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Some combat footage

2

Comments

  • VhalnVhaln Member Posts: 3,159
    Originally posted by jdnyc
    Originally posted by dontadow
     

    SWTOR, Star Trek (not away missions), they all have better animations than this.  

    Virtually no one is going to agree with you on the SWTOR comment.  Both of those games that you listed did not have better combat/animations than TSW at their launch.  They just didn't.  I agree with you on Rift.  

     

    I complained about TOR's animations, but that's just because I thought they were bland.  They're stylistically boring.. but much higher quality than TSW's, which IMHO, aren't just boring, but downright awful, amateurishly robotic looking.

     

    Can't compare to TSO, didn't play that enough.. except to say that I don't remember the animations standing out like a sore mangled thumb, the way that TSW's do.

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • tarestares Member Posts: 381
    Originally posted by gigat

     

    Disclaimer: Please don't mistake this for TSW-fanboyism.  In fact, I hated TSW at first.

    You must still hate TSW if you are showing off the Combat. Can't think of any recent MMO where it was such a bore to kill mobs, especially zombies.  Combat animations are amature but there must be something else other games have that TSW lacked to make combat feel so detached.

  • BlackbrrdBlackbrrd Member Posts: 811
    Originally posted by Aerowyn
    Originally posted by Vhaln

    Why do you move around so much when you fight?  Does that help at all?

    only helps avoiding on those large attacks you see.. basically the white circles are charge up attacks and hit hard so you need to move out of the hit zone.. other than that I move a lot just to keep from getting bored

    Moving around makes the mobs move which makes the movement animation run, when that happens they aren't hitting you, so you take less damage. Not very effective without any slowing, dashes or jump-backs, but when you get all that it's very worthwile. It also makes it a lot easier to avoid the AoE attacks.

    Usually it's better to circle-strafe than moving backwards, since moving backwards is really slow. You can also switch to insta-cast abilities since the ones with a cast time snares you a bit.

    You can probably make a build with abilities and gear that makes you completely kite the mobs. You are then sacrificing health to get higher damage gear and some versatility to get jump-backs and dashes. (Dashes unlike typical charges, runs through the mob, so you can use them to do damage and get some distance.)

    I will probably make one of these glass-cannon builds that I can use in certain situations. So far I have gone with a middle-of-the-road build, but really that's just because I didn't think of the customization I could do with my character in TSW.

    Planned builds:

    • Glass cannon (high single target dps, jump-backs, dashes, only damage gear)
    • Versatile build (some aoe,  healing, damage reduction, normal health/damage gear)
    • AoE build: (high AoE damage, short term damage reduction)
    • Healing build
    • Tank build
    Switching between these builds just takes a second or two, so I can adapt according to the situation at hand.
  • ShakyMoShakyMo Member CommonPosts: 7,207
    Originally posted by WellzyC

    combat looks really swtor-ie

    its nothing bloody like swtor - or wow or rift etc..

  • KroxMalonKroxMalon Member UncommonPosts: 608

    The same reason I cant play AOC any more. The combat just bugs the hell out of me, the fact the mobs dont respond to each blow or gun gun shot until the death animation kicks in. It just feels like your fighting thin air.

    (plus in AOC hovering weapons on back should be illegal :)  )

  • jdnewelljdnewell Member UncommonPosts: 2,237
    Originally posted by WellzyC

    combat looks really swtor-ie

    Really!?

    Have you even played SWTOR? or TSW?

  • BigCountryBigCountry Member Posts: 478
    Originally posted by Blackbrrdmage and get some distance.)

    Planned builds:

    • Glass cannon (high single target dps, jump-backs, dashes, only damage gear)
    • Versatile build (some aoe,  healing, damage reduction, normal health/damage gear)
    • AoE build: (high AoE damage, short term damage reduction)
    • Healing build
    • Tank build
    Switching between these builds just takes a second or two, so I can adapt according to the situation at hand.

     

    X2

    BigCountry | Head Hunters | www.wefarmpeople.com

  • ShakyMoShakyMo Member CommonPosts: 7,207
    Originally posted by Vhaln

    Why do you move around so much when you fight?  Does that help at all?

    because you have to, you will notice these early mobs put a white circle on the ground then another circle expands to fill it or they do a similar wedge thing in front of them.  You dont want to get hit by these attacks so move out of the way.  Later mobs dont give the ground markers just a warning from the animation itself.  Also mobs do a yellow bar filling thing, this is another signal to duck behind a tree or what ever, so they loose los on that attack.  Finally these monster special attacks interupt your own specials, so you need to time your specials around them.  Also EVERYTHING can be fired while moving, even channeled attacks.

    You cant stand there and spam a rotation like you wow/swtor/rift type game - you will die.  It also looks like you can't really macro the thing unless you go with a very substandard build.  Optimum builds are not going 5 builders / 2 finishers / rince / repeat as some "oh its worse combat than swtor" misguided fools are saying.  The best builds will mke use of 7 skills and have a situational / timing element.

    The actual combat system is solid, its a cut above your wow style system.  you cant stand and spam a rotation, you cant make a one button macro and spam that while watching tv, you're not watching mana bars and gcd (as tsw has ace 0.5s gcd), you're watching the game itself.  Also collision detection to stop all the fig 8 bunny hoppers and dual targeting.

    That said the animations need work to give it more impact.  But at least the combat design is right, unlike say rift with its macrotastic combat and stupid CC systems, that will never have good combat no matter how great the animations, because the underlying design is flawed.

    And its not as good as GW2 combat.

     

  • jdnewelljdnewell Member UncommonPosts: 2,237
    Originally posted by ShakyMo
    Originally posted by Vhaln

    Why do you move around so much when you fight?  Does that help at all?

    because you have to, you will notice these early mobs put a white circle on the ground then another circle expands to fill it or they do a similar wedge thing in front of them.  You dont want to get hit by these attacks so move out of the way.  Later mobs dont give the ground markers just a warning from the animation itself.  Also mobs do a yellow bar filling thing, this is another signal to duck behind a tree or what ever, so they loose los on that attack.  Finally these monster special attacks interupt your own specials, so you need to time your specials around them.  Also EVERYTHING can be fired while moving, even channeled attacks.

    You cant stand there and spam a rotation like you wow/swtor/rift type game - you will die.  It also looks like you can't really macro the thing unless you go with a very substandard build.  Optimum builds are not going 5 builders / 2 finishers / rince / repeat as some "oh its worse combat than swtor" misguided fools are saying.  The best builds will mke use of 7 skills and have a situational / timing element.

    +1 and well said.

    I am in the closed Beta. Once you get out of the noobie zone try standing in one spot and wow style clicking a rotation and see how far that gets you.

  • MindTriggerMindTrigger Member Posts: 2,596
    Originally posted by Aerowyn
    Originally posted by Vhaln

    Why do you move around so much when you fight?  Does that help at all?

    only helps avoiding on those large attacks you see.. basically the white circles are charge up attacks and hit hard so you need to move out of the hit zone.. other than that I move a lot just to keep from getting bored

    They are so slow, you have time to eat lunch before you move out of the way.

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  • Joseph_KerrJoseph_Kerr Member RarePosts: 1,113

    This is a great idea for a game but it looks like its being poorly executed.

  • ShakyMoShakyMo Member CommonPosts: 7,207

    oh another thing

    when you have ranged weapeons equiped - pistols, rifle, shotgun, elemental, blood  you move slower than when you have melee items equiped - hammers, swords, chaos, fists.  so if you want to get away faster, fire an attack from the latter 4 .

    I get why, for pvp balancing

  • MindTriggerMindTrigger Member Posts: 2,596
    Originally posted by ShakyMo

    oh another thing

    when you have ranged weapeons equiped - pistols, rifle, shotgun, elemental, blood  you move slower than when you have melee items equiped - hammers, swords, chaos, fists.  so if you want to get away faster, fire an attack from the latter 4 .

    I get why, for pvp balancing

    When the game launches, I won't be using their ranged weapons.  At least not the pistols that my test character has.  The combat is very slow and unsatisfying with them.  This was a huge problem for me staying interested in the game.

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    2006 called, they want their gameplay mechanics back.

  • ShakyMoShakyMo Member CommonPosts: 7,207
    I have one build with pistols but I don't really use the pistols as such, I just use the 2 gtaoes from pistols and the rest chaos, its a decent aoe tanking build.
  • MardukkMardukk Member RarePosts: 2,222
    Originally posted by jdnyc
    Originally posted by dontadow
     

    SWTOR, Star Trek (not away missions), they all have better animations than this.  

    Virtually no one is going to agree with you on the SWTOR comment.  Both of those games that you listed did not have better combat/animations than TSW at their launch.  They just didn't.  I agree with you on Rift.  

    I have no idea what game you were playing when you say SWTOR has worse animations than TSW.  I'm a huge fan of TSW but it isn't even in the same ballpark as SWTOR, their mob and combat movement animations are about the only thing they got right.  TSW almost feels like they are just lacking animations altogether.

     

    I just don't think animations are a big deal like some.  I can't imagine not playing a game solely due to lacking/poor animations. 

  • VhalnVhaln Member Posts: 3,159
    Originally posted by jdnewell
    Originally posted by ShakyMo

    because you have to, you will notice these early mobs put a white circle on the ground then another circle expands to fill it or they do a similar wedge thing in front of them.  You dont want to get hit by these attacks so move out of the way.  Later mobs dont give the ground markers just a warning from the animation itself.  Also mobs do a yellow bar filling thing, this is another signal to duck behind a tree or what ever, so they loose los on that attack.  Finally these monster special attacks interupt your own specials, so you need to time your specials around them.  Also EVERYTHING can be fired while moving, even channeled attacks.

    You cant stand there and spam a rotation like you wow/swtor/rift type game - you will die.  It also looks like you can't really macro the thing unless you go with a very substandard build.  Optimum builds are not going 5 builders / 2 finishers / rince / repeat as some "oh its worse combat than swtor" misguided fools are saying.  The best builds will mke use of 7 skills and have a situational / timing element.

    +1 and well said.

    I am in the closed Beta. Once you get out of the noobie zone try standing in one spot and wow style clicking a rotation and see how far that gets you.

     

    Ok, thanks for all the replies on this, but I get it now :)  

    I only made it a little ways into Kingsmouth, and  I can see that's probably just how I felt, because I didn't have any skills for slowing mobs or anything like that.  Zombies seemed to move super fast and cling to me until they died, but also did almost no damage.  I guess a lot can change with different mobs, different skills, etc.

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • ChopsticksChopsticks Member Posts: 120
    Originally posted by Mardukk
    Originally posted by jdnyc
    Originally posted by dontadow
     

    SWTOR, Star Trek (not away missions), they all have better animations than this.  

    Virtually no one is going to agree with you on the SWTOR comment.  Both of those games that you listed did not have better combat/animations than TSW at their launch.  They just didn't.  I agree with you on Rift.  

    I have no idea what game you were playing when you say SWTOR has worse animations than TSW.  I'm a huge fan of TSW but it isn't even in the same ballpark as SWTOR, their mob and combat movement animations are about the only thing they got right.  TSW almost feels like they are just lacking animations altogether.

     

    I just don't think animations are a big deal like some.  I can't imagine not playing a game solely due to lacking/poor animations. 

    I like TSW animations alot, but animations are one of about 3 things swtor nailed. Imo swtor has the best animations in the industry.

  • ShakyMoShakyMo Member CommonPosts: 7,207
    I guess because I'm more of a pvper, I got more out of the combat because I sort of pvped the mobs. It's weird I thought is hate tsw with the first half hour it so, I thought my god swtor again with all the cutscenes and instancing and stuff in that first half hour. I find myself in a weird position after the gw2 and tsw weekend events of actually enjoying pve.
  • ChopsticksChopsticks Member Posts: 120
    Originally posted by ShakyMo
    I guess because I'm more of a pvper, I got more out of the combat because I sort of pvped the mobs. It's weird I thought is hate tsw with the first half hour it so, I thought my god swtor again with all the cutscenes and instancing and stuff in that first half hour. I find myself in a weird position after the gw2 and tsw weekend events of actually enjoying pve.

    I'm a pvper too lol IHATE questing, but I love questing in TSW. 

  • ShakyMoShakyMo Member CommonPosts: 7,207
    I found swtor awful, I couldn't understand why either, seen as warhammer for all its faults was one of the best mmos at that traditional style combat, along with wow and gw1. Tsw combat is a different beast, its more like gw2 combat with a touch of city of heroes, but not as good as the former. I think tsw needs double tap to roll left / right like gw2 and Aoc. Aoc style fatalities. And more visceral animations. Then it will be a very good combat system. That said I still prefer it as us now to traditional combat.
  • DannyGloverDannyGlover Member Posts: 1,277


    Originally posted by BadSpock
    2006 called, they want their gameplay mechanics back.

    1985 called, they want their cliche back

    I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Chopsticks
     

    I like TSW animations alot, but animations are one of about 3 things swtor nailed. Imo swtor has the best animations in the industry.

    no way.. maybe on their own or if you just stood there and exchanged blows with something they were fine but actually moving around in combat they were a mess.. TERA's by far blow them away in looks and how they actually are portrayed in combat

     

    TSW overall are pretty average... actual movement really needs to be worked on and I think if this was smoothed out everything would flow a little better

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by DannyGlover

     


    Originally posted by BadSpock
    2006 called, they want their gameplay mechanics back.

     

    1985 called, they want their cliche back

    such ironic statements from both of you considering the sources:) gave me a chuckle

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • DannyGloverDannyGlover Member Posts: 1,277


    Originally posted by Aerowyn
    Originally posted by DannyGlover   Originally posted by BadSpock 2006 called, they want their gameplay mechanics back.
      1985 called, they want their cliche back
    such ironic statements from both of you considering the sources:) gave me a chuckle

    hehe I was laughin when I wrote it :)

    I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.

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