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Hey,
Class Balance
So Tera has been out long enough for everyone to get a very good handle on how the game plays etc. One of the dicussions that came up earlier in this games infancy to NA release was class balance. I am sure those of you that have played Tera have noticed a huge difference in the leveling curve depending on the class you play. For instance sorcerers as far as i can tell require little to no skill to do a large amount of damage, on the other hand archers require more skill to use but have the same difficulty rating?
Another example is the class balance between warriors and lancers. While warriors can dish out a respectible amount of dps, lancers are non existant. I understand you can argue that lancers are tanks, but so are warriors. Now there is a patch coming out that is supposed to balance this out a lot more. From what I can read though it seems warriors are getting a huge buff and lancers are really getting just a pat on the back. To be more blunt the major differnce between lancers over warriors was their ability to block, but once warriors get this in the new patch i forsee a huge class in-balance again. What will be the point to have a lancer, since warriors can deal good damage and block just as well as lancers?
The above mentioned is supposed to be worked on in future patches, but I wonder what happens with the current state of the game? I mean right now what is the point of grabbing a archer over a sorcerer at end game? Once the patch comes out for warriors, will a lot of lancers drop off due to a huge change in the class mechanics?
Skill Shots
Now I am not sure if anyone else has experienced this problem, but I am curious to see if anyone else has this gripe. Certain mobs, some named in story quests have a rediculous normal attack. What I mean, is that mobs will start hitting you for lets say 2,000 normally. However these mobs will hit you for around 4-5,000. Now I understand that classes have the ability to evade damage etc, however I find that some monsters have serious tweaking issues. For example the Argon Reapers can auto attack you and do 2,000 normal damage with a 1-3 seconds cool down. The closer you are the lower the cooldown due to the animation of the attack. While most attacks are skill shots in this game and can be avoided... the auto attacks by AI casters cannot be. Here in is the problem I am having. Everything is supposed to be a skill shot aside from very few spells. Does anyone else have a gripe with enemy AI having the ability to auto attack you and you be unable to evade their attacks? I mean I play this game for the fact that I can move out of the way... especially as a war since I can literally dodge attacks. But I am starting to get very irate at the fact that AI has homing auto attacks with a very low cooldown.
On a side note, once you aggro an AI caster, their auto attack will always knock you off your mount no matter how many dance moves you pull out to avoid them.
Your Thoughts
These are just a few gripes I have with Tera at the moment. I was wondering if anyone else has seen anything lately that has caused you to curse in a different language (Greek is my choice). I am looking forward to the upcoming patches, and hope that these small annoyances get ironed out.
Has anyone hit end game yet? I wonder how the end game is flushing out... so far I am not hearing anything special aside from rep grinds and some more quests. The nexus at the moment is in its infancy so that needs work, and I have been hearing disheartening reviews of end game dungeons being rather lack luster.
What do you guys think?
TLDR: we like pie, but this one is a little under cooked. Do you think Eme will heat it up for us?
Comments
It is kind of simple -- just give lancers two stances the way warriors have two stances.
Remove a certain amount of their default survivability and low damage and throw that into a defense buff skill -- so it is a wash for defense if you use it. Then put in an offensive stance skill.
At that point lancers would have the same three choices as a warrior -- run with the defensive stance and play tank -- run with the offensive stance and play sort-of-a-dps -- or run with no stance and play middle of the road.
Not sure if I agree with you stating it is as simple as that. I think that players that use warriors have this mentality of dealing more damage then lancers because they are wielding two swords, while a lancer has a shield and lance. I think warriors should have been used moreso as WoW Combat Rogue and less as a evasion tank. While the idea was great on paper, i think the implementation missed the mark.
I would prefer to have warriors removed from tanking altogether and just add a new tank class with better well thought out mechanics. I fear that balancing the lancer and warrior as comparable tanks is the wrong way to go with this.
Only time will tell though if they fix the issue or make it worse. I would still rather see a brand new class and new design from the ground up.
@Laughing-Man,
If an AI caster auto attacks you, unless you use the lancers block. You cannot dodge the attack. I have played every class ranging from level 12 - 50 and not once unless i was using a lancer block could i avoid casters auto attacks. They will hit you even if you evade out of the way. Now I am not sure how your avoiding their homing attacks aside from using block, but if you can go into detail that would be awesome. Please keep in mind I am not talking about spells or skills, I am talking about their fireball , magic ball auto attack that is a homing animation to your character. You cannot simply move to the left and dodge it.
My gripe with the boss mobs is again that some auto attacks are homing and you cannot evade them. If you are a melee class and you are very close to them their auto attack nears a 0 cooldown. Because you CANNOT avoid auto-attacks from caster AI this poses a problem. But yes I agree that named mobs should be harder and hope they would be.
But I do agree with you that I am assuming a lot in my post in regards to the warrior and lancer updates, its mostly speculation. I have my hopes up though.
Apple pie is my fav, cherry is a close second. Whats your fav? No offense though, not a fan of whip cream on my pie >_<
I completelyu disagree. Let Warriors be the evasion tank, give Lancers a secodn stance. Though quite frankly I'm happy with my lancer teh way it is.
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@Sovrath
Thanks for the reply, I often find your posts a good read. Can you be a little more specific as how you think that just the stances can solve the problem? I realize that this is speculation but I am curious and in the mood for a good discussion!
@Laughing-Man
Thank you for your replies, I do find them insightful. I am glad you play a Lancer main because I can pick your brain as far as how you see the patch going in later. I say this as someone who mains a warrior tank currently. My friend plays a lancer and he is not too happy that warriors are gettng a block mechanic as well. As far as the slayers evasion from what I can tell it should be the same as the warrior evasion at least it looks simmilar and the descriptions are the same. I think the game has them coded as "spells" simmilar to the archer and sorcerer lock on skills which is why they follow you. Have you seen any comparable warrior gear drop at end game for tanking that includes aggro modification yet? Aside from forcing an enigma?
P.S. Would anyone like to see another ranged dps class introduced?