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just a little background on me. Played WOW for 6 years but ended that this year, been in aoc, war, aion and swtor. PVP in a lot of those games were good, wow has a good feel, war did also. Now here is my problem with what im hearing, understand i just heard this on a video i was watching about GW2 pvp. Like star wars I've heard GW2 will be jumping your toon up to level 80 for every PVP match? For one i hope this isn't true because that was a big stupid step for star wars too. If this is the case I will not buy or ever play GW2. I don't mind if i'm 8 levels below someone and they kill me, at least they kill me and not some made up level of me. I wouldn't even know how to play a level 80 if i was say level 20 and got bumped up. Its one of the stupidest ideas i've ever heard of. MMO's need to stop trying to make everyone feel so good about themselves and let them get pissed a little. Yes you get mad at the level 80 that ganks you at level 10. But what that does is make you want to be 80 so bad and find them again that you stay up all night drinking dews and eatting carbs just to get close to that goal. this hand holding BS makes GW2 fail before it's even launched, very sad if it's true.
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I hear there's a game called WoW that is just like WoW and has everything that you're looking for.
notsureifsrs...
You do realize that GW2 is about skill not gear and levels?
so many people have gotten into the gear to win PVP mindset through the years guess you can't really blame them..
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
as i stated before, I'm no longer in wow. If you would like to comment on my post how about putting a little more thought into it please. I started this to get everyone thoughts on games that bump you to max level for PVP.
So GW2 is a skill game? no auto target? awesome!!! no better gear than anyone else has? that's awesome too.. now i'm getting excited
pretty much.. although you can tab target it isn't required to shoot off most of your skills
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
just looking over the responses so far. I have go back to wow (not happening) i have GW2 is a skills game and doesn't base anything off gear grinds. So are you level 80 with level 20 gear? Really just looking for some clarification on the things I've heard about being bumped to level 80 for PVP matches.
You just said in the OP that you aren't interested in the game because low levels can be boosted in stats to be competitive.
Do you even know what you want?
thats called auto target, not skill, sorry about that ;(
here's a good starting point
http://wiki.guildwars2.com/wiki/Player_versus_Player
goes through the differn't types of PVP
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
not sure what this was response to ..but as you should know game has dodge mechanic so yuo can dodge peoples attacks.. ranged or melee
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
This give too much of an advantage to melee, bad call. I'm not flaming on gw2 i just hate the way they've setup pvp to give someone something they've not worked on.
Trying to understand what the OP wants here.
In structured pvp the playing field is even. In other words, there will be no advantage gotten by levels, gear, or acquired skills. The only determining factor is your own personal skill.
It is more similar to a MOBA, FPS, or other standardized pvp game formats.
you obviously never played GW1 it was setup in similar fashion where you auto got a fully geared PVP toon .. GW games are based on skill and experience not gear to win grind games.. personally I hate gear to win grind pvp
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Sooo... Not exactly sure what you wan't clarification on, but here it goes....
WvW isn't what you are talking about, WvW you get bumped to max lvl with stats, but NOT gear, so if you are in total crap gear, you have crap gear a level 10 won't beat a level 80 because that level 80 will be in better armor... BUT that level 80 isn't an better armor than ALL other levle 80's... see?
Next..
The scenario's/que'd battlegrounds... These EVERYONE has same stats, gear, everything is bumped to 80, so THAT makes it entirely skill based. If you lose, it's your own fault, or your teams, because everyone is on an IDENTICAL playing field, there is no better armor/gear/anything. everyone gets their class skills/traits and you get to set it up, so there is no excuse for losing like, "O they were all in t4 gear we are in T2 gear". Thats out the door. It is tab-targeting but like mention earlier, most skills dont use targets and more ground targets that you have to set/click.
Summary, WvW boosted to 80 with YOUR gear, Instanced PvP everyone is boosted to 80 with lvl 80 gear, fair fights.
Hope this helped!
The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject.
For structured PVP you can pick any gear in the game to wear prior to the match. For WvWvW you need to bring your own gear.
Are you a Pavlovian Fish Biscuit Addict? Get Help Now!
I will play no more MMORPGs until somethign good comes out!
Simply level to 80 before you do WvWvW. Also, there is training that you do prior to jumping right into PvP like this. If you believe what you have written is true, then simply don't play.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
@OP
There is structured PvP where your character is boosted to level 80 with all skills unlocked, and all gear is normalized, but you can still customize it to the stats you prefer. Everyone has access to everything.
WvW on the other hand only raises your Health to that of a level 80, but you are only able to use skills and traits you have available to your characters ACTUAL level.
But from the sounds of it, you just seem to be a Ganker.
Sorry but PvE and PvP are seperated, no killing or disrupting peoples enjoyment of the game.
I wish you all the best in your WoW Career though.
"The problem with quotes from the Internet is that it's almost impossible to validate their authenticity." - Abraham Lincoln
I am sorry you just do not seem to get it... A mage can be melee and a warrior can use ranged attacks. Unless you have some real insight in GW2's balancing your statement is pretty much worthless.
Obvious baiting aside, it seems TERA is closer to the gamet you are looking for.
We dont need casuals in our games!!! Errm... Well we DO need casuals to fund and populate our games - But the games should be all about "hardcore" because: We dont need casuals in our games!!!
(repeat ad infinitum)
OP, here's the skinny on GW2 PvP.
There are two types of PvP to be had in GW2. The first is competitive PvP. When you enter competitive (5v5) PvP your character is indeed bumped up to level 80, with all traits and skills unlocked and an initial set of level 80 gear provided. The intent here is that 5v5 PvP is meant to be exactly that, competitive. So yes, it's skill based. With the absense of the archaic trinity models and the absense of rotation based damage, it boils down to knowing what skills to use when to get the best effect.
The other type of PvP is the WvWvW, (world vs world vs world) PvP where three full servers are competing against each other for control of the Mists, namely four huge zoned open world maps. (Yes, I used zoned and open world in the same sentence. It makes sense when you play it.) You character will be given the health of a level 80 so that you won't be one-shot by those actually higher level, but you still wear the gear you brought, have the skills unlocked you unlocked and only have the traits available that you've selected. This gives everyone a chance but still leaves benefits to being higher level. If you're level 80 against a real level 20 there, you should still win... but you may find you have to earn the kill.
Now, one thing that is missing from other MMOs is potential for grossly imbalanced PvP based on gear or level. That simply doesn't exist, so if that's a model you prefer then you may be disappointed with GW2 from a PvP aspect. However, having played GW2, I strongly suspect that if you give it a fair shot you'll find it far more appealing than you may think at this moment. It's really quite a fun and well designed system.
Oderint, dum metuant.
The GW2 PvP max level system is built upon the foundation of GW1's system which has been demonstrably successful.
Putting players ina situation where their skill is the determining factor rather than their gear grade or level is pretty much the opposite of, "hand holding."
Traditional MMOs where your gear or character level all but guarantee your success against a less developed character is, "hand holding," in the purest form.
You lack the skill but the game guarantees your success anyway ? You have it backwards man.
GW (1 & 2) is about player skill rather than just time spent or gear acquired.
When all has been said and done, more will have been said than done.
The point behind being boosted to level 80 when you enter a “battleground” is twofold; to put everyone on a level playing field (or very close to it,) and to allow you to get right into the heart of the game’s pvp without having to “grind” your way up. At Least that’s my personal interpretation of it.
People play computer games for fun, and it’s not fun getting your arse handed to you just because your opponent(s) have better gear; realistically someone should only be able to best you if they are better at the game and its core mechanics, and have more knowledge and experience.
If someone has been playing for 4 months longer than myself yet I am still a superior player, I expect to be able to come out on top, but sadly this just isn't the case with most MMORPGs because they revolve heavily around time investment; more time = more power.
I mean really, in a pvp setting what would you rather be the determining factor for the outcome of any given fight; Gear + levels, or player skill? Bare in mind that pvp is generally very competitive in nature; clearly player skill is the most important factor.
I think it’s actually a very, very smart step; a fantastic idea. Pvp should have never revolved around gear in the first place (imho.) The only major reason it still does these days is because the “gear treadmill” is the heart of all (or most) modern day MMORPGs; they literally revolve around it.
In Guild Wars 2 you will pvp for the sheer fun of it, and you will still be rewarded with some form of in-game progression; little nuggets here and there to make you feel like you are achieving something and spending your time on advancing forward. The major difference will (hopefully) be that better players are not better because of gear, but because of skill; you invest more time and you become better at the game, more experienced and more knowledgeable, and you use this as your weapon, not a weapon that’s 2-3 tiers higher than that/those your opponent(s.)
It might not be for everyone but I am personally extremely excited. The gear treadmill is just far too ingrained into the mindset of the MMORPG gamer, but MMORPGs don't have to revolve around it. Instead they should revolve around high quality, meaningful, fun gameplay that keeps you coming back for more, not to get that new armour set or new weapon, but to just play and have a blast.