Sounds like Dayz is more an MMO than any of these others.
Since when does massively online mean number of players? Maybe massively is world? Maybe massively is content? Maybe massive is file size? How about a clever mix of all of the above?
Sounds like Dayz is more an MMO than any of these others.
Since when does massively online mean number of players? Maybe massively is world? Maybe massively is content? Maybe massive is file size? How about a clever mix of all of the above?
The term is "massively multiplayer" and before MMO themeparks game along and continously watered the experience down, it meant that you could play in a large gaming world with thousands of other players at the same time. Now it just means how many people connect to a single server, then get slivered off into different instances with 20 other people.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
Hell, if you can explain to me how an instanced-to-death game like SWTOR is considered an MMO, I'd love to hear it. You don't even really play with many other people in SWTOR, and you are lucky to see anyone else running around the game.
That's simple. If you scrap SWTOR, you might as well scrap more than half of all titles on the list, including the majority of themepark MMO's and all MMO's that use instancing in their own ways. People might hate SWTOR, but it has all the features that have been common with most of the MMORPG's for the past 10 years.
Exactly the problem. Time to step out of your rut and start looking elsewhere for new MMO features and emergent gameplay. THAT is why Day Z should be discussed on this website. Not because I think it's an MMO, but because it could be and should be an MMO, and has ideas to lend to other current and future MMOs. This is especially true for indy/niche MMO developers.
Perhaps you prefer we all sit here and continue talking about the same garbage gameplay features you admit have been "standard" for the past decade.
The number of players here isn't important. If it was, then most current MMO games aren't much more than CORPGs anyway. They only get away with the title MMORPG because of concurrent connections, not gameplay features or mechanics.
I'll also add that it "feels" like an MMORPG moreso than anything else I have played in recent years.
Don't get me wrong. I absolutely agree that DayZ should be discussed and paid attention to for its mechanics and interesting stuff it does, just like I think that shooter mechanics of shooter games should be implemented in MMOFPS or how I think that fighter game combat mechanics or Vindictus combat mechanics should be introduced more into MMORPG's.
But DayZ is still not an MMORPG.
Even if you like its features more than most of the features that have been seen in most of the MMO's of the past 10 years, or wish how DayZ's features would be in an MMORPG you'd be willing to play. It doesn't need to be treated or seen as an MMORPG to be discussed on this site. Seeing it as a source of inspiration for introduction of some of its features in MMO's is sufficient enough.
Originally posted by TruthXHurts
DayZ = 50 players per server
Diablo = 4 players per game
Vindictus = 4 players per instance
SWTOR = 6 (or 8 right?) per instance
Sounds like Dayz is more an MMO than any of these others.
iirc SWTOR had 3000+ players on a server (fairly common for an MMORPG) and hundreds in a small area (also fairly common in an MMO). Vindictus just like GW has hubs where lots of players gather.
Neverwinter Nights was never regarded as an MMORPG, and that had persistent server worlds of 150-200 players.
Actually, DayZ has never been part of this site, but came up as discussion from fellow players who made a comparison of DayZ to modern MMOs....
And I appreciate the discussion which has allowed this game to grow organically and not from a built up hype machine.
I learned about DayZ from this site and I love the game more than anything out there right now.
Is it an MMO? I say yes compared to other MMOs on this site.
Is it an RPG? I say yes compared to other RPGs on this site.
I think peeps have been confused over the years that Design=Story and not the story comes from the design.
Surte, there are no exclamations to click on, no dialogue to read or click thorugh, no hand held linear story to follow, but does that define a MMORPG?
One thing that is overlooked is that while there are ussually only 50 peeps on a server, your character is persisitent and continues its story no matter what server you are on and that persistence is very similar to any MMORPG out there.
Sure, the average life is 27 minutes, but if you are alert, if you join a group to grab your gear whne u drop, then DayZ has a lifespan and an immersiveness that is not like any other on the market right now.
For example, if you are low on blood, you need to find a solution that is core to roleplaying..do you trust to let others know where you are to get an important blood trnsfusion and hope you don't attract bandits or do you take to the woods in hope of finding wild game or farm animals and gorge on cooked meat to replace your life.
Another organic part of role playing in DayZ is trust...
With most MMOs, trust is already decided by PVP flags and factions, in DayZ it is a core mechanic that plays on paranoia and basic human behavior...
Do you automatically shoot others when you find them or do you join with them for support and comraderie...
There are many tales of players being picked up on the side of the road by others with vehicles and taken deep into the north just to be summarily executed... I have even seen groups take people hostage and convert them to their group...
The level of organic roleplaying in DayZ is what is missing from almost all contemporay MMOS...DayZ lets you write your own story and never decides your role...
In my next time playing, I am going to try to play a field medic, stock up on blood bags and see if people will allow me to live or will I get ganked for my supplies...this is not a skill set or a character class but a roel I am going to choose for myself...
So yes, DayZ is an MMO and a RPG and deserves to be part of this site more than most crap posted here.
Actually, DayZ has never been part of this site, but came up as discussion from fellow players who made a comparison of DayZ to modern MMOs....
And I appreciate the discussion which has allowed this game to grow organically and not from a built up hype machine.
I learned about DayZ from this site and I love the game more than anything out there right now.
Is it an MMO? I say yes compared to other MMOs on this site.
Is it an RPG? I say yes compared to other RPGs on this site.
So yes, DayZ is an MMO and a RPG and deserves to be part of this site more than most crap posted here.
DayZ has the features that you wish an MMORPG would have, that still doesn't make it an MMORPG, imo as little as D3 is an MMORPG. At the most it'd be an MMOFPS, because, hey, it's a shooter, right? But like said, if Neverwinter Nights could never be considered an MMORPG while it had persistent server worlds where up to 100-200 players could wander around in, then DayZ isn't a real MMORPG either.
Even if it has the gameplay features that sandbox fans and some other MMO gamers are craving for who're sick of the limits of most MMO's.
But since there's no really official classification, I guess this'll just be an 'agree to disagree' thing. If some people find in DayZ what they've been wanting and looking for in MMO's for years and for that reason, bc of the feel it gives them, regard it as an MMO nonetheless, well, feel free to do so.
now on the other hand full loot in a MMORPG works really well and i think more should go down that route..
and as you said just a few lines above it won't happen in a mainstream game, because when people work for their loot they don't want it to disappear because some band of gankers got together out of a bordom and decided to grief people.
the idea of a hardcore world sounds great to me until you add other players, MMO players that infest those type of games are right up there with COD kiddies as the scum of the MMO universe.
now maybe if a game like Darkfall came out (with some tweaks) that allowed me to host my own server and allowed me to invite players to play in "my" world i would be all for it
It's funny to me that only these "gankers" are smart enough to work together. The mainstream players are all so socially inept that they have no idea how to form a group and work as a cohesive unit to defend themselves.
Sounds like the same kind of behavior that young, batchelor chimpanzees engage in, in the wild. Color me impressed.
I wonder how many people are playing the DayZ mod right now.
I imagine it's like other hardcore success oddities, like Minecraft. Big spike in popularity, lots of box sales, followed by the actual active player count spiking down sharply when people realize the game their friend recommended isn't particularly fun in the long run. There'll be a diehard niche of fans who keep playing, of course, but the overall active player count probably dies off quickly after the initial spike.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
In my opinion DayZ should be considered an mmorpg discussed on this site. All of it's servers are tied together through a central database, it really isn't any different than all the instancing that goes on in modern "mmorpgs". Neverwinter Nights 1 persistent worlds should be considered as an mmorpgs as well. With games like SWTOR, D3, and all the other garbage released since WoW, you rarely see many players. Servers instance everything for some unknown reason which leads me to believe that the term massively doesn't mean all that much numerically. DayZ has more people playing it than a lot of mmorpgs do plus it has a persistant world unlike a lot of games listed on this site.
Are you a Pavlovian Fish Biscuit Addict? Get Help Now!
I will play no more MMORPGs until somethign good comes out!
Sounds like Dayz is more an MMO than any of these others.
Euhm you are a bit wrong there.
1. Diablo isn't a MMORPG, its a hack and slash cooperative rpg. You can play it with friends only and only with a few.
2. With SWToR you are talking about a instance, but you forget that there is a huge world/galaxy outside the flashpoints (instances, dungeons however you want to call them, they call it flashpoints and such). On the world servers there are thousands of players and not only 6.
many people don't enjoy the stress or tension that comes with playing a permadeath game. grats on being one of the few people that do good for you but a permadeath MMO will never be mainstream.
Name one thing that is mainstream that is truly good please.
Secondly why is everyone pushing MMO's into this anchovy can of having to use skills at all? Is that what makes it an MMO to you? Why could a game not be a persistent world without a skill grind? Why do the MMO players fear the introduction of player skill instead of skill button mashing?
Define, "truly good," in a non subjective manner please ?
When all has been said and done, more will have been said than done.
Comments
Its only getting bigger, more servers are added on a daily basis and they always fill to capasity!
Since when does massively online mean number of players? Maybe massively is world? Maybe massively is content? Maybe massive is file size? How about a clever mix of all of the above?
The term is "massively multiplayer" and before MMO themeparks game along and continously watered the experience down, it meant that you could play in a large gaming world with thousands of other players at the same time. Now it just means how many people connect to a single server, then get slivered off into different instances with 20 other people.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
Don't get me wrong. I absolutely agree that DayZ should be discussed and paid attention to for its mechanics and interesting stuff it does, just like I think that shooter mechanics of shooter games should be implemented in MMOFPS or how I think that fighter game combat mechanics or Vindictus combat mechanics should be introduced more into MMORPG's.
But DayZ is still not an MMORPG.
Even if you like its features more than most of the features that have been seen in most of the MMO's of the past 10 years, or wish how DayZ's features would be in an MMORPG you'd be willing to play. It doesn't need to be treated or seen as an MMORPG to be discussed on this site. Seeing it as a source of inspiration for introduction of some of its features in MMO's is sufficient enough.
iirc SWTOR had 3000+ players on a server (fairly common for an MMORPG) and hundreds in a small area (also fairly common in an MMO). Vindictus just like GW has hubs where lots of players gather.
Neverwinter Nights was never regarded as an MMORPG, and that had persistent server worlds of 150-200 players.
Actually, DayZ has never been part of this site, but came up as discussion from fellow players who made a comparison of DayZ to modern MMOs....
And I appreciate the discussion which has allowed this game to grow organically and not from a built up hype machine.
I learned about DayZ from this site and I love the game more than anything out there right now.
Is it an MMO? I say yes compared to other MMOs on this site.
Is it an RPG? I say yes compared to other RPGs on this site.
I think peeps have been confused over the years that Design=Story and not the story comes from the design.
Surte, there are no exclamations to click on, no dialogue to read or click thorugh, no hand held linear story to follow, but does that define a MMORPG?
One thing that is overlooked is that while there are ussually only 50 peeps on a server, your character is persisitent and continues its story no matter what server you are on and that persistence is very similar to any MMORPG out there.
Sure, the average life is 27 minutes, but if you are alert, if you join a group to grab your gear whne u drop, then DayZ has a lifespan and an immersiveness that is not like any other on the market right now.
For example, if you are low on blood, you need to find a solution that is core to roleplaying..do you trust to let others know where you are to get an important blood trnsfusion and hope you don't attract bandits or do you take to the woods in hope of finding wild game or farm animals and gorge on cooked meat to replace your life.
Another organic part of role playing in DayZ is trust...
With most MMOs, trust is already decided by PVP flags and factions, in DayZ it is a core mechanic that plays on paranoia and basic human behavior...
Do you automatically shoot others when you find them or do you join with them for support and comraderie...
There are many tales of players being picked up on the side of the road by others with vehicles and taken deep into the north just to be summarily executed... I have even seen groups take people hostage and convert them to their group...
The level of organic roleplaying in DayZ is what is missing from almost all contemporay MMOS...DayZ lets you write your own story and never decides your role...
In my next time playing, I am going to try to play a field medic, stock up on blood bags and see if people will allow me to live or will I get ganked for my supplies...this is not a skill set or a character class but a roel I am going to choose for myself...
So yes, DayZ is an MMO and a RPG and deserves to be part of this site more than most crap posted here.
DayZ has the features that you wish an MMORPG would have, that still doesn't make it an MMORPG, imo as little as D3 is an MMORPG. At the most it'd be an MMOFPS, because, hey, it's a shooter, right? But like said, if Neverwinter Nights could never be considered an MMORPG while it had persistent server worlds where up to 100-200 players could wander around in, then DayZ isn't a real MMORPG either.
Even if it has the gameplay features that sandbox fans and some other MMO gamers are craving for who're sick of the limits of most MMO's.
But since there's no really official classification, I guess this'll just be an 'agree to disagree' thing. If some people find in DayZ what they've been wanting and looking for in MMO's for years and for that reason, bc of the feel it gives them, regard it as an MMO nonetheless, well, feel free to do so.
I wonder how many people are playing the DayZ mod right now.
I can not remember winning or losing a single debate on the internet.
Sounds like the same kind of behavior that young, batchelor chimpanzees engage in, in the wild. Color me impressed.
I imagine it's like other hardcore success oddities, like Minecraft. Big spike in popularity, lots of box sales, followed by the actual active player count spiking down sharply when people realize the game their friend recommended isn't particularly fun in the long run. There'll be a diehard niche of fans who keep playing, of course, but the overall active player count probably dies off quickly after the initial spike.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Trust me in an MMO you do not want this, it's bad enough I keep torturing myself in Diablo 3 with Permadeath but I guess I am a sucker for punishment.
In my opinion DayZ should be considered an mmorpg discussed on this site. All of it's servers are tied together through a central database, it really isn't any different than all the instancing that goes on in modern "mmorpgs". Neverwinter Nights 1 persistent worlds should be considered as an mmorpgs as well. With games like SWTOR, D3, and all the other garbage released since WoW, you rarely see many players. Servers instance everything for some unknown reason which leads me to believe that the term massively doesn't mean all that much numerically. DayZ has more people playing it than a lot of mmorpgs do plus it has a persistant world unlike a lot of games listed on this site.
Are you a Pavlovian Fish Biscuit Addict? Get Help Now!
I will play no more MMORPGs until somethign good comes out!
Euhm you are a bit wrong there.
1. Diablo isn't a MMORPG, its a hack and slash cooperative rpg. You can play it with friends only and only with a few.
2. With SWToR you are talking about a instance, but you forget that there is a huge world/galaxy outside the flashpoints (instances, dungeons however you want to call them, they call it flashpoints and such). On the world servers there are thousands of players and not only 6.
Define, "truly good," in a non subjective manner please ?
When all has been said and done, more will have been said than done.