Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Is the AH bad for the game?

245

Comments

  • slicknslim88slicknslim88 Member Posts: 394

    Dirt cheap excellent items on the AH?  I havn't found that, every item i've seen on the AH has been rather expensive.  I've just been saving up my money.  I'm also having trouble of pricing the stuff I want to sell on the AH properly.  I'm not good with AH systems, lol.

  • MikkelBMikkelB Member Posts: 240
    Originally posted by slicknslim88

    Dirt cheap excellent items on the AH?  I havn't found that, every item i've seen on the AH has been rather expensive.  I've just been saving up my money.  I'm also having trouble of pricing the stuff I want to sell on the AH properly.  I'm not good with AH systems, lol.

    Nah, they're there. It's that I don't have enough gold yet (plowing through Nightmare on my HC wizzard), but some high DPS weapons are on sale for 100k or something. Granted, they're pretty much gone in 30 seconds, but some dedicated AH camping will get you some good sales.

    I personally like the AH. Trading games/channels like in Diablo 2 were way worse. Face to face trading takes up too much time in my opinion. The AH lets me search for exactly what I want. The loot I find with some good stats that I can't use, I will sell on the AH, covering some of the costs I make buying new gear. It's win-win. I love to see the crafting tweaked somewhat. Some rare items cost tons to make, in gold and crafting material. To get +str gear every bloody time is not fun for my wizzard.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by Creslin321
    Originally posted by Z3R01 Originally posted by Creslin321 Originally posted by Z3R01 You aren't in the harder modes yet. The AH kind of breaks Normal and Nightmare mode but in Hell & inferno its essential because Blizzards loot system is nothing but a lottery.  YOu need the AH or you would be stuck on Act 3 hell mode forever. So no I dont think its bad for the game overall, I do however think the crafting is complete ass and it forces us to rely on the AH too much.
     I have heard this about Hell and Inferno as well, that you basically have to use the AH to survive.  But I think this is even worse. It seems like in Normal or Nightmare, you still have the option of not using the AH and just using the stuff you find or craft.  Which, as I said before, has its own charm...it gives you that "rush" when you find an awesome new item. But in Hell and Inferno you HAVE to use the AH, and the game seems like it would become nothing more than a gold grind, or a real money sink when the RMAH comes out.  I honestly just don't think this sounds like fun.  Fun is always having that chance to find an awesome item...it's like you say, a lottery.  You never know when you're going to get something great and it keeps you addicted. But with the AH, it's more like...work.  You are just steadily getting gold until you have enough to buy something.  Yes, you may find an awesome item, but it is far more likely that you will just buy something from the AH.
    Blizzard just posted about the issues.  One of them being how useless the crafting system is. They say that they never intended people to use the AH 100%, that drops and crafting were supposed to be a large part of a players progression. They plan on buffing the usefulness of items that you make with your crafters so hopefully that will fix how needed the AH is.  Lower the cost of crafting + make crafted items have a better chance to give good stats for your class = us not needing the AH as much.
    I don't realy think this will be the solution we are looking for.  If crafting becomes viable, then yes, people will buy less from the AH.  But what effect will this have on the market?  Supply of items will stay the same, but demand will drop due to better crafting.  This will mean the prices of items on the AH will go even lower until people start buying them again.

    I really think the problem is that there is a HUGE oversaturation of items.  Add to this the fact that there are no BoE items and they never decay, meaning that anything you buy can always be resold and you wind up with a MASSIVE supply and dirt cheap prices.  Maybe at really high levels its more reasonable, but for normal and nightmare, it seems like the market's cup of supply runneth over.




    I think this is a key thing - nothing decays. Everything will become worthless except for a few things that will be astronomically expensive.

    How do you fix that in a game like Diablo? Items getting destroyed would be like raiders in WoW losing purples. I'm trying to imagine how most people would deal with that, and all I can see are people screaming and throwing their keyboards. A 'repair' money sink would only go so far. You'll still have infinite, nearly worthless items.

    I would love to have the money they're making from Diablo, but I'm glad I'm not trying to manage that beast for long-term game play.

    I can not remember winning or losing a single debate on the internet.

  • maplestonemaplestone Member UncommonPosts: 3,099

    I think the situation is even worse than you think - because ultimately, the game is designed to eventually slowly funnel people into the real-money auction house where blizzard skims a tax off each transaction.  They *want* people to be buying and selling like mad.

    While the auction house is really overpowered in the early game, what it hints at is that eventually your progress will become so slow that the auction house will feel like a requirement to make progress.  A little further on, the items are no longer going to be actively traded on the gold auction house, they'll only be showing up on the real-money auction house.

    Even more, it will eventually become like a little ongoing mini-ponzi scheme.  The people at the leading edge are going to have an advantage in efficiently harvesting drops.  This is going to make people realize that if they can get ahead of the curve, they will actually be making money instead of spending money, which will lead them to "invest" a little to get ahead of the gear curve.  But the whole world can't be above average, so it creates a neverending race that causes the market for lower-quality equipment to be in a constant state of collapse.

     

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by maplestone
    I think the situation is even worse than you think - because ultimately, the game is designed to eventually slowly funnel people into the real-money auction house where blizzard skims a tax off each transaction.  They *want* people to be buying and selling like mad.While the auction house is really overpowered in the early game, what it hints at is that eventually your progress will become so slow that the auction house will feel like a requirement to make progress.  A little further on, the items are no longer going to be actively traded on the gold auction house, they'll only be showing up on the real-money auction house.Even more, it will eventually become like a little ongoing mini-ponzi scheme.  The people at the leading edge are going to have an advantage in efficiently harvesting drops.  This is going to make people realize that if they can get ahead of the curve, they will actually be making money instead of spending money, which will lead them to "invest" a little to get ahead of the gear curve.  But the whole world can't be above average, so it creates a neverending race that causes the market for lower-quality equipment to be in a constant state of collapse. 

    It will be spectacular to witness. :-)

    I can not remember winning or losing a single debate on the internet.

  • eoloeeoloe Member RarePosts: 864

     

    I entirely agree with the OP. The lottery aspect of the loot of D3 is a great part of its interest and thus AH plays against this.

    A solution could be:

    Make AH a lottery.

    Let me explain : when you would open AH you would not have access to all the auctions and items. You would have only access to a small percentage of it, a random selection. May be only 100 items to bid on, or may be 1000, or 10000 ? I don't know, it has to be tested... The randomness could be "not so random" like a "magic the gathering" booster...

    So either you're lucky because the item you need is in your own personal auction list, or either you're not that  lucky and you go back to the game the good old way with your MF gear and trade loot with your friends.

    That personal auction list would be renewed every day, making you check it just once a day... May be monday a legendary item would be available and tuesday just rares.....

    What do you think?

  • GamerUntouchGamerUntouch Member Posts: 488

    Blizzard built the game around the AH, good drops are rarer so it isn't flooded.

    This goes against the genre's design.

     

    So yeah, it is bad, very bad.

  • Paradigm68Paradigm68 Member UncommonPosts: 890

    I agree. Once I realized I could get ridiculously better gear than I could from drops or crafting I stopped caring about loot drops and when I stopped caring about loot drops I began to feel different about playing. 

    I will say that playing the AH can be fun in its own way but right now playing the AH is too easy and not being excited by loot that drops is slowly eating away at my desire to play.

  • helthroshelthros Member UncommonPosts: 1,449

    I couldn't help but feel the same way when I started using it. Apparently it changes at higher difficulties which is nice.

  • spikers14spikers14 Member UncommonPosts: 531

    At least while Im leveling, I tend to use what I can find. I might buy a couple peices along the way, but nothing that completely tilts my gameplay. But the option is there if I want it...and so is hardcore mode :)

    The auction is optional no matter what anybody says. People traded before an AH, this no different. Trading is an important part of the game as Blizz has said time and again...End game D2 players know this too (at least legit players). I love the AH, the option of using it, and the ease of trading.

    The auction house doesn't break the game.

     

  • wrightstufwrightstuf Member UncommonPosts: 659
    Originally posted by Theocritus

         The AH certainly came about because so many players were selling items on ebay in D2.....Blizzard almsot assuredly wanted that piece of the pie.....Unfortunately though, BLizzard is giving hte appearance of being a money whore and at some point may start pissing off their customers and driving them away.

    driving them away? you mean like instead of 6,500,000 playing they now have 6,450,000 playing? :p

  • MykellMykell Member UncommonPosts: 780

    Its definately ruined part of the experience for me. I stacked +magic find from the beginning and was determined to only wear the drops i was getting. When i got to nightmare i found i was having trouble killing some of the mobs ans staying alive in groups.

    I compared myself to a friend of mine who was also playing a barbarian and buying gear off the AH. I had 5k health he had 13k. Most of his stats were more than double mine. I went and browsed the broker for the first time and was amazed how bad the gear i was wearing really was.

    I now vendor 99% of drops, sometimes selling a ring or amulet i get. Getting loot should be an exciting experience like when you play the lottery you have a chance of winning. When you realise the odds are stacked against you like a stacked deck of cards and your better off farming gold to buy all your gear you start to lose interest in the game tbh.

    How they have implemented loot to accomodate having the RMT/gold broker in game isn't hidden well enough so you don't notice it. Instead itself parades around thinking your just a diablo addict who will do anything to get his next fix. Well i'm not and while D3 is fun for a bit i'm already getting bored with it.

  • RawizRawiz Member UncommonPosts: 584

    The real issue is the item system and the fact that Uniques are partly randomized also. Unless you constantly upgrade your gear (by being obnoxiously lucky or buying from AH), you will struggle.

    It wasn't like this in D2. People used plenty of nightmare level uniques @ 99 even, but now it's not really possible. The attributes mean way too much and the weapon damage means even more. There's also too many variables that can "spawn" in rare items.

    I hate the fact that magic damage has anything at all to do with your equipped weapon, a caster should be all about the stat bonuses, not like a Barb. I mean my Wiz should use a 200str weapon with some attack speed and 1100 dps over a weapon with 200 int, 200 vit, attack speed, +max arcane power and 900 dps.

    Even in vanilla D2, rares were the main slice of items you use, but even rares found on nightmare could easily be used on hell difficulty. Also rares weren't spawned with as random stats as D3.

    I'm beginning to think the whole idea is to make those who just have to have the best gear to buy items randomly rolled with the best stats/bonuses possible to buy these items with real $ from AH.

    Personally I went back to D2 like 3 days ago and the design choices are just so much better. SImple example, 16 bindable skills, not freaking 6, which always leaves out at least 2 core skills that you need to survive as a Wiz (and I believe every other class too).

     

  • Z3R01Z3R01 Member UncommonPosts: 2,426

     

    The more and more I play the more I realize that the crafting and drops are what take the fun out of the game.

    Imo the best part of a Diablo experience is getting cool loot but do to the crazy randomness you hardly ever get anything good. 

    Crafting is just as random but it costs way more, you could become broke trying to craft gear for yourself.

    So no the AH isnt breaking the game. If anything the AH saves people from rage quitting due to a horribly balanced loot system.

     

    I have faith that they will fix the loot/crafting but until they do ill be enjoying upgrades through the AH, even if i have to farm millions of gold to get that upgrade.

    Playing: Nothing

    Looking forward to: Nothing 


  • Paradigm68Paradigm68 Member UncommonPosts: 890
    Originally posted by Z3R01

     

    The more and more I play the more I realize that the crafting and drops are what take the fun out of the game.

    Imo the best part of a Diablo experience is getting cool loot but do to the crazy randomness you hardly ever get anything good. 

    Crafting is just as random but it costs way more, you could become broke trying to craft gear for yourself.

    So no the AH isnt breaking the game. If anything the AH saves people from rage quitting due to a horribly balanced loot system.

     

    I have faith that they will fix the loot/crafting but until they do ill be enjoying upgrades through the AH, even if i have to farm millions of gold to get that upgrade.

    I think the point people are making is that the reason drops and crafting are what's taking the fun out of the game is that is to drive people towards the AH which is what Blizz would prefer.

  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057

    It doesn't "break" anything yet. They designed drops with the AH in mind.  They expect you to use it.  Once you hit inferno, good luck advancing without the AH.

     

    My only real complaint right now is the HUGE wall after beating the butcher and heading to Act 2.  The difficulty should scale more linearly. 

     

     

  • JimmydeanJimmydean Member UncommonPosts: 1,290
    Originally posted by FrodoFragins

    It doesn't "break" anything yet. They designed drops with the AH in mind.  They expect you to use it.  Once you hit inferno, good luck advancing without the AH.

     

    My only real complaint right now is the HUGE wall after beating the butcher and heading to Act 2.  The difficulty should scale more linearly. 

     

     

    Which totally ruins the game for me... The fun in D2 was finding those super rare items on your own. Not finding 5 million pairs of Int pants and vendoring them so you can go to the AH and buy gear.

  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057
    Originally posted by Jimmydean
    Originally posted by FrodoFragins

    It doesn't "break" anything yet. They designed drops with the AH in mind.  They expect you to use it.  Once you hit inferno, good luck advancing without the AH.

     

    My only real complaint right now is the HUGE wall after beating the butcher and heading to Act 2.  The difficulty should scale more linearly. 

    Which totally ruins the game for me... The fun in D2 was finding those super rare items on your own. Not finding 5 million pairs of Int pants and vendoring them so you can go to the AH and buy gear.

    The money you get from vendoring stuff is tiny compared to the good items you can sell in the AH.  In that way you are basically trading items for items, with gold being the intermediary.  My problem is the type of items you get aren't really commensurate with where you are inteh game. 

     

    As much as I understand where you're coming from, I so very much hated making games in D2 to try to trade items that weren't godly.  And I refused to use D2JSP.

     

     

  • JimmydeanJimmydean Member UncommonPosts: 1,290
    Originally posted by FrodoFragins
    Originally posted by Jimmydean
    Originally posted by FrodoFragins

    It doesn't "break" anything yet. They designed drops with the AH in mind.  They expect you to use it.  Once you hit inferno, good luck advancing without the AH.

     

    My only real complaint right now is the HUGE wall after beating the butcher and heading to Act 2.  The difficulty should scale more linearly. 

    Which totally ruins the game for me... The fun in D2 was finding those super rare items on your own. Not finding 5 million pairs of Int pants and vendoring them so you can go to the AH and buy gear.

    The money you get from vendoring stuff is tiny compared to the good items you can sell in the AH.  In that way you are basically trading items for items, with gold being the intermediary.  My problem is the type of items you get aren't really commensurate with where you are inteh game. 

     

    As much as I understand where you're coming from, I so very much hated making games in D2 to try to trade items that weren't godly.  And I refused to use D2JSP.

     

     

    Right, but instead of making trading items easier, they made drop rates / stat rolls abysmal to force people into using the AH.   It's just another scheme to make blizzard more money via the RMAH. 

    It might take people a while to realize it, since Blizzard can't even figure out how to implement their cash-grabbing tool, but it's extremely evident to some, and will be evident to others once its up and running.

  • dannydeucedannydeuce Member Posts: 310

    I completely agree that the AH is bad for the game.  Like most people have said, it rarely, if ever, matters what you drop.  I myself (just starting Inferno on 2 characters) have 0-10% MF on my characters and 100+ Gold Find.  I find this a much more reliable source based on my constant purchases to stay up to date with my character progression.  So instead of finding nice shinies of different colors (which was the reason I played d2 so long) I get to find stacks of bigger gold time and time again.  Not exactly the most exciting drops, but effective in this games scheme.  This is a problem for me and will be a problem with the longevity of the game for me.

  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057
    Originally posted by Jimmydean
    Originally posted by FrodoFragins
    Originally posted by Jimmydean
    Originally posted by FrodoFragins

    It doesn't "break" anything yet. They designed drops with the AH in mind.  They expect you to use it.  Once you hit inferno, good luck advancing without the AH.

     

    My only real complaint right now is the HUGE wall after beating the butcher and heading to Act 2.  The difficulty should scale more linearly. 

    Which totally ruins the game for me... The fun in D2 was finding those super rare items on your own. Not finding 5 million pairs of Int pants and vendoring them so you can go to the AH and buy gear.

    The money you get from vendoring stuff is tiny compared to the good items you can sell in the AH.  In that way you are basically trading items for items, with gold being the intermediary.  My problem is the type of items you get aren't really commensurate with where you are inteh game. 

     

    As much as I understand where you're coming from, I so very much hated making games in D2 to try to trade items that weren't godly.  And I refused to use D2JSP.

    Right, but instead of making trading items easier, they made drop rates / stat rolls abysmal to force people into using the AH.   It's just another scheme to make blizzard more money via the RMAH. 

    It might take people a while to realize it, since Blizzard can't even figure out how to implement their cash-grabbing tool, but it's extremely evident to some, and will be evident to others once its up and running.

     

    How could they make trading any easier than it is now?  The old way of making a game was a nightmare.  the odds of some wanting your item and having what you need are low.  And good luck automating such a system.  The current system works fine and is definitely better than trading in D2.

  • JimmydeanJimmydean Member UncommonPosts: 1,290
    Originally posted by FrodoFragins
    Originally posted by Jimmydean
    Originally posted by FrodoFragins
    Originally posted by Jimmydean
    Originally posted by FrodoFragins

    It doesn't "break" anything yet. They designed drops with the AH in mind.  They expect you to use it.  Once you hit inferno, good luck advancing without the AH.

     

    My only real complaint right now is the HUGE wall after beating the butcher and heading to Act 2.  The difficulty should scale more linearly. 

    Which totally ruins the game for me... The fun in D2 was finding those super rare items on your own. Not finding 5 million pairs of Int pants and vendoring them so you can go to the AH and buy gear.

    The money you get from vendoring stuff is tiny compared to the good items you can sell in the AH.  In that way you are basically trading items for items, with gold being the intermediary.  My problem is the type of items you get aren't really commensurate with where you are inteh game. 

     

    As much as I understand where you're coming from, I so very much hated making games in D2 to try to trade items that weren't godly.  And I refused to use D2JSP.

    Right, but instead of making trading items easier, they made drop rates / stat rolls abysmal to force people into using the AH.   It's just another scheme to make blizzard more money via the RMAH. 

    It might take people a while to realize it, since Blizzard can't even figure out how to implement their cash-grabbing tool, but it's extremely evident to some, and will be evident to others once its up and running.

     

    How could they make trading any easier than it is now?  The old way of making a game was a nightmare.  the odds of some wanting your item and having what you need are low.  And good luck automating such a system.  The current system works fine and is definitely better than trading in D2.

    I guess we'll have to agree to disagree. I played D2, and replayed it, in hopes of finding awesome items to use. The gold auction house isn't even what im worried about. As soon as the RMAH gets implemented, where do you think all of the good items will be? Not on the gold AH, that's for sure.    So you get purposely reduced drop rates in your game, forcing you to use the RMAH to get the good ones to progress past Act 1 of Inferno.    Great.

    Enjoy your money grab, er I mean game.

  • MephsterMephster Member Posts: 1,188

    It is because it takes away from the loot finding factor. That is almost the whole point of the game, finding the loot.

    Grim Dawn, the next great action rpg!

    http://www.grimdawn.com/

  • ThorbrandThorbrand Member Posts: 1,198

    I just love how Blizzard has everyone farming gold for them to make money on the AH and everyone is going to do it for free.

  • dead2soondead2soon Member Posts: 149

    I think once the RMAH goes live cash will be the intermediary currency. Sure the best items will only be on the RMAH but you will also sell your best items there too. It all sounds a little scary to me.

Sign In or Register to comment.