh also add in action combat.

     

    You guys do realize you are going to be held to a standard that Rift and other games have set right? TOR devs played this same game before it launched and we all saw what happened.

     

    STOP ACTING like there will be the same qq that there is in every mmo launch and release since ever.

    . ZOMG no x-server LFG I cannot find a group!!!

    . ZOMG why no addons the UI sucksssss

    . Why can't I customize x feature

    . Where are the mounts I  hate running QQ!!!

    . [insert class here] is OP, nerf them now or I quit

    . This roll over server crap sucks I want to be on the same server as my guild this sucks!!!! QQ

    Already played it and it is awesome! Way above any other game that I have played. I haven't felt this excited about a game since UO came out years ago, and then Vanilla WoW! 

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • VorthanionVorthanion Member RarePosts: 2,749
    Originally posted by RebelScum99

    Well, I'll give you credit, you managed to make it until the very last paragraph before you mentioned Rift.  Btw...Rift is EXACTLY the type of cookie-cutter MMO he should be complaining about.  The only thing "revolutionary" that Rift brought to the genre were the Rifts, and they weren't implemented particularly well.  The rest of the game is a carbon copy of WoW, and has evolved into more of a lobby-based game than a true MMO.  

     

    I really love how you guys seem to think everyone wants a revolutionary or even drastically evolutionary MMO.  Way to project your feeling on the entire genre.  Personally, I'm absolutely despising this trend to make all new MMOs with action combat.  I love casual games with story content, but that doesn't mean I don't want large interesting worlds that are not on rails, I merely don't want them to become simulators that are hugely complex and incredibly time consuming.

    Here's to hoping that EverQuest Next can actually give me an updated EQLive without putting it on rails, but also without all of the stupid downtime mechanics of the original.

    Here's to hoping that The Elder Scrolls Online sticks to their no action combat stance.  Would be nice since these will be the only two games out of the dozens releasing in the next year or two that will not embrace spaz monkey combat.

     

    Enjoy your games like GW2.  While it has some aspects that are friendly to casual gameplay, it is not a casual game by any stretch of the imagination, unless you are viewing it with jaded hardcore eyes, then everything seems casual to them.

    image
  • RizelStarRizelStar Member UncommonPosts: 2,773
    Originally posted by Vorthanion
    Originally posted by RebelScum99

    Well, I'll give you credit, you managed to make it until the very last paragraph before you mentioned Rift.  Btw...Rift is EXACTLY the type of cookie-cutter MMO he should be complaining about.  The only thing "revolutionary" that Rift brought to the genre were the Rifts, and they weren't implemented particularly well.  The rest of the game is a carbon copy of WoW, and has evolved into more of a lobby-based game than a true MMO.  

     

    I really love how you guys seem to think everyone wants a revolutionary or even drastically evolutionary MMO.  Way to project your feeling on the entire genre.  Personally, I'm absolutely despising this trend to make all new MMOs with action combat.  I love casual games with story content, but that doesn't mean I don't want large interesting worlds that are not on rails, I merely don't want them to become simulators that are hugely complex and incredibly time consuming.

    Here's to hoping that EverQuest Next can actually give me an updated EQLive without putting it on rails, but also without all of the stupid downtime mechanics of the original.

    Here's to hoping that The Elder Scrolls Online sticks to their no action combat stance.  Would be nice since these will be the only two games out of the dozens releasing in the next year or two that will not embrace spaz monkey combat.

     

    Enjoy your games like GW2.  While it has some aspects that are friendly to casual gameplay, it is not a casual game by any stretch of the imagination, unless you are viewing it with jaded hardcore eyes, then everything seems casual to them.

     ...image

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • Rift had a couple nice new things to it:

    1) you could combine up to three classes

    2) The rifts.

     

    But Rift is still a mostly quest driven, tank and spank holy trinity game.  Also the rifts were unfortunately rather samey.

    There is nothing wrong with what Lye said Rift still follows alot of the WoW formula.  That is basically why I got bored of rift even though it had those extra things and I initially liked them.  In the end it really didn't evolve the environment much.

    The zone wide events are the only thing in Rift I can say are all that I can really say made a real difference.  But in the end that mostly boiled down to a large boss fight and alot of running between rifts.

     

    Even at the time a number of players were advocating for the idea that Rift would be awesome if you solely leveled on rifts and hub invasions.  Their system is in many ways very close to GW2.  The main difference is that GW2 commited to it completely and Rift tried to play both sides and just made it lose its flavor.

  • VorthanionVorthanion Member RarePosts: 2,749
    Originally posted by RizelStar
    Originally posted by Vorthanion
    Originally posted by RebelScum99

    Well, I'll give you credit, you managed to make it until the very last paragraph before you mentioned Rift.  Btw...Rift is EXACTLY the type of cookie-cutter MMO he should be complaining about.  The only thing "revolutionary" that Rift brought to the genre were the Rifts, and they weren't implemented particularly well.  The rest of the game is a carbon copy of WoW, and has evolved into more of a lobby-based game than a true MMO.  

     

    I really love how you guys seem to think everyone wants a revolutionary or even drastically evolutionary MMO.  Way to project your feeling on the entire genre.  Personally, I'm absolutely despising this trend to make all new MMOs with action combat.  I love casual games with story content, but that doesn't mean I don't want large interesting worlds that are not on rails, I merely don't want them to become simulators that are hugely complex and incredibly time consuming.

    Here's to hoping that EverQuest Next can actually give me an updated EQLive without putting it on rails, but also without all of the stupid downtime mechanics of the original.

    Here's to hoping that The Elder Scrolls Online sticks to their no action combat stance.  Would be nice since these will be the only two games out of the dozens releasing in the next year or two that will not embrace spaz monkey combat.

     

    Enjoy your games like GW2.  While it has some aspects that are friendly to casual gameplay, it is not a casual game by any stretch of the imagination, unless you are viewing it with jaded hardcore eyes, then everything seems casual to them.

     ...image

    ...image

    image
  • sonoggisonoggi Member Posts: 1,119

    i bet OP thinks his post is clever and well thought out because he has a bunch of quotes in it.

    ANet devs are actually extremely humble. theyre communicating with players and listening to every tidbit of feedback. they just wanna make a fun game. if you wanna discuss arrogance and the downfall of games, you should write a dissertation about Bioware.

  • Marcus-Marcus- Member UncommonPosts: 1,012

    I agree with most of what he (the arenanet guy) said..

    I hope his game delivers, can be nothing but good for the industry if it does. Wouldn't you think?

    Hype is hype, who cares? The game sinks or swims on its own merits.
     

  • grimm6thgrimm6th Member Posts: 973
    Originally posted by Amjoco
    Originally posted by Connmacart
    Sorry Amana but reopening this is nothing short of a humongous disaster waiting to happen. I fail to see the wisdom in doing so and frankly anything that comes from it should be placed on the shoulders that let it happen.

    Any GW2 forum discussion is a humongous disaster! Even if we were discussing butterflies and rainbows haters would compare them to the ones in WoW or Rift. :) 

    I liked that conversation yesterday with the swords. Loke666 and others discussed a lot about armor and weapons. I thought it was really interesting. No one jumped in and hated on anyone...I know right? It was wierd.

     

    That might have something to do with the fact that nobody is going to go and say, with a straight face, that "the swords are too big, therefore this game was overhyped."  That means that the discussions don't get sidetracked by people claiming that their opinion on something means that the game isn't worth getting.

    The same really can't be said for things involving DEs.  For whatever reason, people aren't really willing to cool their heads for a few minutes to think to themselves that, if speaking in terms of literal definitions and technical analysis of GW2's DE system, it is dynamic.  They are events.  We can realize this, and many other things, without bringing in the whole debate over whether GW2 or rift or WAR or [insert game here] makes their system more dynamic.

     

    When speaking relatively and in terms of player perspective and opinion on these sorts of topics, everything is free to hit the fan, nobody has to be correct, and nobody can be, as it is all opinion.  Pure arrogance will destroy any hope you have of communicating what you believe effectively to others.

     

    @Puremallace - One last thing concerning the original topic.  I get why you might dislike Anet's marketing strategies and/or statements made by Anet, concerning their game, but how does lead to the game being destroyed?  Hype isn't the reason MMOs fail.  Hype backlash isn't the reason MMOs fail.  The game not living up to the hype could be forgivable, but only if the game was still fun.  I believe that many gamers, even those who jump on band wagons, know that hype is rarely/never met. If the game ends up being fun, they play it.  If not, they don't.

    Puremallace, if you really want to keep your skeptics's hat on, and not believe or listen to the folks who played in the BW1, that is fine.  Just so long as you remember that your standards apply only to you...and maybe people who know they have similar tastes in games as you.  Optionally, you could try the game out for the next BWE (find somebody with an account and willing to let you play for a few hours...or get one yourself), after which you would be perfectly justified in telling us how and why you don't like GW2.

    I used to TL;DR, but then I took a bullet point to the footnote.

  • Originally posted by Meowhead
    Originally posted by Wolvards

    And i agree on "Dynamic Events". I love this game, but to say those events are truely dynamic in my opinion is just marketing.. I do think they are an awesome change up to basic quests though :) And WvW, the life of this game! My personal opinion that is.

    Dynamic events are dynamic events because

    1.  That's their name.  (Sort of like quests are quests because they're called that, not because they're like finding the Holy Grail)

    2.  They're changed up from public quests, so they wanted a different name.

    3.  Dynamic can have a lot of meaning, and they are dynamic in some ways.  For example...

    3a.  They change states, and can actually go back and forth.  They happen whether or not players are involved.

    3b.  They can create changes in the world states that are persistent.

    3c.  The difficulty change depending upon the amount of players involved.

    They are events not quests.  Quests always exist.  Events occurr.  Quests are started.  In GW2 you cannot predict what content is in existence at anyone time.  You can completely predict and plan out quests.

    There are a few DE that are started the way a quest is, usually some sort of escort so there is some overlap in mechanics.  However even these differ from conventional escort quests (which also have scripted events usually) in that as it goes on it is an event.  When I see people escorting a hobbit rhough the barrow downs in LOTRO they are on a quest and I am an outsider.  When I see a caravan in GW2 I am already part of that event.  Its a thing that is happening.  Mechanically these things are very similar but how they play out to the populace as set of people (rather than the pure solo POV) is different

     

    They are dynamic because the state is created at runtime by runtime factors.  A kill X quest has nothing to do with runtime factors.  What stage comes next can branch or change.  How the event plays out can be affects by other events.

     

    They are dynamic and they are events.  You are just reading too much into what dynamic means.

     

    DE exist at unpredictable times and do not always follow a consistent course.  Just because something is scripted does not make it non-dynamic.   Even the caravans and other player triggerable events exist at unpredicable times.

    Nor do you need a big change to have a large effect.  The difference is elegant.  That means its simple but powerful.  It merely removes predictability from the equation.  But this has a HUGE effect on how you approach the game.

  • VesaviusVesavius Member RarePosts: 7,908
    Originally posted by cyress8
    Originally posted by Maephisto
    Originally posted by DarkPony

    Well, at least he didn't say "paradigm shift". That accounts for something.

     

     

    Dark Pony ..... this is what I think of your witty, "im sitting on the fence" comments.


    [mod edit]

     

    It's getting old.

    Poor Pony! :( 

     

    Have to agree with Maeph though, to be fair.

  • CrunkJuice2CrunkJuice2 Member Posts: 568
    Originally posted by sonoggi

    i bet OP thinks his post is clever and well thought out because he has a bunch of quotes in it.

    ANet devs are actually extremely humble. theyre communicating with players and listening to every tidbit of feedback. they just wanna make a fun game. if you wanna discuss arrogance and the downfall of games, you should write a dissertation about Bioware.

     

    meh

    i put more of the blame on the community then bioware though.who knows,bioware could of figured the community was gonna stay longer then they did and were gonna eventually add in all the stuff they said they were,i mean.its not like they can just clap there hands and the stuff they said they were gonna do could of been done

    i mean,im sure if everyone came to swtor and had the atittude of,yeah.the game doesnt have much content now,but overtime content will be added.swtor wouldnt be in that bad of shape right now,but people i guess figured that the game was gonna be busting at the seems with features from day 1 and forgot that mmos dont work that way

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by CrunkJuice2
    Originally posted by sonoggi

    i bet OP thinks his post is clever and well thought out because he has a bunch of quotes in it.

    ANet devs are actually extremely humble. theyre communicating with players and listening to every tidbit of feedback. they just wanna make a fun game. if you wanna discuss arrogance and the downfall of games, you should write a dissertation about Bioware.

     

    id put the blame more on the community in terms of bioware then themselves though.or at least for the downfall of swtor

     

    it's the fans fault bioware created a substandard MMO trying to use the basic themepark model and not improve on much at all aside from a single player full voiced story?

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • CrunkJuice2CrunkJuice2 Member Posts: 568
    Originally posted by Aerowyn
    Originally posted by CrunkJuice2
    Originally posted by sonoggi

    i bet OP thinks his post is clever and well thought out because he has a bunch of quotes in it.

    ANet devs are actually extremely humble. theyre communicating with players and listening to every tidbit of feedback. they just wanna make a fun game. if you wanna discuss arrogance and the downfall of games, you should write a dissertation about Bioware.

     

    id put the blame more on the community in terms of bioware then themselves though.or at least for the downfall of swtor

     

    it's the fans fault bioware created a substandard MMO trying to use the basic themepark model and not improve on much at all aside from a single player full voiced story?

    why fix what isnt broken 

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by CrunkJuice2
    Originally posted by Aerowyn
    Originally posted by CrunkJuice2
    Originally posted by sonoggi

    i bet OP thinks his post is clever and well thought out because he has a bunch of quotes in it.

    ANet devs are actually extremely humble. theyre communicating with players and listening to every tidbit of feedback. they just wanna make a fun game. if you wanna discuss arrogance and the downfall of games, you should write a dissertation about Bioware.

     

    id put the blame more on the community in terms of bioware then themselves though.or at least for the downfall of swtor

     

    it's the fans fault bioware created a substandard MMO trying to use the basic themepark model and not improve on much at all aside from a single player full voiced story?

    why fix what isnt broken imo.i guess mmo players have never heard of that phrase before since they want everything new

    pong was a smash hit guess we should all still be playing that why try anything new?

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by CrunkJuice2
    Originally posted by Aerowyn
    Originally posted by CrunkJuice2
    Originally posted by sonoggi

    i bet OP thinks his post is clever and well thought out because he has a bunch of quotes in it.

    ANet devs are actually extremely humble. theyre communicating with players and listening to every tidbit of feedback. they just wanna make a fun game. if you wanna discuss arrogance and the downfall of games, you should write a dissertation about Bioware.

    id put the blame more on the community in terms of bioware then themselves though.or at least for the downfall of swtor

    it's the fans fault bioware created a substandard MMO trying to use the basic themepark model and not improve on much at all aside from a single player full voiced story?

    why fix what isnt broken 

    Model-Ts weren't broken. Why drive a Ferrari instead of a Model-T?

  • MeowheadMeowhead Member UncommonPosts: 3,716
    Originally posted by gestalt11.

    They are events not quests.  Quests always exist.  Events occurr.  Quests are started.  In GW2 you cannot predict what content is in existence at anyone time.  You can completely predict and plan out quests.

     

    They are dynamic and they are events.  You are just reading too much into what dynamic means.

    Wait, were you correcting me?  Because I didn't say dynamic events were quests.  I said dynamic events are named dynamic events, the same way quests are named quests.  It doesn't have to be completely dynamic in every way (Which it's not, let's be honest, but I never expected that, nor should anybody who paid any attention), just the same way quests don't have to follow some storybook ideal of what a quest should be.

    Or are you responding to the person I was responding to?  Hard to tell. :P

  • WolvardsWolvards Member Posts: 650
    Originally posted by Meowhead
    Originally posted by Wolvards

    And i agree on "Dynamic Events". I love this game, but to say those events are truely dynamic in my opinion is just marketing.. I do think they are an awesome change up to basic quests though :) And WvW, the life of this game! My personal opinion that is.

    Dynamic events are dynamic events because

    1.  That's their name.  (Sort of like quests are quests because they're called that, not because they're like finding the Holy Grail)

    2.  They're changed up from public quests, so they wanted a different name.

    3.  Dynamic can have a lot of meaning, and they are dynamic in some ways.  For example...

    3a.  They change states, and can actually go back and forth.  They happen whether or not players are involved.

    3b.  They can create changes in the world states that are persistent.

    3c.  The difficulty change depending upon the amount of players involved.

    I completely agree! But it seems a lot of people are puting "Dynamic Events" into a whole new meaning, and that of which ANYTHING can happen, well no, not anything can happen, and they aren't dynamic in that sense, that's what i was trying to say :) I understand what ANet is getting at with "Dynamic", but some people pull it out of context :)

    The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject.

  • Originally posted by Meowhead
    Originally posted by gestalt11.

    They are events not quests.  Quests always exist.  Events occurr.  Quests are started.  In GW2 you cannot predict what content is in existence at anyone time.  You can completely predict and plan out quests.

     

    They are dynamic and they are events.  You are just reading too much into what dynamic means.

    Wait, were you correcting me?  Because I didn't say dynamic events were quests.  I said dynamic events are named dynamic events, the same way quests are named quests.  It doesn't have to be completely dynamic in every way (Which it's not, let's be honest, but I never expected that, nor should anybody who paid any attention), just the same way quests don't have to follow some storybook ideal of what a quest should be.

    Or are you responding to the person I was responding to?  Hard to tell. :P

    No I was unclear my "you" was the person you were responding to.

  • DerpybirdDerpybird Member Posts: 991
    Originally posted by CrunkJuice2
    Originally posted by Aerowyn
    Originally posted by CrunkJuice2
    Originally posted by sonoggi

    i bet OP thinks his post is clever and well thought out because he has a bunch of quotes in it.

    ANet devs are actually extremely humble. theyre communicating with players and listening to every tidbit of feedback. they just wanna make a fun game. if you wanna discuss arrogance and the downfall of games, you should write a dissertation about Bioware.

     

    id put the blame more on the community in terms of bioware then themselves though.or at least for the downfall of swtor

     

    it's the fans fault bioware created a substandard MMO trying to use the basic themepark model and not improve on much at all aside from a single player full voiced story?

    why fix what isnt broken 

    Maybe not broken for you.

    After 6+ years, I can no longer tolerate traditional themepark games with all the good content reserved for end-game and gear grinds and holy trinity.

    There has to be some consideration of what comes next.

    GW2 might not be the be all and end-all of an evolutionary process, but even if you feel that they only "borrowed" and "refined" elements of other games, at least it pushes the bounds of what is familiar and to many of us, quite boring.

    Personally, I believe that the best tricks of GW2 have yet to be seen. I expect dynamic events which have a lasting impact on zones as we level- higher stakes, higher drama, bigger consequences. We've only scratched the surface of a product that's been in development for a long time.

    But if you don't enjoy this, then by all means there are plenty of traditional products out there.

    "Loading screens" are not "instances".
    Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  • C1d0sC1d0s Member UncommonPosts: 238
    Originally posted by Tardcore
    Originally posted by Maephisto
    Originally posted by DarkPony

    Well, at least he didn't say "paradigm shift". That accounts for something.

     

     

    Dark Pony ..... this is what I think of your witty, "im sitting on the fence" comments.


    [mod edit]

     

    It's getting old.

    The only arrgoance that will kill this game is that of the elitest fans who take anything A-net says as the gosphel set in stone that GW2 will be entirely different from other MMOs (such as Wow), and will completely revolutionize and revitialize the genere. I feel those fans are writing a check full of promises GW2 can't cash, and that this will come back to bite what would have otherwise been a decent (not amazing) game on the ass.

    ^ This.

    I've been on these forums for ages - lurking longer than actually posting - and I have never seen a larger group of suck-ups and yes men than with those devoted to Guild Wars 2. Honestly, I don't even think TOR fans were as numerous or as bad! Unfortunately, I wish I could say that MMORPG forums were the only place these rabid diehards are found, but during the Beta Weekend I witnessed them tearing apart any analytical or remotely critical threads on the official GW2 fourms. 

    Don't get me wrong, I enjoyed the time spent during the Beta Event and look forward to the next.. but the over-zealous fans are extremely irritating. For the first time in my MMO career, I've honestly considered NOT playing the game due to the fanbase.

    Guild Wars 2 is not a revolution in anything. It did't reinvent the wheel. It isn't the savior of modern-day MMOs.

    It's a mostly-traditional MMO, made by a caring company, with potential to grow. No more, no less.

    image
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