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Main reason why SWTOR flopped?

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  • MajorBiggsMajorBiggs Member UncommonPosts: 709
    Originally posted by Keushpuppy

    It flopped? Damn some one should of told me. All this time me and my friends thought we were having fun.

    Of course you're having fun! No really, the game is fun and people should play it (im not saying pay for it, f*ck that) because just like D3, its fun as heck. So everyone saying theyre having a good time, well there ain't nothing wrong with that.

    It flopped because over two hundred fucking million DOLLARS went into its development and all we get is a god damn single player rpg filled with cutscenes and voice acting. Jesus christ YOU CAN DEFEND THE GAME...

    People are mad because with such a huge IP with a huge budget, huge companies, they thought something greater would come out of it.

     

    F*ck no. But i would play it for free lol

  • joocheesejoocheese Member Posts: 845
    Originally posted by MajorBiggs
    Originally posted by Keushpuppy

    It flopped? Damn some one should of told me. All this time me and my friends thought we were having fun.

    Of course you're having fun! No really, the game is fun and people should play it (im not saying pay for it, f*ck that) because just like D3, its fun as heck. So everyone saying theyre having a good time, well there ain't nothing wrong with that.

    It flopped because over two hundred fucking million DOLLARS went into its development and all we get is a god damn single player rpg filled with cutscenes and voice acting. Jesus christ YOU CAN DEFEND THE GAME...

    People are mad because with such a huge IP with a huge budget, huge companies, they thought something greater would come out of it.

    F*ck no. But i would play it for free lol

    my thoughts exactly

  • MuratReisMuratReis Member UncommonPosts: 73

    Main issue for me: it's a linear one-player game with multi-player characterisitcs.  

  • MMOGamer71MMOGamer71 Member UncommonPosts: 1,988

    Other:

    1)  Mismanagement of IP.

    2)  EA/Bioware ignorance to Beta testers (i.e. Founders Title anounced after Beta testers addressed such a thing and where told to pound sand)

    3)  Lying to customers (i.e. graphics bug)

    4)  Game is crap.

     

  • MuratReisMuratReis Member UncommonPosts: 73
    Originally posted by MMOGamer71

     

    4)  Game is crap.

     

     

    That about sums it up...

  • CorehavenCorehaven Member UncommonPosts: 1,533
    Originally posted by joocheese
    Originally posted by MajorBiggs
    Originally posted by Keushpuppy

    It flopped? Damn some one should of told me. All this time me and my friends thought we were having fun.

    Of course you're having fun! No really, the game is fun and people should play it (im not saying pay for it, f*ck that) because just like D3, its fun as heck. So everyone saying theyre having a good time, well there ain't nothing wrong with that.

    It flopped because over two hundred fucking million DOLLARS went into its development and all we get is a god damn single player rpg filled with cutscenes and voice acting. Jesus christ YOU CAN DEFEND THE GAME...

    People are mad because with such a huge IP with a huge budget, huge companies, they thought something greater would come out of it.

    F*ck no. But i would play it for free lol

    my thoughts exactly

     

    Yea Id probably play it as F2P myself.  Yet at the same time I wonder if I'd even get past level 30.  Oh Im a completionist to a degree.  But I sometimes wonder how long I would last in that game.  Not sure how much of the same repetition I could take. 

     

    From my short time in Beta, I really didnt find the holy grail of a "story" all that great either.  It was okay.  Wasn't bad.  I wouldnt call it amazing either. 

     

    Best part of Swtor as far as I could tell?  The opening game cinematic.  I think Bioware should have just made a CGI movie instead.  They seemed to do a decent job at that at least.  I'd pay for that.  The game?  Nah. 

  • EffectEffect Member UncommonPosts: 949


    Originally posted by Siveria
    Its rather simple, the game is just a carbon copy and paste of world of warcraft with nothing else to fall back on, other than a starwars skin over it. Bioware didn't even really try to do anything orignal and it was just a fairly boring experence, I was gonna buy the game till I tried the open beta and relised its just a crapier version of world of warcraft which I was also bored of. All in all devs need to stop trying to make wow and start doing something diffrent, maybe swtor flopping so hard will finally cause them to wake up.

    No. If that was the case The Old Republic would be a far better game. They copied some elements but not all of them or even the right ones. Rift is what I call a game that copied the best of World of Warcraft and then put their own spin. Trion Worlds did it right. They set out to make a MMO though. Bioware slapped the Star Wars license on a what was previously not a MMO and tried to force it into being one. No this might have worked but Bioware is a single player RPG company.

    What bothers me most about The Old Repbulic is that it is possibly the cause for why Warhammer Online ended up the way it did (before and after release). EA at some point started pulling Mythic staff off that game and then on to The Old Republic.

    It's also possible the Bioware put themselves in a bubble. Not carrying about what the standard for a MMO was but focused on what they wanted to create. That people would just accept it because they're Bioware.

  • Trol1Trol1 Member Posts: 175
    Originally posted by chefdiablo

    I just didn't feel like I was playing a Star Wars character.

    There were small things like jumping.  My character could barely make a jump over a small rock or some sandbags. This small thing made me question the controls along with a few other skill related details.

    There are far too many stuns and rooting abilities for this type of combat.

    For me the most disappointing aspect is meaningless pvp. I know that many people do not care much for pvp and I respect that, however, I do want to have it in my games and Star Wars should have conflict between the Republic and the Empire.

    Most of the war zones set up battles against your own faction which causes conflict between your allies instead of your enemies. This is not a great result. The open world pvp (if any can be found) has no purpose or reward worth fighting over. The maps are designed so that each side avoids one another while out questing, crossing paths is a rare occurance and it is seemingly discouraged.

    Access to enemy bases are almost impossible due to the overpowered cannons that can track you stealthed or not. Why create a game with the ability to have open world pvp but make it so that you can't even invade an enemy base even at max level with high end gear?

    Why are there no contested areas on the planets?

    I was hoping for some epic battles between the sides fighting for planets or resources or even control of trade and commerce. Instead we got a steady diet of Hutt ball, and whatever the hell Ilum was supposed to be. The rest of the war zones are just farms with limited purpose.

    I had some fun days in Ilum when we could get some good 30 on 30 battles going but certainly not enough to sustain my interrest. I refused to trade kills.

    I grew up with Star Wars. I wanted the mmo to drop me into the conflict between the Republic and the Imperials with war, battles, planetary control, and large scale light saber and blasters flying all over.

    Bounty hunting.......smuggling.......how could they reduce these classes to such a pointless level? After the story line there is no more need for them outside of the forced combat mechanics for raids and some minor pvp. If these were my main classes, I would want to collect my bounty or smuggle stuff. These people should have a purpose in the game relating to their class.

    There should be a game within the game. Classes should have a job to do to keep things going.....missions, seeking data, Bounties to be collected, objects and items to be smuggled.

    My Assasin got a seat on the council and now just wanders around without true purpose or reason until someday when they patch in more story. He is important......I guess. Someday he will have to make desicisions and stuff but for now just farm war zones against everyone else until we need you.

    This game at the end was just a pile of WTF.

     

     

    Wow, can you please check that you actually played SWTOR?

    Not feeling like playing a SW character - I don't know what you were expecting, how you thing a SW character should have felt like. I started beta (and later with early access) with a smuggler. And I straightaway felt like... well, not Han Solo but his dirty, down on his luck step-brother. 

    Maybe you just wanted too much to play Darth Vader or Luke Skywalker and when you found out that it is not that type of SW game you were, well, not happy?

    Jumping - I had some issues with my bodytype 3 human males - which was confirmed by other players as being the case for them to but that was mostly colision detection i.e. the body just couldn't get close enough to a wall. 

    But jumping worked usually fine for all bodytypes I tried. Maybe lag or a controller issue on your end?

    Meaningless PvP - care to enlighten us when was the last time that you've seen "meaningful" PvP in a MMO?

    Okay, sorry, let me change that question: which MMO game over the last 5 years has/had according to you "meaningful" PvP?

    Right, I honestly think part of your issue is not understanding the galactic situation:

    Rep and Imp had just faced each other in a galaxy spanning war. Now, thanks to a treaty "peace" exists.

    Well, a Cold War peace where "former" enemies still watch each other, where small clashes may still occur, but where most warring is done by proxy (Alderaan conflict).

    So, if you were hoping for a game where you have 100s of Imps jumping of dropships and 100s of Reps manning their turrets, well, you are in the wrong game.

    Go play some SW FPS if you can find one.

    WZ set you up to fight against your own faction? Oh.... kay...

    No contested zones on planets? Ah... yes...

    You know pretty much all of what you are saying there shows that either you haven't played the game - which according to you is NOT the case - or you have ignored/dumbed out? many of the aspects of SWTOR?

    I mean I agree, a real persistant battleground which resources etc. would be great, but this is something where many games just drop the ball. I'd give SWTOR the time to figure out what it actually needs to do with certain aspects, and then test again.

    So to you the Smuggler and the Bounty Hunter were pretty much pointless.

    An interesting point if one considers that the Smuggler has the Imperial Agent as a mirror class and the Bounty Hunter the Trooper... and apparently you had no problem with either of these?

    Could it be that oce more you fail to understand the history that SWTOR is set against?

    Bounty Hunters (Mandalorians) were allies to the Sith Empire actually creating a major blockade in republic space.

    This blockade was broken by - drumroll please - Smugglers.

    So neither Smuggler nor Bounty Hunter are those freelancers you maybe would like them to be - the Smuggler actually becomes a privateer with the blessings of the Republic - so really, I think you just didn't get what these roles stand for. But that is okay... *rolls eyes* 

  • NakedFuryNakedFury Member UncommonPosts: 411

    The reason is in the name, Old Republic.

     

    We wanted to play in the New Republic star wars, not in an unknown timeline.


    image

  • Trol1Trol1 Member Posts: 175
    Originally posted by Thorbrand

    By definition it wasn't a MMO.

    Care to define "MMO"?

    Because by ALL definitions I've come across SWTOR is just as much (or as little) a MMO as pretty much each other MMO...

  • Trol1Trol1 Member Posts: 175
    Originally posted by Mahavishnu

    The game, ehm, is not as successful as it could have been (I do not want to use the word  'fail'), because they made WoW in space with voice-overs, instead of an unique SIFI-MMO.

    The whole approach was a disaster. And this is even more disappointing, since they had a very interesting predecessor (SWG). I mean they obviously discussed their plans like this:

    "WoW is the biggest MMO of all times, so we need:

    • leveling and item-grind
    • tanks and healers
    • instanced dungeons
    • battlegrounds
    • raids

    Because this is how an MMO has to be done!"

    When I saw the first preview of ingame mechanics, I was shocked, I could not believe it, it looked so boring and so WoWish. And it did not feel like Star Wars at all. And then the stereotypical sentence "fight epic battles to loot epic gear!" A year ago I already knew, that I would never play this game.

    Instead they should have started like this: "After watching the movies I want to live in this world. What do I want to do? And how should it look like? No matter what we put in this game, it always has to create this special Star Wars feel." *

    Combat should have been much more FPS-style or something like in TERA. But Luke Skywalker in front of a big robot that constantly shoots at him with fat beams? And Han Solo stands behind him with some kind of a remote-control to hit him with a green beam to heal him? Never saw that in the movies.

    And they should have put much more love into space-ships and space-combat. I do not want to start about crafting in SWG here. Although the companion-mechanics in SWTOR was basically a brilliant idea.

    From what my friends told me, the world felt blank and lifeless, this is never good for an MMO.

    ______________________________________________________________________________________________________

    * One of the most amazing features of WoW was that everything in this game from the zones to the smallest details looked very Warcraft-like.

    Fantastic, so your are basing your "review" on hear-say as you've actually never played SWTOR?

    Jeez.... can I make a suggestion: go try a free weekend trial for SWTOR and then come back!

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Trol1
    Originally posted by Mahavishnu

    The game, ehm, is not as successful as it could have been (I do not want to use the word  'fail'), because they made WoW in space with voice-overs, instead of an unique SIFI-MMO.

    The whole approach was a disaster. And this is even more disappointing, since they had a very interesting predecessor (SWG). I mean they obviously discussed their plans like this:

    "WoW is the biggest MMO of all times, so we need:

    • leveling and item-grind
    • tanks and healers
    • instanced dungeons
    • battlegrounds
    • raids

    Because this is how an MMO has to be done!"

    When I saw the first preview of ingame mechanics, I was shocked, I could not believe it, it looked so boring and so WoWish. And it did not feel like Star Wars at all. And then the stereotypical sentence "fight epic battles to loot epic gear!" A year ago I already knew, that I would never play this game.

    Instead they should have started like this: "After watching the movies I want to live in this world. What do I want to do? And how should it look like? No matter what we put in this game, it always has to create this special Star Wars feel." *

    Combat should have been much more FPS-style or something like in TERA. But Luke Skywalker in front of a big robot that constantly shoots at him with fat beams? And Han Solo stands behind him with some kind of a remote-control to hit him with a green beam to heal him? Never saw that in the movies.

    And they should have put much more love into space-ships and space-combat. I do not want to start about crafting in SWG here. Although the companion-mechanics in SWTOR was basically a brilliant idea.

    From what my friends told me, the world felt blank and lifeless, this is never good for an MMO.

    ______________________________________________________________________________________________________

    * One of the most amazing features of WoW was that everything in this game from the zones to the smallest details looked very Warcraft-like.

    Fantastic, so your are basing your "review" on hear-say as you've actually never played SWTOR?

    Jeez.... can I make a suggestion: go try a free weekend trial for SWTOR and then come back!

    guarantee he will come back with the same complaints so really doesn't matter in the least.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • wrekognizewrekognize Member UncommonPosts: 388

    You followed this game for three years when you could have been playing Star Wars Galaxies...well. lucky for you, you still can.

     

     

     

     

     

    edit: Yes, you still can.

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  • joocheesejoocheese Member Posts: 845
    Originally posted by Trol1
    Originally posted by Thorbrand

    By definition it wasn't a MMO.

    Care to define "MMO"?

    Because by ALL definitions I've come across SWTOR is just as much (or as little) a MMO as pretty much each other MMO...

    just throwing it out there... according to EA's own website, SWTOR is an mmorpg

    http://www.ea.com/star-wars-the-old-republic

  • LaterisLateris Member UncommonPosts: 1,847

    I seriously cant maintain my presence in this community any longer...its full of trolls. 

  • ZuvielifyZuvielify Member Posts: 168
    Originally posted by Flex1

    The reason is in the name, Old Republic.

     

    We wanted to play in the New Republic star wars, not in an unknown timeline.

    I have to completely disagree with you. Going back 5000 years (I think that's right) gives them more story options. Having a million Jedi in SWG didn't make any sense and was pretty stupid, but is totally okay in the Old Republic

  • Trol1Trol1 Member Posts: 175
    Originally posted by joocheese
    Originally posted by WellzyC

    cut scenes  cut scenes....  and mindless gameplay..

    we dont play video games to watch cut scenes...

    Agreed...

    It seemd to me that they banked on the idea that its a Star Wars franchise and that in itself would be enough to carry SWTOR; obviously they've realized they were wrong.

    Any chance that they may have "banked" on the idea of adding a personal story to each class? And on making quest accepting a bit more involving than - start 16 bit music file - portrait of questgiver shows up - show text: Hello XYZ, I have a quest for you. Please do this. Please click now on "accept". - Accept button appears.

    I'm sorry, I like the quest/personal story setup - including cutscenes... it has been a tradition in RPGs for ages. 

    You don't like it? Don't play a RPG!

  • joocheesejoocheese Member Posts: 845
    Originally posted by Trol1
    Originally posted by joocheese
    Originally posted by WellzyC

    cut scenes  cut scenes....  and mindless gameplay..

    we dont play video games to watch cut scenes...

    Agreed...

    It seemd to me that they banked on the idea that its a Star Wars franchise and that in itself would be enough to carry SWTOR; obviously they've realized they were wrong.

    Any chance that they may have "banked" on the idea of adding a personal story to each class? And on making quest accepting a bit more involving than - start 16 bit music file - portrait of questgiver shows up - show text: Hello XYZ, I have a quest for you. Please do this. Please click now on "accept". - Accept button appears.

    I'm sorry, I like the quest/personal story setup - including cutscenes... it has been a tradition in RPGs for ages. 

    You don't like it? Don't play a RPG!

    its not that I don't like RPGs, I just don't like SWTOR... simple as that. It was poorly put together and horribly executed; its just an all around very bad game... IMHO

    After buying SWTOR and playing it, I cancelled my sub and haven't played ever since. Been playing Age of Empires 3 while I wait for GW2.

  • GajariGajari Member Posts: 984

    The combat is boring.

    The storyline's are awful.

    And that's only part of the issue. The questing is awful and stale, the game doesn't feel alive and feels like you're just talking to a bunch of robots programmed to stand around and do nothing except for that one quest.

    They basically copied WoW with slightly better combat animations and that just isn't good enough anymore.

    The only thing about this game that I kind of like is the companions and crafting systems, and that's only assuming they've made the crafting useful by this point, aside from Biochem and such.

    This game just isn't worthy of the Star Wars name. Period.

  • chipgmchipgm Member Posts: 50
    I think the game still has lots of promise. Problem is that people have played games like wow and expect certain things now in a mmo game. Most people don't look at how wow and other mmo games started off. Swtor was the smoothest launch game I ever was part of and I played all the big name mmo games from beta then launch.( including wow, Conan, galaxies, guild wars, and many others).

    The stuff they plan on adding within the first year should have been there at launch to keep up with what people expect to be in a mmo game. They thought that the killer story line would be enough. It wasn't but it was a great new feel to the mmo scene. If the let curse gaming start doing add ons for the game it would help a lot to fill some of the gaps needed for now. Then they will see what players want more in the game also.
  • joocheesejoocheese Member Posts: 845
    Originally posted by Gajari

    The combat is boring.

    The storyline's are awful.

    And that's only part of the issue. The questing is awful and stale, the game doesn't feel alive and feels like you're just talking to a bunch of robots programmed to stand around and do nothing except for that one quest.

    They basically copied WoW with slightly better combat animations and that just isn't good enough anymore.

    The only thing about this game that I kind of like is the companions and crafting systems, and that's only assuming they've made the crafting useful by this point, aside from Biochem and such.

    This game just isn't worthy of the Star Wars name. Period.

    Agreed

  • ZuvielifyZuvielify Member Posts: 168

    When I think of why I quit the game, the thing that keeps coming to mind is all the damn running. It took long runs at inadaquate runspeeds through dead cities or starports to travel anywhere, and on top of it, we're locked out of using our speeder for half the run. 

    I don't know if it's really the reason why I quit, but I think it affected how long I was willing to deal with other problems. When a player feels frustrations about things that shouldn't be an issue, it really takes away from the rest of the game. 

     

    I think it also reflects poorly on the developers that they are either unable or unwilling to recognize that wasting my time does not add to the immersion of the world, in fact it makes me recognize that I am wasting my time, and, therefore, takes away from the immersion. 

  • MajorBiggsMajorBiggs Member UncommonPosts: 709
    Originally posted by Trol1
    Any chance that they may have "banked" on the idea of adding a personal story to each class? And on making quest accepting a bit more involving than - start 16 bit music file - portrait of questgiver shows up - show text: Hello XYZ, I have a quest for you. Please do this. Please click now on "accept". - Accept button appears.

    I'm sorry, I like the quest/personal story setup - including cutscenes... it has been a tradition in RPGs for ages. 

    You don't like it? Don't play a RPG!

    GAH no no no! NONO. I don't think that's the problem at all, having the personal story shit and being involved wiht quests is great. The problem is...THATS THE ONLY FUCQING THING THEY PUT IN THE GAME.

    it has been a tradition in MMORPG's for ages  to have much more fukcing content, not cut out all the awesome bits of a game, slap on a $60 price tag and let fans drool all over it.

    i wouldnt doubt something went wrong between the devs and EA about this. Bioware i'm sure had some really really awesome shit planned. Im just gonna imagine it was EA that made things change for the worse....yes...yes..let us believe...

  • PhryPhry Member LegendaryPosts: 11,004

    SW;TOR wasnt a 'success' imo for several reasons, one of which was lack of variation in the game,  of which what choices there were, were fairly bland, although the storyline behind them wasnt bad, the implementation of those classes tended to be a bit boring at times.

    Tthats not to say that several of the classes worked pretty well, but without much real variation, there was little point in running through the game more than 2, maybe 3 times and that was the other problem, end game, there were 2 factors imo, that spoiled the end game factor, one of which was the games lack of grouping tools to actually make the end game more streamlined and less 'annoying'  though the end game content itself could certainly use a hell of a lot of work, especially the PVP side of it, though not limited to just that.  And then there was the enforced seperation of players, MMO's should be just that, other players being around too, to be able to form groups with them just for the more 'mundane' content sometimes, would make that content 'less mundane'  but with so much seperation it made the game worlds appear empty (unless they really were empty!!)

    So while the game may have been an MMO, it certainly didnt play like one, which is probably why so many accusations of the game being a 'single player game' were being made, because playing it, thats how it would appear. and with all that seperation not to mention instancing seperating areas so often,  its hard to see how the game could have appeared otherwise.

    All those zones, were they really necessary, i've never played a game that had so many zones, just travelling to a trainer could mean zoning 2 or 3 times at least, so that it would seem that so much time was spent travelling between zones rather than actually doing something, it would have been far better to have a instant travel method that didnt have a 30 minute cooldown, sometimes even a 5 minute cool down would be too much

    Space, if going to have an on rails tunnel shooter, at least have a bit more variation in it,  reusing the same ones over again with more targets to shoot at, gets old very fast, and its single player only, so no reason to do them other than the rewards for doing so, if anything it emphasised the single player nature of the game and was far from challenging.

    So while the storyline was at times very good, the fact that the game itself, from a gameplay standpoint, was bordering on mediocre, was a definite let down,  can the game be saved.. i really don't know.. it might be that nothing they do now can save the game, at this late stage its hard to turn a game around and its unclear if Bioware/EA even know how to, or even if the game engine itself can even support the things that need to be done in order to do so.image

This discussion has been closed.