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SWTOR - Average server has less than 350 players online

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  • senadinsenadin Member UncommonPosts: 247

    And they closed SWG for this..... =(


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  • darkhalf357xdarkhalf357x Member UncommonPosts: 1,237
    Originally posted by Panther2103

    I loved TOR when it came out. I really did. Every second of the first 35 levels was super fun for me, but then all of a sudden I felt no urge to get back on anymore. No urge to try to find groups for things. My server was almost dead at the time. I stopped playing for about a month, then went back felt the same fun I was having before, just to have the same weird issue where I had no urge to do anything anymore. It's probably just me, or some design flaw where it gets to repetetive, but usually I don't mind that kind of thing, seeing as I enjoy Lineage 2 and Diablo 3. I hope the server merges do some good to the game, and I hope that people still play it and it doesn't get abandoned like people are thinking, but for me this game isn't even good anymore.

    OMG I felt the exact same way!  I subbed 3 months up front.  Had a great time but reached boredom a few levels before you. Mine was lvl 28.  Everyone on my server had "progressed" on and Nar Shardaa felt like a ghost town.  For me, it didn't feel like an epic star wars game, but more of a chore. I didnt feel like I was on Nar Shardaa, I felt like I was in a lifeless corridor doing exactly what I did on the planet before with the Rakghoul.  I wanted to craft, but my companions did that.  I wanted to fly to a different planet to explore, but space was combat only. Why so limiting?

    Yeah I could have rerolled, but I usually dont play alts.  There were some positives.  I did like the story, it added a certain depth to the MMO gameplay but wasnt enough to carry the entire game.  I would have been fine with voice without the cinematics.  I think reading quest text is so last century, but understand its a resource thing.

    I'd say honestly the game is good and does have some fun portions, but not enough to carry it in the long term.

    Its like they have terminal cancer, but want to believe they are just fine.  That never ends well.

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  • darkhalf357xdarkhalf357x Member UncommonPosts: 1,237
    Originally posted by senadin

    And they closed SWG for this..... =(

     

    And I didnt even get to see SWG =(

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  • BullseyeArc1BullseyeArc1 Member UncommonPosts: 410
    Originally posted by Vhaln
    Originally posted by teakbois
    Originally posted by BullseyeArc1

    Lets say its 80k, from what I remember a Dev on SWG saying that 20% play during any given time on average 80k / .20 = 400k.   Theirs about 400k actual players.    Not accounts, accounts could still be 1.2 million.     If all those 400k people had 3 accounts.  

    No wonder why thier firing people and putting it on life support already.

    Someone said EvE has 50k peak CCU, and thats a 360k sub game.  80k would be SWtOR's average CCU, its peak would probably be double that.  Lowballing it a bit, say 125k, whch by EvEs ratio would be 900k subs.

     

    20% is the estimate I'm familiar with, too.  I think EVE might be an exception though, because of its real-time skill progression. Probably has a higher percentage of people who hold onto their accounts, just to keep their skills going up.

    Botts, but they are cutting down on them.   CCP went after them big time last month Ive recently left EVE but thats because Im traveling alot in the summer.

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