Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

The Elder Scrolls Online: Targeting the MMO Market

1235»

Comments

  • DhraalDhraal Member UncommonPosts: 40
    Originally posted by heartless
     

    I just don't understand why would any sane person take a successful gaming IP like TES and throw out everything that made the IP what it is?

    ... But for some unexplained reason they decided to go with the mediocre MMO approach... 

    This is a good summary of the whole issues with TESO. I was excited when I read the anouncement, and then I was so disappointed when I read the first description of the game. 

  • zaylinzaylin Member UncommonPosts: 794

    Ya if AoC,Tera,and other games can do it so could TES. But i think they are worried about twitch combat combined with PvP..would be one of my guesses to that. Im holding off my opinion (for the most part) til I see actual game play.

  • SmokeysongSmokeysong Member UncommonPosts: 247

    As soon as you start thinking in terms of "MMOG mechanics", you begin to step away from what makes Elder Scrolls the game it is.

     

    By that I mean Skyrim isn't about "mechanics"; it isn't about a contrived PvP system. Having a sort of natural segue into a 3-faction PvP won't help what PvP in MMOGs boils down to more than any other genre, class mechanics and balance. So much in-your-face DPS and HPS numbers, CC, buffing and debuffing, tanking-healing-DPS, all that kind of MMOG language isn't part of the feel of Skyrim.

     

    I'm interested to see what's going to happen, but I think the difficulties are pretty extreme, and the developers are going to have to show a commitment to quality of story and universe that just doesn't exist in any MMOG I know of today.

    Have played: Everquest, Asheron's Call, Horizons, Everquest2, World of Warcraft, Lord of the Rings Online, Warhammer, Age of Conan, Darkfall

  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by Smokeysong

    As soon as you start thinking in terms of "MMOG mechanics", you begin to step away from what makes Elder Scrolls the game it is.

     

    By that I mean Skyrim isn't about "mechanics"; it isn't about a contrived PvP system. Having a sort of natural segue into a 3-faction PvP won't help what PvP in MMOGs boils down to more than any other genre, class mechanics and balance. So much in-your-face DPS and HPS numbers, CC, buffing and debuffing, tanking-healing-DPS, all that kind of MMOG language isn't part of the feel of Skyrim.

     

    I'm interested to see what's going to happen, but I think the difficulties are pretty extreme, and the developers are going to have to show a commitment to quality of story and universe that just doesn't exist in any MMOG I know of today.

    You do know that there is no rule which states that MMOs must have this PvP combat system like the one you described, right?

    image

Sign In or Register to comment.