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A guilty pleasure?

EvelknievelEvelknievel Member UncommonPosts: 2,964

Let me just say this, I am pretty surprised this game is holding my attention so far. I am currently a level 22 archer (I know I am still just at baby levels).

I was lucky enough to have a friend from work give me a key since he was in beta. At 1st the game was awkward and signed on it for about 1 hour and logged off. A few days had past and decided to give it a real go. I wasn't really into another mmo coming off of SWToR, I did however manage to get a CB invite to TSW, but I backed off due to the fact I want to tackle TSW as a new experience when it does come out.

Anyways back to TERA. 

I was rolling on a PvP server and decided just to join a PvE server since my buddies are still playing SWToR and WoW. I did not want to go onto a PvP server as a solo character with no direction. 

This is what I enjoy so far on a PvE server.

1. Combat is intense (at least to me). I am going to find it hard to go back to SWToR / WoW style mechanics of gameplay after this..

2. Graphics are fantastic. I really dont like Asian graphics in my video games, but it seems I have grown accustomed to it.

3. Guilds are pretty friendly for a PvE server, also there  are plenty players around and it seems like the general chat never stops with helpful players (however you get your occasional party poopers).

4. The world is BIG, it feels like old school WoW prior to BC.

5. Definietly looks promising with its future patches.

Now remember I am only level 22, so I still got a ways to go and hearing how burn out starts in the 40s+. But at this point in the game, I am having a blast doing the dungeons and grouping up with players and guildmates on quests in game.

The things that turned me off so far.

1. The combat gets repetitive (even though its fun now), however I find myself doing other things besides picking up the next mission and doing the same 'kill x mob' like everyone else.

2. Crafting is awkward, but I still need to get acclimated into the process, but it looks like crafting can get expensive.

3. I still feel that Asian grind feeling, but not as bad as Aion and Final Fantasy, however if the combat wasn't what it was and more like WoW, SWToR or AION. I think I would be long gone by now.

4. I find myself speeding through the NPC mission text on what I have to do.

5.  It's linear like the rest of the mmo's the mainstram gamers are playing today.

Overall I am surprised, my style of mmo's are usually Anarchy Online, Pre Cu SWG, DAoC, EQ and I hate to admit it, WoW (at times). SWToR left me feeling upset, but hopefully they get that game in checked.

I still wonder if SWToR would have adopted this style of combat in its mmo, I believe I would still be playing SWToR.

Would I recommend this game to a friend, I sure would, however I would tell them the good, the bad and the ugly before playing and let them make up their own mind.

This game is definitely best when in partys at least for me.

 

 

 

 

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Comments

  • WizardryWizardry Member LegendaryPosts: 19,332

    May i ask how you deal with the UI?? The UI for me was an instant well i struggled with it for like 20 minutes and coudln't take it anymore.

    Is there something i was missing ?Did the game allow UI changes on launch because i was only in Beta?

    In Beta i was able to bind two attacks to my mouse but the rest had me needing 3 hands to play.BTW i cannot and will not ever use a WASD setup.

    You can tell by my usual constant poor typing that i fumble the keys far too often to rely on WASD plus the letters close to the WASD.i NEED to use arrows unless for example i played FFXI,it was more or less 90% auto attack,so i didn't need a hand and an eye constantly looking for aim.

    BTW i have played fps forever,probably more hours in fps online than rpg's.so yes i ahve been using mouse/keyboard setups forever and always arrow keys with the cntrl and O/ins .

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • GreyhooffGreyhooff Member Posts: 654
    Originally posted by Wizardry

    May i ask how you deal with the UI?? The UI for me was an instant well i struggled with it for like 20 minutes and coudln't take it anymore.

    Is there something i was missing ?Did the game allow UI changes on launch because i was only in Beta?

    In Beta i was able to bind two attacks to my mouse but the rest had me needing 3 hands to play.BTW i cannot and will not ever use a WASD setup.

    You can tell by my usual constant poor typing that i fumble the keys far too often to rely on WASD plus the letters close to the WASD.i NEED to use arrows unless for example i played FFXI,it was more or less 90% auto attack,so i didn't need a hand and an eye constantly looking for aim.

    BTW i have played fps forever,probably more hours in fps online than rpg's.so yes i ahve been using mouse/keyboard setups forever and always arrow keys with the cntrl and O/ins .

     

    Use WASD. Don't argue, just do it. You might as well learn it as it will allow you to actually play games properly. It takes a day of muscle memory to get used to it, nothing more. Don't worry about fumbling, your human brain does most of the work behind the scenes, just make the decision to learn to use WASD and it will happen. And you'll be happy you did it. Just relax into it and let your brain and fingers get used to it. Same goes for hotkeys etc.

    image

  • kevjardskevjards Member UncommonPosts: 1,452

    one thing i found about this game is that it made me a better gamer,in the sense i have to use the keys and not click with the mouse.i have improved greatly.i dont craft,because asian crafting systems to me are just god awful.(looks at aion as well).i found i made a few hundred gold by the time i,m lvl 30 and there is more than enough quests and gear to be had.

    I dont suffer burnout mainly due to the fact that i take my time these days compared to when i was younger.if i was the OP i would take my timeor you will get sick of it quick.like most games really,too much of a good thing and all that.but nice to see the OP is enjoying it.

  • korat102korat102 Member Posts: 313

    Surely the point is that you shouldn't HAVE to try to modify what you've learned over many years just to move around. This lack of customisation for the movement keys and such things seems to be a curiously Asian thing. I can't think of a single game developed recently in the west that doesn't allow you to remap keys. It's the same with Perfect World International, you're forced to use WASD and there's no ability to make the mouse vertical axis work correctly.

    Who ever thought pushing the mouse forward should make you head upwards anyway? Try pushing forward to climb in a plane and you'll be very sorry!

    They're limiting their market by refusing to add these pretty obvious and, for some people, essential options.

  • XasapisXasapis Member RarePosts: 6,337

    Did you check the shortcuts under options for keyboard remapping?

  • A_hiA_hi Member Posts: 87

    I too loved the game back when I was level 22. It did not last...

  • jmcdermottukjmcdermottuk Member RarePosts: 1,571

    It's most definately not a game for mouse clickers. You either need to get used to using key binds, be they WASD or whatever you feel comfortable with, or use a gamepad if that's your thing.

     

    I'm stunned anyone has a problem with WASD tbh. Never played an FPS?

  • XasapisXasapis Member RarePosts: 6,337

    Personally I did the transition from arrow keys to WASD a long time ago. There are a lot of advantages and I'll try to list some:

    • There is no difference really when using WASD or the arrow keys.All you need to get used to is where to put the fingers, which becomes natural after a little while.
    • You have easy access to 1-6 with your left hand without raising your hand.
    • You have easy access to F1-F5 without raising your hand
    • The ctrl, shift and alt keys can be used now with one finger while pressing 1-6
    • If you need to type fast, one of your hands is already over the keyboard, handy if you can blind type.
    This setup is definitely better for people that map their keys and use the keyboard to activate the abilities. The only reason to cling to the arrow keys is if somebody is a mouse clicker. If this is the case, I can understand why somebody would have issues with how the Tera interface works, as it relies on people using the keyboard to activate commands.
  • kevjardskevjards Member UncommonPosts: 1,452
    Originally posted by korat102

    Surely the point is that you shouldn't HAVE to try to modify what you've learned over many years just to move around. This lack of customisation for the movement keys and such things seems to be a curiously Asian thing. I can't think of a single game developed recently in the west that doesn't allow you to remap keys. It's the same with Perfect World International, you're forced to use WASD and there's no ability to make the mouse vertical axis work correctly.

    Who ever thought pushing the mouse forward should make you head upwards anyway? Try pushing forward to climb in a plane and you'll be very sorry!

    They're limiting their market by refusing to add these pretty obvious and, for some people, essential options.

    in respect to what you said about not having to change what you have learnt over the years.well i use mouse button4 for autorun,wheel button 3 to talk to npc's and autoloot,just hold wheel down to autoloot.everything else is keys f1-f12 and 1-0 and it works great for me,but you have to adjust if you are used to using the mouse to click abilities,thats the point i was trying to say.playing this i dont click abilities.it makes the combat quicker and more fluid.well for me anyways.

  • stayontargetstayontarget Member RarePosts: 6,519
    Originally posted by HiGHPLAiNS

    I still wonder if SWToR would have adopted this style of combat in its mmo, I believe I would still be playing SWToR.

     

    Yeah I mentioned this same thing a while back and got ripped for it by the SW fans.  It's a shame really,  If BW would have used the same combat & the UE3 engine I wonder how they game would be fairing now.  My guess it would be doing a hell of a lot better.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • SovrathSovrath Member LegendaryPosts: 32,996
    Originally posted by korat102

    Surely the point is that you shouldn't HAVE to try to modify what you've learned over many years just to move around. This lack of customisation for the movement keys and such things seems to be a curiously Asian thing. I can't think of a single game developed recently in the west that doesn't allow you to remap keys. It's the same with Perfect World International, you're forced to use WASD and there's no ability to make the mouse vertical axis work correctly.

    Who ever thought pushing the mouse forward should make you head upwards anyway? Try pushing forward to climb in a plane and you'll be very sorry!

    They're limiting their market by refusing to add these pretty obvious and, for some people, essential options.

    wow.

    Why should every game ape every other game if a change in controls or ui makes sense to what the game is trying to achieve.

    It's not a one size fits all world.

    IF it makes sense to change the controls because they support game play then it makes sense. we aren't idiots. It's not that hard.

    sorry but once again this just goes to support the sense of entitlement that I see more and more of. Why not just approach any game with a "oh, this is how you move, ok gotcha. This is how I attack. Ok gotcha.

    Changes in how games play are going to bring changes in UI and controls This has been seen since pong.

     

     

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  • strangepowersstrangepowers Member UncommonPosts: 630

    People use arrow keys? Weird...

  • OziiusOziius Member UncommonPosts: 1,406
    Originally posted by A_hi

    I too loved the game back when I was level 22. It did not last...

    Care to elaborate a bit? I mean.. to actually add something to the conversation? You made a statement and now have me wondering why it did not last for you. Was this just a method to entice?

     

    I must say, a vauge statement like this leads some to believe you have never actually played the game and are just trying to throw some negativity out there. 

     

    If you did, please ealborate. 

  • SovrathSovrath Member LegendaryPosts: 32,996
    Originally posted by strangepower

    People use arrow keys? Weird...

    There was a point, a long time back, when arrow keys were used for movement. I recall moving in this fashion with Doom and Doom II if I'm not mistaken.

    It's a completely valid means of movement with one issue: there are fewer additional keys that you can reach for things such as skills.

    WASD is the exact same "motion" but it's WASD. It shouldn't be hard for peopel to change.

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  • EvelknievelEvelknievel Member UncommonPosts: 2,964

    I recently switched over to the xbox 360 controller for the hell of it and it plays smoothly on my rig. Gonna see if I can adapt to this type of control mechanics. But I am still trucking along in game with no problems yet.

    On another note I find myself getting more immersed in the game due to the community and gamestyle. I know I am still in the honeymoon phase of the game, but will see if I still like the game at the end of my 30 days.

  • korat102korat102 Member Posts: 313
    Originally posted by Sovrath
    Originally posted by korat102

    Surely the point is that you shouldn't HAVE to try to modify what you've learned over many years just to move around. This lack of customisation for the movement keys and such things seems to be a curiously Asian thing. I can't think of a single game developed recently in the west that doesn't allow you to remap keys. It's the same with Perfect World International, you're forced to use WASD and there's no ability to make the mouse vertical axis work correctly.

    Who ever thought pushing the mouse forward should make you head upwards anyway? Try pushing forward to climb in a plane and you'll be very sorry!

    They're limiting their market by refusing to add these pretty obvious and, for some people, essential options.

    wow.

    Why should every game ape every other game if a change in controls or ui makes sense to what the game is trying to achieve.

    It's not a one size fits all world.

    IF it makes sense to change the controls because they support game play then it makes sense. we aren't idiots. It's not that hard.

    sorry but once again this just goes to support the sense of entitlement that I see more and more of. Why not just approach any game with a "oh, this is how you move, ok gotcha. This is how I attack. Ok gotcha.

    Changes in how games play are going to bring changes in UI and controls This has been seen since pong.

     

     

    No, sorry, that's just ridiculous. And it has nothing to do with any 'sense of entitlement'. It's common sense. If you want to maximise your potential audience, you give them a game that they can adapt to their own needs.

    You think I'm going adapt to play one game one way, another game a different way and a third game yet another curiously ineffective way? Sod that for a game of soldiers...I'll just pass on the awkward game so it doesn't ruin my ability to play the others properly. 

    There is absolutely no sensible reason to not have the ability to remap keys in a modern game. Even the most basic platform games have that option. At best, it's laziness on the part of the developers, or maybe they just haven't seen a need for it because their player base follows them around like sheep, meekly accepting everything the devs throw at them. 

  • PivotelitePivotelite Member UncommonPosts: 2,145

    Wait, what game are we talking about?

     

    You can remap all your keys in TERA...

     

     - Look at the size of that scroll bar, theres like 20,000 things I can remap, including shortcuts for opening friends list, guild window, changing view settings, remap all my skills on the skill bar and extended skill bar, etc,etc.

     

     - I can even remap these.

    image

  • SovrathSovrath Member LegendaryPosts: 32,996
    Originally posted by korat102
    Originally posted by Sovrath
    Originally posted by korat102

    Surely the point is that you shouldn't HAVE to try to modify what you've learned over many years just to move around. This lack of customisation for the movement keys and such things seems to be a curiously Asian thing. I can't think of a single game developed recently in the west that doesn't allow you to remap keys. It's the same with Perfect World International, you're forced to use WASD and there's no ability to make the mouse vertical axis work correctly.

    Who ever thought pushing the mouse forward should make you head upwards anyway? Try pushing forward to climb in a plane and you'll be very sorry!

    They're limiting their market by refusing to add these pretty obvious and, for some people, essential options.

    wow.

    Why should every game ape every other game if a change in controls or ui makes sense to what the game is trying to achieve.

    It's not a one size fits all world.

    IF it makes sense to change the controls because they support game play then it makes sense. we aren't idiots. It's not that hard.

    sorry but once again this just goes to support the sense of entitlement that I see more and more of. Why not just approach any game with a "oh, this is how you move, ok gotcha. This is how I attack. Ok gotcha.

    Changes in how games play are going to bring changes in UI and controls This has been seen since pong.

     

     

    No, sorry, that's just ridiculous. And it has nothing to do with any 'sense of entitlement'. It's common sense. If you want to maximise your potential audience, you give them a game that they can adapt to their own needs.

    You think I'm going adapt to play one game one way, another game a different way and a third game yet another curiously ineffective way? Sod that for a game of soldiers...I'll just pass on the awkward game so it doesn't ruin my ability to play the others properly. 

    There is absolutely no sensible reason to not have the ability to remap keys in a modern game. Even the most basic platform games have that option. At best, it's laziness on the part of the developers, or maybe they just haven't seen a need for it because their player base follows them around like sheep, meekly accepting everything the devs throw at them. 

    sorry but as is mentioned, you can remap keys.

    Otherwise, I was able to make the incredible leap from arrows to wasd and I just dont' think I'm that special.

    But tonight  will jump on and double check that one can actually remap the arrows as the movement keys. I did try guild wars 2 and wanted to remap my right click but it woudln't let me (might have been the build). small possibility that is the case here but I strongly suspect it can be done.

    However, unless you have a naga mouse I would think that you woudln't be able to reach any of the ability keys. And wouldn't this be the case in most mmo's?

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

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    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • rexzshadowrexzshadow Member Posts: 1,428

    I'm curisoug on how any play Tera using the arrow key considering you your right hand is always on the mouse so you got what? like 3-6 keys you can easly reach while still have your left hand over the arrow key? How does that even work? Also Tera isn't like other tab target game where once you start fighting you can let go of you movement key and focus fully on skill hot keys, in tera your moving more than your using skill most of the time. So just really curious how arow key works out unles you got those mouse with 6+ button on them.

  • rexzshadowrexzshadow Member Posts: 1,428
    Originally posted by Sovrath
    Originally posted by korat102
    Originally posted by Sovrath
    Originally posted by korat102

    Surely the point is that you shouldn't HAVE to try to modify what you've learned over many years just to move around. This lack of customisation for the movement keys and such things seems to be a curiously Asian thing. I can't think of a single game developed recently in the west that doesn't allow you to remap keys. It's the same with Perfect World International, you're forced to use WASD and there's no ability to make the mouse vertical axis work correctly.

    Who ever thought pushing the mouse forward should make you head upwards anyway? Try pushing forward to climb in a plane and you'll be very sorry!

    They're limiting their market by refusing to add these pretty obvious and, for some people, essential options.

    wow.

    Why should every game ape every other game if a change in controls or ui makes sense to what the game is trying to achieve.

    It's not a one size fits all world.

    IF it makes sense to change the controls because they support game play then it makes sense. we aren't idiots. It's not that hard.

    sorry but once again this just goes to support the sense of entitlement that I see more and more of. Why not just approach any game with a "oh, this is how you move, ok gotcha. This is how I attack. Ok gotcha.

    Changes in how games play are going to bring changes in UI and controls This has been seen since pong.

     

     

    No, sorry, that's just ridiculous. And it has nothing to do with any 'sense of entitlement'. It's common sense. If you want to maximise your potential audience, you give them a game that they can adapt to their own needs.

    You think I'm going adapt to play one game one way, another game a different way and a third game yet another curiously ineffective way? Sod that for a game of soldiers...I'll just pass on the awkward game so it doesn't ruin my ability to play the others properly. 

    There is absolutely no sensible reason to not have the ability to remap keys in a modern game. Even the most basic platform games have that option. At best, it's laziness on the part of the developers, or maybe they just haven't seen a need for it because their player base follows them around like sheep, meekly accepting everything the devs throw at them. 

    sorry but as is mentioned, you can remap keys.

    Otherwise, I was able to make the incredible leap from arrows to wasd and I just dont' think I'm that special.

    But tonight  will jump on and double check that one can actually remap the arrows as the movement keys. I did try guild wars 2 and wanted to remap my right click but it woudln't let me (might have been the build). small possibility that is the case here but I strongly suspect it can be done.

    However, unless you have a naga mouse I would think that you woudln't be able to reach any of the ability keys. And wouldn't this be the case in most mmo's?

    It works in other mmorpgs because in games like WoW, Rift, SWTOR, FF11/FF14 you don't need to move once your fighting. Tanking/DPS/Healing your standing still most of the time so you can completely remove your hand from the movement key to focus all on skills. Heck people even click remember? But in Tera doesn't work considering 50% of the combat your moving as well so for me i find anyting past 7 rarely ever used, i'm starting to use my Q,E,R,C,V and keys around my movement keys instead of 7-0 and F5-F12 if possible XD

    Edit: Bosses starting at NT the lvl 41 dungeon all move like crazy, all their attack push the tanks around so everyone is constantly moving. Also bosses starting having tons of secondary attacks. i know one boss in end game dungeon spend i swear 75% of the time on secondary aggro with its ranged attacks. I just spend most of the fight dpsing it even though i have aggro its turning in all direction attacking the dps/healer. They all hate that boss coz they have to move so much XD

  • Reas43Reas43 Member Posts: 297
    Originally posted by Wizardry

    May i ask how you deal with the UI?? The UI for me was an instant well i struggled with it for like 20 minutes and coudln't take it anymore.

    Is there something i was missing ?Did the game allow UI changes on launch because i was only in Beta?

    In Beta i was able to bind two attacks to my mouse but the rest had me needing 3 hands to play.BTW i cannot and will not ever use a WASD setup.

    You can tell by my usual constant poor typing that i fumble the keys far too often to rely on WASD plus the letters close to the WASD.i NEED to use arrows unless for example i played FFXI,it was more or less 90% auto attack,so i didn't need a hand and an eye constantly looking for aim.

    BTW i have played fps forever,probably more hours in fps online than rpg's.so yes i ahve been using mouse/keyboard setups forever and always arrow keys with the cntrl and O/ins .

    For me, the Alt button came with its defeault shortcut to mouse button 4 or 5, dont rmemeber which.  But it made an immense difference to not rely on the alt button, i simply aimed with ly mouse, auto run with a mouse button, quickly shift between UI and FPS with the other mouse button.  I know people who didnt have their mouse defult mapped that way, if thats your case go to Options and remap the keys.

    I stopped being lazy and connected the razer I had bought some time ago and linked backstep to number 9 and A and D to 10 and 12 of trhe razer, but thats just overkill on my part. Before I used a simple 5 buttons mouse and did fine.  With the quick switch from UI to FPS from your mouse it will become very natural and it will easily train you never to be a clicker again.  It's pretty awesome in its responsiveness.  Particularly noticeable in twitch classes like the warrior.

  • korat102korat102 Member Posts: 313

    Ah fair enough. I misinterpreted one of the posts, thought it was complaining that it was impossible to remap the movement keys (like PWI).

    I'm not a mouse clicker though, I tend to swap hands around while I'm playing. I know it''s not the most efficient way to do things but it's what I've become used to doing after too many years using these keyboards. I've tried using WASD but just get in a mess :p

    I have a razer mouse which helps to some extent but it's so small I can't get to half the buttons without shaping my hand like a crab. I don't know what their target audience was for these mice but I wonder if they actually tested it with human hands...

  • GarkanGarkan Member Posts: 552
    Originally posted by Wizardry

    May i ask how you deal with the UI?? The UI for me was an instant well i struggled with it for like 20 minutes and coudln't take it anymore.

    Is there something i was missing ?Did the game allow UI changes on launch because i was only in Beta?

    In Beta i was able to bind two attacks to my mouse but the rest had me needing 3 hands to play.BTW i cannot and will not ever use a WASD setup.

    You can tell by my usual constant poor typing that i fumble the keys far too often to rely on WASD plus the letters close to the WASD.i NEED to use arrows unless for example i played FFXI,it was more or less 90% auto attack,so i didn't need a hand and an eye constantly looking for aim.

    BTW i have played fps forever,probably more hours in fps online than rpg's.so yes i ahve been using mouse/keyboard setups forever and always arrow keys with the cntrl and O/ins .

    If you have problems with WASD try one of these: http://www.belkin.com/pressroom/releases/uploads/10_04_07n52te.html

    You can fully customise the keys too, so you can have any key configuration you want. If you program the keys right and a few basic macros (not bots or anything just to turn 2-3 key presses into a single key press) they are loads better than using a normal keyboard.

    Currently playing:

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    Gravity Rush,
    Dishonoured: The Knife of Dunwall.

    (Waiting for) Metro: Last Light,
    Company of Heroes II.

  • DraemosDraemos Member UncommonPosts: 1,521
    Originally posted by Wizardry

    May i ask how you deal with the UI?? The UI for me was an instant well i struggled with it for like 20 minutes and coudln't take it anymore.

    Is there something i was missing ?Did the game allow UI changes on launch because i was only in Beta?

    In Beta i was able to bind two attacks to my mouse but the rest had me needing 3 hands to play.BTW i cannot and will not ever use a WASD setup.

    You can tell by my usual constant poor typing that i fumble the keys far too often to rely on WASD plus the letters close to the WASD.i NEED to use arrows unless for example i played FFXI,it was more or less 90% auto attack,so i didn't need a hand and an eye constantly looking for aim.

    BTW i have played fps forever,probably more hours in fps online than rpg's.so yes i ahve been using mouse/keyboard setups forever and always arrow keys with the cntrl and O/ins .

    Serious question.  How can you have 4k+ posts and still fumble with WASD?  It's the natural position for your hand when typing.

  • korat102korat102 Member Posts: 313

    Possibly started out like me with some older games which almost always used the arrow keys. When you get used to something it takes a real effort to change and that effort becomes greater and greater as the years go by! I really have tried WASD but it is surprisingly difficult to retrain that hand to keep away from the arrows :)

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